Adam Polansky
We talk a lot about change; about the need to keep up and the dire results that will come about if we don’t.
I began my professional career in design without computers, and I’ve seen the shift from magazines and newspapers to the desktop and the laptop, to the touch screen and the wearable. Now we’re entering a time when interfaces will be abstractions rather than devices, and great experiences result from feeling understood rather than being served.
Over 30 years ago, I was lucky enough to have a great teacher. In spite of the changes, certain things remain true. These truths I learned working with a humble but brilliant man named Max, who taught me about more than just design.
Let me share his lessons with you.
I got my first Design job in 1983 with a small ad agency working for a remarkable man. 30 years later, I talk about the lessons I learned and tell stories about how I learned them.
Kush Mahan: Things to do in NYC this SpringKush Mahan
Kush Mahan describes some of NYC's greatest springtime events. From exploring the Botanical Gardens to watching invigorating films at the Tribeca Film Festival, NYC truly has it all.
I got my first Design job in 1983 with a small ad agency working for a remarkable man. 30 years later, I talk about the lessons I learned and tell stories about how I learned them.
Kush Mahan: Things to do in NYC this SpringKush Mahan
Kush Mahan describes some of NYC's greatest springtime events. From exploring the Botanical Gardens to watching invigorating films at the Tribeca Film Festival, NYC truly has it all.
Multivibrator adalah suatu rangkaian generatif dengan dua buah piranti aktif yang dirancang sedemikian rupa sehingga salah satu piranti bersifat penghantar pada saat piranti lain terpancung. Multivibrator dapat menyimpan bilangan biner, mencacah pulsa, menyerempakan operasi-operasi aritmatika serta melaksanakan fungsi-fungsi lainya dalam sistem digital.
A Novel Low Power Energy Efficient SRAM Cell With Reduced Power Consumption u...iosrjce
In modern high performance integrated circuits, maximum of the total active mode energy is
consumed due to leakage current. SRAM cell array is main source of leakage current since majority of
transistor are utilized for on-chip memory in today high performance microprocessor and system on chip
designs. Therefore the design of low leakage SRAM is required. Reducing power dissipation, supply voltage,
leakage currents, area of chip are the most important parameters in today`s VLSI designs. But scaling of these
parameters will lead to drastic increase in sub threshold leakage currents and power dissipation because of that
performance of the design is degraded. So to overcome these issues it is better to concentrate on reduction of
active leakage currents and dynamic power dissipation by using power reduction techniques. In this paper 9T
SRAM (data retention p-gated) cell for low voltage and energy constrain application is analyzed with respect to
power dissipation, area and delay. The analyzed design of 9T SRAM cell with MTCMOS technique has been
proposed. Designed circuits are simulated in Microwind 3.1 VLSI CAD Tool in 90 and 65nm CMOS technology.
We all agreed something needed to change, but did this mean we needed to work soooo closely together?
This is the story of how dev and UX were thrown together and how it nearly killed us both. But little by little we changed and learned about each other. Through interviews with designers and devs, and real life examples, we’ll talk about what worked, what failed spectacularly, and what we’re doing today.
“I love working with you more and more each day. Except for yesterday, yesterday you were pretty annoying.”
Speaker: Caroline Jarrett
To help us get the best out of this tricky research method, Caroline will describe the Survey Octopus, a friendly creature that helps her to tackle all the issues that may lie between 'What we want to ask, and who we want to ask', and a solid, reliable number that can be used to make decisions.
Along the way, we'll encounter the key concept in survey methodology, Total Survey Error, and the various types of error that can affect your survey.
MAKING THE COOLEST (NOT SO) LITTLE CAPITAL WEBSITE EVEN COOLERUX New Zealand 2015
Speaker: Rebecca Klee
WellingtonNZ.com is one of New Zealand’s most successful visitor destination websites, keeping visitors and locals in the know on what to see and do.
Last year WellingtonNZ.com was relaunched with a new look and feel, and the scope shifted from tourism-focused to becoming a single hub for those wanting to visit, work, study or do business in Wellington.
Since the relaunch, Positively Wellington Tourism have continued to collaborate with local design agency DNA, as well as stakeholders Grow Wellington and Wellington City Council, in order to enhance the various distinct, but overlapping user journeys of this increased audience.
Rebecca will present some of the key challenges and discoveries from recent projects making the coolest (not so) little capital website even cooler.
UXNZ 2015 Workshop - Steve Portigal
Projects often end with a catalogue of findings and implications, rather than a clear set of opportunities that directly enable the findings. This is one of the most persistent factors limiting the impact of user research in business today.
We’ve long heard the lament “Well, we got this report and it just sat there. We didn’t know what to do with it.” But design research (or ethnography, or user research, or whatever the term du jour may be) has also become standard practice, as opposed to something exceptional or innovative, and so designers are increasingly using contextual research to inform their design work.
Ongoing acceptance of design research has increased the ranks of designers and others who feel comfortable conducting user research. But analysis and synthesis is a more slippery skill set, and we see how easy it is for teams to ignore data that doesn’t immediately seem actionable (more out of frustration than anything malicious).
This workshop will give participants the tools to take control over synthesis and ideation by breaking it down into a manageable framework and process.
Participants in this workshop will:
collaborate in teams to experience an effective framework for synthesizing raw field data
learn how to move from data to insights to opportunities
learn techniques for generating ideas and strategies across a broad scope of business and design concerns
develop a range of high-level concepts for responding to business problems with a fresh, contextual understanding.
Speaker: Adam Polansky
Public speaking isn’t just for big rooms with a podium and microphone.
Sometimes it’s just you and five, ten, maybe twenty people, who might be your clients or stakeholders or project team members. Any time you address a group, you need to get your message across and know you'll be understood, and so prep and practice are always important. But when you’re speaking close-up there are different things to think about and opportunities you don’t have in a conference hall.
You’ll leave the workshop with a set of tools to prepare for and deliver a great presentation to clients, peers, or execs.
During the workshop, we’ll talk about how to:
- prepare a presentation with long or short notice
- manage your delivery and the room dynamics
- speak successfully to executives
- keep the conversation alive after the meeting
- give a pitch (yes, we’ll even talk about that)
This session will set you up to own the room the next time you have to present.
Speaker: Gareth Parry
It's been a little over a year since Optimal Experience joined PwC — and we've since become PwC digital. We’ve made big changes, done some really meaningful work, and learned a bunch of things about human-centred design in a management consulting firm along the way.
Mostly what we’ve learned about HCD in a big four, is that it’s quite a lot like improv. Improv with lolcats, sneakers, Sharpies, and ceiling tiles. Come along and find out more.
Donna Spencer
In this presentation, Donna will talk about the questions that she's been asked over and over again in her 15 years of information architecture work. And she won’t only talk about the questions...she'll answer them too!
Information architecture work is full of counterintuitive ideas and outcomes that can't be predicted ahead of time.
Amongst other things, she'll introduce and answer these questions.
"Is it OK to put things in more than one place?"
"Why can't we just arrange it according to our audiences?"
"Can't we just put a map on the page and use that?"
"Why do we need to do this? Doesn't everyone just search?"
"Can't we design the site and then pour the IA in afterwards?"
"Why do you need to spend so much time looking at the content?"
"But in the card sort, users said they wanted 14 categories..."
And her personal favourite: "Can't we just write some FAQs?"
Speaker: DAN SZUC
People face frustrations in work today that are fundamentally getting in the way of our ability to deliver on meaningful work. Corporate structures are badly designed and projects often prevent people from being able to do their best. Businesses are left confused after being fed a constant flow of buzzwords like ‘innovation’, ‘user experience’, ‘design thinking’, and ‘creativity’, and projects are not designed or staged to enable people to practise fundamental skills (skills that help us facilitate delightful and fulfilling experiences for people).
Dan will confront the fundamental issues project teams face, and then share his solutions for designing successful projects.
Author: Kat Hardisty
Personas. Surveys. Deep-dive qualitative research. Customer demographics. Big-picture qualitative and small-detail quantitative. All too often, we look at them independently. But there's so much more we can do if we join them together! Let's we get our qual and our quant intermingling, having cocktails together and kicking off interesting discussions and use their combined powers to improve the world (or at least one of our little corners of it).
Yes, My tuatara loves to cha-cha: Improv, creativity and designUX New Zealand 2015
Speaker: Steve Portigal
Improv is not ‘stand-up comedy’ but a series of games that offer huge degrees of freedom within a set of constraints. During improv, we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit.
Design and improv have important similarities. Both practices involve collaboration and brainstorming; an emphasis on breakthrough thinking; in-the-moment aspects and ‘Aha!’ moments; a balance of process, structure, and unfettered creativity; an enormous unspoken interaction; and the need to learn upon reflection.
Playing with improv can help us to be more mindful of the power of listening, to create a more collaborative work culture, to develop our own creativity, and to warm up teammates and clients in workshops and design sessions.
In this interactive presentation, you’ll learn about improv, listening, and creativity, and how each supports the others. No tuatara's will be harmed.
Multivibrator adalah suatu rangkaian generatif dengan dua buah piranti aktif yang dirancang sedemikian rupa sehingga salah satu piranti bersifat penghantar pada saat piranti lain terpancung. Multivibrator dapat menyimpan bilangan biner, mencacah pulsa, menyerempakan operasi-operasi aritmatika serta melaksanakan fungsi-fungsi lainya dalam sistem digital.
A Novel Low Power Energy Efficient SRAM Cell With Reduced Power Consumption u...iosrjce
In modern high performance integrated circuits, maximum of the total active mode energy is
consumed due to leakage current. SRAM cell array is main source of leakage current since majority of
transistor are utilized for on-chip memory in today high performance microprocessor and system on chip
designs. Therefore the design of low leakage SRAM is required. Reducing power dissipation, supply voltage,
leakage currents, area of chip are the most important parameters in today`s VLSI designs. But scaling of these
parameters will lead to drastic increase in sub threshold leakage currents and power dissipation because of that
performance of the design is degraded. So to overcome these issues it is better to concentrate on reduction of
active leakage currents and dynamic power dissipation by using power reduction techniques. In this paper 9T
SRAM (data retention p-gated) cell for low voltage and energy constrain application is analyzed with respect to
power dissipation, area and delay. The analyzed design of 9T SRAM cell with MTCMOS technique has been
proposed. Designed circuits are simulated in Microwind 3.1 VLSI CAD Tool in 90 and 65nm CMOS technology.
We all agreed something needed to change, but did this mean we needed to work soooo closely together?
This is the story of how dev and UX were thrown together and how it nearly killed us both. But little by little we changed and learned about each other. Through interviews with designers and devs, and real life examples, we’ll talk about what worked, what failed spectacularly, and what we’re doing today.
“I love working with you more and more each day. Except for yesterday, yesterday you were pretty annoying.”
Speaker: Caroline Jarrett
To help us get the best out of this tricky research method, Caroline will describe the Survey Octopus, a friendly creature that helps her to tackle all the issues that may lie between 'What we want to ask, and who we want to ask', and a solid, reliable number that can be used to make decisions.
Along the way, we'll encounter the key concept in survey methodology, Total Survey Error, and the various types of error that can affect your survey.
MAKING THE COOLEST (NOT SO) LITTLE CAPITAL WEBSITE EVEN COOLERUX New Zealand 2015
Speaker: Rebecca Klee
WellingtonNZ.com is one of New Zealand’s most successful visitor destination websites, keeping visitors and locals in the know on what to see and do.
Last year WellingtonNZ.com was relaunched with a new look and feel, and the scope shifted from tourism-focused to becoming a single hub for those wanting to visit, work, study or do business in Wellington.
Since the relaunch, Positively Wellington Tourism have continued to collaborate with local design agency DNA, as well as stakeholders Grow Wellington and Wellington City Council, in order to enhance the various distinct, but overlapping user journeys of this increased audience.
Rebecca will present some of the key challenges and discoveries from recent projects making the coolest (not so) little capital website even cooler.
UXNZ 2015 Workshop - Steve Portigal
Projects often end with a catalogue of findings and implications, rather than a clear set of opportunities that directly enable the findings. This is one of the most persistent factors limiting the impact of user research in business today.
We’ve long heard the lament “Well, we got this report and it just sat there. We didn’t know what to do with it.” But design research (or ethnography, or user research, or whatever the term du jour may be) has also become standard practice, as opposed to something exceptional or innovative, and so designers are increasingly using contextual research to inform their design work.
Ongoing acceptance of design research has increased the ranks of designers and others who feel comfortable conducting user research. But analysis and synthesis is a more slippery skill set, and we see how easy it is for teams to ignore data that doesn’t immediately seem actionable (more out of frustration than anything malicious).
This workshop will give participants the tools to take control over synthesis and ideation by breaking it down into a manageable framework and process.
Participants in this workshop will:
collaborate in teams to experience an effective framework for synthesizing raw field data
learn how to move from data to insights to opportunities
learn techniques for generating ideas and strategies across a broad scope of business and design concerns
develop a range of high-level concepts for responding to business problems with a fresh, contextual understanding.
Speaker: Adam Polansky
Public speaking isn’t just for big rooms with a podium and microphone.
Sometimes it’s just you and five, ten, maybe twenty people, who might be your clients or stakeholders or project team members. Any time you address a group, you need to get your message across and know you'll be understood, and so prep and practice are always important. But when you’re speaking close-up there are different things to think about and opportunities you don’t have in a conference hall.
You’ll leave the workshop with a set of tools to prepare for and deliver a great presentation to clients, peers, or execs.
During the workshop, we’ll talk about how to:
- prepare a presentation with long or short notice
- manage your delivery and the room dynamics
- speak successfully to executives
- keep the conversation alive after the meeting
- give a pitch (yes, we’ll even talk about that)
This session will set you up to own the room the next time you have to present.
Speaker: Gareth Parry
It's been a little over a year since Optimal Experience joined PwC — and we've since become PwC digital. We’ve made big changes, done some really meaningful work, and learned a bunch of things about human-centred design in a management consulting firm along the way.
Mostly what we’ve learned about HCD in a big four, is that it’s quite a lot like improv. Improv with lolcats, sneakers, Sharpies, and ceiling tiles. Come along and find out more.
Donna Spencer
In this presentation, Donna will talk about the questions that she's been asked over and over again in her 15 years of information architecture work. And she won’t only talk about the questions...she'll answer them too!
Information architecture work is full of counterintuitive ideas and outcomes that can't be predicted ahead of time.
Amongst other things, she'll introduce and answer these questions.
"Is it OK to put things in more than one place?"
"Why can't we just arrange it according to our audiences?"
"Can't we just put a map on the page and use that?"
"Why do we need to do this? Doesn't everyone just search?"
"Can't we design the site and then pour the IA in afterwards?"
"Why do you need to spend so much time looking at the content?"
"But in the card sort, users said they wanted 14 categories..."
And her personal favourite: "Can't we just write some FAQs?"
Speaker: DAN SZUC
People face frustrations in work today that are fundamentally getting in the way of our ability to deliver on meaningful work. Corporate structures are badly designed and projects often prevent people from being able to do their best. Businesses are left confused after being fed a constant flow of buzzwords like ‘innovation’, ‘user experience’, ‘design thinking’, and ‘creativity’, and projects are not designed or staged to enable people to practise fundamental skills (skills that help us facilitate delightful and fulfilling experiences for people).
Dan will confront the fundamental issues project teams face, and then share his solutions for designing successful projects.
Author: Kat Hardisty
Personas. Surveys. Deep-dive qualitative research. Customer demographics. Big-picture qualitative and small-detail quantitative. All too often, we look at them independently. But there's so much more we can do if we join them together! Let's we get our qual and our quant intermingling, having cocktails together and kicking off interesting discussions and use their combined powers to improve the world (or at least one of our little corners of it).
Yes, My tuatara loves to cha-cha: Improv, creativity and designUX New Zealand 2015
Speaker: Steve Portigal
Improv is not ‘stand-up comedy’ but a series of games that offer huge degrees of freedom within a set of constraints. During improv, we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit.
Design and improv have important similarities. Both practices involve collaboration and brainstorming; an emphasis on breakthrough thinking; in-the-moment aspects and ‘Aha!’ moments; a balance of process, structure, and unfettered creativity; an enormous unspoken interaction; and the need to learn upon reflection.
Playing with improv can help us to be more mindful of the power of listening, to create a more collaborative work culture, to develop our own creativity, and to warm up teammates and clients in workshops and design sessions.
In this interactive presentation, you’ll learn about improv, listening, and creativity, and how each supports the others. No tuatara's will be harmed.
A COMMUNITY, NOT A LIBRARY: DESIGN PATTERNS FOR GOVERNMENT SERVICESUX New Zealand 2015
Workshop lead by Caroline Jarret
As a designer, how do you know that what you’re doing represents best practice? If you’ve got many designers working on services for the same website, how do you help them to share and improve their practice?
Caroline, the world’s foremost expert on online forms, will give you an insider’s take on how the UK Government Digital Service (GDS) uses design patterns to deal with these challenges. She’s part of the team that creates design patterns for the GOV.UK website as a way to ensure consistency across services, and to share data from extensive user research with other designers — a must for people working on a website that gets 12 million visitors a week.
Come to the workshop to find out:
what design patterns are, and how they ensure consistency across services
how design patterns are used in practice by designers and across teams
what design patterns can and can’t do, and pitfalls to avoid
how to source, create, and implement design patterns for your own work.
Along the way, Caroline will give you insights into how they created the first versions of the patterns, the tools and approaches they use to introduce, implement, and update the patterns, and what went well (and not so well) along the way.
You’ll also learn why the primary value of design patterns is the conversation they create, and hear about the community they set up that continues to actively discuss, challenge, and update the patterns to this day.
About the UK Government Digital Service:
GDS pioneered the global movement towards simplifying and centralising online government services, primarily through GOV.UK. As the site has grown, so has the design team – from a few people in a room to dozens of designers across multiple government departments.
Now, their website GOV.UK is now home to over 330 departments and organisations, and is saving the government an estimated £62 million per year.
WHAT DOES A TRULY INSPIRATIONAL DESIGN TEAM LEADER LOOK LIKE?UX New Zealand 2015
We’ve all had managers/bosses/supervisors/people who tell us what to do at that place where they keep our pay cheques, but what does a truly inspirational design team leader look like? Those of us who are managers now- what can we do better? And for those of us (like me) with certified minion status- what kind of leader do we want to be when we grow up? I had the privilege of working for one of these magical creatures once and I’d like to share with you what I learned from that experience.
Author: Dr. Chandra Harrison
In a case study about change Chandra will take you on a journey of how focusing on user needs, applying agile methods and eating a liberal dose of jaffas (the sweets - just for clarity) helped rebuild the website to be fit for purpose (although it's unlikely to ever be famous).
Author : Lou Rosenfeld
You may have spent the early years of your UX career fighting off a bad case of impostor syndrome. Well, bad news: as your career advances, there's a good chance that it'll return. That's because your day-to-day work diet will increasingly forgo the red meat of research and design for a dog's breakfast of odd tasks and miscellaneous activities that you'd never imagined existed.
Lou Rosenfeld, who's been around a while and has done some things, feels this pain. He's not sure if what he does is UX. That's his problem. But there's a very good chance that, should you live long enough, Lord willing, it will be yours some day too. Join Lou for a look at what it means—or could mean—to "practice UX" at the far edges of your career and in strange settings that a little time at General Assembly or in grad school don't prepare you for.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
I want to read you a letter. It’s from friend of mine to another designer in a manner of speaking.
Cenyydd Bowles is a favorite of mine. He’s a designer, speaker and author. I read this when he published it on A List Apart and I thought it was one of the most thoughtful expressions of caring advice I ever read.
So…while you think about that, shift gears with me for a couple minutes
In 1963, When President Kennedy was coming to Dallas, the Morning News planned to run a map of his motorcade route in the paper. The young Creative Director suggested that not be done. He was ignored and the map was in the paper the next day.
In 1963, When President Kennedy was coming to Dallas, the Morning News planned to run a map of his motorcade route in the paper. The young Creative Director suggested that not be done. He was ignored and the map was in the paper the next day.
Later on November 22, that creative director walked-out of a storage room in the Dallas Schoolbook Depository where the News had some offices. A stranger walked past him and took up a position where he could see the parade route. From the window in that room he shot the President of the United States and put Dallas on the map in the most horrific way imaginable. The creative director was investigated by the FBI and found to have no part in the events leading up to what would be a turning-point in history; a history that might have played-out very differently if the News hadn’t published that map.
The name of the young man who left the room moments before was Max Wallace. In the 50s and 60s he was the Director of Art and Photography at the Dallas Morning News and later the Creative Director for the Zales Corporation. One of his loves was teaching. Rather than take a position at a university, he opened an agency and hired people like me.
If I were talking to the younger me it would be this guy. In 1982, I started working at a small ad agency for this remarkable man. It was a sort of apprenticeship. From Max I learned about mechanical drawing, typesetting, print production and photography. I also learned about business development, account management and client relationships how to build and develop them.
Now, my father was in Advertising and PR when I was growing up and I remember some of the people he worked around; what we now call Mad Men but they weren’t like Don Draper or David Ogilvy. They were loud, smelled of cigarettes and hair cream. Their suits never quite fit right and they were kind of frantic. Those were the people who shaped what I thought of when I thought of an Ad guy. Max was neither Don Draper nor was he like anyone I knew I advertising. He was calm. He was a tall lanky guy with a slow East Texas drawl perfectly willing to let you think he was as country as it gets when he was usually the smartest guy in the room. He knew what to worry about and what to let go. He never raised his voice and never showed frustration although he chain-smoked like a freight train and drank Coca-Cola like they were going to quit making it tomorrow. More than once I’d see a client raving about some campaign or other that needed to run in some unreasonable period and even though they were flipping out, I’d look over at Max who’d just be smiling and nodding. He’d take a draw on his cigarette and throw me a wink. He was totally unimpressed with anything glamorous. He was more influential than he ever let-on and he was a tinkerer. He was always feeding his own imagination and inviting anyone along for the ride.
Good lord knows I cost this man money in the form of wasted materials, film and time. He would show me how to do something once and leave me to it. I would bring him the product of my work and he would speak in his slow way that always sounded like he was slightly amused as he told me what I’d done wrong and how I could fix it then he’d simply say “Okay, try it again.” I couldn’t have a better mentor. I also learned to play darts thanks to Max. There were two of us in the art department and we got into the habit of tossing our Exacto knives at the other’s desk. We liked the “thunk” and “fuh-nuh-nuh-nuh” when it stuck. The problem was, we were breaking the points off the knives and going through blades at an unusual rate. I don’t think I mentioned this…Max was cheap.
One day Max came in with a cheap dart-board, cheap darts and the rules of a game called Cricket Xeroxed from the Encyclopedia Brittanica. He said, “Those blades are getting expensive. The next time you feel the urge to throw them at each other, get up and play a game of darts instead. We got pretty good and if we were going to throw sharp things around the art room nobody was injured and it didn’t cost us money in supplies. A lot of great ideas were born in front of that dart-board.
Good lord knows I cost this man money in the form of wasted materials, film and time. He would show me how to do something once and leave me to it. I would bring him the product of my work and he would speak in his slow way that always sounded like he was slightly amused as he told me what I’d done wrong and how I could fix it then he’d simply say “Okay, try it again.” I couldn’t have a better mentor. I also learned to play darts thanks to Max. There were two of us in the art department and we got into the habit of tossing our Exacto knives at the other’s desk. We liked the “thunk” and “fuh-nuh-nuh-nuh” when it stuck. The problem was, we were breaking the points off the knives and going through blades at an unusual rate. I don’t think I mentioned this…Max was cheap.
One day Max came in with a cheap dart-board, cheap darts and the rules of a game called Cricket Xeroxed from the Encyclopedia Brittanica. He said, “Those blades are getting expensive. The next time you feel the urge to throw them at each other, get up and play a game of darts instead. We got pretty good and if we were going to throw sharp things around the art room nobody was injured and it didn’t cost us money in supplies. A lot of great ideas were born in front of that dart-board.
Preparing to speak to an international audience about Design is daunting. As a strategist, I get asked to look into the future a lot and try to offer my thoughts on what it holds for different platforms or technologies. I don't want to be that guy who sounds like he has it all worked out. While preparing this talk, I came across something on-line that reminded me of Max…my teacher…and all these stories came flooding back to me and as they did, the things I learned from him came back too. Actually they never left but for the first time, I could trace the history of my career in design back to him and see how, through the years his influence has been with me all this time. Even though he taught me about very specific types of design, the term designer has come to encompass so much that we have some universal things in common. I had the chance to learn from someone unlike anyone I ever met before or since and I want to share a little bit of that with you today.
One of our accounts was a Cookie Shop, we did print-ads for magazines and newspaper, radio spots and occasionally we supported on-site events. When we did, Max made sure that we never carried less than three cameras. One might be loaded with color film, one B&W, and one with a faster or slower film depending on the light available. This way all we had to do was aim, focus and shoot. Sounds pretty archaic but that’s what we did to eliminate steps so that we stood a better chance of catching a moment.
Plan ahead. Check your gear. Do you have all your supplies? Are they ready for use? Do you keep supplies in reserve? Can you predict what will happen all the time – No of course not but experience will tell you what to pack. Also, when you’re done, someone else will have to take what you do and make something from it whether it’s a printer, a machinist or a software developer. If you haven’t thought-through the details, you’re going to be asked about them and either everything stops or worse yet, you won’t be asked and you’ll get a surprise coming off the end of the press.
Plan ahead because you may have to live with the result if you don’t.
Max told me a story once. When he took over the A&P department at the News, the photographers would run-out, shoot-up a bunch of film and drop it off to be processed. If it looked like crap, they would send it to the art department for air-brushing to clean it up. Max made the art department off-limits to the photogs. If they didn’t plan and take what they did seriously, that crappy print would run in the paper and several did before they got the message. Plan ahead
One of our accounts was a Cookie Shop, we did print-ads for magazines and newspaper, radio spots and occasionally we supported on-site events. When we did, Max made sure that we never carried less than three cameras. One might be loaded with color film, one B&W, and one with a faster or slower film depending on the light available. This way all we had to do was aim, focus and shoot. Sounds pretty archaic but that’s what we did to eliminate steps so that we stood a better chance of catching a moment.
Plan ahead. Check your gear. Do you have all your supplies? Are they ready for use? Do you keep supplies in reserve? Can you predict what will happen all the time – No of course not but experience will tell you what to pack. Also, when you’re done, someone else will have to take what you do and make something from it whether it’s a printer, a machinist or a software developer. If you haven’t thought-through the details, you’re going to be asked about them and either everything stops or worse yet, you won’t be asked and you’ll get a surprise coming off the end of the press.
Plan ahead because you may have to live with the result if you don’t.
Max told me a story once. When he took over the A&P department at the News, the photographers would run-out, shoot-up a bunch of film and drop it off to be processed. If it looked like crap, they would send it to the art department for air-brushing to clean it up. Max made the art department off-limits to the photogs. If they didn’t plan and take what they did seriously, that crappy print would run in the paper and several did before they got the message. Plan ahead
This may sound a little harsh but stick with me here. If you want to sign your art at the bottom go find a coffee-shop to show your work – this as advertising. The client doesn’t give two shits about your portfolio. I lived with phrases like “I’ll know it when I see it.” You heard that one before “That’s great! What else do you have?” I would spend hours going through pages of layout pads doing sketches for the client, mechanicals or detailed layout until they saw what they wanted. I lived with this crap and still do sometimes. Finally, at some point I would strike the right chord and they would parade it my work around showing everyone what “they” designed. To a young designer, it was soul-crushing because I not only killed myself to reach that point, I lost my own point of view somewhere along the way and I was taking orders. I knew it and I hated myself for it. No one likes to be told to “shut-up and color”. Today, it’s a combination of the audience and the business needs and businesses are discovering that a great experience IS good business but you as a designer have to find the balance. This may sound paradoxical but the less I am married to an idea, the better I can defend it and keep my point of view because I could be objective and to paraphrase Cenyydd, put evidence behind my opinion rather than force. In other words, it wasn’t about me. Take your ego out of it.
This may sound a little harsh but stick with me here. If you want to sign your art at the bottom go find a coffee-shop to show your work – this as advertising. The client doesn’t give two shits about your portfolio. I lived with phrases like “I’ll know it when I see it.” You heard that one before “That’s great! What else do you have?” I would spend hours going through pages of layout pads doing sketches for the client, mechanicals or detailed layout until they saw what they wanted. I lived with this crap and still do sometimes. Finally, at some point I would strike the right chord and they would parade it my work around showing everyone what “they” designed. To a young designer, it was soul-crushing because I not only killed myself to reach that point, I lost my own point of view somewhere along the way and I was taking orders. I knew it and I hated myself for it. No one likes to be told to “shut-up and color”. Today, it’s a combination of the audience and the business needs and businesses are discovering that a great experience IS good business but you as a designer have to find the balance. This may sound paradoxical but the less I am married to an idea, the better I can defend it and keep my point of view because I could be objective and to paraphrase Cenyydd, put evidence behind my opinion rather than force. In other words, it wasn’t about me. Take your ego out of it.
When you love and practice a craft, there is no down-time.
Get your sketchbook out, go burn-up some film and spend some time experimenting in the darkroom, write some code, draw on the whiteboard. Whether it’s Music, sports or any creative effort practice puts certain tasks in the back of your mind so you don’t have to think about them deliberately and gives your head room to be really experimental and creative.
In 1902, a young American engineer named Willis Carrier was waiting for a train. He was watching fog roll in across the platform, when he had a sudden idea: fog is the condensation that occurs when air is rapidly cooled. In that instant, he had the idea for what would become the condenser – the air conditioner. That is considered one of the few Eureka moments in the history of innovation. The truth is they come very seldom. But, if you think about it, Carrier was an engineer, he became one through practice otherwise do you think he would even have been able to translate fog into the notion of a condenser; maybe not so spontaneous as it sounds. I think his practice prepared him to capture an idea.
In 1902, a young American engineer named Willis Carrier was waiting for a train. He was watching fog roll in across the platform, when he had a sudden idea: fog is the condensation that occurs when air is rapidly cooled. In that instant, he had the idea for what would become the condenser – the air conditioner. That is considered one of the few Eureka moments in the history of innovation. The truth is they come very seldom. But, if you think about it, Carrier was an engineer, he became one through practice otherwise do you think he would even have been able to translate fog into the notion of a condenser; maybe not so spontaneous as it sounds. I think his practice prepared him to capture an idea.
Innovation is as much about discarded ideas and the energy it took to come-up with them, as it is about one great idea. Max taught me to get your ideas out. Look at them and toss them aside and keep going but go back.
Somewhere in that pile of cast-offs may be one golden concept but it still needs work to refine it. Innovation is about having the presence of mind to capture those concepts so that you CAN examine them, break them down, poke holes in them and maybe deliver on them. Innovation is another word for the creative process. Creativity deserves your energy and requires practice.
Innovation is about having the presence of mind to capture those concepts so that you CAN examine them, break them down, poke holes in them and maybe deliver on them. Innovation is another word for the creative process. Creativity deserves your energy and requires practice.
I remember announcing to my father that I wanted to be an “Idea Man”. You’d have thought I said I wanted to be a lawyer for the mob. He went on to make it clear that Idea men were a dime-a-dozen when people who could bring an idea to reality were at a premium. He wanted to be sure that I took that to heart. Being a 6 year-old, my mind was pretty cluttered back then but that one stuck.
When I was in art school, we had to draw an apple that was sitting on the table in front of us. That seemed easy enough. We already know apples are red with kind of a pinched bottom and a curved stem sticking out of the top. That wasn’t the apple in front of me. It was the apple I carry around in my head. I had to really look at the apple with all its variations in color, texture and shape I learned the importance of taking the information from what I truly saw, not from what I already thought. Dealing with people is like that too. After a while you have this idea about “the marketing guy, the lady from finance, the software developers. Just like the apple you need to really observe them, meet them, talk to them, learn something about their sensibilities. Find out what makes them different. What is their superpower? They might run true to stereotype but give them a chance to break that. Look at and really see what’s in front of you.
Most of my work took place on 10 x 13 pieces of Crescent board or past-up board. It’s a thick board with one bright white side. Even for the time prepping them the way we did was a little old-school. I cut-up the board from large parent sheets, using my T-square, aligned and then taped them to my drawing board, marked-out an 8 ½ x 11 space creating registration marks that the printer would use to line-up the artwork on his camera. I would draw-out the page in blue pencil because the camera would not pick that up. I would build my way-up to a finished piece of what we called camera-ready art. It might consist of hand-drawn illustrations, Photostats or halftones (Look at a newspaper to see how the photos are all different sized dots of black or color.) hand-drawn lines or borders using zip-tape and text.
Text…yeah. Today you can drop text into a document or design and play around with the size, spacing, kerning, leading, and the font itself. Back then, it required the typesetting machine. A big, blue monster that displayed what you were typing in little red lights on a single red line like a miniature Time-Square. At the most I had 7-8 fonts to choose from; Helvetica and Optima being the most common. I could also do sizing and things I just mentioned with one important difference: I had to know all those things in advance because the type was the result of a photographic process that gave a me a long strip of paper that I stuck to my drawing board with rubber cement or wax where I cut it out by paragraph, line, word or individual letter. I used the blue-pencil to create a sort of scaffolding to represent my sketches and I pasted the type onto the Crescent board. I had to have a clear idea of a finished product in my mind before I could begin that work. Draftsmanship was crucial. I had to lay down a foundation.
They say the best evangelist isn’t the one who tells you how to act but shows you in their own behavior. I never knew Max’s politics, I never knew about his religion but I knew he was patient. As long as I knew Max, he never lost his temper with me in spite of the fact that I had the attention-span of a squirrel drinking Red Bull. His wife used to say that in 50 years, she only saw him get mad once. She knew he was mad because she saw his jaw clench up and then only for a little while. Patience - Not everybody cares about the same things you do as much as you do. Try to understand where their passions and pain lie because just about everything that motivates people, boils down to those two things; seeking pleasure – avoiding pain. If you can feed one or make the other go away, you’re going to gain trust. People trusted Max because he always seemed to understand them. When an engineer knows you respect their ability to solve complex problems, when you can acknowledge that brand manager is on the hook to deliver certain business results, when a client knows you understand the goals they envision and you can communicate how you’ll help with those things, you will gain their trust. Without patience, you will never even reach the understanding. With patience you’ll earn trust and respect and willingness from others to support you and your ideas.
My own journey in and out of the design world has been a patchwork of successes and failures but no matter where I found myself he always came to mind when I was faced with a challenge. In a way he remained my mentor.
The journey really is the thing. If you pay attention you will notice, you’re surrounded by people who’ve been where you’re going and they don’t have to be older than you. Maybe you’ll have a great mentor. You might have to go look for one but you all have access to information that wasn’t as easy to find when I was younger. Find it. Read it. Listen to it. Even without direct guidance, you can still learn from the experience of others.
Over the years I lost touch with Max. I tried to locate him from time to time and I didn’t have any luck until one day I found him on-line. I found his obituary and he’d passed away just a couple of months earlier. I collapsed back in my chair and thought about how, for many years, I felt like squandered my time with him. I must have disappointed him. I could have learned more from him, I could have done a better job for him. I realized something.
My feelings all where rooted back in the early 80s. I may have disappointed him in 1984. But now I think it just took me longer to learn what he was teaching. Max may have known that all along.
If I could talk to the younger me I would tell me this last lesson: In 1983 I hung-out with models and other creatives. I was running hard in Dallas at night and I didn’t have to wait in line to get into the good clubs. I was an arrogant little shit who thought he’d “arrived”. The truth is I was years and miles away from success. So hear I am today. My family is not rich. The house needs work. Our relatives make us crazy and the cat shits in the garage, but I’ve been married for 23 years to the love of my life. I have a daughter who’s made me forget or care about what it was like not to be a dad. I work in a field that has one of the most welcoming professional communities and I work in a place that drives me always to be better than I am at things I love with people I respect who do amazing things from their hearts. For those reasons, if the music stopped right now, I could say I was successful but I’m still on the journey. That’s success too.
I roamed around a bit this afternoon and if you were looking for some sort of comprehensive guide to something; I never planned to offer that. Maybe I was just lucky but I think if we’re prepared when opportunities come along, we have a hand in making our own luck.
I’ve learned many lessons over the years and I have many more to learn. I’ve had more teachers than I can count and I still do. They are supervisors and peers, acquaintances and close friends but Max was special as was the time I spent under his guidance. The lessons didn’t all take right away. I have to remind myself to practice some of them but as I re-examine them now, I suppose they are as meaningful to a good life as they are to good design.
If it was luck then I wish that luck to all of you.