The document outlines Tom Ewing's presentation titled "Surveys are Videogames" given at a session chaired by Dan Foreman. The presentation discusses how research projects can incorporate elements from video games, such as building worlds, sustaining interest, encouraging interaction, and rewarding imagination, to engage participants. It also covers challenges like ensuring gameplay is more interesting than mechanics and managing expectations when gamifying research.
How to Run Landing Page Tests On and Off Paid Social Platforms
Tom Ewing - Festival of NewMR - 2010
1. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
SURVEYS ARE VIDEOGAMES
2. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
“GAME” IS THE NEW
“SOCIAL”
3. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
IS EVERYTHING A “GAME
MECHANIC”?
4. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
WE ARE ALREADY EXPERTS
5. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
OK, HOW ARE RESEARCH
PROJECTS LIKE GAMES?
6. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
BUILDING WORLDS
7. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
SUSTAINING INTEREST
8. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
ENCOURAGING
INTERACTION
9. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
SETTING GOALS
10. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
REWARDING IMAGINATION
11. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
TELLING STORIES
12. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
CHEATING AND
COMPETITIVENESS
13. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
WHAT EVERY GAME HAS IN
COMMON
14. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
CAN vs OUGHT
15. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
LINES AND BOXES
16. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
COMPLETION vs
EXPLORATION
17. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
LEVELLING UP
18. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
VICTORY CONDITIONS
19. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
GAME MECHANICS AREN’T
INTERESTING
20. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
GAMEPLAY IS INTERESTING
21. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
YOU CONTROL THE
MECHANICS, NOT THE PLAY
22. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
THE PSYCHOLOGY OF THE
PROGRESS BAR
23. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
LOVE THE PLAYER, NOT THE
GAME
24. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
YOU’RE SETTING OUT TO
CHANGE BEHAVIOUR
25. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
REAL LIFE HAS LEVELS TOO
26. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
DIFFERENT PLAYERS HAVE
DIFFERENT STYLES
27. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
AUTHENTICITY AND
AVATARS
28. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
IF WE GAME IT, THEY WILL
PLAY?
29. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
IT’S NOT JUST ABOUT
BUILDING WORLDS
30. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
IT’S ABOUT ANALYSING
WORLDS
31. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
IT’S ABOUT INTERRUPTING
THE WORLD
32. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
IT’S ABOUT TRANSFORMING
THE WORLD
33. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
GAMIFICATION OR
POINTSIFICATION?
34. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
MIND THE EXPECTATION
GAP
35. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
THINK OUTSIDE THE
(SKINNER) BOX
36. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
KEEP AN EYE ON MOBILE
37. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
LEARN THE LESSONS OF
CASUAL GAMING
38. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
RESEARCH AND GAMES IN
PARTNERSHIP
39. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
RESEARCHING A GAMIFIED
WORLD
40. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
“The game designer becomes a model for
the architect, educator, scientist, artist,
scholar, and others who invent and
investigate the world.”
– Frank Lantz and Eric Zimmerman; Rules,
Play and Culture.
41. Tom Ewing, Kantar Operations, UK
Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 09:34am to 09:58am (GMT/London)
Q & A
Tom Ewing and
Dan Foreman