Want to create an engaging story? Discover this technique used by storytellers throughout the ages.
This slide show contains links to video clips to help to illustrate the techniques discussed.
Sex, Drugs and Undead, or How to fail your game in every possible marketAllcorrect Group
Check a box in Developer Console – and bingo! Your game is available for purchase in all countries. But is it really? This presentation covers technical, cultural and legal expectations that players and governments have in various countries. So that you nail your engineering and your content right from the start (and save loads of precious dev time).
What's inside:
- Reactive vs proactive cultural adaptation of in-game content (checking for red flags vs recreating a significant volume of game assets).
- Censorship and legally restricted content (especially Arabic countries, China, Russia and Germany).
- Imagery to avoid in icons and logos (e.g. depiction of hands or animals).
- Cultural red flags and expectations (acceptable levels of violence, representation of minorities etc).
- Right-to-left writing support, rules of thumb for UI expansion.
All content based on Demid Tishin's 4-year experience as a game producer and 13-year experience as head of localisation studio, internal surveys of Russian and Chinese players (2015-2016), internal research of localisation ROI for mobile RPGs, IBM guidelines for software internationalization, Adobe research in colour semiotics, internal interviews with game producers, IGDA best practices for game localisation and other sources.
Powerpoint of a script writing masterclass at the 2nd African Women in Film Forum (AWIFF), led by the award winning playwright and screenwriter Ade Solanke
This document contains a collection of short quotes and sayings arranged by Dawn Harrington on various topics such as life, dreams, plans, learning, and an old Cherokee tale. The quotes discuss things like making the most of life, trying to do something remarkable, the fight between good and evil inside each person, and how the wolf you feed will win. The document also includes references with links to various photographs to represent the quotes.
The document outlines a photography project about portraying the modern woman's lifestyle in a comedic fashion through Wonder Woman-inspired photos. It discusses influences from photographers and directors, potential models and locations for test shoots, and a budget for transportation, materials, and props. The goals are to select up to 10 high-quality photos edited into a comic book style and presented as a comic book to achieve a narrative effect.
Grace and her friends build an imaginary time machine powered by their memories. They use the time machine to experience places from Grace's grandmother and neighbor's past, such as Gambia, Trinidad, and Heidelberg, transporting there through imagination.
The document discusses techniques for incorporating humor and wit into writing. It suggests using topics that are inherently funny, disarming readers with humor, engaging readers with personality, and finding the funny elements in everyday situations. The document provides examples for turning failures or mishaps into humorous anecdotes using exaggeration or vivid details. It also discusses the importance of timing, wordplay, varying forms of humor, and studying other funny writing to help improve one's own ability to be funny.
Tableau #DATA14 Presentation: How to Make a Viz that Stops TrafficAnya A'Hearn
This document discusses best practices for creating effective data visualizations. It recommends:
1. Carefully considering layout and composition.
2. Ensuring the visualization matches the goal and context, avoiding generic dashboard designs.
3. Drawing inspiration from other works and combining elements creatively.
Ridley Scott is considered an auteur director based on several factors. He dominates the filmmaking process and projects his personal style onto his films. Common themes across his movies include man vs man and the struggle for survival. Some of his most famous films that demonstrate his style are Alien, Blade Runner, and Gladiator. He is known for his use of lighting, music, and camera angles to enhance tension and realism. Scott also storyboards his films extensively before production.
Sex, Drugs and Undead, or How to fail your game in every possible marketAllcorrect Group
Check a box in Developer Console – and bingo! Your game is available for purchase in all countries. But is it really? This presentation covers technical, cultural and legal expectations that players and governments have in various countries. So that you nail your engineering and your content right from the start (and save loads of precious dev time).
What's inside:
- Reactive vs proactive cultural adaptation of in-game content (checking for red flags vs recreating a significant volume of game assets).
- Censorship and legally restricted content (especially Arabic countries, China, Russia and Germany).
- Imagery to avoid in icons and logos (e.g. depiction of hands or animals).
- Cultural red flags and expectations (acceptable levels of violence, representation of minorities etc).
- Right-to-left writing support, rules of thumb for UI expansion.
All content based on Demid Tishin's 4-year experience as a game producer and 13-year experience as head of localisation studio, internal surveys of Russian and Chinese players (2015-2016), internal research of localisation ROI for mobile RPGs, IBM guidelines for software internationalization, Adobe research in colour semiotics, internal interviews with game producers, IGDA best practices for game localisation and other sources.
Powerpoint of a script writing masterclass at the 2nd African Women in Film Forum (AWIFF), led by the award winning playwright and screenwriter Ade Solanke
This document contains a collection of short quotes and sayings arranged by Dawn Harrington on various topics such as life, dreams, plans, learning, and an old Cherokee tale. The quotes discuss things like making the most of life, trying to do something remarkable, the fight between good and evil inside each person, and how the wolf you feed will win. The document also includes references with links to various photographs to represent the quotes.
The document outlines a photography project about portraying the modern woman's lifestyle in a comedic fashion through Wonder Woman-inspired photos. It discusses influences from photographers and directors, potential models and locations for test shoots, and a budget for transportation, materials, and props. The goals are to select up to 10 high-quality photos edited into a comic book style and presented as a comic book to achieve a narrative effect.
Grace and her friends build an imaginary time machine powered by their memories. They use the time machine to experience places from Grace's grandmother and neighbor's past, such as Gambia, Trinidad, and Heidelberg, transporting there through imagination.
The document discusses techniques for incorporating humor and wit into writing. It suggests using topics that are inherently funny, disarming readers with humor, engaging readers with personality, and finding the funny elements in everyday situations. The document provides examples for turning failures or mishaps into humorous anecdotes using exaggeration or vivid details. It also discusses the importance of timing, wordplay, varying forms of humor, and studying other funny writing to help improve one's own ability to be funny.
Tableau #DATA14 Presentation: How to Make a Viz that Stops TrafficAnya A'Hearn
This document discusses best practices for creating effective data visualizations. It recommends:
1. Carefully considering layout and composition.
2. Ensuring the visualization matches the goal and context, avoiding generic dashboard designs.
3. Drawing inspiration from other works and combining elements creatively.
Ridley Scott is considered an auteur director based on several factors. He dominates the filmmaking process and projects his personal style onto his films. Common themes across his movies include man vs man and the struggle for survival. Some of his most famous films that demonstrate his style are Alien, Blade Runner, and Gladiator. He is known for his use of lighting, music, and camera angles to enhance tension and realism. Scott also storyboards his films extensively before production.
This document summarizes a presentation about the challenges of storytelling and how to focus on the audience. It discusses that storytellers should primarily focus on the audience rather than the characters. It also highlights that storytelling elicits physical reactions from audiences like clapping, smiling and laughing. The document emphasizes that a good story should have accessible characters that engage the audience and communicate to different audience types. It compares American and European movies in terms of audience reaction and concludes that all aspects of storytelling should be audience-centric.
This document summarizes a presentation about storytelling. It discusses that storytellers should primarily focus on the audience, not the characters. It also discusses the importance of having accessible characters that engage the audience. Additionally, it notes that storytelling should be audience-centric and aim to communicate with different types of audiences. The document emphasizes that the audience looks at themselves when listening to a story, so storytellers should design their stories with the audience in mind.
This document provides a summary of young adult authors and some of their works. It includes the names of authors such as Jane Austen, Joan Bauer, Ray Bradbury, Jen Calonita, Orson Scott Card, Cinda Williams Chima, Agatha Christie, Eoin Colfer, Ally Condie, Michael Crichton, Carl Deuker, Erin Dionne, Nancy Farmer, April Henry, Charlie Higson, Matthew J. Kirby, and Gordon Korman. For each author, it lists some of their books and series, and categorizes their works by genre, which include historical fiction, contemporary fiction, fantasy, science fiction, mystery, sports fiction, and humor. A short biography
Donald Glover declared interest in playing Spider-Man which sparked online discourse. Some argued changing the character's race violated the source material and white boundaries. Others said source material should be accurately portrayed and Michael Clarke Duncan was cast as Kingpin due to his size matching the character. Supporters noted there are existing black superheroes and no need to change established characters. Ultimately, major changes to well-known stories could financially risk film investments.
The document outlines the details of a summer reading program, including the committee members organizing it and the purpose of promoting reading. It then describes the process of evaluating books for the program and choosing Neil Gaiman's The Graveyard Book as the selected book. Finally, it provides an overview of the book and author and suggestions for how students can access a copy.
Troy Parker professional persona slideshowParkerTroy
The document discusses how creativity has been a way of life for the author through various hobbies and interests like RPGs, comic characters, stories, and drawing from a young age. While the author faced a harsh childhood, valuable lessons in hard work, discipline, inventiveness, determination were learned and carried throughout life into various careers requiring these skills. Now, the author looks to pursue a dream of becoming a 3D modeler using skills of imagination, individuality, and a strong work ethic cultivated over years of personal growth and improvement.
This document contains definitions and examples of key film theory concepts like denotation versus connotation, iconography for different genres, linear versus nonlinear narratives, and stereotypes. It also includes analyses of specific film clips and elements like dialogue, camerawork, lighting, props, costumes, music, and color. The document serves to outline and illustrate important theoretical foundations for understanding film through definitions, examples, and brief analyses.
Script writing is the art of writing scripts for various media like films, TV, and video games. Screenwriters are responsible for researching stories, developing narratives, and writing screenplays in the required format. They are commissioned by producers to adapt concepts, true stories, or literary works into screenplays. Video game writers also create characters, scenarios, and dialogue while working closely with other game designers. Effective scripts follow classic story structures like the three-act structure and the hero's journey archetype described by Joseph Campbell. Dialogue is especially important for films to convey characters and plots visually rather than through written words. In the US, completed works are copyrighted but ideas and plots are not.
Writing The Science Fiction Film: Where do you get your ideas from?robgrant
The lazy way of coming up with science fiction film ideas is to take any an existing movie title and add ..in space! to it. Like High Noon ..in space! (Outland) or Jaws ..in space! (Alien). It’s become a tried and trusted method, but while it has led to the occasional classic - no-one is going to argue against Alien being a sci-fi classic - there are a lot more films in the mediocre pile.
So where do we find new ideas ripe for science fiction?
Well as you might expect they’re all around you, all you have to do is start looking, but it requires that you leave your SF prejudices at the door and open your eyes to the wider world of sci-fi storytelling.
This workshop looks at sources of new ideas, basic tools to gather and store them, explores exercises for taking an idea and turning it into a story and we’ll actually take an idea and break a story with the audience in the room.
The document discusses the origins and evolution of the Boogeyman folklore figure. It notes that folktales have traditionally been used to teach morals and enforce social norms. While the Boogeyman has no single origin, it developed as a way for parents to scare misbehaving children into behaving. The story depicts the Boogeyman as taking children who misbehave in the middle of the night. Over time, different cultures developed their own versions of the Boogeyman figure. Advances in technology have also changed the story by giving the Boogeyman a defined appearance and backstory, though this risks losing the original intent to scare children.
Philipp Weber, Quest Designer, CD Projekt RED
This talk will follow one quest from The Witcher 3: Blood and Wine from its inception and development to the finished version that was released with the expansion. It will explore how the story was developed, how characters changed and how everything was combined and implemented in the game.
This document outlines a seminar on creativity and problem solving held in South Africa from April 13-16, 2014. The seminar, called "The Gordian Egg: Self Directing 3.3," is focused on optimal performance within a greater mindset. It is the third part of a series that also includes "Sentry & Lamppost" on using one's story as a mind frame, and "The Dance of the Hero" on enlarging one's mind frame. The seminar uses stories, performances, and examples to help participants direct their own life adventures from questioning to answering. It aims to help people get out of their boxes and find new ways by daring to get lost.
True transmedia involves sharing a world and telling endless stories across different mediums like movies, TV, books and games. A franchise needs unique characters, settings, problems and story conventions that can be adapted to other media through sequels, prequels and spin-offs. Examples include Star Wars, Iron Man, Harry Potter, Transformers and Star Trek, which originated from movies, comics, novels, toys and TV respectively. Building a franchise requires a hero, allies, enemies, gadgets and a unique world that can translate to different mediums like toys, comics, movies, games and books. A franchise bible can start the process but the world is built over time through sequels, prequels, spin-offs
Slaying the dragon: Myths, Stories and Marketing (PCA16, PCATX)Nir Soffer
In the beginning there was the word – and then several words became a sentence, and then a paragraph, and then an entire set of them. And they were used around the campfire to educate, regale, or entertain. We are called “Homo Sapiens” – “the wise man”, but really we should have been called “homo narrativus”. “the storytelling man”. A defining characteristic of how we communicate and think is to tell stories – stories about success, failure – with heroes and dragons and adventure. The words around the campfire became books, TV shows, movies and youtube clips – but they are all, at their core, still the same stories that were told around the campfire. In this talk we’ll chat about stories: what they have in common, what sets them apart – and how to use these concepts to craft effective stories about your own product and brand. THE END.
This document discusses ideas for a horror film pitch. It provides examples from existing horror films The Possession and Scream to illustrate plot elements involving possession and stalking. Two plot ideas are outlined involving a group of friends being stalked by an unknown member or a possessed girl trying to take over her friends. Possible locations of a college and park are mentioned. Sound effects and cinematography directions are listed. The document concludes by stating the need to learn iMovie and Photoshop skills to create a trailer.
Reading is important and there are many genres of books to choose from, including fiction, non-fiction, fairytales, and fantasy. Some well-known fairytales are Cinderella, Snow White, Beauty and the Beast, Goldilocks and the Three Bears, while a famous fantasy book was written by an unknown author. The document encourages creating a book cover to spark creativity.
This document discusses various topics related to Star Wars including:
- The original purpose of Star Wars was not just entertainment but to inspire exploration of space. Several studios initially rejected it but it became hugely profitable for Lucasfilm and Disney.
- The main theme of the original films was representing society's Cold War-era fears of tyrannical empires, while the modern films reflect contemporary fears shown through the villain Kylo Ren.
- Star Wars has massive, passionate fanbases of all ages due to its 40+ year history. However, some are put off by overly intense fans highly connected to the franchises of their childhood.
This document discusses different archetypes of heroes that can be used when analyzing stories and characters. It defines the perfect hero, the misfit, the grizzled old-timer, the everyman hero, the anti-hero, the prodigy, the un-hero, and the tragic hero. For each archetype, it provides examples from literature and describes common traits, such as the perfect hero embodying virtue, the misfit being an outcast, and the tragic hero making an error that leads to their downfall. The document encourages identifying the archetype that best fits the hero in the story being analyzed and provides context for how understanding archetypes can aid in literary analysis.
The document provides research on developing an adventure film project. It outlines various storytelling techniques and elements that can be applied, including Todorov's Equilibrium model, Dan Harmon's Story Circle, Propp's character archetypes, and the hero's journey narrative structure. Examples of existing adventure films are analyzed for their use of settings, characters, and plot points. Potential story ideas are generated exploring themes of villains threatening environments, advanced mech technology, and international computer hacking rings. Overall, the document serves as a reference for crafting an adventure narrative and highlighting influential storytelling models.
The document outlines the goals and activities for a workshop on creating Filipino-inspired cartoon superheroes. The workshop aims to define superheroes, develop an original Filipino hero with a backstory and powers, design the hero's costume and identify a villain. Participants will sketch their hero, costume, and background scenes. The document provides examples of Filipino inspirations and emphasizes the hero should have Filipino traits like black hair and noble values.
This document discusses narrative structure in media. It defines different types of narratives such as linear, non-linear, open and closed. It also discusses Vladimir Propp's theory of narrative characters, which identifies 7 common character types seen in stories. These include the hero, villain, donor, helper, princess, dispatcher and false hero. The document analyzes the characters in the movie Aladdin based on Propp's types. It also contains an example of applying this framework to analyze the narrative components in a short animated film.
This document summarizes a presentation about the challenges of storytelling and how to focus on the audience. It discusses that storytellers should primarily focus on the audience rather than the characters. It also highlights that storytelling elicits physical reactions from audiences like clapping, smiling and laughing. The document emphasizes that a good story should have accessible characters that engage the audience and communicate to different audience types. It compares American and European movies in terms of audience reaction and concludes that all aspects of storytelling should be audience-centric.
This document summarizes a presentation about storytelling. It discusses that storytellers should primarily focus on the audience, not the characters. It also discusses the importance of having accessible characters that engage the audience. Additionally, it notes that storytelling should be audience-centric and aim to communicate with different types of audiences. The document emphasizes that the audience looks at themselves when listening to a story, so storytellers should design their stories with the audience in mind.
This document provides a summary of young adult authors and some of their works. It includes the names of authors such as Jane Austen, Joan Bauer, Ray Bradbury, Jen Calonita, Orson Scott Card, Cinda Williams Chima, Agatha Christie, Eoin Colfer, Ally Condie, Michael Crichton, Carl Deuker, Erin Dionne, Nancy Farmer, April Henry, Charlie Higson, Matthew J. Kirby, and Gordon Korman. For each author, it lists some of their books and series, and categorizes their works by genre, which include historical fiction, contemporary fiction, fantasy, science fiction, mystery, sports fiction, and humor. A short biography
Donald Glover declared interest in playing Spider-Man which sparked online discourse. Some argued changing the character's race violated the source material and white boundaries. Others said source material should be accurately portrayed and Michael Clarke Duncan was cast as Kingpin due to his size matching the character. Supporters noted there are existing black superheroes and no need to change established characters. Ultimately, major changes to well-known stories could financially risk film investments.
The document outlines the details of a summer reading program, including the committee members organizing it and the purpose of promoting reading. It then describes the process of evaluating books for the program and choosing Neil Gaiman's The Graveyard Book as the selected book. Finally, it provides an overview of the book and author and suggestions for how students can access a copy.
Troy Parker professional persona slideshowParkerTroy
The document discusses how creativity has been a way of life for the author through various hobbies and interests like RPGs, comic characters, stories, and drawing from a young age. While the author faced a harsh childhood, valuable lessons in hard work, discipline, inventiveness, determination were learned and carried throughout life into various careers requiring these skills. Now, the author looks to pursue a dream of becoming a 3D modeler using skills of imagination, individuality, and a strong work ethic cultivated over years of personal growth and improvement.
This document contains definitions and examples of key film theory concepts like denotation versus connotation, iconography for different genres, linear versus nonlinear narratives, and stereotypes. It also includes analyses of specific film clips and elements like dialogue, camerawork, lighting, props, costumes, music, and color. The document serves to outline and illustrate important theoretical foundations for understanding film through definitions, examples, and brief analyses.
Script writing is the art of writing scripts for various media like films, TV, and video games. Screenwriters are responsible for researching stories, developing narratives, and writing screenplays in the required format. They are commissioned by producers to adapt concepts, true stories, or literary works into screenplays. Video game writers also create characters, scenarios, and dialogue while working closely with other game designers. Effective scripts follow classic story structures like the three-act structure and the hero's journey archetype described by Joseph Campbell. Dialogue is especially important for films to convey characters and plots visually rather than through written words. In the US, completed works are copyrighted but ideas and plots are not.
Writing The Science Fiction Film: Where do you get your ideas from?robgrant
The lazy way of coming up with science fiction film ideas is to take any an existing movie title and add ..in space! to it. Like High Noon ..in space! (Outland) or Jaws ..in space! (Alien). It’s become a tried and trusted method, but while it has led to the occasional classic - no-one is going to argue against Alien being a sci-fi classic - there are a lot more films in the mediocre pile.
So where do we find new ideas ripe for science fiction?
Well as you might expect they’re all around you, all you have to do is start looking, but it requires that you leave your SF prejudices at the door and open your eyes to the wider world of sci-fi storytelling.
This workshop looks at sources of new ideas, basic tools to gather and store them, explores exercises for taking an idea and turning it into a story and we’ll actually take an idea and break a story with the audience in the room.
The document discusses the origins and evolution of the Boogeyman folklore figure. It notes that folktales have traditionally been used to teach morals and enforce social norms. While the Boogeyman has no single origin, it developed as a way for parents to scare misbehaving children into behaving. The story depicts the Boogeyman as taking children who misbehave in the middle of the night. Over time, different cultures developed their own versions of the Boogeyman figure. Advances in technology have also changed the story by giving the Boogeyman a defined appearance and backstory, though this risks losing the original intent to scare children.
Philipp Weber, Quest Designer, CD Projekt RED
This talk will follow one quest from The Witcher 3: Blood and Wine from its inception and development to the finished version that was released with the expansion. It will explore how the story was developed, how characters changed and how everything was combined and implemented in the game.
This document outlines a seminar on creativity and problem solving held in South Africa from April 13-16, 2014. The seminar, called "The Gordian Egg: Self Directing 3.3," is focused on optimal performance within a greater mindset. It is the third part of a series that also includes "Sentry & Lamppost" on using one's story as a mind frame, and "The Dance of the Hero" on enlarging one's mind frame. The seminar uses stories, performances, and examples to help participants direct their own life adventures from questioning to answering. It aims to help people get out of their boxes and find new ways by daring to get lost.
True transmedia involves sharing a world and telling endless stories across different mediums like movies, TV, books and games. A franchise needs unique characters, settings, problems and story conventions that can be adapted to other media through sequels, prequels and spin-offs. Examples include Star Wars, Iron Man, Harry Potter, Transformers and Star Trek, which originated from movies, comics, novels, toys and TV respectively. Building a franchise requires a hero, allies, enemies, gadgets and a unique world that can translate to different mediums like toys, comics, movies, games and books. A franchise bible can start the process but the world is built over time through sequels, prequels, spin-offs
Slaying the dragon: Myths, Stories and Marketing (PCA16, PCATX)Nir Soffer
In the beginning there was the word – and then several words became a sentence, and then a paragraph, and then an entire set of them. And they were used around the campfire to educate, regale, or entertain. We are called “Homo Sapiens” – “the wise man”, but really we should have been called “homo narrativus”. “the storytelling man”. A defining characteristic of how we communicate and think is to tell stories – stories about success, failure – with heroes and dragons and adventure. The words around the campfire became books, TV shows, movies and youtube clips – but they are all, at their core, still the same stories that were told around the campfire. In this talk we’ll chat about stories: what they have in common, what sets them apart – and how to use these concepts to craft effective stories about your own product and brand. THE END.
This document discusses ideas for a horror film pitch. It provides examples from existing horror films The Possession and Scream to illustrate plot elements involving possession and stalking. Two plot ideas are outlined involving a group of friends being stalked by an unknown member or a possessed girl trying to take over her friends. Possible locations of a college and park are mentioned. Sound effects and cinematography directions are listed. The document concludes by stating the need to learn iMovie and Photoshop skills to create a trailer.
Reading is important and there are many genres of books to choose from, including fiction, non-fiction, fairytales, and fantasy. Some well-known fairytales are Cinderella, Snow White, Beauty and the Beast, Goldilocks and the Three Bears, while a famous fantasy book was written by an unknown author. The document encourages creating a book cover to spark creativity.
This document discusses various topics related to Star Wars including:
- The original purpose of Star Wars was not just entertainment but to inspire exploration of space. Several studios initially rejected it but it became hugely profitable for Lucasfilm and Disney.
- The main theme of the original films was representing society's Cold War-era fears of tyrannical empires, while the modern films reflect contemporary fears shown through the villain Kylo Ren.
- Star Wars has massive, passionate fanbases of all ages due to its 40+ year history. However, some are put off by overly intense fans highly connected to the franchises of their childhood.
This document discusses different archetypes of heroes that can be used when analyzing stories and characters. It defines the perfect hero, the misfit, the grizzled old-timer, the everyman hero, the anti-hero, the prodigy, the un-hero, and the tragic hero. For each archetype, it provides examples from literature and describes common traits, such as the perfect hero embodying virtue, the misfit being an outcast, and the tragic hero making an error that leads to their downfall. The document encourages identifying the archetype that best fits the hero in the story being analyzed and provides context for how understanding archetypes can aid in literary analysis.
The document provides research on developing an adventure film project. It outlines various storytelling techniques and elements that can be applied, including Todorov's Equilibrium model, Dan Harmon's Story Circle, Propp's character archetypes, and the hero's journey narrative structure. Examples of existing adventure films are analyzed for their use of settings, characters, and plot points. Potential story ideas are generated exploring themes of villains threatening environments, advanced mech technology, and international computer hacking rings. Overall, the document serves as a reference for crafting an adventure narrative and highlighting influential storytelling models.
The document outlines the goals and activities for a workshop on creating Filipino-inspired cartoon superheroes. The workshop aims to define superheroes, develop an original Filipino hero with a backstory and powers, design the hero's costume and identify a villain. Participants will sketch their hero, costume, and background scenes. The document provides examples of Filipino inspirations and emphasizes the hero should have Filipino traits like black hair and noble values.
This document discusses narrative structure in media. It defines different types of narratives such as linear, non-linear, open and closed. It also discusses Vladimir Propp's theory of narrative characters, which identifies 7 common character types seen in stories. These include the hero, villain, donor, helper, princess, dispatcher and false hero. The document analyzes the characters in the movie Aladdin based on Propp's types. It also contains an example of applying this framework to analyze the narrative components in a short animated film.
The document discusses key considerations for designing video game characters. It notes that characters should enhance the story, elicit emotional responses, and be credible within the game style. Character design involves determining whether to use a nonspecific, semi-specific, or specific avatar and whether to use direct or indirect control mechanisms. Believable characters require rich personalities and attributes that change based on player experiences. Common character archetypes like heroes, mentors, allies and villains are also discussed.
This document discusses the key elements that make up children's stories, including characters, plot, setting, point of view, style and tone, rhythm, and themes. It provides descriptions and examples for each element. Characters are described in terms of types (protagonist, antagonist), development, and direct vs indirect description. Plot elements include exposition, rising action, climax, falling action, and resolution. Setting establishes the time and place using sensory details. Point of view can be first, third, or objective. Style and tone use literary devices. Rhythm creates patterns of sound. Themes convey underlying ideas and messages.
The document discusses various narrative theories and concepts. It defines narrative as the relation between a series of events, while plot is the order characters learn about events, and story is the chronological order events occur. It examines Todorov's narrative structure of equilibrium being disrupted and restored. It also discusses Propp's character archetypes, Levi-Strauss's binary oppositions, Barthes' narrative codes, and how 24 establishes narrative elements like characters and intrigue in its opening sequence.
The document provides an overview of the fantasy genre of fiction. It defines fantasy as using magic and supernatural elements in the plot, setting, or themes. It distinguishes fantasy from sci-fi by fantasy's lack of scientific themes. The document outlines common elements of fantasy like other worlds, creatures, and magic. It also describes common character archetypes and plots in fantasy. Finally, it discusses several sub-genres of fantasy like high fantasy, sword and sorcery, fairy tales/mythology, and tips for writing an effective fantasy story.
This document discusses various narrative and film theorists and their concepts related to character analysis. It covers Vladimir Propp's 7 character types in narratives, including the villain, donor, helper, princess, and false hero. Erving Goffman's 4 broad character types in media are discussed: protagonist, deuteragonist, bit player, and fool. Theories from Tzvetan Todorov on narrative structure, Claude Levi-Strauss on binary opposition, and John Campbell on modern personality theories are also summarized.
The document provides information about heroes and the hero's journey. It defines a hero as someone who saves others through brave acts, helps conquer forces that threaten human survival. The hero's journey involves a struggle through darkness to bring back an object that saves oneself or society. Examples of stories and films that follow the hero's journey pattern are described, including Star Wars which is broken down into the 12 stages of the typical hero's journey sequence.
This document provides an overview of myths and legends for 5th grade students. It defines myths and legends, gives examples of famous myths and legends, and provides links to stories about how certain natural phenomena came to be according to mythological explanations. Students are then instructed to create their own myth or legend explaining the origin of something they choose from a map, with guidelines provided for crafting human vs. non-human characters and supernatural elements.
This document discusses several narrative theories and concepts that can be applied when analyzing media texts, including:
1. Vladimir Propp's character archetypes which identifies 7 broad character types that frequently appear in narratives. It provides examples of how these archetypes apply to the films Star Wars and Shrek.
2. Tzvetan Todorov's theory of narrative stages which proposes that stories typically move from an initial state of equilibrium, through disruption, to a new resolution or equilibrium. It questions the relevance of these stages to audience enjoyment.
3. Claude Levi-Strauss' concept of binary oppositions which examines how opposite values and themes in a text reveal its underlying structure. It asks how familiar op
The document outlines initial plans for creating a graphic novel, game assets, or trailer, including characters, genres, and creatures/enemies to include. It discusses characters, genres, and edits that could be incorporated into a graphic novel, game, or trailer. Various ideas are presented for characters, genres, and elements that could be used for a graphic novel, video game, or promotional trailer.
Computer Games - Story Theory - Narrative Delivery TypesAndrew Ryan
This document discusses using stories in games and different methods for delivering stories through gameplay. It outlines three main methods: linear stories where the narrative is the same for all players; branching stories where players' choices impact the narrative path; and emergent stories where broad rules lead to unique stories emerging from gameplay. Examples are provided for each type, along with their advantages like narrative control or replayability, and disadvantages like unseen content or lack of narrative control. The document advocates considering alternative stories to violence and ways to tell stories through gameplay mechanics and discovery rather than linear narratives.
This document provides an overview of character types and representation in film studies. It discusses the objectives of learning about different character archetypes like protagonists and antagonists. It introduces Propp's theory of character types and applies it to the film Thor. The document also discusses representation and stereotyping in media, noting that representation can reinforce beliefs but also be seen as unfair. Various films are provided as examples to analyze characters and representation.
The document provides an overview of how to write a screenplay, beginning with developing an idea, character, and storyline. It emphasizes establishing a high concept idea with an engaging logline. The hero should have clear wants and needs that relate to an internal flaw, while an adversary embodies and challenges that flaw. An effective structure follows a three-act structure with signposts like introducing the spark that flips the hero's world. The document concludes with tips on developing an outline before writing and books to consult for learning screenwriting fundamentals.
Narrative theory analyzes how stories are structured and conveyed. Vladimir Propp analyzed Russian fairy tales and identified character roles like the hero, villain, and donor that provide help. Todorol's narrative theory states that most stories follow a pattern of equilibrium, disruption, realization, restored order, and final equilibrium. Roland Barthes identified five codes that activate the reader's understanding of narratives: action, enigma, symbolic, semic, and cultural.
Similar to The Hero's Journey - Creating a Compelling Story (20)
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4. What is a Hero’s Journey?
1. A hero is the main character of the story
2. Usually humble or unknown
– Hero can be male or female
– Can be non-human
3. She has a CALLING or GOAL.
4. He may have a Guide.
5. She encounters setbacks.
6. He has to overcome a final, almost overwhelming,
obstacle.
7. She must overcome his/her internal demons.
8. He transforms.
9. She changes the world about her.
5. Who is A Hero?
• His/her journey is the oldest form of story
• You can see this structure in:
– Classical literature
– YA fiction
– Movies
– Games
– Fairytales
7. Fairytales
• The story of Rhodopis of Egypt:
– An eagle snatched one of her sandals
and carried it to Memphis;
– And flung the sandal into the king’s
lap;
– The king, stirred by its beautiful
shape, sent men in all directions
– in quest of the woman who wore the
sandal…
12. Pixar!
• Finding Nemo
• https://www.youtube.c
om/watch?v=XWuPGKL
JXe8
• Toy Story
https://www.youtube.com/watch?v=bn8
2dUJopKo
13. Fairytales Are Great
• Goal:
– Cinderella wants to go to the ball.
– Sleeping Beauty wants to avoid a curse.
• Monumental obstacles:
– Jack doesn't just fight an ogre; he fights an evil, man-eating,
giant ogre.
• He has to overcome a final, almost overwhelming, obstacle:
– Hansel escapes from the cage, only to be caught by the evil
witch.
• She must overcome his/her internal demons:
– Cinderella gains the courage to defy her evil stepmother and set
her foot in the glass slipper
14. Games
• Games use the hero’s journey
• Especially first-person with quest
• Battlefield 1 trailer…
– (note: violence warning)
https://www.youtube.com/watch?v=k4MYqFw2KYg
16. Hero Character
• To be a hero the character has to be likeable
– https://www.youtube.com/watch?v=HR1inOPxy7E
– A hero should never violate the reader’s moral
compass.
– The hero may do bad things but the reader must
understand why
– Humour helps build empathy
17. Obstacles
– What obstacles will your hero face?
• Why this one?
• How many?
• Increasing
– How will they overcome them?
• Do they need assistance?
• If so, who from?
– How do they change?
18. Tools
• Use a plot diagram
– Map out the obstacles
– This sequence can be followed several times
19. Example - Pixar Magic
• https://www.youtube.com/watch?v=2GCzyZex
nNE
• If in doubt check out any pixar short movie.
20. Change
• How does your hero change?
– Internal
– External
• How does his/her world change?
• https://www.youtube.com/watch?v=hscu7cc1_2Y
• You don’t need to spend a lot of time
explaining the change.
• A hero can be real – e.g. Martin Luther King
21. Your Own Story
• A hero can be real – e.g. Martin Luther King
• You are a hero
• What is your goal?
• What do you need to overcome?
23. Summary
• The hero’s journey is the oldest story-type
• It engages people
• It’s used A LOT
• Need to consider:
• Who is the hero
• What does she face
• How does she change
• If in doubt, watch:
– any pixar movie
– Hunt for the Wilderpeople.
Ideally the hero resolves his inner battles as well as achieving his goals
Other people see him differently
He may or may not care
Most satisfying if there is internal change