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The Interaction Order of  Second Life Eryn Grant, Queensland University of Technology Referred paper presentation at the Australian Sociological Association Annual conference, Canberra Dec 1-4, 2009.
Purpose of the Study ,[object Object],[object Object],[object Object],[object Object],To do so the presentation will concentrate specifically on the approach and methodology.
What is  Second Life ? ,[object Object],[object Object],[object Object],[object Object],[object Object]
What is  Second Life? ,[object Object],[object Object]
What is  Second Life ? ,[object Object],[object Object],[object Object]
Approach and Methodology  ,[object Object],[object Object],[object Object],Production Order of Participation Social activity Context of action Systematics of talk
The problem of interaction in Second Life? The conversations in Second Life were extremely difficult to follow. They did not conform to any “normal” rules.  They were not simple conversational patterns.
Data Selection, Collection and Analysis  ,[object Object],[object Object],A quick look at Second Life from the avatar view helps understand why
So you get conversations that look like this….. Its all a bit messy and hard to follow, unless you’re actually there.  Then its pretty easy. So how do the participants manage to make  sense of these interactions?
User Activity System ,[object Object],[object Object]
Investigating the four dimensions
Social Dimension ,[object Object],[object Object],[object Object],[object Object],Player Player
Spatial Dimension ,[object Object],[object Object],[object Object],[object Object],Player Digital  space
Example of the Spatial Dimension Bystanders Groups
Temporal Dimension ,[object Object],[object Object],[object Object],Player Time sequence
Technical Dimension ,[object Object],[object Object],Player ICT
Conclusions ,[object Object],[object Object],[object Object]
The End ,[object Object],[object Object]

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The Interaction Order of Second Life

  • 1. The Interaction Order of Second Life Eryn Grant, Queensland University of Technology Referred paper presentation at the Australian Sociological Association Annual conference, Canberra Dec 1-4, 2009.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7. The problem of interaction in Second Life? The conversations in Second Life were extremely difficult to follow. They did not conform to any “normal” rules. They were not simple conversational patterns.
  • 8.
  • 9. So you get conversations that look like this….. Its all a bit messy and hard to follow, unless you’re actually there. Then its pretty easy. So how do the participants manage to make sense of these interactions?
  • 10.
  • 12.
  • 13.
  • 14. Example of the Spatial Dimension Bystanders Groups
  • 15.
  • 16.
  • 17.
  • 18.