The document provides a marketing and distribution plan for the mobile game "The Great Golem" created by Damgt Studios. It aims to target boys ages 13-15 in Atlanta, Georgia through self-distribution on Xbox and a website, as well as marketing through social media, memes, and a Golem mascot. The plan projects sales of $5,075 and a 338% return on investment within a year through an initial $1,472 budget. It then discusses expanding distribution through Atlanta-based game studios and targeting a secondary audience in Austin, Texas in the second year.