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b206
The Mobile Games Landscape
b206
The Mobile Games Landscape
MarketMarket
Downloaded Apps: Portio Research / System Market Share: ABI Research
App Industry Numbers
In 4 years the number of apps downloaded will more than double.
InsightCubes | Business Intelligence for Startups
Applift/Newzoo Infographic
Online Game Industry Numbers
Europe is the best market to be in.
InsightCubes | Business Intelligence for Startups
70.4 86.1
12.3 23.9
17.4% 27.8%
2013 2016
Global Games Market (Billion US$)
Newzoo 2013 Global Games Market report
mobile mobile
CAGR=27.3%
Game Market Revenue
The game market will grow 27% on average per year until 2016.
InsightCubes | Business Intelligence for Startups
Types of Mobile Games most often played
ESA - Entertainment Software Association (US Data)
Mobile Games Preference
Casual is king.
InsightCubes | Business Intelligence for Startups
US Mobile Gaming Revenues (US$ Million)
eMarketer
Business Model
Paid games make more money.
InsightCubes | Business Intelligence for Startups
AppApp $
30%
70%
AppApp
30%
70%
AppApp
?%
?%
mobile ad
platform
Paid App
Free App w/ Ad
Free App w/ DG
How does an app make money?
InsightCubes | Business Intelligence for Startups
Key Findings - Market
People download apps more then ever and this number doesn’t stop growing.
Android is the market leader.
iOS is still important.
European users spend more money.
US generates more revenues than all of Europe.
Mobile games will capture 10pp of the entire market in 3 years.
It will almost double its revenues at the same time.
Casual games are the favorite kind of game.
Paid games make 7 times more money than games based on advertising.
In a classic business model, the company has to pay 30% to Apple/Google.
UsersUsers
27.4 28.9
Average Age
68% spend at least 1 hour a day
47% 53%
Gender Share
Millennials
Gamers Demography
Millennials are the most important audience.
InsightCubes | Business Intelligence for Startups
Time vs. Money Spent by age group
Flurry Analytics
Who spends more time and money?
Millennials spend more money on mobile games.
InsightCubes | Business Intelligence for Startups
Greater purchasing power
Digital natives
Millennials
They look for better interfaces in terms of interactivity, visual appeal
and opportunities for personalized interaction and co-creation.
They use blogs, reviews and social networks to endorse, recommend
and share, but also to reposition, vent and complain.
Time spent on iOS and Android connected devices
Flurry Analytics ComScore NetMarketShare
What people do on their phones
Gaming is the mains activity on phones.
InsightCubes | Business Intelligence for Startups
Key Findings - Users
Millennials are the most important audience for a mobile games
company.
Millennials spend more money on mobile games.
Gaming is the largest activity on mobile.
Key Findings - Users
InsightCubes | Business Intelligence for Startups
CompetitorsCompetitors
US$ 100 Million
2013 revenue
Games based on movie licenses and original
games inspired by console hits like "Grand Theft
Auto" and "Call of Duty."=
The Dar World
Gangstar Vegas
Modern Combat 3
Notable Games
InsightCubes | Business Intelligence for Startups
US$ 195 Million
2013 revenue
It keeps cranking out successful variations of its
“Angry Birds” series, whose popularity have turned
the company into a merchandising goldmine.
Angry Birds Star Wars II
The Croods
Notable Games
InsightCubes | Business Intelligence for Startups
US$ 300 Million
2013 revenue
"Where's My Water?" series has brought in over 240
million downloads (with an estimated revenue of
$1.66 per user) and spawned a line of merchandise.
Where’s my water II
Star Wars: Tiny Death Star
Castle of Illusion Starring Mickey Mouse
Notable Games
InsightCubes | Business Intelligence for Startups
What people do on mobile when they are not playing
Pew Research Center
Indirect competitors
InsightCubes | Business Intelligence for Startups
Key Findings - Competitors
Successful games are good to be re-editing and generating more profit.
When people are not gaming on their phones, they are probably
communicating.
InsightCubes | Business Intelligence for Startups
It’s more than a game, it’s a full entertainment chain.
MarketingMarketing
Blog as a hub for information and
relationship with the company
Basically, news from its products
It uses the name of its game to capture
attention on Facebook
InsightCubes | Business Intelligence for Startups
Well structured weblog
Classic Facebook approach
It incentivises users to
subscribe and get more
engagement
Strong presence on Youtube
InsightCubes | Business Intelligence for Startups
Rules of engagement
InsightCubes | Business Intelligence for Startups
One character, a lot of merchandising possibilities.
It must have something valuable to share.
It must make it easy for users to share and their
friends to join.
It must reward users for sharing and offer them
incentives to come back.
The more people use the app, the more value
must be created for them.
Viral App Circle
InsightCubes | Business Intelligence for Startups
Ranking =
(# installs wighted/past few hours) + (#
installs wighted/past few days) + reviews (#
stars + # reviews) + engagement (# times
app opened) + sales
How to get a good page rank
InsightCubes | Business Intelligence for Startups
Easy to share and rateEasy to share and rate
FlappyBird: the phenomenon
InsightCubes | Business Intelligence for Startups
Key Findings - Users
Blogs are good to build a contact point between company and audience.
A newsletter is a good way to catch your audience attention a second
time.
Cute characters conquer audience sympathy and make them more
engaged to your products.
Key Findings - Marketing
Good design can make the difference for a good evaluation from a
costumer.
InsightCubes | Business Intelligence for Startups
RecommendationsRecommendations
Recommendations
1Focus on Android.
2
To reach a great success, the company needs to
be popular in US, where the biggest portion of
the money is.
3
If the company dos not have a good
infrastructure to deal with big scale audience,
Europe is the best market to be in.
4
Mobile games market is a good market to invest
in because it will have a great growth with low
cost infrastructure.
InsightCubes | Business Intelligence for Startups
5Invest in casual games
development.
6
Prefer paid games instead free ones.
Incorporate revenue sources on the games, like
digital goods, for example.
7
Be aware the company has to reserve 30% os
its revenue to pay mobile platforms
(Apple/Google)
8
Make your products thinking of your millennial audience: 1) very
engaged people, 2) seeking good interfaces and design, 3) getting
information and recommendation from social networks.
Recommendations
InsightCubes | Business Intelligence for Startups
9If people like to communicate a lot, your games have to
connect your audience with their friends.
10
A blog is a good platform to communicate with
your audience. Make it look professional but cool
at the same time.
11
Be open to your audience, answering all the
questions and bringing to them all your public
information.
12Make a Facebook page with plenty of
content to engage your audience.
Recommendations
InsightCubes | Business Intelligence for Startups
13Give one or two people on your team the responsibility of taking care of
your Facebook page, building a trusting relationship with your audience.
14Incentivise users to subscribe to your newsletter.
15Make a valuable newsletter for your audience
and set a schedule to send it.
16
Incentivises your newsletter subscribers
to go back to your page and play the
game again. Force them to get a new
habit.
Recommendations
InsightCubes | Business Intelligence for Startups
17Build cute characters those can catch your audiences attention.
18Explore new ways to use your characters in
many other products.
19Invest in a design that makes your audience rate
you more often.
20
Measure all your results. Analyze your
accomplishments and mistakes, and
learn how to optimize your process.
Recommendations
InsightCubes | Business Intelligence for Startups
www.InsightCubes.com March/2014
Luciana Couto

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The Mobile Games Landscape

  • 1. b206 The Mobile Games Landscape b206 The Mobile Games Landscape
  • 3. Downloaded Apps: Portio Research / System Market Share: ABI Research App Industry Numbers In 4 years the number of apps downloaded will more than double. InsightCubes | Business Intelligence for Startups
  • 4. Applift/Newzoo Infographic Online Game Industry Numbers Europe is the best market to be in. InsightCubes | Business Intelligence for Startups
  • 5. 70.4 86.1 12.3 23.9 17.4% 27.8% 2013 2016 Global Games Market (Billion US$) Newzoo 2013 Global Games Market report mobile mobile CAGR=27.3% Game Market Revenue The game market will grow 27% on average per year until 2016. InsightCubes | Business Intelligence for Startups
  • 6. Types of Mobile Games most often played ESA - Entertainment Software Association (US Data) Mobile Games Preference Casual is king. InsightCubes | Business Intelligence for Startups
  • 7. US Mobile Gaming Revenues (US$ Million) eMarketer Business Model Paid games make more money. InsightCubes | Business Intelligence for Startups
  • 8. AppApp $ 30% 70% AppApp 30% 70% AppApp ?% ?% mobile ad platform Paid App Free App w/ Ad Free App w/ DG How does an app make money? InsightCubes | Business Intelligence for Startups
  • 9. Key Findings - Market People download apps more then ever and this number doesn’t stop growing. Android is the market leader. iOS is still important. European users spend more money. US generates more revenues than all of Europe. Mobile games will capture 10pp of the entire market in 3 years. It will almost double its revenues at the same time. Casual games are the favorite kind of game. Paid games make 7 times more money than games based on advertising. In a classic business model, the company has to pay 30% to Apple/Google.
  • 11. 27.4 28.9 Average Age 68% spend at least 1 hour a day 47% 53% Gender Share Millennials Gamers Demography Millennials are the most important audience. InsightCubes | Business Intelligence for Startups
  • 12. Time vs. Money Spent by age group Flurry Analytics Who spends more time and money? Millennials spend more money on mobile games. InsightCubes | Business Intelligence for Startups
  • 13. Greater purchasing power Digital natives Millennials They look for better interfaces in terms of interactivity, visual appeal and opportunities for personalized interaction and co-creation. They use blogs, reviews and social networks to endorse, recommend and share, but also to reposition, vent and complain.
  • 14. Time spent on iOS and Android connected devices Flurry Analytics ComScore NetMarketShare What people do on their phones Gaming is the mains activity on phones. InsightCubes | Business Intelligence for Startups
  • 15. Key Findings - Users Millennials are the most important audience for a mobile games company. Millennials spend more money on mobile games. Gaming is the largest activity on mobile. Key Findings - Users InsightCubes | Business Intelligence for Startups
  • 17. US$ 100 Million 2013 revenue Games based on movie licenses and original games inspired by console hits like "Grand Theft Auto" and "Call of Duty."= The Dar World Gangstar Vegas Modern Combat 3 Notable Games InsightCubes | Business Intelligence for Startups
  • 18. US$ 195 Million 2013 revenue It keeps cranking out successful variations of its “Angry Birds” series, whose popularity have turned the company into a merchandising goldmine. Angry Birds Star Wars II The Croods Notable Games InsightCubes | Business Intelligence for Startups
  • 19. US$ 300 Million 2013 revenue "Where's My Water?" series has brought in over 240 million downloads (with an estimated revenue of $1.66 per user) and spawned a line of merchandise. Where’s my water II Star Wars: Tiny Death Star Castle of Illusion Starring Mickey Mouse Notable Games InsightCubes | Business Intelligence for Startups
  • 20. What people do on mobile when they are not playing Pew Research Center Indirect competitors InsightCubes | Business Intelligence for Startups
  • 21. Key Findings - Competitors Successful games are good to be re-editing and generating more profit. When people are not gaming on their phones, they are probably communicating. InsightCubes | Business Intelligence for Startups It’s more than a game, it’s a full entertainment chain.
  • 23. Blog as a hub for information and relationship with the company Basically, news from its products It uses the name of its game to capture attention on Facebook InsightCubes | Business Intelligence for Startups
  • 24. Well structured weblog Classic Facebook approach It incentivises users to subscribe and get more engagement Strong presence on Youtube InsightCubes | Business Intelligence for Startups
  • 25. Rules of engagement InsightCubes | Business Intelligence for Startups One character, a lot of merchandising possibilities.
  • 26. It must have something valuable to share. It must make it easy for users to share and their friends to join. It must reward users for sharing and offer them incentives to come back. The more people use the app, the more value must be created for them. Viral App Circle InsightCubes | Business Intelligence for Startups
  • 27. Ranking = (# installs wighted/past few hours) + (# installs wighted/past few days) + reviews (# stars + # reviews) + engagement (# times app opened) + sales How to get a good page rank InsightCubes | Business Intelligence for Startups
  • 28. Easy to share and rateEasy to share and rate FlappyBird: the phenomenon InsightCubes | Business Intelligence for Startups
  • 29. Key Findings - Users Blogs are good to build a contact point between company and audience. A newsletter is a good way to catch your audience attention a second time. Cute characters conquer audience sympathy and make them more engaged to your products. Key Findings - Marketing Good design can make the difference for a good evaluation from a costumer. InsightCubes | Business Intelligence for Startups
  • 31. Recommendations 1Focus on Android. 2 To reach a great success, the company needs to be popular in US, where the biggest portion of the money is. 3 If the company dos not have a good infrastructure to deal with big scale audience, Europe is the best market to be in. 4 Mobile games market is a good market to invest in because it will have a great growth with low cost infrastructure. InsightCubes | Business Intelligence for Startups
  • 32. 5Invest in casual games development. 6 Prefer paid games instead free ones. Incorporate revenue sources on the games, like digital goods, for example. 7 Be aware the company has to reserve 30% os its revenue to pay mobile platforms (Apple/Google) 8 Make your products thinking of your millennial audience: 1) very engaged people, 2) seeking good interfaces and design, 3) getting information and recommendation from social networks. Recommendations InsightCubes | Business Intelligence for Startups
  • 33. 9If people like to communicate a lot, your games have to connect your audience with their friends. 10 A blog is a good platform to communicate with your audience. Make it look professional but cool at the same time. 11 Be open to your audience, answering all the questions and bringing to them all your public information. 12Make a Facebook page with plenty of content to engage your audience. Recommendations InsightCubes | Business Intelligence for Startups
  • 34. 13Give one or two people on your team the responsibility of taking care of your Facebook page, building a trusting relationship with your audience. 14Incentivise users to subscribe to your newsletter. 15Make a valuable newsletter for your audience and set a schedule to send it. 16 Incentivises your newsletter subscribers to go back to your page and play the game again. Force them to get a new habit. Recommendations InsightCubes | Business Intelligence for Startups
  • 35. 17Build cute characters those can catch your audiences attention. 18Explore new ways to use your characters in many other products. 19Invest in a design that makes your audience rate you more often. 20 Measure all your results. Analyze your accomplishments and mistakes, and learn how to optimize your process. Recommendations InsightCubes | Business Intelligence for Startups