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Satu Miettinen, Juha Miettinen, Antti Kares, Raisa Leinonen and Timo Sirviö
    Kuopio Academy of Design, Savonia University of Applied Sciences
                                 Finland

                     P.O. BOX 98, FIN -70101 KUOPIO
                      Email: office@designkuopio.fi




                                             "DE-SME - Intelligent Furniture - Training for Design,
                                             Environment and New Materials in SMEs"
                                             Agreement n. 2009 - 2196 / 001 - 001
Kuva: Reetta Kerola
Service design addresses services from the perspective of clients.
It aims to ensure that service interfaces are useful, usable and
desirable from the client’s point of view and effective, efficient
and distinctive from the supplier’s point of view. Service designers
visualise, formulate, and choreograph solutions to problems that
do not necessarily exist today; they observe and interpret
requirements and behavioural patterns and transform them into
possible future services. This process applies explorative,
generative, and evaluative design
Service ecology
• System in which the service is integrated: i.e. a holistic
  visualisation of the service system. All the factors are gathered,
  analysed and visualised: politics, the economy, employees, law,
  societal trends, and technological development. The service
  ecology is thereby rendered, along with its attendant agents,
  processes, and relations.
• By analysing service ecologies, it is possible to reveal
  opportunities for new actors to join the ecology and new
  relationships among the actors. Ultimately, sustainable service
  ecologies depend on a balance where the actors involved
  exchange value in ways that is mutually beneficial over time.
The network of actors related to ageing in the city of
Helsinki. Source: HDL
Service Experience, Touchpoints,
Service Moments and Service Journey
• Design has traditionally focused on a single
  physical relationship between a product and a user

• Service Design will pay attention to the
  several Touchpoints. The service will
  pass/experience, sense and see through the
  touchpoints
Service Experience
• Service Design is designing the user/customer service
  experience

• Service Experience is build from touchpoints,
  service moments and service journey
Touchpoints

• Touchpoints can be spaces, objects, processes
  and people

• Touchpoints of the case Mobile Oral Care Unit
  may include a telephone call to the customer
  service, web site, the information that staff says,
  interiors, furnitures, colours, etc.
Touchpoints can be divided into a
four cathegories: (Saffer 2007):

  •   Spaces
  •   Objects
  •   Processes
  •   People
Spaces
• Spaces are places where the visible service
  production take place
• Spaces can be physical places like shops, offices,
  aeroplane or virtual places like internet or mobile
  phone
• In the spaces should especially take notice to those
  touchpoints, which people can feel and sense
• Mobile oral care unit ”Suupirssi” is place where the
  visible service production takes place to the
  customer

• For example: Interior design, lighting,
  sounds and smells, which are of great importance to
  customer´s service experience.
Objects
• Objects that are part of the service are placed into the
  interior, outdoor or other environments
• Objects can be complex and big machines like the carousels
  in the airfield or simple and small objects like a restaurant
  serviette
• In the case ”Suupirssi” all the objects were part of the
  service: chair lifter, dental unit (chair) and other furnitures,
  lightning, equipment and clothes.
• These objects were designed to generate interaction
  between the service provider and the customer
Processes

• Processes define the mode of the
  service production

• Services in all processes and routines can be
  set into the small details. In the Suupirssi case
  e.g: how the nursing staff greets the
  customers when they arrive to the treatment
People
• People are needed in producing services
• These people will divided into two different
  groups: customers and customer servant
• Oral care service consists of a
  complex interactive ”choreography” by the
  patients, nursing staff and oral hygienist and
  dentist students
Service Moment

• Individual episodes are called service moments
• Each service is built from series of service sections or
  episodes or from series of service elements, which
  together establish value-added service unity to the
  customer
• Each service moment consists of several touch points
• Each service moment consists on several sessions of
  different touchpoints
• For example, in the case ”Suupirssi” the service session i
  linked at least into the following touchpoints:
   – what is the general experience of the Suupirssi: the
     external shape and graphics?
   – how to greet patients?
   – the role of service / nursing professionals?
   – what, and how he/she is communicating?
   – what kind of experience there are in using the chair lift?
   – Indoor environment; what is the first impression of interior (interior
     design, lighting, sounds and smells, etc.)
• Through touchpoints every service moment is
  able to formulate for the needs and
  expectations of the customer

• When designing the service moment, it´s
  important to think which touchpoints are
  relevant to the customer and which
  touchpoints will give a more value with lower
  cost.
• It should be noticed that although inside
  the service there is specific service production
  process, customers will traverse it making an
  individual path/journey

• Things can be done in a different ways and the
  service provider can offer a number of alternative
  ways and channels to consume a
  certain service process phase
Service Journey
• The process of services includes the time
  perspective which means that the service is
  experienced as a service journey through a number
  of service moments and touchpoints

• The service production influences to the service
  journey as well as the customers personal choices
• Each service is built from the series of service
  sections or episodes or from series of service
  elements, which together establish value-added
  service unity/completeness to the customer

• Separate episode of the service is called a service
  moment
Customer journey
• Consuming a service means a consuming an experience,
  a process that extends over time. The customer journey
  thus illustrates how the customer perceives and
  experiences the service interface along the time axis. It
  also considers the phases before and after actual
  interaction with the service. The first step in creating a
  customer journey is to decide its starting and stopping
  points. The customer journey serves as the umbrella
  under which the service is explored and, with various
  methods, systematised and visualised.
Customer journey: train ride
•   Service touchpoints are the tangibles, for          • 1) Looking for time table,
    example, spaces, objects, people or                   price, making a reservation
    interactions that make up the total
    experience of using a service. Touchpoints
    can take many forms, from advertising to
    personal cards; web-, mobilephone- and PC
    interfaces; bills; retail shops; call centres and
    customer representatives. In service design,
    all touchpoints need to be considered in
    totality and crafted in order to create a clear,
    consistent and unified customer experience,
    HCI (human computer interaction), modality
    between human and computer



                                                                          Kuva: Reetta Kerola
Customer journey: train ride
• The customer faces the line of        • 2) Receiving a ticket in mobile
                                          phone
  IT interaction when she/he is
  using the IT services (examples:
  hotel television, information in
  the parking area through the IT
  system, hotel and conference
  website and booking system).
  The line of IT interaction is still
  part of the frontstage. Modality
  machine to machine (ubique
  environment)

                                                             Kuva: Reetta Kerola
Customer journey: train ride
• There is a line of visibility for the     • 3)Buing a ticket from the counter
  service actions that the customer is
  not able to see. There services
  happen in the backstage (examples:
  staff working with the reservation
  internally in the hotel booking system,
  registration of the hotel customer in
  the conference system, acceptance of
  the credit card in the.




                                                                  Kuva: Reetta Kerola
Customer journey: train ride
• Front desk: The time and      • 3) Buying a ticket from the
  place in which customers        automat
  come in contact with the
  service, for example, the
  website, the person serving
  you at the restaurant, etc.




                                                    Kuva: Reetta Kerola
Customer journey: train ride
• 4)Waiting for the train, looking
  for the track




                Reetta Kerola
Customer journey: train ride
                                  • 5) Inspecting the ticket
• When the customer is
  experiencing the service
  she/ he is facing the line of
  interaction (examples:
  receptionist greeting at the
  hotel reception and guiding
  to your room, conference
  registration staff greeting
  the delegate and giving
  information). Human to
                                                 Reetta Kerola
  human modality
Service blueprint
• Mapping out of a service journey identifying the processes
  that constitute the service, isolating possible fail points and
  establishing the time frame for the journey.
• Description of critical service elements, such as time, logical
  sequences of actions and processes, also specifying both
  actions and events that happen in the time and place of the
  interaction (front office) and actions and events that are out
  of the line of visibility for the users, but are fundamental for
  the service. Service blueprinting involves the description of
  all the activities for designing and managing services,
  including schedule, project plans, detailed representations
  (such as use cases) and design plans, or service platforms.
Lähde:
http://dkds.ciid.dk/py/industry-project-dsb/projects/mapme/
This project has been funded with support from the European Commission. This publication
     reflects the views only of the author, and the Commission cannot be held responsible for any
     use which may be made of the information contained therein.




13.3.2012                                                                                           32

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TP2 Basic consepts and methods in service design

  • 1. Satu Miettinen, Juha Miettinen, Antti Kares, Raisa Leinonen and Timo Sirviö Kuopio Academy of Design, Savonia University of Applied Sciences Finland P.O. BOX 98, FIN -70101 KUOPIO Email: office@designkuopio.fi "DE-SME - Intelligent Furniture - Training for Design, Environment and New Materials in SMEs" Agreement n. 2009 - 2196 / 001 - 001
  • 3. Service design addresses services from the perspective of clients. It aims to ensure that service interfaces are useful, usable and desirable from the client’s point of view and effective, efficient and distinctive from the supplier’s point of view. Service designers visualise, formulate, and choreograph solutions to problems that do not necessarily exist today; they observe and interpret requirements and behavioural patterns and transform them into possible future services. This process applies explorative, generative, and evaluative design
  • 4. Service ecology • System in which the service is integrated: i.e. a holistic visualisation of the service system. All the factors are gathered, analysed and visualised: politics, the economy, employees, law, societal trends, and technological development. The service ecology is thereby rendered, along with its attendant agents, processes, and relations. • By analysing service ecologies, it is possible to reveal opportunities for new actors to join the ecology and new relationships among the actors. Ultimately, sustainable service ecologies depend on a balance where the actors involved exchange value in ways that is mutually beneficial over time.
  • 5. The network of actors related to ageing in the city of Helsinki. Source: HDL
  • 6. Service Experience, Touchpoints, Service Moments and Service Journey • Design has traditionally focused on a single physical relationship between a product and a user • Service Design will pay attention to the several Touchpoints. The service will pass/experience, sense and see through the touchpoints
  • 7. Service Experience • Service Design is designing the user/customer service experience • Service Experience is build from touchpoints, service moments and service journey
  • 8. Touchpoints • Touchpoints can be spaces, objects, processes and people • Touchpoints of the case Mobile Oral Care Unit may include a telephone call to the customer service, web site, the information that staff says, interiors, furnitures, colours, etc.
  • 9. Touchpoints can be divided into a four cathegories: (Saffer 2007): • Spaces • Objects • Processes • People
  • 10.
  • 11. Spaces • Spaces are places where the visible service production take place • Spaces can be physical places like shops, offices, aeroplane or virtual places like internet or mobile phone • In the spaces should especially take notice to those touchpoints, which people can feel and sense
  • 12. • Mobile oral care unit ”Suupirssi” is place where the visible service production takes place to the customer • For example: Interior design, lighting, sounds and smells, which are of great importance to customer´s service experience.
  • 13. Objects • Objects that are part of the service are placed into the interior, outdoor or other environments • Objects can be complex and big machines like the carousels in the airfield or simple and small objects like a restaurant serviette • In the case ”Suupirssi” all the objects were part of the service: chair lifter, dental unit (chair) and other furnitures, lightning, equipment and clothes. • These objects were designed to generate interaction between the service provider and the customer
  • 14. Processes • Processes define the mode of the service production • Services in all processes and routines can be set into the small details. In the Suupirssi case e.g: how the nursing staff greets the customers when they arrive to the treatment
  • 15. People • People are needed in producing services • These people will divided into two different groups: customers and customer servant • Oral care service consists of a complex interactive ”choreography” by the patients, nursing staff and oral hygienist and dentist students
  • 16. Service Moment • Individual episodes are called service moments • Each service is built from series of service sections or episodes or from series of service elements, which together establish value-added service unity to the customer • Each service moment consists of several touch points
  • 17.
  • 18. • Each service moment consists on several sessions of different touchpoints • For example, in the case ”Suupirssi” the service session i linked at least into the following touchpoints: – what is the general experience of the Suupirssi: the external shape and graphics? – how to greet patients? – the role of service / nursing professionals? – what, and how he/she is communicating? – what kind of experience there are in using the chair lift? – Indoor environment; what is the first impression of interior (interior design, lighting, sounds and smells, etc.)
  • 19. • Through touchpoints every service moment is able to formulate for the needs and expectations of the customer • When designing the service moment, it´s important to think which touchpoints are relevant to the customer and which touchpoints will give a more value with lower cost.
  • 20. • It should be noticed that although inside the service there is specific service production process, customers will traverse it making an individual path/journey • Things can be done in a different ways and the service provider can offer a number of alternative ways and channels to consume a certain service process phase
  • 21. Service Journey • The process of services includes the time perspective which means that the service is experienced as a service journey through a number of service moments and touchpoints • The service production influences to the service journey as well as the customers personal choices
  • 22. • Each service is built from the series of service sections or episodes or from series of service elements, which together establish value-added service unity/completeness to the customer • Separate episode of the service is called a service moment
  • 23. Customer journey • Consuming a service means a consuming an experience, a process that extends over time. The customer journey thus illustrates how the customer perceives and experiences the service interface along the time axis. It also considers the phases before and after actual interaction with the service. The first step in creating a customer journey is to decide its starting and stopping points. The customer journey serves as the umbrella under which the service is explored and, with various methods, systematised and visualised.
  • 24. Customer journey: train ride • Service touchpoints are the tangibles, for • 1) Looking for time table, example, spaces, objects, people or price, making a reservation interactions that make up the total experience of using a service. Touchpoints can take many forms, from advertising to personal cards; web-, mobilephone- and PC interfaces; bills; retail shops; call centres and customer representatives. In service design, all touchpoints need to be considered in totality and crafted in order to create a clear, consistent and unified customer experience, HCI (human computer interaction), modality between human and computer Kuva: Reetta Kerola
  • 25. Customer journey: train ride • The customer faces the line of • 2) Receiving a ticket in mobile phone IT interaction when she/he is using the IT services (examples: hotel television, information in the parking area through the IT system, hotel and conference website and booking system). The line of IT interaction is still part of the frontstage. Modality machine to machine (ubique environment) Kuva: Reetta Kerola
  • 26. Customer journey: train ride • There is a line of visibility for the • 3)Buing a ticket from the counter service actions that the customer is not able to see. There services happen in the backstage (examples: staff working with the reservation internally in the hotel booking system, registration of the hotel customer in the conference system, acceptance of the credit card in the. Kuva: Reetta Kerola
  • 27. Customer journey: train ride • Front desk: The time and • 3) Buying a ticket from the place in which customers automat come in contact with the service, for example, the website, the person serving you at the restaurant, etc. Kuva: Reetta Kerola
  • 28. Customer journey: train ride • 4)Waiting for the train, looking for the track Reetta Kerola
  • 29. Customer journey: train ride • 5) Inspecting the ticket • When the customer is experiencing the service she/ he is facing the line of interaction (examples: receptionist greeting at the hotel reception and guiding to your room, conference registration staff greeting the delegate and giving information). Human to Reetta Kerola human modality
  • 30. Service blueprint • Mapping out of a service journey identifying the processes that constitute the service, isolating possible fail points and establishing the time frame for the journey. • Description of critical service elements, such as time, logical sequences of actions and processes, also specifying both actions and events that happen in the time and place of the interaction (front office) and actions and events that are out of the line of visibility for the users, but are fundamental for the service. Service blueprinting involves the description of all the activities for designing and managing services, including schedule, project plans, detailed representations (such as use cases) and design plans, or service platforms.
  • 32. This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. 13.3.2012 32