This presentation was given at The Australian Sociological Associations conference in December 09.
It investigates how micro sociology can be a tool for online game innovation.
This paper intends to show a positive view on changes occurring in communities and social relationships in the age of the network society. With the emergence of new technologies, the meaning of “community” is changing from the traditional neighborhood community, to a group of people that are more tied together in terms of social networks, connected through various networks including computer networks. The hypothesis is that in such communities there are formations of weak ties that connect people with different social backgrounds or communities and thus bring in useful information and connections into one’s life. The effect of weak ties is also significant in process of innovations, which enables small contributions by a large number of people in order to complete a task or an event. Despite early criticism that network society would fragment social ties and families, this essay will explain the positive side of the changes.
This presentation was given at The Australian Sociological Associations conference in December 09.
It investigates how micro sociology can be a tool for online game innovation.
This paper intends to show a positive view on changes occurring in communities and social relationships in the age of the network society. With the emergence of new technologies, the meaning of “community” is changing from the traditional neighborhood community, to a group of people that are more tied together in terms of social networks, connected through various networks including computer networks. The hypothesis is that in such communities there are formations of weak ties that connect people with different social backgrounds or communities and thus bring in useful information and connections into one’s life. The effect of weak ties is also significant in process of innovations, which enables small contributions by a large number of people in order to complete a task or an event. Despite early criticism that network society would fragment social ties and families, this essay will explain the positive side of the changes.
Network Society: A Presentation to the CMI Guernseyguernseywebdesign
Introducing the concepts of network society to the Guernsey branch of the Chartered Management Institue.
Case study led with an emphasis on convergent technologies presented in a case study format.
Analysing Social, Cultural and Economic aspects of evolving technologies.
Preliminary findings of "voices of digital natives" project at Edge Lab, presented at Association of Internet Researchers conference in Seattle, Oct 12 2011
Redes dentro de Redes: dinâmicas sociais baseadas na técnicaInês Amaral
"Redes dentro de Redes: dinâmicas sociais baseadas na técnica" > Comunicação apresentada no III Congresso Internacional de Ciberjornalismo - 6 e 7 de Dezembro - Universidade do Porto
The final finding of this paper is that a new world is being formed in cyberspace, and the identities that exist in this world do not have a classification of either real or fake. These digital identities exist as a consequence of the choices that the user has made in regards to their participation in cyberspace. This decision process allows the user to create any identity that they so desire, and it is then up to the other users in cyberspace to approve, or disapprove, of this identity, thereby establishing its place in the digital world.
A Global Learning Forum keynote address by Cynthia Calongne, a professor with the Institute of Advanced Studies at Colorado Technical University. The 20-minute session illustrated topics in social innovation and different perspectives from the Emerging Technology Hype Cycle by Gartner. Hosted in Second Life by the Air University Innovations and Integrations Division http://myauinnovate.com/
Digital culture co-creation: capturing the social impact of small-scale commu...Alicja Pawluczuk
The applications of mediated, participatory approaches to cultural formation have been recognised as important contributions to the field of community education. Co-creative digital culture projects provide communities with a collaborative infrastructure to explore and share their ideas and beliefs (Russo &Watkins, 2005). While co-creative experiences have been defined as empowering (Cornish & Dunn, 2009; Füller et al., 2009), innovative (Nambisan & Nambisan, 2013; Mühlbacher et al. 2009) and engaging (Chowdhury, 2012; Matzler & Jawecki, 2009), both positive (Deuze, 2006; Russo & Watkins, 2005) and negative (Hand, 2016) impacts of participation in digital culture, can be found in the literature.
Despite extensive research on the societal impacts of digital culture (for example Buckingham, 2013; Deuze, 2006; Miller, 2011), the outcomes of cultural co-creative processes have been described as unpredictable and ‘challenging to measure’ (RICHES, 2015). The use of traditional evaluation approaches has been critiqued for primarily “pre-empting the outcomes” (Lockie, 2001, p.281) and addressing funding criteria (Adams & Garbutt, 2008). Therefore, it has been argued that new tools should be developed in order to understand the impact of small-scale participatory digital projects which are “process oriented and creative in nature” (RICHES, p.6)
The aim of this paper is to review current understandings of the social impact of digital culture co-creation. The analysis presented here has been gathered from secondary sources, as a part of a doctoral research project’s literature review, which includes the current scholarly debates on digital culture, co-creation, and social impact evaluation. This paper identifies a research gap in this area and aims to contribute to the ongoing scholarly discussion regarding the measurement of the value of digital culture. Emphasising small-scale community projects, it proposes that a more holistic and participatory approach to evaluation could enrich the current practice and understanding of the social impact of digital culture co-creation.
SOCIAL INTERMEDIARIES AND THE LOCATION OF AGENCY: A Conceptual Reconfiguratio...Martin Berg
Paper presented at Social relations in turbulent times: 10th Conference of the European Sociological Association, Geneva, Switzerland, 7th-10th September 2011.
Network Society: A Presentation to the CMI Guernseyguernseywebdesign
Introducing the concepts of network society to the Guernsey branch of the Chartered Management Institue.
Case study led with an emphasis on convergent technologies presented in a case study format.
Analysing Social, Cultural and Economic aspects of evolving technologies.
Preliminary findings of "voices of digital natives" project at Edge Lab, presented at Association of Internet Researchers conference in Seattle, Oct 12 2011
Redes dentro de Redes: dinâmicas sociais baseadas na técnicaInês Amaral
"Redes dentro de Redes: dinâmicas sociais baseadas na técnica" > Comunicação apresentada no III Congresso Internacional de Ciberjornalismo - 6 e 7 de Dezembro - Universidade do Porto
The final finding of this paper is that a new world is being formed in cyberspace, and the identities that exist in this world do not have a classification of either real or fake. These digital identities exist as a consequence of the choices that the user has made in regards to their participation in cyberspace. This decision process allows the user to create any identity that they so desire, and it is then up to the other users in cyberspace to approve, or disapprove, of this identity, thereby establishing its place in the digital world.
A Global Learning Forum keynote address by Cynthia Calongne, a professor with the Institute of Advanced Studies at Colorado Technical University. The 20-minute session illustrated topics in social innovation and different perspectives from the Emerging Technology Hype Cycle by Gartner. Hosted in Second Life by the Air University Innovations and Integrations Division http://myauinnovate.com/
Digital culture co-creation: capturing the social impact of small-scale commu...Alicja Pawluczuk
The applications of mediated, participatory approaches to cultural formation have been recognised as important contributions to the field of community education. Co-creative digital culture projects provide communities with a collaborative infrastructure to explore and share their ideas and beliefs (Russo &Watkins, 2005). While co-creative experiences have been defined as empowering (Cornish & Dunn, 2009; Füller et al., 2009), innovative (Nambisan & Nambisan, 2013; Mühlbacher et al. 2009) and engaging (Chowdhury, 2012; Matzler & Jawecki, 2009), both positive (Deuze, 2006; Russo & Watkins, 2005) and negative (Hand, 2016) impacts of participation in digital culture, can be found in the literature.
Despite extensive research on the societal impacts of digital culture (for example Buckingham, 2013; Deuze, 2006; Miller, 2011), the outcomes of cultural co-creative processes have been described as unpredictable and ‘challenging to measure’ (RICHES, 2015). The use of traditional evaluation approaches has been critiqued for primarily “pre-empting the outcomes” (Lockie, 2001, p.281) and addressing funding criteria (Adams & Garbutt, 2008). Therefore, it has been argued that new tools should be developed in order to understand the impact of small-scale participatory digital projects which are “process oriented and creative in nature” (RICHES, p.6)
The aim of this paper is to review current understandings of the social impact of digital culture co-creation. The analysis presented here has been gathered from secondary sources, as a part of a doctoral research project’s literature review, which includes the current scholarly debates on digital culture, co-creation, and social impact evaluation. This paper identifies a research gap in this area and aims to contribute to the ongoing scholarly discussion regarding the measurement of the value of digital culture. Emphasising small-scale community projects, it proposes that a more holistic and participatory approach to evaluation could enrich the current practice and understanding of the social impact of digital culture co-creation.
SOCIAL INTERMEDIARIES AND THE LOCATION OF AGENCY: A Conceptual Reconfiguratio...Martin Berg
Paper presented at Social relations in turbulent times: 10th Conference of the European Sociological Association, Geneva, Switzerland, 7th-10th September 2011.
Digital sustainability: how to move beyond the oxymoron
Can digital art be made to last in a sustainable way? It is no surprise that artists are keen to use and respond to new material in their practices. With every new invention, throughout the years, museum conservators tried to follow and adapted their working methods to the new challenges. Similarly, with the rise of digital artworks conservators try to think of solutions to preserve the collected artworks. While this works well in some cases, in many cases changes to the artwork happen as most hardware and software follow the design of planned-obsolescence. As a consequence endless migration and/or emulation projects are set up to prolong the working of digital art. It makes sense to use upgraded technology to keep an artwork going. Yet this enduring rat race becomes questionable when thinking about the environmental impact of digitals. In this presentation I want to discuss the oxymoron ‘digital sustainability’. By acknowledging this inherent contradiction, in my research I aim to critically inquire what it means for digital technology to support sustainability and how humans and technology can work together optimally for a more sustainable future. As a first step, I'll explore the potential of ‘networks of care’ to create, build and maintain digital cultural heritage in a sustainable way.
Good practice exchange from a Web 2.0 point of viewePractice.eu
Authors: Ramon Sangüesa and Roc Fages
In this paper we summarize our findings, explore three significant initiatives and try to identify future trends in the interconnection of good practice exchange and 2.0 potentialities.
Open communities of innovation pioneers: the Musigen case studyGiuseppe Naccarato
We call innovation pioneers the experts in a scientific or technical domain in the early stages
of its development. Advances in information technologies allow networks of organizations
and individuals to exchange ideas and knowledge. Not differently from what has happened in
communities of consumers with the emergence of the so called prosumers, ICT can support
communities of innovation pioneers.
However, the role of IT in this domain has not been studied extensively in the management
literature. Understanding the dynamics of communities of innovation pioneers, instead, can
provide companies with precious knowledge on future breakthrough innovations.
This paper means to deepen our understanding of communities of innovation pioneers and the
role of IT in supporting them.
To achieve this goal, we investigate the case of Musigen, a new web platform with the
purpose to support knowledge sharing in the generative music field.
Overview Web2.0 Tools For Collaborative LearningDavid Brooks
A presentation given at the EuroCALL 2009 Conference at the UPV Gandia Campus of the Universidad Polytechnica Valencia, Spain, held on Sept 9-12, 2009, session by David L. Brooks, Associate Professor, English as a Foreign Language, Kitasato University, Sagamihara, Japan
1. THE INTERACTIVE POTENTIAL OF WEB 2.0 Eryn Grant (BA hons1) PhD Student Queensland University of Technology Social researcher Brownlow PR
2. SOME WEB 2.0 VOCABULARY Produsage Participatory Culture Architecture of participation Rich user experiences
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11. CONTAINER TECHNOLOGIES IN PRACTICE Stern (2006) investigates file sharing and important dimensions of the relationship between the so-called ‘new’ media and the human body that have been neglected Richardson (2006 devices are “containers of discrete and connected virtual worlds” He looks at the logic of re-sourcing and supply via the mobile phone as a container technology.