Making Core Games in HTML5


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Henric Suuronen, President & Co-Founder of NonStop Games shares his views on making core games in html5 at OnGameStart conference in Warsaw, Poland, September 2012

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  • Tower Bloxx fist with frirnedshighscore listTime when scrabalous, Fight Club and Jetman were tehe biggest games on facebook
  • No soundsDiscovery (FB, website)Animation slow, some games impossible (FPS, racing)
  • Making Core Games in HTML5

    1. Making CoreGames in HTML5Henric SuuronenPresident & Co-Founder
    2. Social Games since September 2007 President and Co-Founder Head of Studio Director of Product ManagementHenric Suuronen@henricgames
    3. State of (HTML5) NonStopGames Market Approach
    4. State of HTML5?
    5. State of HTML5?
    6. Should we beworried?
    7. Instead of lookingat press, let’s lookat what sells!
    8. *TOP GROSSING iPhone What Sells?USA 13.9 Can be done equal or better with HTML5
    9. What if CasualGames/Apps is notthe way to go?
    10. We also didfirstCasual, andeven hadsuccess!
    11. >30% >1M1-day retention pictures painted Both Games Live But no new updates
    12. New Focus: Games for Gamers
    13. - BETA this year - iOS Wrapper - Web & iOS launch Sign-up for
    14. State of (HTML5) NonStopGames Market Approach
    15. Complex LayeredStrategy / Optimization
    16. Why is depth good for html5? “Focusing on fidelity misses the point of what a lot of strategy gamers are looking for.” Kevin Chou, CEO Kabam 27th August 2012 VentureBeat
    17. Resource / UnitManagement aspect
    18. Resource / Unit Managementneeds plenty of re-balancing Games not updated Games-always up-to-date  problems to native  advantage to hybrid resource games games
    19. More Resources / Units More Revenue
    20. More Social Interaction:PvP, Chat, Alliances
    21. This is NOT social!
    22. This is Social PvP Trading Chatting Forming Alliances Sending resources Helping newbies
    23. Value from Wait across-platform minute, why did FB abandon html5? messaging More social
    24. Time sensitivity PvP Fantasy Sports Trading Bidding Online Dating
    25. Evolve PrototypeEVERY Day!
    26. HTML5 enables FAST prototyping D a i l y p l a y s e s s i o n o
    27. Being Passionate Aboutyour Game
    28. Which one to work 9-to-5 with?
    29. Not passionate about Granny Games!
    30. Work with the games YOU arePassionate about!(Be that then granny, casual, midcore, core games, board games, cardgames)
    31. Games for Gamers Making Core Games in HTML5 1. Complex Strategy in Layers 2. Resource/Unit Mngmt 3. PvP, Alliances, Chat 4. Daily Prototyping 5. Passion Required
    32. Sign-up for
    33. THANK YOU!(Slides available on @henricgames) Henric Suuronen, President & Co-Founder