The document discusses the use of simulation and gaming to enhance learning. It defines computer simulation as representing the real world through a computer program. Simulations allow students to develop familiarity with an activity before engaging in it directly. Educational games apply subject matter in an entertaining way while addressing important content over trivia. A brief history of games and simulations in education is provided, along with examples of how they can allow students to explore concepts they couldn't in real life. Resources on the topics are also listed.