Antivirus software detects viruses using several techniques:
1. Signature scanning compares files to known virus signatures in a database.
2. Heuristic scanning examines code for virus-like behavior even without a signature.
3. Integrity checking compares a file's hash to its original uninfected hash.
4. Behavior monitoring flags suspicious activities like reformatting disks.
5. Resident scanning actively scans files on access to prevent infection spread.
This document discusses whether antivirus (AV) software is dead or just missing in action. It begins by comparing traditional, signature-based AV to next-generation security products that use techniques like machine learning and threat intelligence. The document then debunks common myths about AV and security technologies. It analyzes results from tests of next-generation security products on services like VirusTotal. The document concludes that while no single product can stop all threats, security defenses continue to evolve beyond traditional AV through layered approaches.
This document provides an overview of computer viruses and anti-virus software. It defines what viruses are and how they spread, describes common types of viruses. It then explains what anti-virus software is, how it works to detect and remove viruses, and lists some popular anti-virus programs. It concludes with a brief history of anti-virus software development from the late 1980s onward.
A CASE Lab Report - Project File on "ATM - Banking System"joyousbharat
A CASE Lab Report - Project File on "ATM - Banking System"
The software to be designed will control a simulated automated teller machine
(ATM) having a magnetic stripe reader for reading an ATM card, a keyboard and
display for interaction with the customer, a slot for depositing envelopes, a
dispenser for cash (in multiples of $20), a printer for printing customer receipts, and
a key-operated switch to allow an operator to start or stop the machine. The ATM
will communicate with the bank's computer over an appropriate communication
link. (The software on the latter is not part of the requirements for this problem.)
NORDICHI'14 - Carine Lallemand - How Relevant is an Expert Evaluation of UX b...Carine Lallemand
Carine Lallemand - How Relevant is an Expert Evaluation of UX based on a Psychological Needs-Driven Approach? Paper presented at the 8th Nordic Conference on Human-Computer Interaction NORDICHI’14.
Storyboarding is a visual technique used in software requirements engineering to help understand user needs and system functionality. It involves creating a series of illustrations that show how a user will interact with a proposed system. Storyboards have benefits like communicating design ideas clearly and allowing feedback before development. Prototyping creates a mock-up of a proposed system to help validate requirements with users. Use cases are written descriptions of how users will perform tasks with a system. They define the actors, scenarios, and goals to help specify requirements.
An experimental usability_test_for_different_destinationUzma Abidi
This document describes a study that evaluated different variants of a travel recommendation system using usability testing. The study tested 3 variants of the system - one with query functions only, one with single item recommendations, and one that allowed exploring full travel recommendations. Users completed tasks in each system and provided subjective feedback via a questionnaire. Objective interaction data was also collected. The study aimed to test if the recommendation variants helped users find suitable items more easily and efficiently, and if they facilitated constructing satisfying travel plans. Findings would provide insights into how to improve the system.
Antivirus software detects viruses using several techniques:
1. Signature scanning compares files to known virus signatures in a database.
2. Heuristic scanning examines code for virus-like behavior even without a signature.
3. Integrity checking compares a file's hash to its original uninfected hash.
4. Behavior monitoring flags suspicious activities like reformatting disks.
5. Resident scanning actively scans files on access to prevent infection spread.
This document discusses whether antivirus (AV) software is dead or just missing in action. It begins by comparing traditional, signature-based AV to next-generation security products that use techniques like machine learning and threat intelligence. The document then debunks common myths about AV and security technologies. It analyzes results from tests of next-generation security products on services like VirusTotal. The document concludes that while no single product can stop all threats, security defenses continue to evolve beyond traditional AV through layered approaches.
This document provides an overview of computer viruses and anti-virus software. It defines what viruses are and how they spread, describes common types of viruses. It then explains what anti-virus software is, how it works to detect and remove viruses, and lists some popular anti-virus programs. It concludes with a brief history of anti-virus software development from the late 1980s onward.
A CASE Lab Report - Project File on "ATM - Banking System"joyousbharat
A CASE Lab Report - Project File on "ATM - Banking System"
The software to be designed will control a simulated automated teller machine
(ATM) having a magnetic stripe reader for reading an ATM card, a keyboard and
display for interaction with the customer, a slot for depositing envelopes, a
dispenser for cash (in multiples of $20), a printer for printing customer receipts, and
a key-operated switch to allow an operator to start or stop the machine. The ATM
will communicate with the bank's computer over an appropriate communication
link. (The software on the latter is not part of the requirements for this problem.)
NORDICHI'14 - Carine Lallemand - How Relevant is an Expert Evaluation of UX b...Carine Lallemand
Carine Lallemand - How Relevant is an Expert Evaluation of UX based on a Psychological Needs-Driven Approach? Paper presented at the 8th Nordic Conference on Human-Computer Interaction NORDICHI’14.
Storyboarding is a visual technique used in software requirements engineering to help understand user needs and system functionality. It involves creating a series of illustrations that show how a user will interact with a proposed system. Storyboards have benefits like communicating design ideas clearly and allowing feedback before development. Prototyping creates a mock-up of a proposed system to help validate requirements with users. Use cases are written descriptions of how users will perform tasks with a system. They define the actors, scenarios, and goals to help specify requirements.
An experimental usability_test_for_different_destinationUzma Abidi
This document describes a study that evaluated different variants of a travel recommendation system using usability testing. The study tested 3 variants of the system - one with query functions only, one with single item recommendations, and one that allowed exploring full travel recommendations. Users completed tasks in each system and provided subjective feedback via a questionnaire. Objective interaction data was also collected. The study aimed to test if the recommendation variants helped users find suitable items more easily and efficiently, and if they facilitated constructing satisfying travel plans. Findings would provide insights into how to improve the system.
The document discusses a framework called the Human-Biometric Sensor Interaction (HBSI) that aims to better understand and evaluate the performance of biometric systems by classifying every interaction between a human and sensor. The HBSI framework examines a biometric system from the perspective of both the user and system. It was applied to evaluate a hand geometry biometric system, classifying different types of incorrect presentations and interactions between users and the sensor. Future work involves applying the framework to other biometric modalities to refine metrics and develop standardized testing methodologies.
From Model-based to Model and Simulation-based Systems ArchitecturesObeo
Achieving quality engineering through descriptive and analytical models
Systems architecture design is a key activity that affect the
overall systems engineering cost. It is hence fundamental
to ensure that the system architecture reaches a proper quality.
In this paper, we leverage on MBSE approaches and complement them
with simulation techniques, as a prom-ising way to improve the quality of the system architecture definition, and to come up with inno-vative solutions while securing the systems engineering process.
Heuristic evaluation is a usability inspection method where 3-5 evaluators examine a user interface and judge its compliance with recognized usability principles called "heuristics." Each evaluator independently explores the interface twice and notes any violations of heuristics, such as consistency, visibility of system status, or flexibility of use. Evaluators then aggregate their findings and rate the severity of identified usability problems to prioritize fixes. With 3-5 evaluators, heuristic evaluation typically identifies around 75% of usability issues in a cost-effective manner.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, and GOMS analysis. Heuristic evaluation involves having 3-5 evaluators examine a user interface and note where it violates established usability heuristics. Usability testing involves testing an interface with real users performing representative tasks and collecting both quantitative and qualitative data. GOMS analysis estimates the time required to complete tasks based on the number and types of user actions involved.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and effort required to complete tasks in an interface. It is recommended to use multiple evaluation methods and data types to get a comprehensive understanding of the user experience.
Heuristic evaluation is a usability inspection method where 3-5 evaluators examine a user interface and judge its compliance with recognized usability principles called "heuristics." Each evaluator independently explores the interface twice and notes any violations of heuristics, such as consistency, visibility of system status, or flexibility of use. Evaluators then meet to aggregate their findings and determine the severity of usability problems. With 3-5 evaluators, heuristic evaluation can find around 75% of usability issues in a cost-effective manner.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, and GOMS analysis. Heuristic evaluation involves having 3-5 evaluators examine a user interface and note where it violates established usability heuristics. Usability testing involves testing an interface with real users performing representative tasks and collecting both quantitative and qualitative data. GOMS analysis estimates the time required to complete tasks based on the number and types of user actions involved.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on established usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and cognitive effort required to complete tasks in an interface. The document recommends using multiple evaluation methods and data collection approaches to comprehensively evaluate a remote user experience.
The document discusses various methods for evaluating user experience when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on established usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and cognitive load required to complete tasks in an interface. The document recommends using multiple evaluation methods and data collection approaches to comprehensively evaluate remote user experience.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, and GOMS analysis. Heuristic evaluation involves having 3-5 evaluators examine a user interface and note where it violates recognized usability principles or heuristics. Usability testing involves testing an interface with representative users and collecting both qualitative and quantitative data on their experiences. GOMS analysis estimates the time and cognitive load required to complete tasks in an interface based on the basic operations involved.
Heuristic evaluation is a usability inspection method where 3-5 evaluators examine a user interface and judge its compliance with recognized usability principles called "heuristics." Each evaluator independently explores the interface twice and notes any violations of heuristics, such as consistency, visibility of system status, or flexibility of use. Evaluators then meet to aggregate their findings and rate the severity of any usability problems. With 3-5 evaluators, heuristic evaluation can find around 75% of usability issues in a user interface.
The document discusses various methods for evaluating user experience when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify any violations of usability principles or heuristics. Usability testing involves testing the interface with representative users performing tasks and collecting both quantitative and qualitative data. GOMS analysis estimates the time required to complete tasks based on the number and types of user actions. The document recommends using multiple evaluation methods and data collection approaches.
Requirements engineering emphasizes using systematic techniques to ensure requirements are complete, consistent, and relevant. It encompasses seven tasks: inception, elicitation, elaboration, negotiation, specification, validation, and management. Requirements are statements of what the system must do, how it must behave, and its properties. Requirements engineering produces work products like use cases, class diagrams, and state diagrams to model system behavior and structure. Stakeholder negotiation and validation are important to agree on realistic requirements.
The document provides details on the proposed IoT-based car parking system, including:
- The system will follow an agile development methodology to allow for flexibility and quick changes.
- A feasibility study was conducted and confirmed the technical, economic, and operational viability of the system.
- Functional requirements include detecting available spaces, displaying spaces, tracking vehicle entry/exit, and generating costs.
- Non-functional requirements include scalability, reliability, and usability.
- Use cases, data flow diagrams, and cost/benefit analyses are also outlined.
The objective of this paper is to provide an insight preview into various
agent oriented methodologies by using an enhanced comparison
framework based on criteria like process related criteria, steps and
techniques related criteria, steps and usability criteria, model related or
“concepts” related criteria, comparison regarding model related criteria
and comparison regarding supportive related criteria. The result also
constitutes inputs collected from the users of the agent oriented
methodologies through a questionnaire based survey.
User Experience Evaluation for Automation Tools: An Industrial ExperienceIJCI JOURNAL
Evaluating the User Experience in some contexts is challenging, especially in automation applications, due to specific situations and requirements. This paper presents an experience of applying the UX evaluation method for an automation tool in the Android software industry to assist software engineers in identifying the UX problems faced by users. The work applies heuristic evaluation, survey, and user interview methods to find the UX problems, understand the respective reasons, validate the given information, and finally assess the UX. The evaluation identified critical problems related to error messages, system response to errors, and proper feedback about what software is doing. The found problems and discussions contributed to developing new UX evaluation methodologies.
A presentation about research and developments on agricultural robot sprayers, as presented at the Precision Viticulture event, organized by the American Embassy at the CUTing Edge American Spaces, in Limassol on June 26, 2018
UI testing a procedure to check application’s user interface. Graphical User Interface (GUI) is the front-end of the software where the user interacts with software through it. This presentation consists of several methods used for user interface testing with their reviews.
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
The document provides an overview of the user interface development process, including analysis, design, prototyping, and usability principles. It discusses tasks such as defining user profiles and scenarios, wireframing, information architecture, visual design, and standards compliance. Web 1.0 is contrasted with newer collaborative and interactive aspects of Web 2.0.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
The document discusses a framework called the Human-Biometric Sensor Interaction (HBSI) that aims to better understand and evaluate the performance of biometric systems by classifying every interaction between a human and sensor. The HBSI framework examines a biometric system from the perspective of both the user and system. It was applied to evaluate a hand geometry biometric system, classifying different types of incorrect presentations and interactions between users and the sensor. Future work involves applying the framework to other biometric modalities to refine metrics and develop standardized testing methodologies.
From Model-based to Model and Simulation-based Systems ArchitecturesObeo
Achieving quality engineering through descriptive and analytical models
Systems architecture design is a key activity that affect the
overall systems engineering cost. It is hence fundamental
to ensure that the system architecture reaches a proper quality.
In this paper, we leverage on MBSE approaches and complement them
with simulation techniques, as a prom-ising way to improve the quality of the system architecture definition, and to come up with inno-vative solutions while securing the systems engineering process.
Heuristic evaluation is a usability inspection method where 3-5 evaluators examine a user interface and judge its compliance with recognized usability principles called "heuristics." Each evaluator independently explores the interface twice and notes any violations of heuristics, such as consistency, visibility of system status, or flexibility of use. Evaluators then aggregate their findings and rate the severity of identified usability problems to prioritize fixes. With 3-5 evaluators, heuristic evaluation typically identifies around 75% of usability issues in a cost-effective manner.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, and GOMS analysis. Heuristic evaluation involves having 3-5 evaluators examine a user interface and note where it violates established usability heuristics. Usability testing involves testing an interface with real users performing representative tasks and collecting both quantitative and qualitative data. GOMS analysis estimates the time required to complete tasks based on the number and types of user actions involved.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and effort required to complete tasks in an interface. It is recommended to use multiple evaluation methods and data types to get a comprehensive understanding of the user experience.
Heuristic evaluation is a usability inspection method where 3-5 evaluators examine a user interface and judge its compliance with recognized usability principles called "heuristics." Each evaluator independently explores the interface twice and notes any violations of heuristics, such as consistency, visibility of system status, or flexibility of use. Evaluators then meet to aggregate their findings and determine the severity of usability problems. With 3-5 evaluators, heuristic evaluation can find around 75% of usability issues in a cost-effective manner.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, and GOMS analysis. Heuristic evaluation involves having 3-5 evaluators examine a user interface and note where it violates established usability heuristics. Usability testing involves testing an interface with real users performing representative tasks and collecting both quantitative and qualitative data. GOMS analysis estimates the time required to complete tasks based on the number and types of user actions involved.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on established usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and cognitive effort required to complete tasks in an interface. The document recommends using multiple evaluation methods and data collection approaches to comprehensively evaluate a remote user experience.
The document discusses various methods for evaluating user experience when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on established usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and cognitive load required to complete tasks in an interface. The document recommends using multiple evaluation methods and data collection approaches to comprehensively evaluate remote user experience.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, and GOMS analysis. Heuristic evaluation involves having 3-5 evaluators examine a user interface and note where it violates recognized usability principles or heuristics. Usability testing involves testing an interface with representative users and collecting both qualitative and quantitative data on their experiences. GOMS analysis estimates the time and cognitive load required to complete tasks in an interface based on the basic operations involved.
Heuristic evaluation is a usability inspection method where 3-5 evaluators examine a user interface and judge its compliance with recognized usability principles called "heuristics." Each evaluator independently explores the interface twice and notes any violations of heuristics, such as consistency, visibility of system status, or flexibility of use. Evaluators then meet to aggregate their findings and rate the severity of any usability problems. With 3-5 evaluators, heuristic evaluation can find around 75% of usability issues in a user interface.
The document discusses various methods for evaluating user experience when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify any violations of usability principles or heuristics. Usability testing involves testing the interface with representative users performing tasks and collecting both quantitative and qualitative data. GOMS analysis estimates the time required to complete tasks based on the number and types of user actions. The document recommends using multiple evaluation methods and data collection approaches.
Requirements engineering emphasizes using systematic techniques to ensure requirements are complete, consistent, and relevant. It encompasses seven tasks: inception, elicitation, elaboration, negotiation, specification, validation, and management. Requirements are statements of what the system must do, how it must behave, and its properties. Requirements engineering produces work products like use cases, class diagrams, and state diagrams to model system behavior and structure. Stakeholder negotiation and validation are important to agree on realistic requirements.
The document provides details on the proposed IoT-based car parking system, including:
- The system will follow an agile development methodology to allow for flexibility and quick changes.
- A feasibility study was conducted and confirmed the technical, economic, and operational viability of the system.
- Functional requirements include detecting available spaces, displaying spaces, tracking vehicle entry/exit, and generating costs.
- Non-functional requirements include scalability, reliability, and usability.
- Use cases, data flow diagrams, and cost/benefit analyses are also outlined.
The objective of this paper is to provide an insight preview into various
agent oriented methodologies by using an enhanced comparison
framework based on criteria like process related criteria, steps and
techniques related criteria, steps and usability criteria, model related or
“concepts” related criteria, comparison regarding model related criteria
and comparison regarding supportive related criteria. The result also
constitutes inputs collected from the users of the agent oriented
methodologies through a questionnaire based survey.
User Experience Evaluation for Automation Tools: An Industrial ExperienceIJCI JOURNAL
Evaluating the User Experience in some contexts is challenging, especially in automation applications, due to specific situations and requirements. This paper presents an experience of applying the UX evaluation method for an automation tool in the Android software industry to assist software engineers in identifying the UX problems faced by users. The work applies heuristic evaluation, survey, and user interview methods to find the UX problems, understand the respective reasons, validate the given information, and finally assess the UX. The evaluation identified critical problems related to error messages, system response to errors, and proper feedback about what software is doing. The found problems and discussions contributed to developing new UX evaluation methodologies.
A presentation about research and developments on agricultural robot sprayers, as presented at the Precision Viticulture event, organized by the American Embassy at the CUTing Edge American Spaces, in Limassol on June 26, 2018
UI testing a procedure to check application’s user interface. Graphical User Interface (GUI) is the front-end of the software where the user interacts with software through it. This presentation consists of several methods used for user interface testing with their reviews.
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
The document provides an overview of the user interface development process, including analysis, design, prototyping, and usability principles. It discusses tasks such as defining user profiles and scenarios, wireframing, information architecture, visual design, and standards compliance. Web 1.0 is contrasted with newer collaborative and interactive aspects of Web 2.0.
Similar to The 5th Israeli Conference on Robotics - my presentation (20)
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
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Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
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This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
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• SkillCertPro offers detailed explanations to each question which helps to understand the concepts better.
• It is recommended to score above 85% in SkillCertPro exams before attempting a real exam.
• SkillCertPro updates exam questions every 2 weeks.
• You will get life time access and life time free updates
• SkillCertPro assures 100% pass guarantee in first attempt.
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This presentation was uploaded with the author’s consent.
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The 5th Israeli Conference on Robotics - my presentation
1. Heuristic usability evaluation of
user interfaces for a semi-
autonomous vineyard robot
sprayer
George Adamides
Open University of Cyprus
2. What is and why do we careabout usability in a
human-robot interaction system?
• A user interface that supports human-robot interaction
(HRI) needs to meet specific non-functional
requirements, such as reliability, efficiency and usability.
• Usability refers to whether a system can be used with
effectiveness, efficiency, and satisfaction with which
users achieve specified goals in a particular context of
use.
• A usability issue is anything that can affect the user
experience in a negative way.
• What makes a robotic interface effective is no different
than what makes anything else usable, be it a door
handle or a piece of software.
• “Cut” and “Paste” or “Undo” does not always work!
3. HRI usability evaluation
• Heuristic evaluation is a ‘discount usability engineering’
method for evaluating user interfaces to find their
usability problems.
• “discount” because a small number of evaluators, usually
3 to 7, suffice to reliably evaluate the usability of a user
interface against a list of heuristics (the usability
principles).
4. Which usability principles we used?
Adamidesetal(2015)
1. Platform architecture and scalability: “Provide the flexibility
to iterate robotic and computing technological
developments in the UI of the HRI system.”
2. Error prevention and recovery: “Provide information and
alerts to avoid and recover from user errors.”
3. Visual design: “Provide an aesthetic, clear, and simple design
of the UI with the relevant information necessary.”
4. Information presentation: “Provide the necessary
information, in the right context, moment, and modality.”
5. Robot state awareness: “The knowledge that the robot has
about its own systems’ situation and the information it gives
to the operator about its health status and mode of
operation.”
5. 6. Interaction effectiveness and efficiency: “Provide efficient
and effective interactions between human and robot.”
7. Robot environment/surroundings awareness: “Provide
spatial information about the robot’s surroundings and the
environment where it is operating.”
8. Cognitive factors: “Use mental models and metaphors to
lower the cognitive load.”
Source: G. Adamides, G. Christou, C. Katsanos, M. Xenos, and T.
Hadzilacos, "Usability Guidelines for the Design of Robot
Teleoperation: A Taxonomy," IEEE Transactions on Human-
Machine Systems, vol. 45, pp. 256-262, 2015.
Which usability principles we used?
Adamidesetal(2015)
6. Semi-Autonomous Vineyard Robot Sprayer
Sprayer nozzle
End-effector camera
Peripheral camera
Sprayer tank
Main pan-tilt zoom camera
Summit XL robot platform
7. 3 systems under evaluation
SAARS V0
• On-screen controls for robot movement and camera movement
• Presentation of camera views
• Elements for displaying sensor information (visual and auditory feedback) for
distance from the robot sides and battery level.
• Can use the entire screen and support interaction though either the keyboard
or the mouse.
8. 3 systems under evaluation
SAARS V1• Similar to V0
• Plus functionality for target pointing.
• SAARSv1 supports both manual (user points to targets) and automated target
specification through a pattern recognition algorithm.
9. 3 systems under evaluation
SAARS V2
• Similar to V1
• Added feedback from a laser scanner.
10. HRI heuristic evaluation
• Four usability experts conducted a heuristic usability
evaluation on three user interfaces.
• The evaluators were situated at the Hellenic Open
University Software Quality Assessment laboratory at
Patra, Greece and remotely controlled (over HTTP) the
robot, which was located in Cyprus at the Open
University of Cyprus premises. An appropriate simulation
environment was created, including various paths and
targets.
11. HRI heuristic evaluation results –
SAARS V0
• 13 usability issues were identified.
• Most (77%) of these usability issues were related to
violations of the following four heuristics: a) 23% were
violations of heuristic 4 (Information presentation), b)
23% were violations of heuristic 5 (Robot state
awareness), c) 15% were violations of heuristic 6
(Interaction effectiveness and efficiency) and d) 15%
were violations of heuristic 8 (Cognitive factors).
• All in all, the system is at a satisfactory level of usability.
12. HRI heuristic evaluation results –
SAARS V1
• 10 usability issues were identified.
• Most (80%) of these usability issues were related to
violations of the following four heuristics: a) 20% were
violations of heuristic 4 (Information presentation), b)
20% were violations of heuristic 5 (Robot state
awareness), c) 20% were violations of heuristic 6
(Interaction effectiveness and efficiency) and d) 20%
were violations of heuristic 8 (Cognitive factors).
• These findings tend to provide support that the system is
at a good level of usability.
13. HRI heuristic evaluation results –
SAARS V2
• 3 usability issues were identified.
• These issues were related to violations of the following
three heuristics: a) one violation of heuristic 3 (Visual
design), b) one violation of heuristic 6 (Interaction
effectiveness and efficiency), and c) one violation of
heuristic 7 (Robot environment/surroundings
awareness).
• All in all, the system is at a very good level of usability.
14. Conclusion – Recommendations
• These findings provide evidence that the final version of the system provides
satisfactory services to its typical users.
• This can be attributed to the iterative design, development and evaluation
process followed.
• These advantages, combined with the increased usability of the SAARv2 (final)
system, may result in high adoption from its end users.
• However, there is always room for improvement. The expert evaluators argued
that a next version of the system could benefit from:
• a) an embedded representation of the robot’s body in the user interface
displaying sensors’ information and robot’s direction in relation to the
active camera views (heuristic 7),
• b) embedded help explaining functionality and controls (heuristic 8), e.g.
simplify and explain algorithmic settings for automated target
identification, embed tooltips and/or labels on the buttons related to user-
defined targets,
15. Conclusion – Recommendations
• c) mechanisms for error prevention in target identification and
spraying (heuristic 2), e.g. confirmation message for the “erase-
all-targets” action,
• d) additional information that is important for the task (heuristic
4) e.g. remaining level of spraying liquid,
• e) improvements in the visual design of the user interface
(heuristic 3), e.g. visual clarification for currently active control,
larger text labels to increase readability.
Latest news: A new robot with added functionality is currently
being built with a robotic arm. New user interface is also designed
based on the above recommendations.
16. THANK YOU FOR YOUR ATTENTION!
George Adamides
Open University of Cyprus – http://www.ouc.ac.cy
Email: george.adamides@st.ouc.ac.cy
Agricultural Research Institute – http://www.ari.gov.cy
Email: gadamides@ari.gov.cy