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Orange Labs Jean Devevert, Steeven Plu May 2011 Transmedia  from a scattered experience … … to an orchestrated authored experience
Who Are We? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Who Are We? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object]
Of Media & Men
Of Media & Men ,[object Object],[object Object],[object Object],[object Object]
Of Media & Men ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Of Media & Men ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Of Media & Men ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Of Media & Men ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Novel x 39
Technology in Transmedia
Technology in Transmedia ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],+ Fun - Easy - Fun + Easy a web page as  storytelling container from Heros Show 3  breadcrumbs  from Heroes Show (Blur, Formal & Narrative Lock)
Technology in Transmedia ,[object Object],[object Object],[object Object],Hypermedia   Content Agregation  Media Ubiquity  Rich Media  MultiDevice Distribution  Social Media  comm channels  Content Retail  User Generated Content Media billing  Content Access Rights  Interactive Media VoD  Interactive TV  AppShop Video   Digital Comics  Content Streaming  …  Storyworld expansion
Technology in Transmedia ,[object Object],[object Object],[object Object],[object Object],[object Object]
Content as a Service Service as a Content
Content as a Service, Service as a Content ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Content as a Service, Service as a Content Franchise Productions Short-story Media  Constellation Alternated Reality Publishing Personnalization Interactive services Community extensions Informative Participative Orchestration  of Media PF & Comm service Informative Participative Use daily-used publishing asset to mimic reality Use snacking-media channels Major productions + Legacy of cross-media (including official website) Federate & value the community Tuning medias + individual story paths Call2Act & gain the right to access stories
Content as a Service, Service as a Content Telco  & Internet API Storytelling Integration layer
Transmedia Stakes
Stakes to perform orchestration ,[object Object],[object Object]
From a software vision to interactive writing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
From a software vision to interactive writing Game Simulation Transmedia Orchestration State VUP State ,[object Object],[object Object],[object Object],[object Object],Controller Input Simulation Rendering ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Mechanics & Rules Mechanics & Rules
From a software vision to interactive writing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
From a software vision to interactive writing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Techno Content Telco  & Internet API Transmedia Orchestration (The Grammar) Authorware Transmedia (The Words) Storytelling
From a software vision to interactive writing ,[object Object],Ok! I will send evidences by E-Mail before tomorrow! Octopussy is on influence at Rio! Go to  www.mi7_vs_kgbi.com/  to access our confidential investigation files about this agent (code: 041KEJ1).  Go to  www.dailymotion.com/dfl12 to have your mission briefing! Agent Q’’ has extra-information Call Q’’ at 36807 Agent KL007, Don’t believe Octopussy! She  is a double agent! Would you like to know more? Yes
Unified identity paradigm ,[object Object],[object Object],[object Object],Internet  PF & Services
Unified identity paradigm ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Internet PF & Services
Unified identity paradigm ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Unified identity paradigm ,[object Object],[object Object],That, Lebron, is how you shoot a free throw. Hey, Barney Stinson speaking. A recording? No, this is really me! Anyway, glad you called 'cause you sound really special. Let's get to know each other. What are your hobbies? Oh my god, I like that too! Wow, I'm really feeling a connection here. You know, I never do this but what the heck. Let's meet up at MacLaren's Bar at oh, say, 3:45 a.m. on Monday, Oct. 12, 2016. I can't wait to meet you. I love you. Superbowl Commercial = Short story as episode plot + AR ¨Publishing TV Episode  (s05e15: Rabbit or Duck) = Franchise Production Super bowl & Barney Phone is used as a plot Barney is flooded by phone call & each time Barney is about to bed a hotter woman, another woman calls the phone. Stand-alone interaction Voice Mail PF = AR ¨Publishing
Unified identity paradigm ,[object Object],[object Object],SMS Channel E-Mail Channel FB Channel TV-VoD Channel Official website  Channel Core Story
Unified identity paradigm ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Unified identity paradigm Progressive Identity  aggregation phasis
Unified identity paradigm Internet PF & Services ,[object Object],[object Object],[object Object]
Unified identity paradigm ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conclusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
  Orange  Labs  – Activités Recherche Jeux 2010  Merci
Questions?

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Transmedia prez masterclass marseilles 2011

  • 1. Orange Labs Jean Devevert, Steeven Plu May 2011 Transmedia from a scattered experience … … to an orchestrated authored experience
  • 2.
  • 3.
  • 4.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 12.
  • 13.
  • 14.
  • 15. Content as a Service Service as a Content
  • 16.
  • 17. Content as a Service, Service as a Content Franchise Productions Short-story Media Constellation Alternated Reality Publishing Personnalization Interactive services Community extensions Informative Participative Orchestration of Media PF & Comm service Informative Participative Use daily-used publishing asset to mimic reality Use snacking-media channels Major productions + Legacy of cross-media (including official website) Federate & value the community Tuning medias + individual story paths Call2Act & gain the right to access stories
  • 18. Content as a Service, Service as a Content Telco & Internet API Storytelling Integration layer
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36. Orange Labs – Activités Recherche Jeux 2010 Merci

Editor's Notes

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