This document contains a list of OpenGL constants and enumerations related to various graphics functions, shaders, textures, and more. There are over 200 constants listed in the reference.
The Ring programming language version 1.5.2 book - Part 122 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering pipeline and control how geometry and textures are processed and displayed.
The Ring programming language version 1.5.2 book - Part 104 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure and query the OpenGL rendering state and capabilities of the graphics system.
The Ring programming language version 1.5.2 book - Part 89 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering state and environment.
The Ring programming language version 1.5.4 book - Part 135 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. The list contains over 200 individual constants and enumerations.
The Ring programming language version 1.5 book - Part 23 of 31Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.5.2 book - Part 118 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. The list contains over 150 constants for low-level graphics API operations.
The Ring programming language version 1.6 book - Part 120 of 189Mahmoud Samir Fayed
This document lists various OpenGL constants related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, texture targets, and more. The constants are used to configure and control the behavior of OpenGL.
The Ring programming language version 1.6 book - Part 134 of 189Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.2 book - Part 122 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering pipeline and control how geometry and textures are processed and displayed.
The Ring programming language version 1.5.2 book - Part 104 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure and query the OpenGL rendering state and capabilities of the graphics system.
The Ring programming language version 1.5.2 book - Part 89 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering state and environment.
The Ring programming language version 1.5.4 book - Part 135 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. The list contains over 200 individual constants and enumerations.
The Ring programming language version 1.5 book - Part 23 of 31Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.5.2 book - Part 118 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. The list contains over 150 constants for low-level graphics API operations.
The Ring programming language version 1.6 book - Part 120 of 189Mahmoud Samir Fayed
This document lists various OpenGL constants related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, texture targets, and more. The constants are used to configure and control the behavior of OpenGL.
The Ring programming language version 1.6 book - Part 134 of 189Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.2 book - Part 109 of 181Mahmoud Samir Fayed
This document lists over 150 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.2 and below.
The Ring programming language version 1.5.2 book - Part 151 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and shader code.
The Ring programming language version 1.5.1 book - Part 150 of 180 Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. In total over 150 constants are defined.
The Ring programming language version 1.5.1 book - Part 108 of 180Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. In total over 150 constants are defined.
The Ring programming language version 1.6 book - Part 138 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics rendering functions, state variables, and capabilities. It describes versions of the OpenGL specification up to and including version 1.6.
The Ring programming language version 1.5.1 book - Part 154 of 180 Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering functions, attributes, and parameters. It includes constants for blending, buffering, clipping, lighting, materials, pixel operations, textures, and vertex arrays.
The Ring programming language version 1.8 book - Part 166 of 202Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel storage, texture mapping, vertex arrays, and other core OpenGL features. The constants are part of the OpenGL API specification for controlling the rendering pipeline and graphics hardware.
The Ring programming language version 1.7 book - Part 138 of 196Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics rendering functions, state variables, and capabilities. It describes settings for blending, scissoring, pixel packing and unpacking, texture mapping, lighting, and more.
The Ring programming language version 1.5.4 book - Part 139 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering functions, state variables, and capabilities. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure and control the behavior of OpenGL and graphics hardware.
The Ring programming language version 1.10 book - Part 158 of 212Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. Some of the constants listed include GL_TEXTURE_2D for 2D textures, GL_VERTEX_ARRAY for vertex arrays, GL_BLEND for blending, and GL_FRAGMENT_SHADER and GL_VERTEX_SHADER for shader types. The constants are grouped by functionality and provide parameters for configuring many OpenGL features.
The Ring programming language version 1.7 book - Part 152 of 196Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.8 book - Part 195 of 202Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, buffer bindings, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and programs.
The Ring programming language version 1.7 book - Part 120 of 196Mahmoud Samir Fayed
This document lists over 200 OpenGL 1.1 functions and constants related to graphics rendering, including functions for specifying primitives, attributes, textures, lighting, and more. It provides a reference of functions and constants for the OpenGL 1.1 API specification.
The Ring programming language version 1.10 book - Part 167 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 200 OpenGL constants are defined in the documentation.
The Ring programming language version 1.10 book - Part 181 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 200 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.4 book - Part 121 of 185Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.4 and below.
The Ring programming language version 1.5.3 book - Part 114 of 184Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex attributes, blending modes, and more. In total over 150 OpenGL constants are defined in the documentation for version 1.5.3.
The Ring programming language version 1.8 book - Part 152 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics hardware and operations. It includes constants for lighting, textures, pixel formats, vertex arrays, and more. The constants provide low-level control over graphics processing and hardware configuration.
The Ring programming language version 1.8 book - Part 162 of 202Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.8 book - Part 144 of 202Mahmoud Samir Fayed
This document lists various OpenGL constants related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, texture targets, and more. The constants are used to configure and control the behavior of OpenGL.
The Ring programming language version 1.9 book - Part 148 of 210Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.2 book - Part 132 of 181Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, and other graphics functions. It appears to be documentation for OpenGL release 1.5.2 detailing many of the constants and enumerations used to configure graphics parameters and functions in that version of OpenGL.
The Ring programming language version 1.5.2 book - Part 109 of 181Mahmoud Samir Fayed
This document lists over 150 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.2 and below.
The Ring programming language version 1.5.2 book - Part 151 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and shader code.
The Ring programming language version 1.5.1 book - Part 150 of 180 Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. In total over 150 constants are defined.
The Ring programming language version 1.5.1 book - Part 108 of 180Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, and more. In total over 150 constants are defined.
The Ring programming language version 1.6 book - Part 138 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics rendering functions, state variables, and capabilities. It describes versions of the OpenGL specification up to and including version 1.6.
The Ring programming language version 1.5.1 book - Part 154 of 180 Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering functions, attributes, and parameters. It includes constants for blending, buffering, clipping, lighting, materials, pixel operations, textures, and vertex arrays.
The Ring programming language version 1.8 book - Part 166 of 202Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel storage, texture mapping, vertex arrays, and other core OpenGL features. The constants are part of the OpenGL API specification for controlling the rendering pipeline and graphics hardware.
The Ring programming language version 1.7 book - Part 138 of 196Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics rendering functions, state variables, and capabilities. It describes settings for blending, scissoring, pixel packing and unpacking, texture mapping, lighting, and more.
The Ring programming language version 1.5.4 book - Part 139 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering functions, state variables, and capabilities. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure and control the behavior of OpenGL and graphics hardware.
The Ring programming language version 1.10 book - Part 158 of 212Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. Some of the constants listed include GL_TEXTURE_2D for 2D textures, GL_VERTEX_ARRAY for vertex arrays, GL_BLEND for blending, and GL_FRAGMENT_SHADER and GL_VERTEX_SHADER for shader types. The constants are grouped by functionality and provide parameters for configuring many OpenGL features.
The Ring programming language version 1.7 book - Part 152 of 196Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.8 book - Part 195 of 202Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, buffer bindings, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and programs.
The Ring programming language version 1.7 book - Part 120 of 196Mahmoud Samir Fayed
This document lists over 200 OpenGL 1.1 functions and constants related to graphics rendering, including functions for specifying primitives, attributes, textures, lighting, and more. It provides a reference of functions and constants for the OpenGL 1.1 API specification.
The Ring programming language version 1.10 book - Part 167 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 200 OpenGL constants are defined in the documentation.
The Ring programming language version 1.10 book - Part 181 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 200 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.4 book - Part 121 of 185Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.4 and below.
The Ring programming language version 1.5.3 book - Part 114 of 184Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex attributes, blending modes, and more. In total over 150 OpenGL constants are defined in the documentation for version 1.5.3.
The Ring programming language version 1.8 book - Part 152 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics hardware and operations. It includes constants for lighting, textures, pixel formats, vertex arrays, and more. The constants provide low-level control over graphics processing and hardware configuration.
The Ring programming language version 1.8 book - Part 162 of 202Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.8 book - Part 144 of 202Mahmoud Samir Fayed
This document lists various OpenGL constants related to graphics hardware capabilities, state variables, and rendering operations. It includes constants for texture formats, vertex array attributes, blending functions, texture targets, and more. The constants are used to configure and control the behavior of OpenGL.
The Ring programming language version 1.9 book - Part 148 of 210Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex array properties, blending functions, and more. In total over 150 OpenGL constants are defined in the documentation.
The Ring programming language version 1.5.2 book - Part 132 of 181Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, and other graphics functions. It appears to be documentation for OpenGL release 1.5.2 detailing many of the constants and enumerations used to configure graphics parameters and functions in that version of OpenGL.
The Ring programming language version 1.5.1 book - Part 117 of 180 Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It describes OpenGL extensions for texture environment modes, texture filters and wraps, texture formats, vertex formats, and rendering attributes like polygon offset and hints. Buffer objects are introduced for binding vertex attribute and element array data.
The Ring programming language version 1.5.1 book - Part 135 of 180 Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, textures, pixel operations, and more.
The Ring programming language version 1.9 book - Part 188 of 210Mahmoud Samir Fayed
The document lists various constants and enumerations related to OpenGL including constants for textures, lighting, blending, and more. It provides the names of constants for OpenGL features and functions without descriptions of each constant.
The Ring programming language version 1.5.4 book - Part 134 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants used for specifying states, parameters, and values in the OpenGL graphics library. It includes constants for OpenGL modes, texture parameters, pixel formats, and data types among many others.
The Ring programming language version 1.9 book - Part 160 of 210 Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, and other graphics functions. It includes constants for texture parameters, vertex attribute formats, buffer bindings, and more. The constants are for features related to rendering, textures, and vertex specification in OpenGL.
The Ring programming language version 1.9 book - Part 174 of 210Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It includes constants for texture parameters, vertex attribute formats, texture and renderbuffer targets, buffer usage flags, and more. The constants are used to configure OpenGL state and bind buffer objects.
The Ring programming language version 1.5.1 book - Part 121 of 180 Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, texture mapping, lighting, blending, and other parameters. It describes settings for fog, depth testing, stenciling, matrix modes, texture properties, pixel operations, and limits for attributes like texture size and number of lights. The constants are used to configure the graphics pipeline state in OpenGL.
The Ring programming language version 1.5.4 book - Part 149 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, and other graphics features. It appears to be documentation for the OpenGL API at version 1.5.4, providing a reference of constants for that version. The constants cover topics like texture environment modes, texture parameters, vertex array properties, and buffer object bindings.
The Ring programming language version 1.5.4 book - Part 101 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It includes constants for texture parameters, vertex attribute formats, texture and renderbuffer formats, blending functions, and buffer binding points. The constants are for features relating to texture mapping, vertex specification, pixel operations, and buffer objects in OpenGL.
The Ring programming language version 1.5.2 book - Part 156 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and extensions. There are over 150 constants listed for features such as texture formats, multisampling, blending, and more.
The Ring programming language version 1.5.1 book - Part 107 of 180Mahmoud Samir Fayed
The document lists numerous OpenGL constants used for specifying states, parameters, and values in the OpenGL API. It includes constants for OpenGL modes, vertex attributes, texture parameters, pixel formats, and more. The constants are used to configure OpenGL rendering and shader parameters and behaviors.
The Ring programming language version 1.5.1 book - Part 149 of 180 Mahmoud Samir Fayed
The document lists numerous OpenGL constants used for specifying states, parameters, and values in the OpenGL API. It includes constants for OpenGL modes and settings, texture parameters, primitive and rasterization settings, lighting, blending, depth testing, and more. The constants are used to configure OpenGL rendering and shader parameters and control the graphics pipeline.
The Ring programming language version 1.7 book - Part 166 of 196Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, blending, and buffer objects. It includes constants for texture parameters, texture targets, vertex attribute types, buffer bindings, and more. The constants are for version 1.7 of the OpenGL Ring documentation.
The Ring programming language version 1.6 book - Part 148 of 189Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, blending, and buffer objects. It includes constants for texture parameters, texture and vertex array properties, blending functions, and buffer usage. The constants are for features related to mapping textures onto geometry, specifying vertex attributes and arrays, and using buffer objects to store vertex and other array data.
The Ring programming language version 1.8 book - Part 176 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides documentation for OpenGL release 1.8 describing constants for texture parameters, vertex attribute formats, buffer bindings, and other OpenGL state.
The Ring programming language version 1.5.2 book - Part 108 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, fog, depth buffering, stenciling, texture mapping, pixel operations, and more.
The Ring programming language version 1.5.2 book - Part 150 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to various graphics functions and properties such as rasterization state, lighting, fog, depth testing, stenciling, matrix manipulation, texture mapping, pixel operations, and more. It provides reference documentation for version 1.5.2 of the Ring graphics library.
The Ring programming language version 1.9 book - Part 193 of 210Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other graphics features. It includes constants for texture formats, texture target bindings, vertex attribute arrays, buffer objects, shader variable types, and more. The constants provide parameters for configuring and interfacing with various OpenGL capabilities.
Similar to The Ring programming language version 1.5 book - Part 19 of 31 (20)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...Zilliz
Join us to introduce Milvus Lite, a vector database that can run on notebooks and laptops, share the same API with Milvus, and integrate with every popular GenAI framework. This webinar is perfect for developers seeking easy-to-use, well-integrated vector databases for their GenAI apps.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.