This document provides instructions for conducting aerial mapping with a drone. It discusses the equipment needed, including a DJI Inspire 1 drone with X3 camera and Maps Made Easy app. It outlines the mapping preparation process, which includes understanding the client's needs, planning the survey area, and programming waypoints. It also describes how to deploy the drone for the survey, stitch the images together using mapping software, and deliver the final map to the client.
The student learned about different technologies through constructing a project. They discovered that higher quality DSLR cameras produced better pictures than basic cameras. They also found that tripods allowed for adjustable shot angles and focus that hand-held shots lacked. Flip cameras proved useful for gathering quick feedback. Macs provided programs like iMovie and GarageBand that the student learned to use. The student also learned how to operate the Blogger platform to upload and edit work, including embedding videos and presentations.
The student learned about different technologies through constructing a project. They discovered that higher quality DSLR cameras produced better pictures than basic cameras. They also found that tripods allowed for adjustable shot angles and focus that hand-held shots lacked. Flip cameras proved useful for gathering quick feedback. Macs provided programs like iMovie and GarageBand that the student learned to use. The student also learned how to operate the Blogger platform to upload and edit work, including embedding videos and presentations.
The document discusses the strengths and weaknesses of using a professional camera to film a product. It was able to capture higher quality footage than a phone but had difficulties with focusing, lighting, and handheld shots. These issues were overcome by being patient with zooming, using special lighting equipment, and mounting the camera on stable platforms instead of handholding. The document also discusses using an iMac for research and editing software like iMovie and Final Cut Pro to edit footage. Blogger was used to upload research and evaluations online in different formats like Prezi, SlideShare, and YouTube.
The document discusses the strengths and weaknesses of using a professional camera to film a product. It was able to capture higher quality footage than a phone but had difficulties with focusing, lighting, and handheld shots. These issues were overcome by being patient with zooming, using special lighting equipment, and mounting the camera on stable platforms instead of handholding. The document also discusses using an iMac for research and editing software like iMovie and Final Cut Pro to edit footage. Blogger was used to upload research and evaluations online in different formats like Prezi, SlideShare, and YouTube.
Camera Mouse 2013 is a program that allows users to control their computer mouse pointer by moving their head, as detected by a webcam. It was created to help people with physical disabilities access computers. The program tracks features on the user's face and moves the mouse pointer accordingly. Users can open programs like Paint and control the mouse just by moving their head. The manual provides instructions on setup, use, and customizing Camera Mouse 2013 settings. Over 1.2 million copies have been downloaded since it was first made freely available in 2007.
The document discusses the skills learned during a film evaluation, including how to operate a camera to capture emotions and perspectives, editing techniques like simulating blinking and adding background music and sound effects, using YouTube to premiere and get feedback on videos, and using GarageBand to create original soundtracks and scores without copyright issues.
This document discusses lessons learned from developing Windows Store apps. It covers view states, navigation, touch input, and publishing to the Windows Store. For view states, it explains how to define and apply visual states at design-time or run-time to maintain functionality across different window sizes. For navigation, it discusses fundamental navigation patterns using the Frame class and navigation parameters. It also provides tips for state management and caching. For touch input, it outlines the different pointer and gesture events available. It concludes by reviewing the Windows Store publishing process, including WACK certification, privacy policies, and account setup.
This document provides instructions for conducting aerial mapping with a drone. It discusses the equipment needed, including a DJI Inspire 1 drone with X3 camera and Maps Made Easy app. It outlines the mapping preparation process, which includes understanding the client's needs, planning the survey area, and programming waypoints. It also describes how to deploy the drone for the survey, stitch the images together using mapping software, and deliver the final map to the client.
The student learned about different technologies through constructing a project. They discovered that higher quality DSLR cameras produced better pictures than basic cameras. They also found that tripods allowed for adjustable shot angles and focus that hand-held shots lacked. Flip cameras proved useful for gathering quick feedback. Macs provided programs like iMovie and GarageBand that the student learned to use. The student also learned how to operate the Blogger platform to upload and edit work, including embedding videos and presentations.
The student learned about different technologies through constructing a project. They discovered that higher quality DSLR cameras produced better pictures than basic cameras. They also found that tripods allowed for adjustable shot angles and focus that hand-held shots lacked. Flip cameras proved useful for gathering quick feedback. Macs provided programs like iMovie and GarageBand that the student learned to use. The student also learned how to operate the Blogger platform to upload and edit work, including embedding videos and presentations.
The document discusses the strengths and weaknesses of using a professional camera to film a product. It was able to capture higher quality footage than a phone but had difficulties with focusing, lighting, and handheld shots. These issues were overcome by being patient with zooming, using special lighting equipment, and mounting the camera on stable platforms instead of handholding. The document also discusses using an iMac for research and editing software like iMovie and Final Cut Pro to edit footage. Blogger was used to upload research and evaluations online in different formats like Prezi, SlideShare, and YouTube.
The document discusses the strengths and weaknesses of using a professional camera to film a product. It was able to capture higher quality footage than a phone but had difficulties with focusing, lighting, and handheld shots. These issues were overcome by being patient with zooming, using special lighting equipment, and mounting the camera on stable platforms instead of handholding. The document also discusses using an iMac for research and editing software like iMovie and Final Cut Pro to edit footage. Blogger was used to upload research and evaluations online in different formats like Prezi, SlideShare, and YouTube.
Camera Mouse 2013 is a program that allows users to control their computer mouse pointer by moving their head, as detected by a webcam. It was created to help people with physical disabilities access computers. The program tracks features on the user's face and moves the mouse pointer accordingly. Users can open programs like Paint and control the mouse just by moving their head. The manual provides instructions on setup, use, and customizing Camera Mouse 2013 settings. Over 1.2 million copies have been downloaded since it was first made freely available in 2007.
The document discusses the skills learned during a film evaluation, including how to operate a camera to capture emotions and perspectives, editing techniques like simulating blinking and adding background music and sound effects, using YouTube to premiere and get feedback on videos, and using GarageBand to create original soundtracks and scores without copyright issues.
This document discusses lessons learned from developing Windows Store apps. It covers view states, navigation, touch input, and publishing to the Windows Store. For view states, it explains how to define and apply visual states at design-time or run-time to maintain functionality across different window sizes. For navigation, it discusses fundamental navigation patterns using the Frame class and navigation parameters. It also provides tips for state management and caching. For touch input, it outlines the different pointer and gesture events available. It concludes by reviewing the Windows Store publishing process, including WACK certification, privacy policies, and account setup.
The document describes the basic process a computer follows to complete a task. It involves an input, such as clicking a button or key press, which causes the computer to update its state internally. The output is then displayed, such as on a screen or through audio, to show the update has occurred and completed the task. An example is given of the classic game Pong, where pressing an up or down button is the input, moving the paddle is the update, and displaying the moving paddle on screen is the output.
Photosynth is a panorama creation app that allows users to create interactive 360-degree spherical panoramas. It features an interactive capture mode, on-device processing, advanced image stitching, an on-device library, and easy sharing capabilities. While the app is easy to use, quick, and produces good quality results, the final panoramas may not be perfect if there is movement during capture or if creating a full sphere takes a long time in cold weather. The app could be useful for realtors to showcase rooms and for tour agencies and museums to promote attractions.
The student learned several skills through creating the film project "Sold to the Highest Bidder":
They used Final Cut Pro X to edit the film, allowing them to seamlessly assemble shots and eliminate gaps. Editing was crucial to set the proper atmosphere for a crime thriller. Overall, editing took 7 hours spread over several days.
They created an animatic using Adobe Premiere to plan shots, finding the software difficult to use which informed their choice to switch to Final Cut Pro. The animatic was a vital planning tool.
They used various software like Tumblr to document the process, SlideShare to upload evaluations, Virtual DJ to edit audio, and a Canon DSLR camera to
The document discusses a presentation on the basics and new features of Photoshop Elements 11. It outlines the agenda which includes an overview of the software's basics and new features, as well as notes and resources available online. New features highlighted are more intuitive editing, new editing environments, effects, and an improved organizer with people, places, and events tagging capabilities.
Apple TV UX: 8 Guidelines for greater Apps CELLULAR
"The future of TV is apps."
The new Apple TV raises the bar for TV boxes. Especially the new remote offers a whole new "navigation-feeling" to the user.
But how do you build an outstanding app for the new Apple TV?
We worked ad are working on several apps for Apple TV. From these projects we derived 8 guidelines for greater apps
The document discusses a presentation on the basics and new features of Photoshop Elements 11. It outlines the agenda which includes an overview of the software's basics and new features, as well as notes and resources available online. New features highlighted are more intuitive editing, new editing environments, effects, and an improved organizer with people, places, and events tagging.
Developing AIR for Mobile with Flash Professional CS5.5Chris Griffith
This document provides guidance on developing mobile applications using Adobe AIR for mobile platforms. It discusses key considerations for touch interfaces like larger touch targets. It also covers platform-specific development setup and tools for Android and iOS. The document reviews AIR capabilities for mobile like gestures, location services and hardware integration. It provides optimization tips for performance like bitmap caching and GPU acceleration.
This document discusses how to create mobile apps that feel native using only web technologies. It covers supporting features in Mobile Safari like local storage, CSS3 features, and geolocation. It recommends using web technologies over native due to quicker iteration times. Specific techniques covered include detecting browser type, adding home screen icons, startup images, going full screen, and viewport settings. The document also discusses frameworks like jQuery Mobile but notes native DOM APIs may be sufficient. It covers input features, touch vs click, animations, locking orientation, and performance tips. It acknowledges limitations of Android and webOS and recommends testing on actual devices. Finally, it discusses hybrid mobile frameworks like PhoneGap and Titanium that allow developing for multiple platforms using one code
1. The document discusses optimizing Flash and AIR applications for multiple screen devices like smartphones and tablets. It provides guidance on design considerations, leveraging touch and hardware capabilities, and performance optimizations.
2. Flash Player 10.1 supports new platforms like mobile phones and brings features like touch input, gestures, and hardware acceleration. AIR also allows developing standalone mobile apps using Flash skills.
3. The document recommends optimizations like minimizing redraws, reusing objects, adjusting frame rates, and using appropriate display objects. Video encoding and player optimizations are also covered.
This document provides an introduction to developing Flash and AIR applications for Android. It discusses tools like Flash Professional CS5 and the Flash Capability Reporter. It covers mobile APIs for screen orientation, multitouch gestures, and sensors. Examples are provided for handling orientation changes, implementing multitouch gestures in an image viewer app, and accessing device capabilities. Future support for tablets and other devices is mentioned. Related blogs and local meetups are listed for continuing education.
This document provides guidance and best practices for developing mobile applications using Adobe AIR. It discusses platform differences between Flash Player and AIR, utilizing device capabilities like accelerometers and geolocation, performance optimization techniques for graphics and scrolling, and recommendations for user interface design principles like touch and gesture support. The document also demonstrates code examples for common tasks like accessing local storage, handling screen orientation changes, and implementing a basic navigation system using a ViewManager class.
Flash and AIR allow developers to create mobile applications for Android using ActionScript. AIR applications are compiled to native Android packages and have access to device APIs for geolocation, accelerometer, camera, and more. Flash Builder is an Eclipse-based IDE that supports visual layout, coding in MXML and ActionScript, and debugging applications on mobile devices. Sample applications demonstrate using common mobile UI patterns like view navigators and action bars to create polished mobile experiences with Flash and AIR.
The document discusses responsive web design and developing for multiple devices. It recommends creating a single responsive website that adapts to different screens through techniques like fluid grids, flexible images, and media queries. It also suggests considering hybrid approaches that incorporate both web and native capabilities to deliver high-quality experiences across all devices.
Responsive web design & mobile web development - a technical and business app...Atos_Worldline
The document discusses responsive web design and mobile web development. It recommends creating a single page web application that is optimized for all devices as a long term goal. It also discusses challenges like different screen sizes, browsers, and touch vs mouse interactions across diverse devices. The document advocates adapting the web experience according to the device using responsive design principles.
Learn eye-opening tips and tricks for creating kick-ass AR apps that bring your vision to life.
Speakers:
Sarah Stumbo (Unity Technologies)
Bradley Weiers (Unity Technologies)
https://unite.unity.com/2018/berlin/
Handys und Tablets - Webentwicklung jenseits des Desktops - WebTech Mainz 12....Patrick Lauke
This document discusses approaches to web development for mobile devices. It begins by noting the increasing importance of the mobile web. It then examines three approaches: 1) Doing nothing and hoping modern mobile browsers can handle desktop sites, 2) Creating a separate mobile site, and 3) Having a single adaptive site that refactors content for different screens using fluid layouts, progressive enhancement and media queries. The document dives into techniques for adaptive design like viewport meta tags, touch events, and responsive images. It also notes remaining challenges like viewport interpretation and high-DPI screens lying about resolution.
The document describes the basic process a computer follows to complete a task. It involves an input, such as clicking a button or key press, which causes the computer to update its state internally. The output is then displayed, such as on a screen or through audio, to show the update has occurred and completed the task. An example is given of the classic game Pong, where pressing an up or down button is the input, moving the paddle is the update, and displaying the moving paddle on screen is the output.
Photosynth is a panorama creation app that allows users to create interactive 360-degree spherical panoramas. It features an interactive capture mode, on-device processing, advanced image stitching, an on-device library, and easy sharing capabilities. While the app is easy to use, quick, and produces good quality results, the final panoramas may not be perfect if there is movement during capture or if creating a full sphere takes a long time in cold weather. The app could be useful for realtors to showcase rooms and for tour agencies and museums to promote attractions.
The student learned several skills through creating the film project "Sold to the Highest Bidder":
They used Final Cut Pro X to edit the film, allowing them to seamlessly assemble shots and eliminate gaps. Editing was crucial to set the proper atmosphere for a crime thriller. Overall, editing took 7 hours spread over several days.
They created an animatic using Adobe Premiere to plan shots, finding the software difficult to use which informed their choice to switch to Final Cut Pro. The animatic was a vital planning tool.
They used various software like Tumblr to document the process, SlideShare to upload evaluations, Virtual DJ to edit audio, and a Canon DSLR camera to
The document discusses a presentation on the basics and new features of Photoshop Elements 11. It outlines the agenda which includes an overview of the software's basics and new features, as well as notes and resources available online. New features highlighted are more intuitive editing, new editing environments, effects, and an improved organizer with people, places, and events tagging capabilities.
Apple TV UX: 8 Guidelines for greater Apps CELLULAR
"The future of TV is apps."
The new Apple TV raises the bar for TV boxes. Especially the new remote offers a whole new "navigation-feeling" to the user.
But how do you build an outstanding app for the new Apple TV?
We worked ad are working on several apps for Apple TV. From these projects we derived 8 guidelines for greater apps
The document discusses a presentation on the basics and new features of Photoshop Elements 11. It outlines the agenda which includes an overview of the software's basics and new features, as well as notes and resources available online. New features highlighted are more intuitive editing, new editing environments, effects, and an improved organizer with people, places, and events tagging.
Developing AIR for Mobile with Flash Professional CS5.5Chris Griffith
This document provides guidance on developing mobile applications using Adobe AIR for mobile platforms. It discusses key considerations for touch interfaces like larger touch targets. It also covers platform-specific development setup and tools for Android and iOS. The document reviews AIR capabilities for mobile like gestures, location services and hardware integration. It provides optimization tips for performance like bitmap caching and GPU acceleration.
This document discusses how to create mobile apps that feel native using only web technologies. It covers supporting features in Mobile Safari like local storage, CSS3 features, and geolocation. It recommends using web technologies over native due to quicker iteration times. Specific techniques covered include detecting browser type, adding home screen icons, startup images, going full screen, and viewport settings. The document also discusses frameworks like jQuery Mobile but notes native DOM APIs may be sufficient. It covers input features, touch vs click, animations, locking orientation, and performance tips. It acknowledges limitations of Android and webOS and recommends testing on actual devices. Finally, it discusses hybrid mobile frameworks like PhoneGap and Titanium that allow developing for multiple platforms using one code
1. The document discusses optimizing Flash and AIR applications for multiple screen devices like smartphones and tablets. It provides guidance on design considerations, leveraging touch and hardware capabilities, and performance optimizations.
2. Flash Player 10.1 supports new platforms like mobile phones and brings features like touch input, gestures, and hardware acceleration. AIR also allows developing standalone mobile apps using Flash skills.
3. The document recommends optimizations like minimizing redraws, reusing objects, adjusting frame rates, and using appropriate display objects. Video encoding and player optimizations are also covered.
This document provides an introduction to developing Flash and AIR applications for Android. It discusses tools like Flash Professional CS5 and the Flash Capability Reporter. It covers mobile APIs for screen orientation, multitouch gestures, and sensors. Examples are provided for handling orientation changes, implementing multitouch gestures in an image viewer app, and accessing device capabilities. Future support for tablets and other devices is mentioned. Related blogs and local meetups are listed for continuing education.
This document provides guidance and best practices for developing mobile applications using Adobe AIR. It discusses platform differences between Flash Player and AIR, utilizing device capabilities like accelerometers and geolocation, performance optimization techniques for graphics and scrolling, and recommendations for user interface design principles like touch and gesture support. The document also demonstrates code examples for common tasks like accessing local storage, handling screen orientation changes, and implementing a basic navigation system using a ViewManager class.
Flash and AIR allow developers to create mobile applications for Android using ActionScript. AIR applications are compiled to native Android packages and have access to device APIs for geolocation, accelerometer, camera, and more. Flash Builder is an Eclipse-based IDE that supports visual layout, coding in MXML and ActionScript, and debugging applications on mobile devices. Sample applications demonstrate using common mobile UI patterns like view navigators and action bars to create polished mobile experiences with Flash and AIR.
The document discusses responsive web design and developing for multiple devices. It recommends creating a single responsive website that adapts to different screens through techniques like fluid grids, flexible images, and media queries. It also suggests considering hybrid approaches that incorporate both web and native capabilities to deliver high-quality experiences across all devices.
Responsive web design & mobile web development - a technical and business app...Atos_Worldline
The document discusses responsive web design and mobile web development. It recommends creating a single page web application that is optimized for all devices as a long term goal. It also discusses challenges like different screen sizes, browsers, and touch vs mouse interactions across diverse devices. The document advocates adapting the web experience according to the device using responsive design principles.
Learn eye-opening tips and tricks for creating kick-ass AR apps that bring your vision to life.
Speakers:
Sarah Stumbo (Unity Technologies)
Bradley Weiers (Unity Technologies)
https://unite.unity.com/2018/berlin/
Handys und Tablets - Webentwicklung jenseits des Desktops - WebTech Mainz 12....Patrick Lauke
This document discusses approaches to web development for mobile devices. It begins by noting the increasing importance of the mobile web. It then examines three approaches: 1) Doing nothing and hoping modern mobile browsers can handle desktop sites, 2) Creating a separate mobile site, and 3) Having a single adaptive site that refactors content for different screens using fluid layouts, progressive enhancement and media queries. The document dives into techniques for adaptive design like viewport meta tags, touch events, and responsive images. It also notes remaining challenges like viewport interpretation and high-DPI screens lying about resolution.
TiCalabash: Fully automated Acceptance Testing @ TiConf EU 2014Andrew McElroy
Acceptance testing has become a crucial step of software development,
but it has been a noticeably missing piece of the Titanium mobile
application development puzzle. TiCalabash is a new tool, developed
specifically for Titanium to bring mobile development a significant step
forward in reducing time and resource risk and increasing user acceptance
and overall quality of development. Fully automated, using human-readable
language, and offering full end-to-end acceptance testing, TiCalabash should
be a major part of your mobile development toolbox.
Making your site mobile-friendly - DevCSI Reading 21.07.2010Patrick Lauke
Extended version of my "Making your site mobile-friendly" talk, including a short look at native applications vs web apps, for the UKOLN DevCSI event "Developing for Mobile Applications in Education" in Reading http://www.ukoln.ac.uk/events/devcsi/mobile_applications/
Developing AIR for Android with Flash Professional CS5Chris Griffith
New to mobile development? Wondering how mobile applications are built? This presentation will walk you the entire development process of the AIR for Android application from design to deployment. Chris Griffith will show you how he designed and built the application using a variety of tools and techniques.
This document summarizes various features and APIs available for mobile web development. It discusses viewport meta tags, touch events, gesture events, media queries, and device features like the device pixel ratio and connection type. It also lists some popular mobile JavaScript libraries. The document provides code examples for touch, gesture, and device motion events.
Similar to Tips and Tricks for Mobile Flash Development (20)
It's hard to argue that usability is an important aspect of any web project. Making your content easy to use and enjoyable to your users can easily determine the success of any project. The great thing is that many studies have been done over the years on various aspects of web and interface design. In this session we will cover those usability findings and show you how you can easily implement the top 10 into your web site or mobile app.
(from the 2013 HTML5 Developer Conference)
5 Things Developers Need to Know About Designpaultrani
Awesome design doesn't have to come from the design department. In fact, designers often play by simple guidelines they follow fairly intuitively that anyone can learn. In this session you will learn the techniques designers use as well as the things they wish every developer knew about design. Understanding these 5 things will not only make you better at design, it will help you work better with designers.
(from the 2013 HTML5 Developer Conference)
The document provides tips for creativity, including drinking, having friends and enemies, being social with other creatives, thinking like a child, embracing craziness, and quoting T.S. Eliot that mature poets steal ideas rather than imitate. It encourages behaviors and mindsets that allow one to think differently and draw from varied experiences and influences.
Things Every Designer Should Know About Creating for Devicespaultrani
The document discusses key considerations for designers creating experiences for mobile devices. It covers topics like understanding different mobile platforms, using responsive design techniques, deciding between web and native apps, leveraging frameworks like PhoneGap, prioritizing usability, and designing for varying mobile contexts of use and screen sizes. The presentation emphasizes the importance of functionality, reliability, proficiency and creativity for successful mobile design.
Talk given at DevCon 5 in Santa Clara:
The power of the web has arrived for mobile phones and tablets. CSS3 gives web sites a dynamic, interactive capability and greater useability. CSS3 adds fine grained controls for designers looking to bring the web closer to reality.
This document discusses HTML5 and its new features such as offline/storage capabilities, real-time communication, file/hardware access, improved semantics and markup, graphics and multimedia capabilities using canvas and video elements, CSS3 features like animations, transforms and transitions, and 3D graphics using WebGL. It provides examples of how to use these new features and highlights browsers that support them. The document concludes by discussing what may come next such as CSS regions and shaders, and how Adobe products are supporting HTML5.
This document discusses Flash and HTML5 technologies. It provides an overview of the Flash platform and its capabilities across devices like iOS, Android, and Blackberry PlayBook. It also discusses Adobe AIR and upcoming features in AIR 3.0 like native extensions. The document then covers new features in Flash Professional CS5.5 and looks at emerging HTML5 technologies for video, canvas, and CSS3 effects. It promotes combining Flash and HTML5 and mentions upcoming Adobe projects like Dreamweaver CS5.5 and Project Edge.
In this presentation I cover the major features of both HTML5 and Flash while showcasing the best examples of those technologies.
Takeaway: Be technology agnostic and serve up what's best for the project and the client.
CSS3 gives websites dynamic and interactive capabilities for mobile phones and tablets. CSS3 adds fine-grained design controls and brings the web closer to reality. Examples of CSS3 benefits include reduced development time, streamlined markup, improved page performance, and better search engine placement. Browser support for CSS3 is improving through progressive enhancement. CSS3 features like RGBa & HSLa colors, gradients, rounded corners, box shadows, fonts, and media queries allow for creative designs.
This document discusses keys to successful mobile design. It emphasizes understanding the user by considering factors like their target age group, typical locations and tasks. Device constraints like smaller screens and lower processing power require optimizing graphics, actionscript and dynamically adjusting elements. Fundamental design principles like using a grid structure, appropriate typography at 24pt font size and limited colors bring cohesion. Examples like Etsy demonstrate applying these principles.
Creating mobile content presents some interesting challenges for the designer and developer alike. From screen size, button size, typeface, and layout decisions to using unique mobile capabilities such as the accelerometer, gestures and geolocation. In this presentation, I provide clear solutions to these questions and show how they can be easily executed.
There are many resources on development for designers but what about design for developers? It shows how to create an effective layout, which fonts to choose, and how to make proper color choices. Skills that can be used in any graphic presentation.
(Presentation was given at the Heartland Developer Conference.)
This document discusses creating mobile content for smartphones using Adobe Flash Professional CS5. It covers design considerations for touch interfaces on mobile devices, optimization techniques for graphics and ActionScript, and capabilities of Flash Player 10.1 for mobile platforms like accelerometers and geolocation. The document also outlines publishing options for creating standalone mobile applications using Adobe AIR.
Creating Flash Content for Mobile Devicespaultrani
Learn how to publish to Flash Player 10.1 and Android devices (Nexus One etc).
You'll get an understanding of all the ins and outs of the features in Flash Player 10.1 (gestures, accelerometer) and learn how to optimize your content for mobile devices.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
46. Events and other costs are still incurred when visible=false. removeChild instead.runningBoy.addEventListener(Event.REMOVED_FROM_STAGE,deactivate); function deactivate(e:Event):void { e.currentTarget.removeEventListener(Event.ENTER_FRAME,handleMovement); e.currentTarget.stop(); }
64. Thank You Optimizing Mobile Content for the Adobe Flash Platform ThibaultImbert www.bytearray.org/?p=1363 Flash Pro New Features @flashplatform – Tom Barclay & Richard Galvan Paul Traniptrani@adobe.comwww.paultrani.com
65. Thank You Optimizing Mobile Content for the Adobe Flash Platform ThibaultImbert www.bytearray.org/?p=1363 Flash Pro New Features @flashplatform – Tom Barclay & Richard Galvan Lynda.com free 30-day pass at this URL: www.lynda.com/freepass/ptrani Paul Traniptrani@adobe.comwww.paultrani.com
Editor's Notes
http://blogs.adobe.com/conversations/2011/02/the-multiscreen-revolution.htmlProcessing PowerAverage processing power has been on a continuous growth curve for PCs over the past 25 years, with Moore’s Law holding firm as processing doubles every 18 months. This growth is being further accelerated by the adoption of multicore processors.In addition to PCs, we now see an increase in processing power on smartphones, Internet-connected televisions, and tablets. This is driving the mobile computing boom and enabling much richer experiences on these screens, with typical processor speeds over 1GHz. Even so, the processing power across these screens is comparable to what the personal computer experience was about seven years ago. While mobile computing power increases, we will continue to have an ongoing processing power gap between PCs on the one hand, and smartphones, TVs, and tablets on the other.This creates a challenge for anyone building digital experiences, as they will need to deliver effective experiences across many non-PC devices, not only high performance personal computers. Our approach at Adobe is to take a mobile-first view on the new work that we are doing to design for the more constrained environments, then look to ways to enhance that experience for higher performance environments.
BandwidthThe computing experience of today, of course, is not just a local one, it is a highly interconnected one. All the computing power and battery life doesn’t really matter much unless you can also connect to the Internet. There is radical bandwidth improvement underway that will further drive the multiscreen experience.The typical connected US household uses either cable or DSL right now, likely running between 10-20 megabits per second. In some countries, of course, it’s faster than this. Wireless data connectivity is starting to increase around the world, and there is a coming breakout where we will see a crossover: wireless bandwidth is going to exceed wireline bandwidth. People actually will have a stronger connection to data on the Internet with a wireless connection, which is being driven by 4G technologies, such as LTE. Wireless operators already are starting to roll this out, starting at speeds of 10-20 Mbps, and the technology has the ability to ramp up to 50-100 Mbps on a per user basis over the next several years. Of course, this speed will vary depending on which type of building the user is in and other factors, but generally we can expect to see wireless bandwidth over time that’s about five times faster than what we’re experiencing today.Overall it is going to be a plentiful bandwidth environment, and that’s going to be great for anyone building experiences such as streaming HD video, multiuser games, or rich, live collaboration on the web.
Desktop vs Mobile Internet UseThis transformation from desktop to mobile is happening now. Below is a chart from a recent Morgan Stanley report, showing that desktop connections to the Internet are continuing to increase. In the next three or four years mobile computing is going to exceed desktop computing on the Internet.All of these changes together represent a bigger shift in computing than the personal computer revolution.There are already hundreds of millions devices in the hands of people connecting to the web. Over time, the majority of people using web content and applications will be connecting through a mobile device. In 2010 alone, over 350 million smartphones were sold and the tablet form factor accelerating quickly from more than 18 million tablets this past year. The first Internet-connected TVs have started to hit the market, and hundreds of millions of these TVs and set-top boxes are expected to ship worldwide in the next five years.
Smartphones will likely plateau around 960×640.Screen SizeFor many years, web designers and application developers looked at the average computer screen size and aimed at that in their work. Over time, this size gradually increased and now we are at a point where this has splintered into many screen sizes. One can no longer design to a single average size.Smartphones are increasing in resolution and will likely plateau around 960×640, as they remain small enough to hold in your hand. Emerging tablets range in size from 7″ to 10″ and some will be even larger, with resolutions between smartphones and PCs. Internet-connected televisions have an HD resolution of 1920×1080, a very high fidelity screen connected to the Internet. Some desktop computer displays are delivering even greater resolution.Some content providers have chosen to tackle this diversity through multiple implementations of their websites. But as more and more form factors are added, this approach becomes impractical. Ideally, to take into account all these screen sizes, content can be created once and made adaptable so that it will adjust to a diversity of screens. One emerging approach that is to use CSS to skin your site across displays. Another is to design multiple presentations of content while reusing common elements such as story flow, images, and video that may be dynamically adapted.In addition to screen size and resolution, content needs to take advantage of the different input methods — whether it’s a touch screen, remote or keyboard. The touch interface in particular requires a rethink in how to best present content and design applications for that direct input model, while still reusing content where appropriate across these different interface models.
Smartphones will likely plateau around 960×640.Screen SizeFor many years, web designers and application developers looked at the average computer screen size and aimed at that in their work. Over time, this size gradually increased and now we are at a point where this has splintered into many screen sizes. One can no longer design to a single average size.Smartphones are increasing in resolution and will likely plateau around 960×640, as they remain small enough to hold in your hand. Emerging tablets range in size from 7″ to 10″ and some will be even larger, with resolutions between smartphones and PCs. Internet-connected televisions have an HD resolution of 1920×1080, a very high fidelity screen connected to the Internet. Some desktop computer displays are delivering even greater resolution.Some content providers have chosen to tackle this diversity through multiple implementations of their websites. But as more and more form factors are added, this approach becomes impractical. Ideally, to take into account all these screen sizes, content can be created once and made adaptable so that it will adjust to a diversity of screens. One emerging approach that is to use CSS to skin your site across displays. Another is to design multiple presentations of content while reusing common elements such as story flow, images, and video that may be dynamically adapted.In addition to screen size and resolution, content needs to take advantage of the different input methods — whether it’s a touch screen, remote or keyboard. The touch interface in particular requires a rethink in how to best present content and design applications for that direct input model, while still reusing content where appropriate across these different interface models.
One of the biggest mistakes typical business people make with documents is going out of their way to seemingly use every centimeter of space on a page, filling it up with text, boxes, clip art, charts, footers, etc. Space, often called "white space," is good. Embrace it. Use it. Often, the more space you don't use on a page, the clearer your message becomes.Empty space is beautiful, yes. But empty space also implies importance, elegance, professionalism. This is true with graphic design, but you can see the importance of space (both visual and physical) in the context of interior design. Think of the retail space, for example. Target is dedicated to design although they are a discounter. They know about space. Target stores are well designed. They have more empty space than other discounters, Walmart, for example.
Use opaque background over transparency Use TLF without Test different anti-aliasing technics (animation, bitmap text...) Avoid frequently-updated text