This document discusses how stereotypes are portrayed in advertising and their harmful effects. It notes that entertainment, sports, and media influence how people learn gender roles and stereotypes from a young age. Specifically, it analyzes how male archetypes in advertising often emphasize aggression, violence, and danger to represent masculinity. Similarly, women's roles in ads frequently focus on beauty, sex appeal, and thinness. The document encourages people to think critically about these stereotypes and how they limit potential by restricting how different genders can express themselves.
Product placement is an advertising technique where brands pay to have their products featured in movies, television shows, and other media. It allows brands free exposure to large audiences in an unobtrusive way. Some examples of expensive but effective product placements include James Bond driving a Ford Mondeo for 3 minutes at a cost of $78,000 per second to Ford, and the appearance of FedEx in Castaway boosting the brand's awareness internationally despite FedEx not paying for the placement. Product placements can significantly increase sales, as seen with the placements of Etch-A-Sketch and Mr. Potato Head in Toy Story.
Western movies are known for romanticizing stories set in the American West during the 19th century. The genre became popular throughout film history but has diminished as time has passed. Common conventions include a solitary hero character, stunning landscape backdrops, and themes of conquering the wilderness. Over time, the western evolved from early action films to include revenge plots and questions about the treatment of Native Americans. Sub-genres like spaghetti westerns and revisionist westerns further developed the conventions.
This document examines stereotypes in commercial American theatrical animation. It discusses Disney's early success with Mickey Mouse shorts and how other studios like Warner Bros. and MGM followed suit with characters like Bugs Bunny and Tom and Jerry. It outlines the shift to feature-length films in the 1930s-40s led by Disney's Snow White. Television impacted animation in the 1950s. The document analyzes common stereotypes of different ethnic and racial groups depicted in early animation, both in Disney and other studios, as well as the use of stereotypes in World War II propaganda cartoons. It focuses on Disney films as shaping American public views and globalization, examining stereotypes over 70 years through five selected Disney films including Dumbo
Science fiction films often explore themes of advanced technology, extraterrestrial life, and their implications for humanity. District 9 depicts aliens who have become refugees in Johannesburg, exploring themes of xenophobia and corporate exploitation. The film's protagonist Wikus undergoes a metaphorical transformation as he begins to empathize with the aliens after being infected by their technology. Major conventions of the science fiction genre seen in District 9 include an alien invasion/contact scenario, advanced alien weapons, and the portrayal of a powerful multinational corporation as an antagonist.
Representation refers to how media portray individuals, groups, events, and issues. Stereotypes are oversimplified and often inaccurate representations that are frequently used by media to help audiences instantly understand concepts. Representations can change over time based on how audiences and society views certain groups or topics. This document discusses how media use and influence representations.
The document discusses several academics and their views on media ownership and regulation. It describes how James Curran and Jean Seaton argue that increasing media concentration limits diversity and quality as companies prioritize profit. It also explains that Hesmondhalgh asserts cultural industries follow capitalist patterns of consolidation to reduce risk, relying on repetition of formulas to appeal to mainstream audiences.
This document discusses how stereotypes are portrayed in advertising and their harmful effects. It notes that entertainment, sports, and media influence how people learn gender roles and stereotypes from a young age. Specifically, it analyzes how male archetypes in advertising often emphasize aggression, violence, and danger to represent masculinity. Similarly, women's roles in ads frequently focus on beauty, sex appeal, and thinness. The document encourages people to think critically about these stereotypes and how they limit potential by restricting how different genders can express themselves.
Product placement is an advertising technique where brands pay to have their products featured in movies, television shows, and other media. It allows brands free exposure to large audiences in an unobtrusive way. Some examples of expensive but effective product placements include James Bond driving a Ford Mondeo for 3 minutes at a cost of $78,000 per second to Ford, and the appearance of FedEx in Castaway boosting the brand's awareness internationally despite FedEx not paying for the placement. Product placements can significantly increase sales, as seen with the placements of Etch-A-Sketch and Mr. Potato Head in Toy Story.
Western movies are known for romanticizing stories set in the American West during the 19th century. The genre became popular throughout film history but has diminished as time has passed. Common conventions include a solitary hero character, stunning landscape backdrops, and themes of conquering the wilderness. Over time, the western evolved from early action films to include revenge plots and questions about the treatment of Native Americans. Sub-genres like spaghetti westerns and revisionist westerns further developed the conventions.
This document examines stereotypes in commercial American theatrical animation. It discusses Disney's early success with Mickey Mouse shorts and how other studios like Warner Bros. and MGM followed suit with characters like Bugs Bunny and Tom and Jerry. It outlines the shift to feature-length films in the 1930s-40s led by Disney's Snow White. Television impacted animation in the 1950s. The document analyzes common stereotypes of different ethnic and racial groups depicted in early animation, both in Disney and other studios, as well as the use of stereotypes in World War II propaganda cartoons. It focuses on Disney films as shaping American public views and globalization, examining stereotypes over 70 years through five selected Disney films including Dumbo
Science fiction films often explore themes of advanced technology, extraterrestrial life, and their implications for humanity. District 9 depicts aliens who have become refugees in Johannesburg, exploring themes of xenophobia and corporate exploitation. The film's protagonist Wikus undergoes a metaphorical transformation as he begins to empathize with the aliens after being infected by their technology. Major conventions of the science fiction genre seen in District 9 include an alien invasion/contact scenario, advanced alien weapons, and the portrayal of a powerful multinational corporation as an antagonist.
Representation refers to how media portray individuals, groups, events, and issues. Stereotypes are oversimplified and often inaccurate representations that are frequently used by media to help audiences instantly understand concepts. Representations can change over time based on how audiences and society views certain groups or topics. This document discusses how media use and influence representations.
The document discusses several academics and their views on media ownership and regulation. It describes how James Curran and Jean Seaton argue that increasing media concentration limits diversity and quality as companies prioritize profit. It also explains that Hesmondhalgh asserts cultural industries follow capitalist patterns of consolidation to reduce risk, relying on repetition of formulas to appeal to mainstream audiences.
1) Information warfare involves using and managing information technology to gain a competitive advantage over an opponent through activities like collecting tactical information, spreading propaganda, and undermining the quality of an adversary's information.
2) There are two views of information: as data that can be stored and transmitted, and as perceptions that can shape beliefs and images.
3) Controlling the "infosphere" is key to information warfare, as it involves influencing information flows and perceptions at tactical, operational, and strategic levels during peace, tension, and war.
The document provides information about two British newspapers, The Times and The Daily Mirror, to analyze in regards to media language, representation, industries, audiences and contexts. It discusses analyzing unseen front pages and considering the papers' target audiences. Key concepts are highlighted like news values, representation, audience reception theories and theorists like Barthes, Levi-Strauss and Gilroy. Key exam questions are provided to assess understanding of how the papers communicate through language and represent America with consideration of social and cultural influences on their production and targeting of audiences.
The document discusses the marketing campaign for the Disney movie Frozen. It describes how the film used traditional techniques like posters, trailers, and magazine articles as well as newer digital methods on YouTube, websites, social media, and apps. No major stars were involved but the film still became the highest grossing animated film ever. The extensive marketing kept audiences engaged and interested in Frozen content for years.
By the mid-1920s, the American film industry was thriving. The major studios were producing around 800 films per year in Hollywood using assembly-line production methods. Genres like gangster, comedy, and biblical epics were popular. The studio system was established, led by the "Big 5" studios. Meanwhile, the transition to sound began in the later 1920s, leading to the decline of silent films by the early 1930s and challenging many silent film stars.
This document summarizes different types of natural and man-made disasters including earthquakes, landslides, floods, and cyclones. It describes the causes and effects of each type of disaster, as well as measures that can be taken to protect buildings and reduce damage. Specifically for earthquakes, it discusses how vibrations cause different responses in buildings based on their construction. For landslides, it identifies natural and man-made risk factors. For floods, it notes the vulnerability of homes built with earth-based materials. And for cyclones, it describes various types of damage caused to buildings from high winds.
2022 OCR Media Studies GCSE Keywords and Knowledge Organisers (1).pptxMsCalver
This document provides information and vocabulary for the GCSE Media Studies exam. It outlines the key topics covered in Papers 1 and 2, including TV and advertising, music and news. It provides terminology related to camera techniques, representations, audiences, and the music and news industries. It also gives details about sample exam questions, command words, and techniques for answering questions effectively.
This document defines and discusses virality and memes. It defines virality as content that spreads rapidly online through sharing. Content becomes viral if it evokes strong emotions, has social connections, and fades quickly. Memes are ideas or styles that spread culturally, often online through remixed content on sites like Reddit. Popular memes on Reddit reflect and encourage community values through playful sharing and remixing. The document examines examples of viral content and internet memes.
This document provides an overview of key concepts and case studies to be covered regarding media regulation. It discusses debates around contemporary regulation compared to past practices and arguments for and against regulation. Examples of regulatory bodies like the BBFC and controversial films/games like Grotesque are presented to illustrate effective analysis of issues around censorship and social impacts of media.
The document discusses the history and success of the Marvel Cinematic Universe (MCU). It notes that Marvel Studios was founded in 1993 and launched the MCU in 2008 with Iron Man. The MCU has produced 23 films over 12 years that have grossed over $22.6 billion at the global box office. Key to the success of the MCU has been building relationships between characters across multiple films and creating a cohesive cinematic universe. The MCU is planning 14 new films over the next 4 years along with 9 upcoming Disney+ shows.
Dr Jekyll and Mr Hyde by R L Stevenson Vipul Dabhi
The Strange Case of Dr Jekyll and Mr Hyde is a gothic novella written by R. L. Stevenson. It was published in 1886. In this presentation you will see the main characters, themes, symbols and setting of the novel. Vipul Dabhi
ASY1 Media Studies C1SA Tide Language and RepresentationKBucket
The document provides context about a Tide laundry detergent advertisement from the 1950s. It discusses the social and political context of women's roles during and after World War 2, when more women took jobs in factories while the men were away fighting. The advertisement represents women in a stereotypical 1950s role as homemakers, but this reflected the need to encourage women back into the home as men returned from war. The use of media language and imagery in the advertisement constructs representations that both challenged and reinforced common views of women's roles during this period.
This document summarizes key micro and macro elements of film. For micro elements, it discusses cinematography techniques like camera angles and shots, as well as mise-en-scene elements, sound design, and editing styles. Macro elements include narrative structures, genres, representations of gender and class, and how films target audiences. Micro elements are technical aspects of filmmaking, while macro elements relate to higher-level concepts like storytelling and social themes.
This document discusses several topics related to mass media and public opinion in the United States, including how public opinion is shaped through political socialization and factors like family, schools, peers and media. It also covers how politicians and others measure public opinion through polls, letters, and election results. Finally, it discusses how the media can influence public agenda and elections through their choice of issues and candidates covered, as well as potential biases in media reporting.
The document describes the authors' vision of an ideal utopian society. In their utopia, there would be respect for all people regardless of attributes. There would be no poverty or wars, only peaceful protests. Families would be stable and spend quality time together. Laughter and music would be everywhere to bring people joy. Nature would be respected and the environment protected. Art and culture would be celebrated.
Public opinion and media politics presentationMitch Herrera
Public opinion is shaped by various environmental and social factors. Family, friends, social groups, and mass media like newspapers, television and the internet influence the formation of public attitudes and opinions on issues. Interest groups and opinion leaders also play a role in cultivating and spreading public opinion on certain issues. Governments are influenced by public opinion in democratic systems, where citizens form views on political topics. Polling is used to measure public opinion through surveys, but has limitations in identifying influential opinion leaders. The accuracy of public opinion polls can be affected if respondents do not take the surveys seriously or give socially desirable answers rather than their true views.
An overview of some of the central conceits of the horror film - done for work with IB & A Level Film students. Many thanks to Colin Odell & Michelle Le Blanc from whose book 'Horror Films' (Kamera Books) this is adapted. Stay Scared!
The document discusses various academic theories that can be applied to analyze the television drama Deutschland 83, including theories of representation, identity, gender, feminism, and ethnicity. It provides context on the characters and historical setting of Deutschland 83 and suggests how concepts from theorists like Hall, Gauntlett, van Zoonen, hooks, Butler, and Gilroy could be employed to examine representations and issues of gender, identity, and power in the show.
The Old Spice advertising campaign from 2010 aimed to modernize the brand's image and attract new customers. Known as "The Man Your Man Could Smell Like", it featured actor Isaiah Mustafa addressing the camera and appealing to women. Through viral videos and an interactive social media strategy, the campaign became a major success. It helped Old Spice shift perceptions from being seen as outdated to representing contemporary masculine ideals.
In-film branding, also known as product placement, involves strategically placing branded products or logos within movies. This allows brands to be exposed to large audiences without traditional advertisements. It is seen as effective due to the emotional engagement of viewers with films. Some examples of successful in-film placements include Nokia phones in the Bollywood film Om Shanti Om and Aston Martin cars in James Bond films. While it provides brand exposure, disadvantages include lack of control over how products are portrayed and potential failure to reach audiences if the film flops. Overall, in-film branding has grown as an innovative advertising technique that circumvents traditional advertising.
This document discusses various subgenres of horror films and their common conventions. It describes slasher films, psychological horror, supernatural horror, possession films, gothic horror, sci-fi horror, and comedy horror. For each subgenre, it provides examples of well-known films that fall into that category and lists some typical elements like settings, characters, themes, and plot devices commonly seen in those types of horror movies.
The document discusses common elements of the horror genre including iconography, characters, ideological themes, settings, and narrative structure. Iconography in horror includes symbols like revenge, hauntings, serial killers, demons, and monsters. Common characters are protagonists, villains like monsters or serial killers, idiots teenagers who get killed, and creepy children. Ideological themes involve the supernatural, good vs evil, religion, and psychological issues. Typical settings are isolated areas, abandoned buildings, forests, and graveyards. Narrative structures in horror films usually involve a protagonist on a mission to kill or solve problems, with slasher films following a formula where the villain returns to prey on teenagers after some childhood trauma.
1) Information warfare involves using and managing information technology to gain a competitive advantage over an opponent through activities like collecting tactical information, spreading propaganda, and undermining the quality of an adversary's information.
2) There are two views of information: as data that can be stored and transmitted, and as perceptions that can shape beliefs and images.
3) Controlling the "infosphere" is key to information warfare, as it involves influencing information flows and perceptions at tactical, operational, and strategic levels during peace, tension, and war.
The document provides information about two British newspapers, The Times and The Daily Mirror, to analyze in regards to media language, representation, industries, audiences and contexts. It discusses analyzing unseen front pages and considering the papers' target audiences. Key concepts are highlighted like news values, representation, audience reception theories and theorists like Barthes, Levi-Strauss and Gilroy. Key exam questions are provided to assess understanding of how the papers communicate through language and represent America with consideration of social and cultural influences on their production and targeting of audiences.
The document discusses the marketing campaign for the Disney movie Frozen. It describes how the film used traditional techniques like posters, trailers, and magazine articles as well as newer digital methods on YouTube, websites, social media, and apps. No major stars were involved but the film still became the highest grossing animated film ever. The extensive marketing kept audiences engaged and interested in Frozen content for years.
By the mid-1920s, the American film industry was thriving. The major studios were producing around 800 films per year in Hollywood using assembly-line production methods. Genres like gangster, comedy, and biblical epics were popular. The studio system was established, led by the "Big 5" studios. Meanwhile, the transition to sound began in the later 1920s, leading to the decline of silent films by the early 1930s and challenging many silent film stars.
This document summarizes different types of natural and man-made disasters including earthquakes, landslides, floods, and cyclones. It describes the causes and effects of each type of disaster, as well as measures that can be taken to protect buildings and reduce damage. Specifically for earthquakes, it discusses how vibrations cause different responses in buildings based on their construction. For landslides, it identifies natural and man-made risk factors. For floods, it notes the vulnerability of homes built with earth-based materials. And for cyclones, it describes various types of damage caused to buildings from high winds.
2022 OCR Media Studies GCSE Keywords and Knowledge Organisers (1).pptxMsCalver
This document provides information and vocabulary for the GCSE Media Studies exam. It outlines the key topics covered in Papers 1 and 2, including TV and advertising, music and news. It provides terminology related to camera techniques, representations, audiences, and the music and news industries. It also gives details about sample exam questions, command words, and techniques for answering questions effectively.
This document defines and discusses virality and memes. It defines virality as content that spreads rapidly online through sharing. Content becomes viral if it evokes strong emotions, has social connections, and fades quickly. Memes are ideas or styles that spread culturally, often online through remixed content on sites like Reddit. Popular memes on Reddit reflect and encourage community values through playful sharing and remixing. The document examines examples of viral content and internet memes.
This document provides an overview of key concepts and case studies to be covered regarding media regulation. It discusses debates around contemporary regulation compared to past practices and arguments for and against regulation. Examples of regulatory bodies like the BBFC and controversial films/games like Grotesque are presented to illustrate effective analysis of issues around censorship and social impacts of media.
The document discusses the history and success of the Marvel Cinematic Universe (MCU). It notes that Marvel Studios was founded in 1993 and launched the MCU in 2008 with Iron Man. The MCU has produced 23 films over 12 years that have grossed over $22.6 billion at the global box office. Key to the success of the MCU has been building relationships between characters across multiple films and creating a cohesive cinematic universe. The MCU is planning 14 new films over the next 4 years along with 9 upcoming Disney+ shows.
Dr Jekyll and Mr Hyde by R L Stevenson Vipul Dabhi
The Strange Case of Dr Jekyll and Mr Hyde is a gothic novella written by R. L. Stevenson. It was published in 1886. In this presentation you will see the main characters, themes, symbols and setting of the novel. Vipul Dabhi
ASY1 Media Studies C1SA Tide Language and RepresentationKBucket
The document provides context about a Tide laundry detergent advertisement from the 1950s. It discusses the social and political context of women's roles during and after World War 2, when more women took jobs in factories while the men were away fighting. The advertisement represents women in a stereotypical 1950s role as homemakers, but this reflected the need to encourage women back into the home as men returned from war. The use of media language and imagery in the advertisement constructs representations that both challenged and reinforced common views of women's roles during this period.
This document summarizes key micro and macro elements of film. For micro elements, it discusses cinematography techniques like camera angles and shots, as well as mise-en-scene elements, sound design, and editing styles. Macro elements include narrative structures, genres, representations of gender and class, and how films target audiences. Micro elements are technical aspects of filmmaking, while macro elements relate to higher-level concepts like storytelling and social themes.
This document discusses several topics related to mass media and public opinion in the United States, including how public opinion is shaped through political socialization and factors like family, schools, peers and media. It also covers how politicians and others measure public opinion through polls, letters, and election results. Finally, it discusses how the media can influence public agenda and elections through their choice of issues and candidates covered, as well as potential biases in media reporting.
The document describes the authors' vision of an ideal utopian society. In their utopia, there would be respect for all people regardless of attributes. There would be no poverty or wars, only peaceful protests. Families would be stable and spend quality time together. Laughter and music would be everywhere to bring people joy. Nature would be respected and the environment protected. Art and culture would be celebrated.
Public opinion and media politics presentationMitch Herrera
Public opinion is shaped by various environmental and social factors. Family, friends, social groups, and mass media like newspapers, television and the internet influence the formation of public attitudes and opinions on issues. Interest groups and opinion leaders also play a role in cultivating and spreading public opinion on certain issues. Governments are influenced by public opinion in democratic systems, where citizens form views on political topics. Polling is used to measure public opinion through surveys, but has limitations in identifying influential opinion leaders. The accuracy of public opinion polls can be affected if respondents do not take the surveys seriously or give socially desirable answers rather than their true views.
An overview of some of the central conceits of the horror film - done for work with IB & A Level Film students. Many thanks to Colin Odell & Michelle Le Blanc from whose book 'Horror Films' (Kamera Books) this is adapted. Stay Scared!
The document discusses various academic theories that can be applied to analyze the television drama Deutschland 83, including theories of representation, identity, gender, feminism, and ethnicity. It provides context on the characters and historical setting of Deutschland 83 and suggests how concepts from theorists like Hall, Gauntlett, van Zoonen, hooks, Butler, and Gilroy could be employed to examine representations and issues of gender, identity, and power in the show.
The Old Spice advertising campaign from 2010 aimed to modernize the brand's image and attract new customers. Known as "The Man Your Man Could Smell Like", it featured actor Isaiah Mustafa addressing the camera and appealing to women. Through viral videos and an interactive social media strategy, the campaign became a major success. It helped Old Spice shift perceptions from being seen as outdated to representing contemporary masculine ideals.
In-film branding, also known as product placement, involves strategically placing branded products or logos within movies. This allows brands to be exposed to large audiences without traditional advertisements. It is seen as effective due to the emotional engagement of viewers with films. Some examples of successful in-film placements include Nokia phones in the Bollywood film Om Shanti Om and Aston Martin cars in James Bond films. While it provides brand exposure, disadvantages include lack of control over how products are portrayed and potential failure to reach audiences if the film flops. Overall, in-film branding has grown as an innovative advertising technique that circumvents traditional advertising.
This document discusses various subgenres of horror films and their common conventions. It describes slasher films, psychological horror, supernatural horror, possession films, gothic horror, sci-fi horror, and comedy horror. For each subgenre, it provides examples of well-known films that fall into that category and lists some typical elements like settings, characters, themes, and plot devices commonly seen in those types of horror movies.
The document discusses common elements of the horror genre including iconography, characters, ideological themes, settings, and narrative structure. Iconography in horror includes symbols like revenge, hauntings, serial killers, demons, and monsters. Common characters are protagonists, villains like monsters or serial killers, idiots teenagers who get killed, and creepy children. Ideological themes involve the supernatural, good vs evil, religion, and psychological issues. Typical settings are isolated areas, abandoned buildings, forests, and graveyards. Narrative structures in horror films usually involve a protagonist on a mission to kill or solve problems, with slasher films following a formula where the villain returns to prey on teenagers after some childhood trauma.
Hum2310 character & elemental archetypesProfWillAdams
The document discusses archetypal journeys and characteristics of the hero's journey. Some common archetypal journeys include the quest for identity, the journey to find a promised land, quests for vengeance or to save one's people, searches for love or knowledge, and grail quests. Characteristics of the hero's journey are that the hero is inexperienced, meets monsters, has a mentor, yearns for a lady, must go on a journey and return changed, crosses bodies of water, has a mysterious origin, and struggles for something important with divine help. The document also outlines character archetypes like the hero, mentor, devil figure, platonic ideal, damsel in distress, temptress, and
Hum2310 character & elemental archetypesProfWillAdams
The document discusses archetypal journeys and characteristics of the hero's journey. Some common archetypal journeys include the quest for identity, the journey to find a promised land, quests for vengeance or to save one's people, searches for love or knowledge, and grail quests. Characteristics of the hero's journey are that the hero is inexperienced, meets monsters, has a mentor, yearns for a lady, must go on a journey and return changed, crosses bodies of water, has a mysterious origin, and struggles for something important with divine help. The document also outlines character archetypes like the hero, mentor, devil figure, platonic ideal, damsel in distress, temptress, and
This document discusses various subgenres of horror films, including slasher, psychological, supernatural, possession, gothic, sci-fi, and comedy. For each subgenre, it provides examples of well-known films that fall into that category and common conventions seen in those types of horror movies, such as settings, characters, themes, and plot devices frequently utilized.
The Hero's Journey describes the typical path of the mythic hero, involving a departure from their normal world, a series of trials as they seek to fulfill their quest, and an eventual return, often with valuable experience or knowledge. Key elements include a call to action, guidance from a wise mentor figure, battles against supernatural forces that allow self-transcendence, and a rebirth into a new consciousness or perspective. Examples of heroes following this pattern include Jesus, King Arthur, and Harry Potter. The journey represents a search for both the father and the self through overcoming challenges.
This document outlines common character types in stories and their roles, including the villain, hero, princess, false hero, helper, donor/dispatcher, and father of the princess. It also discusses binary oppositions, where characters represent opposing ideas like good versus evil, male versus female, or nature versus industrialization. The roles tend to be stereotypical, with the villain struggling against the nearly always male hero, who reacts to help from the donor and marries the princess, who is often in need of rescue.
This document outlines different types of heroes in mythology and literature. It describes the mythic hero's journey involving a prophecy, confrontation with their father, and rise to power. It also discusses the tragic hero from Aristotle with a tragic flaw, the romantic hero who leaves home on an adventure and returns wiser, and the anti-hero who lacks typical heroic qualities. Superheroes are introduced as being removed from society with god-like powers who pursue justice over the law. The document concludes that Watchmen challenges preconceptions of heroism by depicting changing characters and blurring the lines between right and wrong.
This document provides name meanings and character descriptions for protagonists and antagonists in various story genres, including romance, tragedy, horror, western, detective/mystery, superhero, adventure, science fiction, fantasy, and comedy. The names and descriptions provide insights into each character's personality and role in their respective stories.
The document outlines several common character types found in horror films:
The Hero is typically a brave, masculine figure who leads the group without showing emotion. The Non-Believer is overconfident and convinces others not to worry but often dies first. The Female Victim is young, blonde, and vulnerable, requiring protection. The Loved Up Couple leaves the group to be intimate and one will die, distressing the other. The Hysterical Character breaks down after a death and refuses to leave danger, usually being killed or causing others to be hunted. The Evil Character takes forms like killers, demons, or monsters and is inhumanly difficult to injure or kill.
Philipp Weber, Quest Designer, CD Projekt RED
This talk will follow one quest from The Witcher 3: Blood and Wine from its inception and development to the finished version that was released with the expansion. It will explore how the story was developed, how characters changed and how everything was combined and implemented in the game.
This document defines heroes and discusses their attributes and types. It notes that heroes are important figures that can help improve culture and personality. Heroes are defined as people who demonstrate exceptional courage, nobility and strength, and who fight for a cause. The main attributes of heroes are listed as courage, commitment to truth and justice, strong awareness, love for people, and a charismatic personality. The main enemies of heroes are greed, envy, and selfishness. The document also discusses different types of "anti-heroes".
This document discusses character archetypes and the hero archetype in particular. It describes the characteristics and journey of the hero, known as the "hero's quest", which involves crossing over into an unknown world, accepting a call to adventure, undergoing tests and trials, returning home with gifts or lessons learned, and transforming. It provides examples of other common archetypes like mentors, companions, and various male and female archetypes. The entire document serves to introduce and explain the concept of character archetypes.
This document discusses different archetypes of heroes that can be used when analyzing stories and characters. It defines the perfect hero, the misfit, the grizzled old-timer, the everyman hero, the anti-hero, the prodigy, the un-hero, and the tragic hero. For each archetype, it provides examples from literature and describes common traits, such as the perfect hero embodying virtue, the misfit being an outcast, and the tragic hero making an error that leads to their downfall. The document encourages identifying the archetype that best fits the hero in the story being analyzed and provides context for how understanding archetypes can aid in literary analysis.
This document provides an introduction to different genres of literature and their key characteristics. It discusses mysteries, realistic fiction, historical fiction, fantasy/science fiction, fairy tales and folklore, adventure, and tall tales. For each genre, 2-4 characteristic bullet points are provided. The objective is for learners to select, read, and enjoy a variety of texts across these genres. Recommended book titles are listed but not described.
This document lists and describes common elements and stereotypes found in horror films. It provides examples of classic and modern horror movies, then discusses tropes like the "damsel in distress" character and monsters having signature killing methods. Additionally, it notes that victims are often innocent-looking and that shields like parents, police or faith are typically removed, leaving the victims vulnerable. Finally, it describes the "innocent girl" character who dies, intended to generate frustration from the audience.
This document discusses Vladimir Propp's character theory and its application to analyzing characters in films. Propp identified 7 broad character types that commonly appear in stories: the villain, donor, helper, princess, false hero, dispatcher, and hero/seeker. As an example, the characters in the film Thor are identified and categorized according to Propp's theory. The document also lists some other common character roles and asks readers to identify examples of these roles from films.
1) Thrillers involve protagonists facing death, either their own or others, and antagonists that are initially stronger. 2) The protagonist's storyline is a quest or a character that cannot be defeated. 3) The main plot involves solving a mystery. 4) Protagonists and antagonists battle mentally as well as physically. 5) Characters get dragged into dangerous situations they are unprepared for.
This document contains definitions and examples of key film theory concepts like denotation versus connotation, iconography for different genres, linear versus nonlinear narratives, and stereotypes. It also includes analyses of specific film clips and elements like dialogue, camerawork, lighting, props, costumes, music, and color. The document serves to outline and illustrate important theoretical foundations for understanding film through definitions, examples, and brief analyses.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
2. What makes a Hero ?
“A hero is someone who has given his or her life to
something bigger than oneself”
2
Feels like
an outsider
Feels lacking
something
Dreams and wishes
4. 4
Willing, active heroes
• Committed to the adventure
• Without doubts
• Always Active
• Self-motivated
Example: (Tarzan, King Arthur, Luke Skywalker)
5. Unwilling heroes
• Full of doubts
• Hesitant
• Passive
• Need motivation /pushed into the adventure by an
outside force
• Usually change at some point and become
committed to the adventure
Example: (Frodo Baggins, Spiderman, Han Solo)
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6. • Specialized kind of hero
• Outlawed or villain from the point of view of
society
• Audience is in sympathy with them
• They may win in the end over society’s corruption
• Rebels
Example: (Billy the Kid, Jack Sparrow, “Bride” from
Kill Bill)
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Anti-heroes
7. Tragic heroes
• Flawed heroes
• Never overcome their inner demons
• Brought down and destroyed by inner
demons
• May be charming
• Their flaw wins in the end
Example: (Darth Vader, Oedipus, Prince
Hamlet)
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8. Group-oriented heroes
• Part of society at the beginning
• Journey takes them to unknown land far
from home
• Separate from group
- lone adventure
- Rejoin back
Example: (Nemo, Simba, )
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9. • Story begins with hero apart from society
• Natural habitat is the wilderness
• Natural state is solitude
• Journey is one of
– Re-entry into the group,
– Adventure within the group,
– Return to isolation
Example:(Indiana Jones, Incredible Hulk)
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Loner heroes
10. • Central figures who act heroically
• Don’t change much themselves
• Main function is to bring about change
in others
Example: (Gandalf)
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Catalyst heroes