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The on-going convergence of
interactive gambling and social
             gaming
       Digital Spark conference
             (2012-Sep-06)

              Gerald Tan
      Co-Founder, COO (Head of Product)
The R-word




… is for Regulation


                             2
Where do you draw the line?


Social games     Social games    Social casino
 with casino      with casino    games mixed
  content         mechanics        with skill



 Non-casino                       Users can
 games but           Virtual     purchase in-
  addictive        currencies       game
   games                          currencies



 Real world
prizes or cash   Entertainment        Etc…
     out

                                                 3
GERALD TAN
Co-founder, COO (Head of Product)
Plumbee

Independent Consultant 2011
Strategic Advisor Hooplo 2011

Senior Product Manager / Producer Playfish (EA) 2009-2011

Finance and Business Manager Pogo.com and EA Online
Publishing (EA) 2007-2009

Financial Reporting and Control Manager EMI Group PLC
2004 - 2007

ICAEW Qualified Chartered Accountant
2002

gerald@plumbee.co.uk
Twitter: @tan_gerald
What is… Plumbee?

 Independent
London based   in the social      with virtual
  VC backed    casino genre       currencies
    startup




                                                 5
Video Slots on Facebook

                               Level and
Virtual currencies                         Medals
                                  XP




                                                Free Coins




                     Gifting                Friends



                                                             6
What do we believe in?

• Quality product

• Social setting

• Recognised (but free)
  IP

• NOT FOR KIDS!

• Entertainment


                      7
What is entertainment?




                   8
(Subtle) Differences
• FREE to play
• NO cash out, no real
  world rewards
• More generous RTP
• Spenders and non-
  spenders get the same
  odds
• FREE coins daily
• Send FREE coins to
  friends
• Social currency rewards                   9
What is the business model?

• FTP + microtransactions

• User values the game themselves

• Most users don’t spend money
Price




         Paying     Non-paying
        consumers   consumers




          1% - 5%            95%+      No of users
The R-word




… is for Responsibility


                                11
Gerald Tan

gerald@plumbee.com
twitter.com/tan_gerald




                         12

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The On-going Convergence of Interactive Gambling and Social Gaming

  • 1. The on-going convergence of interactive gambling and social gaming Digital Spark conference (2012-Sep-06) Gerald Tan Co-Founder, COO (Head of Product)
  • 2. The R-word … is for Regulation 2
  • 3. Where do you draw the line? Social games Social games Social casino with casino with casino games mixed content mechanics with skill Non-casino Users can games but Virtual purchase in- addictive currencies game games currencies Real world prizes or cash Entertainment Etc… out 3
  • 4. GERALD TAN Co-founder, COO (Head of Product) Plumbee Independent Consultant 2011 Strategic Advisor Hooplo 2011 Senior Product Manager / Producer Playfish (EA) 2009-2011 Finance and Business Manager Pogo.com and EA Online Publishing (EA) 2007-2009 Financial Reporting and Control Manager EMI Group PLC 2004 - 2007 ICAEW Qualified Chartered Accountant 2002 gerald@plumbee.co.uk Twitter: @tan_gerald
  • 5. What is… Plumbee? Independent London based in the social with virtual VC backed casino genre currencies startup 5
  • 6. Video Slots on Facebook Level and Virtual currencies Medals XP Free Coins Gifting Friends 6
  • 7. What do we believe in? • Quality product • Social setting • Recognised (but free) IP • NOT FOR KIDS! • Entertainment 7
  • 9. (Subtle) Differences • FREE to play • NO cash out, no real world rewards • More generous RTP • Spenders and non- spenders get the same odds • FREE coins daily • Send FREE coins to friends • Social currency rewards 9
  • 10. What is the business model? • FTP + microtransactions • User values the game themselves • Most users don’t spend money Price Paying Non-paying consumers consumers 1% - 5% 95%+ No of users
  • 11. The R-word … is for Responsibility 11