WHAT’S CONTAGIOUS NOW…U M E M ! G R I Z Z L I E S !.docxalanfhall8953
WHAT’S
CONTAGIOUS
NOW?…
U M E M ! G R I Z Z L I E S !
WHAT’S
CONTAGIOUS
NOW?…
U M E M ! G R I Z Z L I E S !
OR…
OR…
HOW THE ADVERTISING
BUSINESS IS TRYING
GET OUT
OF THE ADVERTISING
BUSINESS
Awkward biographical interlude /
An early warning system for the
global communications industry /
CONTAGIOUS
Contagious helps
brands and advertising
agencies understand
and adapt to shifts in
marketing, consumer
culture and technology
WHO WE
WORK WITH
CONTAGIOUS
MAGAZINE
CONTAGIOUS I/O
CONTAGIOUS
INSIDER
OUR BRAND
BELIEFS:
MARKETING LANGUAGE
PLACES BARRIERS BETWEEN
‘US’ & ‘THEM’
CREATIVITY OR
SCALE…
OR BOTH?
In today’s fragmented
media landscape, the most
creative work is that
which spreads.
7x
‘OVER THE 16 YEARS OF
CAMPAIGNS EXAMINED IN THIS
S T U DY, C R E AT I V E LY- A W A R D E D
CAMPAIGNS WERE SEVEN TIMES
MORE EFFICIENT THAN NON-
A WARDE D ONE S .’
!
/ Institute of Practitioners of Advertising /
‘ L i n k B e t w e e n C r e a t i v i t y a n d E f f e c t i v e n e s s ’
AMERICA’S MOST
POPULAR PAINTING. !
‘Brands should see
themselves as
networks of the
unacquainted…’
!
Grant McCracken / author and
research affiliate / MIT
‘Brand image differences are not a big as we
think they are. The result is that brands in
the real world - in people's minds - are fuzzy,
not precise entities.’
!
Martin Weigel / head of planning / Wieden
+Kennedy Amsterdam
‘You have part of my attention… You have
the minimum amount.’
MEERKATTING /
A NEW BEHAVIORAL PARADIGM /
1 . 6 B N V I E W S
!
3 2 0 M A D S S E RV E D ( ~ 2 0 % )
!
AVE RAGE YOUT UBE CP M ( AS OF 2013,
T R E N D I N G D OW N W A R D ) = $ 7 . 6 0 = $ 2 . 4 M
!
L E S S YO U T U B E ’ S 4 5 % C U T
!
E S T I M AT E D R E V E N U E = $ 1 . 1 M
S E RV I C E E VO LU T I O N
CO N T E X T UA L I N T E G R AT I O N
&
&
CONNECTED EXPERIENCES
1.
SERVICE
EVOLUTION
BRANDS ARE USING EMOTION AND EMPATHY TO
G A I N AC C E S S TO T H E I R C U S TO M E R S ' H O P E S A N D
ANXIETIES AROUND THEIR PRODUCT
E X P E R I E N C E , C R E AT I N G M E S S AG I N G A N D
S E RV I C E S T H AT T R A N S C E N D T H E I D E A O F
ADVERTISING AND USE ALL THE RESOURCES AT
T H E I R D I S P O S A L TO C H A N G E T H E
CONVERSATION.
‘Goods are platforms or
appliances best viewed
as distribution
mechanisms
for services’
!
Vargo & Lusch
SERVICES
MANIFEST
BRAND
PROMISE
The Mr. Burns of brands.
‘Transferring money
between accounts is the
second most common
use of mobile banking
(42 percent of mobile
banking users).’
!
US Federal Reserve
BARCLAYS /
P I N G I T /
‘80% of people
that receive a
payment go on
to register’
!
Darren Fould /
customer experience
design director /
Barclays
£70
average
transaction
value
amount sent
in the firs.
In the last year we've learned something that we suspected, but never really knew about mobile, great mobile design sells. But great mobile design doesn't start in Photoshop, it starts by understanding the users, the business goals, the intended devices and a million other tiny variables. Who better to solve these problems than the designer?
In this workshop we will deconstruct a variety of successful mobile experiences from the old green screens to today's hottest iPhone apps. We'll identify what works in the mobile context and why. But more importantly we'll learn how we can design incredible mobile experiences for today and for tomorrow.
There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/)
Beyond financing, your syndicate can be a boon to scaling and overcoming obstacles in your startup. Streamline keeping them in the loop by using this compact deck.
Details
~In 6 slides covers all the essential details your syndicate cares about
~Contains tips and step-by-guide to walk you through best practices (see the "Notes" area)
~PPT format for easy modification
Presentation about research projects in Telefonica related to context-aware and personalized information access. It was given in the Industrial Track for SIGIR2010
World Gaming Executive Summit Barcelona 2012 Nick Garner
This PPT was for WGES an igaming conference in Barcelona. The theme is around Zero Moment of Truth - ZMOT and social proof online. A couple of the slides are non functional because its on slideshare :-(
WHAT’S CONTAGIOUS NOW…U M E M ! G R I Z Z L I E S !.docxalanfhall8953
WHAT’S
CONTAGIOUS
NOW?…
U M E M ! G R I Z Z L I E S !
WHAT’S
CONTAGIOUS
NOW?…
U M E M ! G R I Z Z L I E S !
OR…
OR…
HOW THE ADVERTISING
BUSINESS IS TRYING
GET OUT
OF THE ADVERTISING
BUSINESS
Awkward biographical interlude /
An early warning system for the
global communications industry /
CONTAGIOUS
Contagious helps
brands and advertising
agencies understand
and adapt to shifts in
marketing, consumer
culture and technology
WHO WE
WORK WITH
CONTAGIOUS
MAGAZINE
CONTAGIOUS I/O
CONTAGIOUS
INSIDER
OUR BRAND
BELIEFS:
MARKETING LANGUAGE
PLACES BARRIERS BETWEEN
‘US’ & ‘THEM’
CREATIVITY OR
SCALE…
OR BOTH?
In today’s fragmented
media landscape, the most
creative work is that
which spreads.
7x
‘OVER THE 16 YEARS OF
CAMPAIGNS EXAMINED IN THIS
S T U DY, C R E AT I V E LY- A W A R D E D
CAMPAIGNS WERE SEVEN TIMES
MORE EFFICIENT THAN NON-
A WARDE D ONE S .’
!
/ Institute of Practitioners of Advertising /
‘ L i n k B e t w e e n C r e a t i v i t y a n d E f f e c t i v e n e s s ’
AMERICA’S MOST
POPULAR PAINTING. !
‘Brands should see
themselves as
networks of the
unacquainted…’
!
Grant McCracken / author and
research affiliate / MIT
‘Brand image differences are not a big as we
think they are. The result is that brands in
the real world - in people's minds - are fuzzy,
not precise entities.’
!
Martin Weigel / head of planning / Wieden
+Kennedy Amsterdam
‘You have part of my attention… You have
the minimum amount.’
MEERKATTING /
A NEW BEHAVIORAL PARADIGM /
1 . 6 B N V I E W S
!
3 2 0 M A D S S E RV E D ( ~ 2 0 % )
!
AVE RAGE YOUT UBE CP M ( AS OF 2013,
T R E N D I N G D OW N W A R D ) = $ 7 . 6 0 = $ 2 . 4 M
!
L E S S YO U T U B E ’ S 4 5 % C U T
!
E S T I M AT E D R E V E N U E = $ 1 . 1 M
S E RV I C E E VO LU T I O N
CO N T E X T UA L I N T E G R AT I O N
&
&
CONNECTED EXPERIENCES
1.
SERVICE
EVOLUTION
BRANDS ARE USING EMOTION AND EMPATHY TO
G A I N AC C E S S TO T H E I R C U S TO M E R S ' H O P E S A N D
ANXIETIES AROUND THEIR PRODUCT
E X P E R I E N C E , C R E AT I N G M E S S AG I N G A N D
S E RV I C E S T H AT T R A N S C E N D T H E I D E A O F
ADVERTISING AND USE ALL THE RESOURCES AT
T H E I R D I S P O S A L TO C H A N G E T H E
CONVERSATION.
‘Goods are platforms or
appliances best viewed
as distribution
mechanisms
for services’
!
Vargo & Lusch
SERVICES
MANIFEST
BRAND
PROMISE
The Mr. Burns of brands.
‘Transferring money
between accounts is the
second most common
use of mobile banking
(42 percent of mobile
banking users).’
!
US Federal Reserve
BARCLAYS /
P I N G I T /
‘80% of people
that receive a
payment go on
to register’
!
Darren Fould /
customer experience
design director /
Barclays
£70
average
transaction
value
amount sent
in the firs.
In the last year we've learned something that we suspected, but never really knew about mobile, great mobile design sells. But great mobile design doesn't start in Photoshop, it starts by understanding the users, the business goals, the intended devices and a million other tiny variables. Who better to solve these problems than the designer?
In this workshop we will deconstruct a variety of successful mobile experiences from the old green screens to today's hottest iPhone apps. We'll identify what works in the mobile context and why. But more importantly we'll learn how we can design incredible mobile experiences for today and for tomorrow.
There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/)
Beyond financing, your syndicate can be a boon to scaling and overcoming obstacles in your startup. Streamline keeping them in the loop by using this compact deck.
Details
~In 6 slides covers all the essential details your syndicate cares about
~Contains tips and step-by-guide to walk you through best practices (see the "Notes" area)
~PPT format for easy modification
Presentation about research projects in Telefonica related to context-aware and personalized information access. It was given in the Industrial Track for SIGIR2010
World Gaming Executive Summit Barcelona 2012 Nick Garner
This PPT was for WGES an igaming conference in Barcelona. The theme is around Zero Moment of Truth - ZMOT and social proof online. A couple of the slides are non functional because its on slideshare :-(
Similar to The good, bad, and the ugly. Mobile banking in NZ. (20)
A couple of years ago we decided that our vision at Optimal Usability was to help transform New Zealand organisations into providers of world- class customer experiences. We quickly came to the conclusion that world- class experience is almost always across channels, and while we had done lots of projects with different channels, very few were about researching and designing the end-to- end experience.
This was about the same time that service design was gaining some currency as an umbrella term for cross-channel customer experience.
We figured that we really needed to bone up on what service design was, and how it applied to what we did. The resulting journey took us 3 years and we discovered a lot about how to “learn service design”. Some innovative approaches included spending 3 months doing service design on ourselves, interviewing CEOs of service design companies and conducting internal knowledge sharing sessions.
In this presentation I'll share our journey, our lessons and our mistakes; and give you some ideas that you can try.
In February 2012 Annika Naschitzki presented to both Wellington and Auckland audiences about Optimal Usability's new eye tracker, and what it can do. Here is the presentation, however if you would like Anni to come into your organisation to do the presentation please get in touch: anni@optimalusability.com
In February 2012 Annika Naschitzki presented to both Wellington and Auckland audiences about Optimal Usability's new eye tracker, and what it can do. Here is the presentation, however if you would like Anni to come into your organisation to do the presentation please get in touch: anni@optimalusability.com
In February 2012 Annika Naschitzki presented to both Wellington and Auckland audiences about Optimal Usability's new eye tracker, and what it can do. Here is the presentation, however if you would like Anni to come into your organisation to do the presentation please get in touch: anni@optimalusability.com
Why user experience is more important than marketingOptimal Usability
Every time we run a breakfast briefing we get the same feedback – “I wish my boss was here!”
When Fly Buys asked us to speak at their national conference earlier this month, we saw the perfect opportunity to present a clear argument for why organisations need to treat the user experience as their number one priority. In other words, we think we’ve finally put together the presentation you’ve been asking for!
So grab your boss, come along and hear:
How widespread broadband, smart phones and social media is fracturing our attention and driving us to abandon traditional touchpoints (like stores and call centres) for emerging touchpoints (like Facebook and apps)
Why many consumers use more than one touchpoint to make a purchase, even though they are less satisfied as a result
How people are becoming less tolerant of poor service and why many organisations struggle to see it
How loyalty (not customer satisfaction or NPS) is the best predictor for revenue growth, and how you can increase it
The key to creating great user experiences – it’s Design with a capital D
Stories of New Zealand innovation – including more examples of real projects than you would have heard at any other Optimal Usability presentation
Even if you can’t get the boss to come and are already convinced about the importance of the user experience, it’ll be worthwhile attending to hear the latest user experience statistics from New Zealand, Europe and the US.
How to Create Online Experiences that People Love - August 2011Optimal Usability
So what are the latest and greatest in online trends in New Zealand and overseas?
Recently Trent Mankelow and his Optimal Usability team were asked to distil learning from research and design projects with 190 clients across 19 industries and present the most important online trends that are emerging here and overseas - a somewhat daunting challenge.
In this entertaining presentation Trent digs into this research to outline:
The three key attributes of world-class organisations, using local and overseas examples from a number of industries.
How new devices are going to affect future experiences.
Why the chief economist at Google thinks statisticians are sexy.
What swearing, fairies, and dinosaurs have to do with a good customer experience.
Why design is not the same as aesthetics.
What you can do to join to fight for great online experiences in New Zealand.
How to create online experiences that people love - NZIM - 5 August 2011Optimal Usability
Recently, Optimal Usability were asked to distil learning from research and design projects with 180 clients across 18 industries and present the most important online trends that are emerging here and overseas. It was a daunting challenge, and they’d love to share with you what they found out.
Join NZIM and Trent Mankelow for lunch to learn:
*The three key attributes of world-class organisations, using local and overseas examples from a number of industries
* How new devices are going to affect future experiences
* Why the chief economist at Google thinks that statisticians are sexy
* What swearing, fairies, and dinosaurs have to do with a good customer experience
* Why design is not the same as aesthetics
* What you can do to join to fight for great online experiences in NZ
Two decades after its birth, the web has through gone through the awkwardness of adolescence and reached adulthood. These days great websites aren’t just easy and intuitive to use, they also use human psychology to encourage specific behaviour. In this lively talk, Trent will distill learnings from more than 1,000 design research projects and help you to apply insights from social psychology, game theory and neuroscience to make your websites more compelling. You will learn:
* How to use human psychology to encourage user behaviour
* How even serious websites can be benefit from being more playful
* Inspiring local and overseas examples of seductive interfaces
Join Trent Mankelow from Optimal Usability for an introduction to eye tracking, including:
* What people really look at on xero.com and xero.com/features, and in what order (the results may surprise you!)
* 2 videos, 6 heatmaps and 3 gaze plots – sexy visualisations galore
* A half-dozen simple tips for attracting user attention
* 3 photos of babies, and some funny differences between what men and women look at
* 1 average usability joke, 2 psychology studies and a quote from Alan Cooper
* See the heat map animation of 12 people viewing the Xero.com home page at http://slidesha.re/knVihl
* See the gaze plot of a person viewing the Xero features page at http://slidesha.re/jU9oKz
This presentation has been shown three times by Trent Mankelow from Optimal Usability:
23 February 2010 - Wellington
30 March 2010 - Wellington
21 April 2010 - Auckland
You can see the video of this presentation in 3 parts at
http://www.youtube.com/watch?v=GXitPLqQDxc
http://www.youtube.com/watch?v=nj14MWheZ1o
http://www.youtube.com/watch?v=o84IbnUhFDo
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
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Introduction to AI for Nonprofits with Tapp NetworkTechSoup
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5. Disclaimer, Optimal Usability has
done 94 user experience projects
with the banks in NZ. However, I
have not been involved in a single
NZ bank project yet.
7. Who are these
individuals that are
creating the mobile
banking storm?
They are people like us,
40% of the 1 billion
smartphone owners in
China are using mobile
banking.
8. It's also us,
the under-
banked and
un-banked
individuals.
h/p://mobithinking.com/bankingItheIunbanked&
13. Even though we are part of the UXalliance,
no one had created a solid and objective
methodology to assess Mobile Banking.
?
Which left us wondering, who's No.1?
15. We were excited to find a
NZ bank rated number 2
through a meta-analysis,
but then we found out that
Mr. Nuciforo worked on the
ANZ goMoney app.
That's not exactly objective
in our book!
16.
17. d
Ob serve
Who c Usability$ user
an ?
use it? expe rience
InteracGon$
PlaLorms$
design$
Mobile
H ow do design
ing
exist i t?
principles?
rate
users
User$raGngs$ Features$
What can
users do?
Our framework for identifying
the best mobile app.
18. Usability$
InteracGon$
PlaLorms$
design$
User$raGngs$ Features$
Six NZ banks were tested
along with the three time
Keynote winner Chase bank.
20. Not bigger = Not better
Usability$
InteracGon$
PlaLorms$
design$
User$raGngs$ Features$
21. ANZ = $7bn revenue. Westpac,
BNZ and ASB are roughly the same
size at $4bn-ish. KiwiBank is about
$1bn. And TSB is “only” $200
million
Compare this with Chase bank,
which turns over $100 billion +
Deloi/e/Management&Magazine&Top&200&(December&2012)&
22. Using these three criteria, we
created a heatmap showing
capability.
PlaLorms$
User$raGngs$ Features$
23. iPhone Y Y Y Y Y Y y y
Platform iPad N Y N N N N y y
Android Y Y Y Y Y N y y
Windows Y N N N N N y N
Open3accounts N N Y N N Y N N
No3log9in3balances Y Y Y N N N N N
4/53digit3log9in Y N Y Y Y N N Y
View3account3balances Y Y Y Y Y Y Y Y
View3transaction3lists Y Y Y Y Y Y Y Y
Transfer3between3accounts Y Y Y Y Y Y Y Y
Bill3payment Y Y Y N Y Y Y N
Set3up3payees393From3Mobile N N N N N Y Y N
View3automatic3payments N Y Y N Y Y N Y
Change3upcoming3payments N N Y N Y y N N
View3term3deposits Y Y Y N Y y N Green = has it
N
View3mortgages3&3loans Y Y N Y Y Y Y Y
Red = does not
Functionality
View3KiwiSaver Y N N N N N N N
Pay3tax N N N N Y Y N N
have it
Alerts:3333333333333333333333333333333333333333Text N N N N N Y Y N
Push N N N N N Y Y Y
Email N N N N N Y Y N
Foreign3exchange,3rates3etc. Y N N N Y Y N N
Share3trading N N N N N N N y
NFC N N N N N y N N
Location3based3services Y N Y N N N Y Y
Pay3to3mobile Y N N Y N Y N Y
Pay3TradeMe3sellers Y N Y N N N N N
Pay3to3Facebook3friends Y N N N N N N N
Personalise3account N N N N N Y N N
Personalised3service N N N N Y N N N
Picture3cheque3deposits N N N N N N Y N
Loyality3scheme3points Y n N N N N Y N
Secure3Messaging Y N N N Y Y N N
App3store393latest3version 4.53 3.33 4.55 1.82 4.35 4.45 2.34 2.19
Rating
App3store393all3versions 3.31 1.87 4.16 1.82 4.35 4.45 3.49 3.00
Google3play 3.94 2.93 4.50 3.93 4.35 4.24 3.92
24. How many is
enough?
How many is Features$
too many?
25. Features come in many different variations.
Verve Mobile surveyed 1,200 people and
found five core features users want:
transfers, bill pay, alerts, person to
person payments, and branch/ATM locator.
We added a sixth: find a past transaction.
26. Core(Features(
Non(Core(
Features(
Of the six core features we looked
for, some had multiple facets.
This allowed the banks to score up
to nine points in this area.
0( 5( 10( 15( 20(
28. BNZ(
Kiwi(
ASB(
Chase( Google(play(
iTunes(All(Versions(
TSB( iTunes(Latest(
We found ratings to be more
WestPac( indicative of bugs than actual
user experience. Bugs were
consistently rated 1 star, but
ANZ( other comments could be rated
polar opposites.
0( 1( 2( 3( 4( 5(
29. PlaLorms$ Apps occassionally break, so in addition
to the core platforms in NZ, we also
added the criteria that they should have a
responsive designed website.
32. Usability$
Who: to
What
Millennials ?
test
25% of the world's
population, We used the six
heaviest users of core features that
mobile banking, users identified
3.4 billion in as most desired.
earnings by 2018.
Metho
d
?
here
Traditional lab based
W testing, counter
balanced design,
We have labs in
single note taker for
Auckland and
consistency,
Wellington, so it
participants couldn't
made sense to
test their own banks
test there.
app.
33. It's a sled system that allows the
user have a very natural experience
with the smartphone during testing.
34.
35. What(we(found…(
100( 20(
90( 18(
80( 16(
70( 14( SUS(score(
60( 12(
Total(#(of(
50( 10( Features(
Compare ASB to TSB.
40( It's a good example that
8( Usability(
the number of features Issues(
30( 6(
doesn't impact the
overall usability score
20( 4(
(SUS). It comes down
to having well thought
10( 2(
out interaction design.
0( 0(
1( 2( 3( 4( 5( 6( 7(
36. In general, the banks are doing well. Most
use SMS for authentication, though BNZ's
NetGuard tripped us up. The deployment
of custom keyboards like ANZ's goMoney,
helped minimize "fat finger" experiences
when typing in numeric values.
37. One of the trickiest areas was account
names. Not all banks carried custom
account names like "checking" or
"savings" through to the mobile app.
This made transfering of funds between
accounts a little more challenging.
38. SUS(Score(
Uber(Usability(
Average(Issue(
Score(
At the end of the usability testing, we
asked participants to stack rank the four
apps they just tested. The score of this
stack ranking was then added onto the
SUS score to create an Uber Usability
score.
40. The Creating an
evaluation evaluation
process framework
InteracGon$
design$
We could not find a great interaction
What d design framework, so we created our own.
id We looked at the context of mobile usage,
we lear
n? adherence to platform standards, and
efficiency of interactions, just to name a
few. We then had our experts double
check each other for our own internal
consistency.
41. In total we created ten categories with
five criteria per category.
42. What is an example of
good interaction design?
43. An example: On the left Kiwibank
provides no affordance that
anything is happening during the
log in process. Contrast that with
ANZ, which has the animated spin
allowing the user to visually know
something is happening.
48. Usability$ 27.5%$
We realised the raw scored InteracGon$
PlaLorms$ didn't tell an accurate story. An
15%$
app with only three core Design$
features should have an
excellent usability score. User
15%$
ratings aren't consistent
between comments, so we
decided we should weight
things accordingly.
User$raGngs$ Features$
15%$ 27.5%$
49. ANZ came out on the bottom. This is
56.01$ Usability$
in large part because they had three
of the core features, and very low
user ratings.
InteracGon$
PlaLorms$
design$
User$raGngs$ Features$
50. ASB comes out on top. Their
77.83$ Usability$
combination of core features and
excellent interaction design provided
them with a great usability score.
This combined with good platform
coverage and high user ratings
made them the overall winner.
InteracGon$
PlaLorms$
design$
User$raGngs$ Features$
51. 74.86$
Chase bank did well too. Their
Usability$
user ratings were low due to
bugs, and their usability score
was hampered by marketing
terminology that made tasks
more challenging than needed.
InteracGon$
PlaLorms$
design$
User$raGngs$ Features$
52. Even though Chase came in
second overall, we decided this
testing was really about Kiwi banks.
Therefore, BNZ takes second and
WestPac takes third place.
54. 41 ( ( ( ((((65 ( ( ( (((((80(
Please remember to keyword your
apps! Depending on the study you
read, the average Millenial has
between 84 and 141 apps installed.