Ignite presentation for http://scratch2013bcn.org/proposals
This is the return of experience of our programming club to develop a new kind of pedagogy of programming game with SCRATCH
Our club is based in Saint Gratien near Paris hosted by FESC.
En accompagnant votre enfant dans un CoderDojo, vous allez apprendre avec lui à découvrir la programmation des robots et des jeux vidéo.
Si vous n'avez pas d'enfants ce n'est pas grave nous pouvons vous en fournir :-) et vous pourrez venir faire grandir cette communauté de jeunes codeurs.
Il s'agit du support de travail qui va nous permettre de mettre au point la série de missions de difficulté progressive pour apprendre à construire et à programmer des robots LEGO Mindstorms EV3.
The document proposes a mobile game called Chromaroma that turns public transportation journeys into a game. It would use real-time travel data to give players achievements for reaching targets like avoiding rush hour, completing collections of stations, and competing on leaderboards with friends or in teams. The game aims to encourage positive behavioral changes by making travel more fun and social while also providing utility through visualizing travel patterns and statistics.
En accompagnant votre enfant dans un CoderDojo, vous allez apprendre avec lui à découvrir la programmation des robots et des jeux vidéo.
Si vous n'avez pas d'enfants ce n'est pas grave nous pouvons vous en fournir :-) et vous pourrez venir faire grandir cette communauté de jeunes codeurs.
Il s'agit du support de travail qui va nous permettre de mettre au point la série de missions de difficulté progressive pour apprendre à construire et à programmer des robots LEGO Mindstorms EV3.
The document proposes a mobile game called Chromaroma that turns public transportation journeys into a game. It would use real-time travel data to give players achievements for reaching targets like avoiding rush hour, completing collections of stations, and competing on leaderboards with friends or in teams. The game aims to encourage positive behavioral changes by making travel more fun and social while also providing utility through visualizing travel patterns and statistics.
The document advertises a Random Hacks of Kindness (RHOK) and Open Data Hackathon event in Birmingham on December 4-5, 2010. The event will bring together volunteers including developers, designers, and experts to build software applications using open data to help address real-world challenges. Participants will work on projects like crisis mapping and data visualization tools. Over 80 cities worldwide are participating in RHOK events, including locations in Europe, North America, Asia, Africa, and South America. The goal is to have fun while using technology to make positive change.
Mobile devices and learning - talk and tasksPostcardie
The document discusses designing a GPS learning module for teenagers. It proposes a week-long course covering what GPS is, how it works, common uses like maps and navigation apps, and programming with GPS data. Students would learn location fundamentals like coordinates and calculations, and do projects like a metal detector or gridding a field. Their work would be assessed through open badges to demonstrate skills and qualify for further learning pathways. The course aims to foster independent, lifelong learning through open modules rather than traditional curricula.
Far Away Station is a browser-based multiplayer space-themed game where players develop their own stations, build ships to send on expeditions, and complete quests. Players can create their own quests and invite friends. The game allows players to affect a global storyline through quests and features nonlinear quests, humor, and flexibility. Development of the game includes creating a demo and initial version, with future stages expanding the game and moving to additional platforms like mobile. Monetization will come from offering additional in-game resources, features, and quest options for purchase.
CodeClub - Teaching the young generation programmingSebastian Marek
Code Club is all about connecting talented computer programmers with their local schools and providing them with the materials they need to help kids learn to code. It is a nationwide network of free volunteer-led after-school coding clubs for children aged 9-11. In this talk I will tell you what this is all about and how you can get involved and support this great initiative.
Presentation from the UK's Inter Uni Game Jam 2012 at Nottingham Trent University 17th - 18th of Nov 2012 teams from across UK Unis building Awesome games
This document provides an introduction and overview of using MonoGame and Farseer Physics for cross-platform 2D game development. It discusses getting started with MonoGame, including content loading and the game loop. It also covers the basics of Farseer Physics for 2D collision detection and realistic physics. The document includes code demos showing a simple game with sprites, animation, input handling, and integrating Farseer Physics with complex polygon objects and joints.
SLMOOC 2017 session by Dr. Cynthia Calongne (aka Lyr Lobo) introduced the Hypergrid and travel through OpenSim. The session included a few getting started tips and links for the Hypergrid Safari, and exploring OpenSim for educational use.
This document discusses adding semantic structure to real-time social data from Twitter through Twitter Annotations. It describes how Annotations can be mapped to existing Semantic Web vocabularies and linked to datasets to enable real-time semantic search over social and linked data. A system called TwitLogic is presented that captures Twitter data, converts it to RDF, and publishes it as linked streams to allow for continuous querying and integration with the live Semantic Web.
Super Gun Kids: The Making Of by Iain Lobbmochimedia
This document summarizes Iain Lobb's experience developing the Flash game Super Gun Kids. It describes some of Iain's previous games, the development of Super Gun Kids including gameplay, art, and animation, lessons learned, and plans for future projects. Key points include that Super Gun Kids took over a year to develop, utilized Iain's Dull Dude framework and brought on artist Amanda to help with backgrounds, and that Iain wants future projects to be cross-platform and have more scope control.
Open world games offer a unique challenge to designers: the level design of the map is a central feature of the player’s experience, not the game system. In this presentation, Pascal Luban covers the key issues a design team must address when planning their open world.
The document provides an agenda for a workshop on gamification and cultural heritage to be held on September 18, 2018. It includes an introduction, overview presentations, breakout groups to develop game ideas, and time for prototyping games using tools like Twine. Links are also provided to resources on game design, storytelling tools, and 3D modeling platforms for cultural heritage projects.
This file about MIS in LEGO company and how they use MIS to improve their work and their business .we ar so glad that you see the file and tell us how does it and how can we improve our file
This document describes a mobile storytelling platform called Best Scene in Town (BSiT) that allows users to easily create and share location-based interactive mobile experiences without programming. It provides an overview of the key features and capabilities of the platform, including visual editing tools, publishing and sharing scenes, playing scenes on mobile devices, and the company's roadmap. It also describes a design challenge called BSiT @ PICNIC that will have international student teams using the platform to create an experience for the PICNIC festival in Amsterdam.
OpenFest 2012 : Leveraging the public internettkisason
The document discusses leveraging publicly available internet data and open source intelligence (OSINT) for data analysis purposes. It describes how digitizing information creates opportunities to mine "big data" using techniques from fields like intelligence agencies. Specific tools and techniques are presented for OSINT, including using search engines to build wordlists and crack passwords. Examples of simple Python scripts and libraries for data analysis, visualization and crawling websites are also provided. The document encourages experimenting with publicly available data to gain insights and solve problems.
This document provides an overview of using Phaser for HTML5 game development. It discusses key technologies like Canvas and WebGL for rendering, and audio APIs. Phaser offers advantages like cross-platform support and a large community. The document demonstrates basic Phaser concepts like sprites, input handling, and coordinates. It provides challenges to create simple games using these concepts and touches on deployment options like hosting and creating mobile apps with Cordova.
This document describes how the author conducted an OSINT investigation and subsequent phishing campaign. It begins by explaining what OSINT is and some common tools used for open source intelligence gathering like Maltego, Shodan, and Google dorks. Next, it discusses how to use the information found through OSINT to craft a targeted phishing email. The document walks through setting up a phishing site using tools like Modlishka and GoPhish. It then tells a story of a actual phishing campaign the author conducted, changing details to protect privacy. The document concludes by emphasizing the importance of managing one's online presence and digital footprint.
Look, Make Learn Conf London metropolitan University - Designing games to fac...Chris O'Reilly
This document outlines a 10-step model for designing games to facilitate learning. It introduces the model and discusses the goals of the session, which are to show how simple games can be effective, introduce the design model, help generate game ideas, and have fun. The model involves three stages: context, grand design, and refine design. Context involves defining learning objectives and constraints. Grand design covers game type, core mechanics, and balance. Refine design adds story, sub-mechanics, and ensures the game meets learning goals. The session will guide participants through applying the model to develop and refine their own game ideas.
POLLENS : Le site des Brickodeurs est un site de partage des connaissances.
Le site des brickodeurs est un site de partage des connaissances. Ce que vous apprenez et découvrez au club des brickodeurs vous le partagez avec les autres et vous gagnez des badges et des goodies.
Vous progressez et vous permettez aux autres de progresser.
Dans cette présentation, vous découvrirez les différentes étapes du Composthon.
Étape 0 : constitution des équipes/Agences
Étape 1 : Identifier la problématique et ses éléments
Étape 2 : Imaginer votre solution à partir des éléments identifié à l’étape 1
Étape 3 : Réaliser la solution : une maquette détaillé
Étape 4 : partager et présenter votre solution sous la forme d’un pitch
The document advertises a Random Hacks of Kindness (RHOK) and Open Data Hackathon event in Birmingham on December 4-5, 2010. The event will bring together volunteers including developers, designers, and experts to build software applications using open data to help address real-world challenges. Participants will work on projects like crisis mapping and data visualization tools. Over 80 cities worldwide are participating in RHOK events, including locations in Europe, North America, Asia, Africa, and South America. The goal is to have fun while using technology to make positive change.
Mobile devices and learning - talk and tasksPostcardie
The document discusses designing a GPS learning module for teenagers. It proposes a week-long course covering what GPS is, how it works, common uses like maps and navigation apps, and programming with GPS data. Students would learn location fundamentals like coordinates and calculations, and do projects like a metal detector or gridding a field. Their work would be assessed through open badges to demonstrate skills and qualify for further learning pathways. The course aims to foster independent, lifelong learning through open modules rather than traditional curricula.
Far Away Station is a browser-based multiplayer space-themed game where players develop their own stations, build ships to send on expeditions, and complete quests. Players can create their own quests and invite friends. The game allows players to affect a global storyline through quests and features nonlinear quests, humor, and flexibility. Development of the game includes creating a demo and initial version, with future stages expanding the game and moving to additional platforms like mobile. Monetization will come from offering additional in-game resources, features, and quest options for purchase.
CodeClub - Teaching the young generation programmingSebastian Marek
Code Club is all about connecting talented computer programmers with their local schools and providing them with the materials they need to help kids learn to code. It is a nationwide network of free volunteer-led after-school coding clubs for children aged 9-11. In this talk I will tell you what this is all about and how you can get involved and support this great initiative.
Presentation from the UK's Inter Uni Game Jam 2012 at Nottingham Trent University 17th - 18th of Nov 2012 teams from across UK Unis building Awesome games
This document provides an introduction and overview of using MonoGame and Farseer Physics for cross-platform 2D game development. It discusses getting started with MonoGame, including content loading and the game loop. It also covers the basics of Farseer Physics for 2D collision detection and realistic physics. The document includes code demos showing a simple game with sprites, animation, input handling, and integrating Farseer Physics with complex polygon objects and joints.
SLMOOC 2017 session by Dr. Cynthia Calongne (aka Lyr Lobo) introduced the Hypergrid and travel through OpenSim. The session included a few getting started tips and links for the Hypergrid Safari, and exploring OpenSim for educational use.
This document discusses adding semantic structure to real-time social data from Twitter through Twitter Annotations. It describes how Annotations can be mapped to existing Semantic Web vocabularies and linked to datasets to enable real-time semantic search over social and linked data. A system called TwitLogic is presented that captures Twitter data, converts it to RDF, and publishes it as linked streams to allow for continuous querying and integration with the live Semantic Web.
Super Gun Kids: The Making Of by Iain Lobbmochimedia
This document summarizes Iain Lobb's experience developing the Flash game Super Gun Kids. It describes some of Iain's previous games, the development of Super Gun Kids including gameplay, art, and animation, lessons learned, and plans for future projects. Key points include that Super Gun Kids took over a year to develop, utilized Iain's Dull Dude framework and brought on artist Amanda to help with backgrounds, and that Iain wants future projects to be cross-platform and have more scope control.
Open world games offer a unique challenge to designers: the level design of the map is a central feature of the player’s experience, not the game system. In this presentation, Pascal Luban covers the key issues a design team must address when planning their open world.
The document provides an agenda for a workshop on gamification and cultural heritage to be held on September 18, 2018. It includes an introduction, overview presentations, breakout groups to develop game ideas, and time for prototyping games using tools like Twine. Links are also provided to resources on game design, storytelling tools, and 3D modeling platforms for cultural heritage projects.
This file about MIS in LEGO company and how they use MIS to improve their work and their business .we ar so glad that you see the file and tell us how does it and how can we improve our file
This document describes a mobile storytelling platform called Best Scene in Town (BSiT) that allows users to easily create and share location-based interactive mobile experiences without programming. It provides an overview of the key features and capabilities of the platform, including visual editing tools, publishing and sharing scenes, playing scenes on mobile devices, and the company's roadmap. It also describes a design challenge called BSiT @ PICNIC that will have international student teams using the platform to create an experience for the PICNIC festival in Amsterdam.
OpenFest 2012 : Leveraging the public internettkisason
The document discusses leveraging publicly available internet data and open source intelligence (OSINT) for data analysis purposes. It describes how digitizing information creates opportunities to mine "big data" using techniques from fields like intelligence agencies. Specific tools and techniques are presented for OSINT, including using search engines to build wordlists and crack passwords. Examples of simple Python scripts and libraries for data analysis, visualization and crawling websites are also provided. The document encourages experimenting with publicly available data to gain insights and solve problems.
This document provides an overview of using Phaser for HTML5 game development. It discusses key technologies like Canvas and WebGL for rendering, and audio APIs. Phaser offers advantages like cross-platform support and a large community. The document demonstrates basic Phaser concepts like sprites, input handling, and coordinates. It provides challenges to create simple games using these concepts and touches on deployment options like hosting and creating mobile apps with Cordova.
This document describes how the author conducted an OSINT investigation and subsequent phishing campaign. It begins by explaining what OSINT is and some common tools used for open source intelligence gathering like Maltego, Shodan, and Google dorks. Next, it discusses how to use the information found through OSINT to craft a targeted phishing email. The document walks through setting up a phishing site using tools like Modlishka and GoPhish. It then tells a story of a actual phishing campaign the author conducted, changing details to protect privacy. The document concludes by emphasizing the importance of managing one's online presence and digital footprint.
Look, Make Learn Conf London metropolitan University - Designing games to fac...Chris O'Reilly
This document outlines a 10-step model for designing games to facilitate learning. It introduces the model and discusses the goals of the session, which are to show how simple games can be effective, introduce the design model, help generate game ideas, and have fun. The model involves three stages: context, grand design, and refine design. Context involves defining learning objectives and constraints. Grand design covers game type, core mechanics, and balance. Refine design adds story, sub-mechanics, and ensures the game meets learning goals. The session will guide participants through applying the model to develop and refine their own game ideas.
Similar to Top scratch ignite-presentation_2013 (20)
POLLENS : Le site des Brickodeurs est un site de partage des connaissances.
Le site des brickodeurs est un site de partage des connaissances. Ce que vous apprenez et découvrez au club des brickodeurs vous le partagez avec les autres et vous gagnez des badges et des goodies.
Vous progressez et vous permettez aux autres de progresser.
Dans cette présentation, vous découvrirez les différentes étapes du Composthon.
Étape 0 : constitution des équipes/Agences
Étape 1 : Identifier la problématique et ses éléments
Étape 2 : Imaginer votre solution à partir des éléments identifié à l’étape 1
Étape 3 : Réaliser la solution : une maquette détaillé
Étape 4 : partager et présenter votre solution sous la forme d’un pitch
Présentation de la démarche qui nous a amené à mettre en place un système de gestion des badges par la rédaction de wikis sur le sites des Brickodeurs plutôt que de passer par une démarche déclarative auprès des animateurs et des membres.
En vue de participer à la FIRST LEGO League, l'association FESC présente à ses partenaires ce que la FIRST LEGO League va lui apporter, et ce que le club des Brickodeurs va présenter comme projets originaux.
Apprendre à apprendre à coder à des enfants pour faire découvrir son métier de consultant ou de développeur.
Apprendre à se poser les bonnes questions...
Studio HEXILIS a été créé pour apprendre aux jeunes programmeurs à réfléchir à leur jeux avant de se mettre devant leur ordinateur. Etapes par étapes ce livret va les aider à mettre à plat leurs idées et à apprendre de quoi est fait un jeu video, sa structure, ses personnages, les objets à trouver, les lieux à visiter, etc.
Il s'agit d'un livret d'aide à la création de jeux vidéo.
Nous avons essayé d'être exhaustif.
Vous pouvez l'essayer de l'améliorer.
Règle du jeu "Code:Hexilis" : les joueurs doivent programmer leur robot pour collecter les éléments d'une plateforme robotique ultra secrete. Ils doivent ensuite l'analyser et la présenter à leur commanditaire.
Cette présentation propose une organisation en trinome pour réaliser les projets du club STORM.
Chacun prend un rôle, de pilote, de navigateur et de reporter pur construire ses connaissances avec des ECUs. Les ecus sont des tutoriels simplifié.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
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𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
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-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
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2. Forewords
• Top-Scratch was conceived in our
programming club. It is a detailed and
structured approach in programming games.
• Our club is based in Saint Gratien near Paris. It
is hosted by FESC.
http://rcx-storm.org/ 2
3. From Top Chef to Top Scratch
• In France, we love Cooking
• Cooking = Technique + creativity
• Programming = Technique + creativity
• Receipes
• Creativity
http://rcx-storm.org/ 3
4. Top Scratch
• Objectives :
–How to conceive a game before
programming?
–What makes a good game
–Purpose first
–HOW TO second
http://rcx-storm.org/ 4
5. WHAT are the ingredients of a game ?
• A hero
• Friends
• The ennemy
• Places
• Objects for the quest
• Obstacles
http://rcx-storm.org/ 5
6. WHAT are the ingredients of a game ?
• A game is more than a story the gameplay
http://rcx-storm.org/ 6
Source : http://www.gameclassification.com/EN/about/article.html
7. The gameplay bricks
http://rcx-storm.org/ 7
Rules stating goals Rules defining means and constraints to reach these goals
Source : http://www.gameclassification.com/EN/about/article.html
8. The spirit of the game
• SPIR T :
– Situation
• Explain the context
– Problem
• Explain the objectives
– Informations/Resolution
• Explain how to …
– Terminate
• Explain how to end the game
http://rcx-storm.org/ 8
9. The Kipling method for the characters :
5W
• Describe the character of the game
– Who : the name of the characters/objects
– What does it do ?,
– How he will move ?
– Where does it evolve ?
– When does it appears in the game ?
– Why : his purpose in the game.
http://rcx-storm.org/ 9
I keep six honest serving-men
(They taught me all I knew);
Their names are What and Why and When
And How and Where and Who.
Rudyard Kipling in his "Just So Stories" (1902)
10. Who
• The hero
• The friend
• The ennemy
• The place
• The object of the quest
• The obstacle
http://rcx-storm.org/ 10
11. Rules of 3
http://rcx-storm.org/ 11
object character
friend ennemy neutral
appareance movement action
human animal other give combat transport
level- HP+ HP
13. Creativity toolbox
• Discovering :
– Narration & SPIRiT
– Bricks of Gameplay
– How to imagine & describe characters and objects
– What direction will take the game
http://rcx-storm.org/ 13
14. Build the team
• Creativity = Explore + Combine + Transform
• 3 roles : Driver, navigator, reporter/documenter
– Navigator :
• Explore the web, for documents,
• Use the 5W
– Reporter/documenter :
• Combine by mapping and organizing the information
• Note the SPiRts
– Driver :
• Transform with Scratch
http://rcx-storm.org/ 14
15. Build the program with Metalgorithm
• Discovering :
– Bifurcation :
– Boucle :
– Variable :
– Functions :
http://rcx-storm.org/ 15
16. The receipes
• Making new receipes
– Learning by making
http://rcx-storm.org/ 16
I know how
to make this
… I can
teach you !
I want to
know how to
make this …
17. The ECU & the badges
• ECU : Echange de connaissance utile
– exchange of useful knowledge :
– By using SPIR T
• Situation :
– what is the subject of EoUK
• Problem :
– issues addressed by the EoUK
• Information :
– proposed solution, how to,
• Resolution :
– show an example
• Transmission of knowledge
http://rcx-storm.org/ 17
18. The ECU & the badges
• Create a dynamic of learning
• The badges :
– Yellow badge BASIC
– Blue badge JUNIOR
– Red badge SENIOR
– Black badge MASTER
http://rcx-storm.org/ 18
Rules of 3 : 3 ECU
gives a badge level