New media technology allows for planning that is interactive, collaborative, and easily shared globally through various platforms. Blogging about the planning process illustrates how new media reaches a worldwide audience. While social media and hyperlinks enhance collaboration, some drawbacks include content overload and accessibility issues when content is not properly regulated. Storyboarding remains a useful planning tool regardless of the media used.
New media technology allows for interactive, collaborative research, planning, construction and evaluation of media projects. Blogs and sites like YouTube enabled research from varied global sources, while tools like Photoshop and Final Cut Express facilitated collaborative editing and experimentation. However, new media also presented disadvantages like limited free software and pre-packaged effects. Overall, new media supported an ongoing reflective process across all stages of production.
This document discusses new media technology and its use for research and planning. It begins by defining new media as digital, interactive, and globally accessible. Examples are then given of using search engines and free music sites for research, noting both advantages like access to information but also disadvantages like filtering irrelevant results. The document also discusses using blogging to plan collaboratively, with benefits like tracking progress and accessible sharing, but challenges of overwhelming information amounts. Overall it presents new media as opening up new opportunities for research and creativity while also introducing new challenges.
New media technologies allow for easy access to information from anywhere in the world and encourage interactivity and collaboration. The document discusses how new media is defined by its relationship with evolving technology, images, and sound. It provides advantages like access to expertise through search engines but also disadvantages like lack of reliability and originality in search results. Examples are given of using blogs, Facebook, and Twitter to research, plan, and promote media projects in an accessible, collaborative way.
New media technology has led to a shift from traditional print and broadcast media to digital formats accessible online from anywhere in the world. This document discusses how a production company used various new media tools for research and project planning, such as searching YouTube for trailers, Google Images for poster ideas, and blogs to share their work and receive feedback from others. It also addresses both the advantages of these new media tools, like their accessibility and interactivity, as well as some disadvantages like unreliable search results and difficulty finding copyright-free music and media to use.
Kathryn used various new media technologies throughout her multimedia project, from planning and research to construction and evaluation. She used Blogger for planning and documenting ideas with her group, YouTube to research existing trailers and get inspiration, and iTunes and Google to find music and research film posters. She used a video camera, Photoshop, and iMovie to construct her teaser trailer. Finally, she used social media platforms like Facebook and YouTube to evaluate her work and get feedback from others.
Kathryn used various new media technologies throughout her multimedia project, from planning and research to construction and evaluation. She used Blogger for planning and documenting ideas with her group, YouTube to research existing trailers and get inspiration, and iTunes and Google to find music and research film posters. She used a video camera, Photoshop, and iMovie to construct her teaser trailer. Finally, she used social media platforms like Facebook and YouTube to evaluate her work and get feedback from others.
This document discusses new media technology and its uses for research, planning, and construction of media projects. It defines new media as digital technologies that allow for convergence of previously separate media through the internet. Some key points:
- Search engines allow for efficient research but can also lead to irrelevant results if not specific enough. User-generated content also raises credibility questions.
- Planning tools like storyboards and animatics help visualize ideas and work out timings before production. Blogging allows sharing of works in progress for feedback and tracking of progress.
- New media technologies like Photoshop and After Effects enable new forms of creativity through editing and layering. Final Cut Express facilitates combining various file types and customizing sound
The document discusses how new media technologies were used at various stages of a music video production project. Specifically, it describes how:
1) The internet, YouTube, and Facebook were used to publish and get feedback on the video from a global audience in a more efficient manner than previous methods.
2) 3G phones allowed the video to be easily shared, accessed, and feedback obtained from people without computer access.
3) Video and document sharing websites facilitated research and planning by allowing relevant examples to be easily found and referenced.
4) Google was used to search for examples to analyze, and cameras captured photos to document and share aspects of the production process.
New media technology allows for interactive, collaborative research, planning, construction and evaluation of media projects. Blogs and sites like YouTube enabled research from varied global sources, while tools like Photoshop and Final Cut Express facilitated collaborative editing and experimentation. However, new media also presented disadvantages like limited free software and pre-packaged effects. Overall, new media supported an ongoing reflective process across all stages of production.
This document discusses new media technology and its use for research and planning. It begins by defining new media as digital, interactive, and globally accessible. Examples are then given of using search engines and free music sites for research, noting both advantages like access to information but also disadvantages like filtering irrelevant results. The document also discusses using blogging to plan collaboratively, with benefits like tracking progress and accessible sharing, but challenges of overwhelming information amounts. Overall it presents new media as opening up new opportunities for research and creativity while also introducing new challenges.
New media technologies allow for easy access to information from anywhere in the world and encourage interactivity and collaboration. The document discusses how new media is defined by its relationship with evolving technology, images, and sound. It provides advantages like access to expertise through search engines but also disadvantages like lack of reliability and originality in search results. Examples are given of using blogs, Facebook, and Twitter to research, plan, and promote media projects in an accessible, collaborative way.
New media technology has led to a shift from traditional print and broadcast media to digital formats accessible online from anywhere in the world. This document discusses how a production company used various new media tools for research and project planning, such as searching YouTube for trailers, Google Images for poster ideas, and blogs to share their work and receive feedback from others. It also addresses both the advantages of these new media tools, like their accessibility and interactivity, as well as some disadvantages like unreliable search results and difficulty finding copyright-free music and media to use.
Kathryn used various new media technologies throughout her multimedia project, from planning and research to construction and evaluation. She used Blogger for planning and documenting ideas with her group, YouTube to research existing trailers and get inspiration, and iTunes and Google to find music and research film posters. She used a video camera, Photoshop, and iMovie to construct her teaser trailer. Finally, she used social media platforms like Facebook and YouTube to evaluate her work and get feedback from others.
Kathryn used various new media technologies throughout her multimedia project, from planning and research to construction and evaluation. She used Blogger for planning and documenting ideas with her group, YouTube to research existing trailers and get inspiration, and iTunes and Google to find music and research film posters. She used a video camera, Photoshop, and iMovie to construct her teaser trailer. Finally, she used social media platforms like Facebook and YouTube to evaluate her work and get feedback from others.
This document discusses new media technology and its uses for research, planning, and construction of media projects. It defines new media as digital technologies that allow for convergence of previously separate media through the internet. Some key points:
- Search engines allow for efficient research but can also lead to irrelevant results if not specific enough. User-generated content also raises credibility questions.
- Planning tools like storyboards and animatics help visualize ideas and work out timings before production. Blogging allows sharing of works in progress for feedback and tracking of progress.
- New media technologies like Photoshop and After Effects enable new forms of creativity through editing and layering. Final Cut Express facilitates combining various file types and customizing sound
The document discusses how new media technologies were used at various stages of a music video production project. Specifically, it describes how:
1) The internet, YouTube, and Facebook were used to publish and get feedback on the video from a global audience in a more efficient manner than previous methods.
2) 3G phones allowed the video to be easily shared, accessed, and feedback obtained from people without computer access.
3) Video and document sharing websites facilitated research and planning by allowing relevant examples to be easily found and referenced.
4) Google was used to search for examples to analyze, and cameras captured photos to document and share aspects of the production process.
YouTube was created in 2005 by three former PayPal employees as a platform for users to share video content for free. It grew rapidly and was acquired by Google in 2006. YouTube has since evolved into the world's leading video sharing platform and a major outlet for music, entertainment, news, and social connection between users.
YouTube was created in 2005 by three former PayPal employees as a way for people to share videos for free. The first video uploaded was called "Me at the Zoo" and showed one of the creators at the zoo. In 2006, YouTube grew rapidly and was acquired by Google for $1.65 billion. Today, YouTube is the second largest search engine and is used globally to share videos, connect people socially through channels and subscriptions, and showcase music and presentations.
The document discusses the various media technologies used at different stages of a coursework project. Cameras, InDesign, YouTube, Slideshare, and Blogger were used. YouTube was used for both posting videos and researching inspiration. InDesign allowed flexible design of packaging elements. Blogger facilitated interaction and feedback. While newer technologies like cameras and editing software benefited the project, older programs like Word were still needed for writing and analysis. The relationship between creativity and new media is that technologies inspire new ideas and sharing, but filming took longer than planned.
How did you use media technologies in the construction, research, planning an...Hakz1million
1) The author and their group used various media technologies throughout the research, planning, construction and evaluation of their music video project. They relied heavily on internet research using search engines and websites like Wikipedia, YouTube, and social media.
2) During planning, they used Microsoft Word, mobile phones for communication and research, and email to contact artists. Construction involved the use of DSLR cameras, Final Cut Pro for editing, Photoshop for posters, and Wix.com for a website.
3) Evaluation methods included Word documents, slideshows, voice recordings, and Prezi to demonstrate their skills with different media technologies.
The document discusses the various media technologies used by a group throughout the planning process for their music video. These included PowerPoint, Word, Outlook, YouTube, Google, Prezi, SlideShare, Storyboard That, Apple Macs, camcorders, DSLRs, Final Cut Pro, Twitter, iPhones, and WhatsApp. Many of these technologies were used for research, note-taking, sharing ideas, testing footage, and communicating with group members to organize and develop their plans for the music video.
Throughout the project, the author used various media technologies for research, planning, construction, and evaluation. During research, the internet provided secondary data and images through search engines and YouTube. Surveys were created using Survey Monkey to gather audience feedback. Social media like Twitter was used to promote the music video. Video editing software like Final Cut Pro and photography software like Photoshop were used to construct the music video and related materials. A Weebly blog documented the entire process.
How Did You Use Media Technologies In The Construction, Research, Planning An...s0014961
During the research, planning, construction and evaluation stages of creating her advanced portfolio, the author used various media technologies. She used Blogger to research other students' portfolios, gaining ideas. YouTube and Google were used to research music videos and find information on her chosen genre of indie folk. PowerPoint and Prezi helped plan and organize her ideas. A camera and tripod were used to film her music video. Blogger documented her process and allowed audience polls. YouTube, PowerPoint and Prezi were also used for evaluation by sharing drafts, collecting feedback and presenting her process.
- The document discusses the use of various media technologies in the construction, research, planning, and evaluation stages of a project. Technologies used included blogger for presenting findings, Windows PC for research, Google/Wikipedia for background information, Prezi and Emaze for presentations, screenshots to add visuals, Spotify/YouTube for music/videos, PowerPoint for pitching ideas, SlideShare to share PowerPoints, Photoshop for ancillary work, and Final Cut Pro for editing the music video. Some challenges with technologies were also noted but overall they were found to be very helpful for the different stages of work.
How did you use new media technologies Oliwia Kajzer
The document discusses how new media technologies were used at various stages of creating a music video project. Facebook, Twitter, YouTube, and SoundCloud were used for research purposes like conducting interviews and gathering audience feedback. Photoshop, Prezi, and Final Cut Pro were used for planning, storyboarding, and editing the video. A digital camera and iPhone were used to record footage and audio. Blogger was used to document the entire process from research to completion. Various presenting technologies like Prezi, Visme, and Blogger were also utilized to evaluate the final project.
The student used various media technologies throughout the construction, research, planning and evaluation of their project. A Canon 700D DSLR camera was used to film their production for its portability and auto focus features. Photoshop was used to create two pieces of ancillary work, though the student found it challenging to learn. Their editor used Sony Vegas Pro 13 software to add effects while maintaining a professional look. Blogger was used for individual and group blogs for its ease of use. Social media like Facebook and Twitter were used to promote the film. YouTube was utilized to both get inspiration from other films and to upload their final product.
The document discusses the various technologies used during the construction of a film project. Twitter was used to distribute the film and stay up to date on media events. An Apple Mac was essential for researching, organizing documents, and editing the film. Blogger was used to log and present all coursework. Prezi allowed presentations to include photos, videos, and hyperlinks. A Canon camera was used to film high quality footage editable in Premiere Pro. Adobe Photoshop edited photos for posters and websites. Adobe After Effects added visual effects to the film title. YouTube provided inspiration from other films. Facebook helped distribute the film and communicate with teammates. Slideshare effectively presented project work.
The document discusses how the author planned and created ancillary texts like a digipak and website to market a music video. The author wanted the ancillary texts to capture the emotion of the video and appeal to audiences. They considered different styles and concepts, sketching ideas before designing computer mockups and final products. The author took inspiration from existing pop genre products to ensure their ancillary texts conformed to conventions while having unique twists. They strove to make the products look professionally produced like real world music industry items. The author believes their package of ancillary texts is effective at marketing across different mediums and conforming to conventions to reach a variety of potential consumers.
The document is a version 4 of the Creator Playbook from YouTube. It provides updates and revisions to sections on live streaming, promotion, YouTube analytics, and community building. The table of contents outlines sections on optimization, programming, and community. Programming is divided into subsections on capturing audiences, calls to action, regular scheduling, playlists, tent-pole programming, YouTube Live, and checklists. The introduction explains that the playbook provides tips and best practices but not rules, and encourages creators to apply the information creatively.
This document contains a candidate's evaluation of their media project for an A2 Level Media studies course. It includes summaries of how their short film and ancillary tasks used and challenged conventions of real media. It also discusses how effective the combination of the main film and ancillary texts was. The candidate learned the importance of gathering audience feedback throughout the project using tools like questionnaires, discussion, and social media. New media technologies were used extensively in the research, planning, and evaluation stages, including websites, editing software, and tools for collaboration and sharing work.
Tom Harris used various media technologies throughout the different stages of his project. During research and planning, he relied on YouTube to explore postmodernism and genres through film clips. He also used his college's Moodle site, past student blogs, and general internet research on sites like IMDB, Wikipedia, and Google. For production, his group used a Canon DSLR camera, external microphone, and track for shooting. They edited with Adobe Premiere Pro and used Photoshop to manipulate images. For evaluation, Tom presented using PowerPoint and Slideshare and shared their trailer on YouTube to gain feedback. He also created social media accounts to advertise and keep viewers updated on progress.
The document discusses new media technology and its various uses. It defines new media as digital technologies that allow for interactive and on-demand access to content from any device. Some key uses of new media discussed include using search engines and websites for research, blogging to plan and track progress collaboratively, and using software like Final Cut Pro, Photoshop and Blogger to construct and evaluate projects. Both advantages and disadvantages of these new media tools are provided.
The document discusses the evaluation of new media technology uses. It begins by defining new media as digital technologies that rely on convergence of platforms, allowing on-demand access to content from any device. New media is described as interactive, collaborative, globally accessible content. Search engines are useful for research but can provide irrelevant results requiring filtering. Final Cut Express, Photoshop and social media were used to plan, construct and evaluate a film project. New media opens up opportunities for creativity but accessibility depends on skills and costs. Audience feedback is valuable for evaluation.
New media technologies allow for collaborative work, sharing with remote communities, and enable all users to be producers through digital tools. Key benefits include presenting work in various formats, receiving audience feedback, and editing videos and images digitally. However, some question the true global availability and level of use, and whether new media enhances or limits creativity through reliance on packaged tools.
New media technologies allow for collaborative work, sharing with remote communities, and enable all users to be producers through digital tools. Key benefits include presenting work in various formats like blogs, videos, and presentations. However, questions remain around true global availability and usage, as well as whether new media enhances or limits creativity. Overall, new media is invaluable for media projects while still being a developing platform.
YouTube was created in 2005 by three former PayPal employees as a platform for users to share video content for free. It grew rapidly and was acquired by Google in 2006. YouTube has since evolved into the world's leading video sharing platform and a major outlet for music, entertainment, news, and social connection between users.
YouTube was created in 2005 by three former PayPal employees as a way for people to share videos for free. The first video uploaded was called "Me at the Zoo" and showed one of the creators at the zoo. In 2006, YouTube grew rapidly and was acquired by Google for $1.65 billion. Today, YouTube is the second largest search engine and is used globally to share videos, connect people socially through channels and subscriptions, and showcase music and presentations.
The document discusses the various media technologies used at different stages of a coursework project. Cameras, InDesign, YouTube, Slideshare, and Blogger were used. YouTube was used for both posting videos and researching inspiration. InDesign allowed flexible design of packaging elements. Blogger facilitated interaction and feedback. While newer technologies like cameras and editing software benefited the project, older programs like Word were still needed for writing and analysis. The relationship between creativity and new media is that technologies inspire new ideas and sharing, but filming took longer than planned.
How did you use media technologies in the construction, research, planning an...Hakz1million
1) The author and their group used various media technologies throughout the research, planning, construction and evaluation of their music video project. They relied heavily on internet research using search engines and websites like Wikipedia, YouTube, and social media.
2) During planning, they used Microsoft Word, mobile phones for communication and research, and email to contact artists. Construction involved the use of DSLR cameras, Final Cut Pro for editing, Photoshop for posters, and Wix.com for a website.
3) Evaluation methods included Word documents, slideshows, voice recordings, and Prezi to demonstrate their skills with different media technologies.
The document discusses the various media technologies used by a group throughout the planning process for their music video. These included PowerPoint, Word, Outlook, YouTube, Google, Prezi, SlideShare, Storyboard That, Apple Macs, camcorders, DSLRs, Final Cut Pro, Twitter, iPhones, and WhatsApp. Many of these technologies were used for research, note-taking, sharing ideas, testing footage, and communicating with group members to organize and develop their plans for the music video.
Throughout the project, the author used various media technologies for research, planning, construction, and evaluation. During research, the internet provided secondary data and images through search engines and YouTube. Surveys were created using Survey Monkey to gather audience feedback. Social media like Twitter was used to promote the music video. Video editing software like Final Cut Pro and photography software like Photoshop were used to construct the music video and related materials. A Weebly blog documented the entire process.
How Did You Use Media Technologies In The Construction, Research, Planning An...s0014961
During the research, planning, construction and evaluation stages of creating her advanced portfolio, the author used various media technologies. She used Blogger to research other students' portfolios, gaining ideas. YouTube and Google were used to research music videos and find information on her chosen genre of indie folk. PowerPoint and Prezi helped plan and organize her ideas. A camera and tripod were used to film her music video. Blogger documented her process and allowed audience polls. YouTube, PowerPoint and Prezi were also used for evaluation by sharing drafts, collecting feedback and presenting her process.
- The document discusses the use of various media technologies in the construction, research, planning, and evaluation stages of a project. Technologies used included blogger for presenting findings, Windows PC for research, Google/Wikipedia for background information, Prezi and Emaze for presentations, screenshots to add visuals, Spotify/YouTube for music/videos, PowerPoint for pitching ideas, SlideShare to share PowerPoints, Photoshop for ancillary work, and Final Cut Pro for editing the music video. Some challenges with technologies were also noted but overall they were found to be very helpful for the different stages of work.
How did you use new media technologies Oliwia Kajzer
The document discusses how new media technologies were used at various stages of creating a music video project. Facebook, Twitter, YouTube, and SoundCloud were used for research purposes like conducting interviews and gathering audience feedback. Photoshop, Prezi, and Final Cut Pro were used for planning, storyboarding, and editing the video. A digital camera and iPhone were used to record footage and audio. Blogger was used to document the entire process from research to completion. Various presenting technologies like Prezi, Visme, and Blogger were also utilized to evaluate the final project.
The student used various media technologies throughout the construction, research, planning and evaluation of their project. A Canon 700D DSLR camera was used to film their production for its portability and auto focus features. Photoshop was used to create two pieces of ancillary work, though the student found it challenging to learn. Their editor used Sony Vegas Pro 13 software to add effects while maintaining a professional look. Blogger was used for individual and group blogs for its ease of use. Social media like Facebook and Twitter were used to promote the film. YouTube was utilized to both get inspiration from other films and to upload their final product.
The document discusses the various technologies used during the construction of a film project. Twitter was used to distribute the film and stay up to date on media events. An Apple Mac was essential for researching, organizing documents, and editing the film. Blogger was used to log and present all coursework. Prezi allowed presentations to include photos, videos, and hyperlinks. A Canon camera was used to film high quality footage editable in Premiere Pro. Adobe Photoshop edited photos for posters and websites. Adobe After Effects added visual effects to the film title. YouTube provided inspiration from other films. Facebook helped distribute the film and communicate with teammates. Slideshare effectively presented project work.
The document discusses how the author planned and created ancillary texts like a digipak and website to market a music video. The author wanted the ancillary texts to capture the emotion of the video and appeal to audiences. They considered different styles and concepts, sketching ideas before designing computer mockups and final products. The author took inspiration from existing pop genre products to ensure their ancillary texts conformed to conventions while having unique twists. They strove to make the products look professionally produced like real world music industry items. The author believes their package of ancillary texts is effective at marketing across different mediums and conforming to conventions to reach a variety of potential consumers.
The document is a version 4 of the Creator Playbook from YouTube. It provides updates and revisions to sections on live streaming, promotion, YouTube analytics, and community building. The table of contents outlines sections on optimization, programming, and community. Programming is divided into subsections on capturing audiences, calls to action, regular scheduling, playlists, tent-pole programming, YouTube Live, and checklists. The introduction explains that the playbook provides tips and best practices but not rules, and encourages creators to apply the information creatively.
This document contains a candidate's evaluation of their media project for an A2 Level Media studies course. It includes summaries of how their short film and ancillary tasks used and challenged conventions of real media. It also discusses how effective the combination of the main film and ancillary texts was. The candidate learned the importance of gathering audience feedback throughout the project using tools like questionnaires, discussion, and social media. New media technologies were used extensively in the research, planning, and evaluation stages, including websites, editing software, and tools for collaboration and sharing work.
Tom Harris used various media technologies throughout the different stages of his project. During research and planning, he relied on YouTube to explore postmodernism and genres through film clips. He also used his college's Moodle site, past student blogs, and general internet research on sites like IMDB, Wikipedia, and Google. For production, his group used a Canon DSLR camera, external microphone, and track for shooting. They edited with Adobe Premiere Pro and used Photoshop to manipulate images. For evaluation, Tom presented using PowerPoint and Slideshare and shared their trailer on YouTube to gain feedback. He also created social media accounts to advertise and keep viewers updated on progress.
The document discusses new media technology and its various uses. It defines new media as digital technologies that allow for interactive and on-demand access to content from any device. Some key uses of new media discussed include using search engines and websites for research, blogging to plan and track progress collaboratively, and using software like Final Cut Pro, Photoshop and Blogger to construct and evaluate projects. Both advantages and disadvantages of these new media tools are provided.
The document discusses the evaluation of new media technology uses. It begins by defining new media as digital technologies that rely on convergence of platforms, allowing on-demand access to content from any device. New media is described as interactive, collaborative, globally accessible content. Search engines are useful for research but can provide irrelevant results requiring filtering. Final Cut Express, Photoshop and social media were used to plan, construct and evaluate a film project. New media opens up opportunities for creativity but accessibility depends on skills and costs. Audience feedback is valuable for evaluation.
New media technologies allow for collaborative work, sharing with remote communities, and enable all users to be producers through digital tools. Key benefits include presenting work in various formats, receiving audience feedback, and editing videos and images digitally. However, some question the true global availability and level of use, and whether new media enhances or limits creativity through reliance on packaged tools.
New media technologies allow for collaborative work, sharing with remote communities, and enable all users to be producers through digital tools. Key benefits include presenting work in various formats like blogs, videos, and presentations. However, questions remain around true global availability and usage, as well as whether new media enhances or limits creativity. Overall, new media is invaluable for media projects while still being a developing platform.
New media technology allows for concise summaries in 3 sentences or less that provide the high level and essential information from the document. The document discusses uses of new media technology including for research, planning, and construction of a trailer. Search engines provided a quick way to research elements but had disadvantages of irrelevant results. Planning was presented on a blog and YouTube, allowing global access and feedback. Final Cut Pro software enabled creating and editing the trailer with advantages like special effects and sound layering, but some issues arose with sound quality.
Advancements in digital technology have changed the media landscape. New media relies on digital technologies and the convergence of previously separate media forms. Key examples include the internet, which allows for video and audio streaming, and the definition of new media continues to evolve as the technologies change. New media offers advantages like being a global platform that is easy to access from anywhere in the world, and it gives audiences more power through user-generated content. While search engines and new media tools provide benefits for research and production, they can also be frustrating to use if not specific enough or can lack certain information. Overall, new media is still developing and offers new opportunities for collaboration, information access, and democratic participation in media.
The document discusses new media technology and its uses in evaluating a student media production project. It defines new media as global, defeating time and space, and driven by user-generated content. Research was conducted collaboratively online using search engines and websites like IMDb and YouTube. Planning was shared through blogging, and construction of the project used editing software like Final Cut Express that allowed for collaborative work and experimentation through reversible editing tools.
The document discusses uses of new media technology for research, planning, and construction of a project. It describes using search engines to research conventions in a specific genre. It also details using YouTube to view trailers and gain ideas, and using a storyboard and animatic on blogger to plan shots and timing. For construction, it mentions manipulating images in Photoshop and combining text and photos on blogger to showcase work in progress. New media allows for collaboration and interactive presentation of creative work.
The document discusses new media technology and its uses in media production. Some key points:
- New media relies on digital technologies and media convergence through platforms like the internet for video/audio streaming.
- It allows for on-demand access to content from any device, as well as interactive and collaborative creation and sharing of content.
- Search engines were used effectively for research on film trailers and posters, but searches sometimes lacked specificity or drew blanks.
- YouTube provided useful trailer examples but user-generated content could not be used formally.
- Storyboards, animatics and blog posts were used to plan and present work in progress, showing collaboration.
- Social media and comments were planned
The document summarizes the technologies used by the student during the construction, research, planning and evaluation stages of their film project. During research, they used YouTube to research film conventions and genres. Blogger was used throughout to share their process online. Photoshop and InDesign were used for creating promotional materials during construction. Evaluation materials were created and shared using PowerPoint, SlideShare and Prezi. Hardware included cameras, microphones, iMacs and PCs for editing, blogging and completing documents. Software like iMovie, Word and Google were also utilized at various stages. Overall, a variety of digital technologies were leveraged to complete and showcase the project online.
The document discusses how new media technologies were used at different stages of creating a short film.
During research and planning, the author used YouTube to research existing films and music videos, and used social networking sites like Tumblr, Twitter, and Facebook to conduct surveys and get audience feedback.
Digital technologies like DSLR cameras and video cameras were used to film footage, which was stored digitally on SD cards. Editing software like iMovie made the editing process quick and easy.
Throughout evaluation, the author used blogging platforms and presentation tools like SlideShare and PowToon to log progress, share ideas, and get feedback from audiences. These new media technologies made the entire process much more efficient and accessible
The document discusses how new media technologies were used at different stages of creating a short film.
During research and planning, the author used YouTube to research existing films and music videos, and used social networking sites like Tumblr, Twitter, and Facebook to conduct surveys and get audience feedback.
Digital technologies like DSLR cameras and video cameras were used to film footage, which was stored digitally on SD cards. Editing software like iMovie made the editing process quick and easy.
Throughout evaluation, the author used blogging platforms and presentation tools like SlideShare and PowToon to log progress, share ideas, and get feedback from audiences. These new media technologies made the entire process much more efficient and accessible
The document discusses how new media technologies were used at different stages of creating a short film.
During research and planning, the author used YouTube to research existing films and music videos, and used social networking sites like Tumblr, Twitter, and Facebook to conduct surveys and get audience feedback.
Digital technologies like DSLR cameras and video cameras were used to film footage, which was stored digitally on SD cards. Editing software like iMovie made the editing process quick and easy.
Throughout evaluation, the author used blogging platforms and presentation tools like SlideShare and PowToon to log progress, share ideas, and get feedback from audiences. These new media technologies made the entire process much more efficient and accessible
The document discusses the various digital tools and platforms used during a project to produce a music video. Blogger was used to organize tasks and allow work to be updated from different locations. The blogger platform allowed for embedding of videos, presentations, and documents from other sites. Microsoft Word and PowerPoint were used for documentation and analysis, while Slideshare helped transfer these files to the blogger site. Photoshop was key for image editing and logo creation. YouTube and Google provided research materials and answers. Prezi and Final Cut Pro were both utilized for presentations and editing of the final music video product. Feedback was gathered through social media sharing and comments on posts.
The document discusses the various digital tools and platforms used during a project to produce a music video. Blogger was used to organize tasks and allow work to be updated from different locations. The blogger platform allowed for embedding of videos, presentations, and documents from other sites. Microsoft Word and PowerPoint were used for documentation and analysis, while Slideshare helped transfer these files to the blogger site. Photoshop was key for image editing and logo creation. YouTube and Google provided research materials and answers. Prezi and Final Cut Pro were both utilized for presentations and editing of the final music video product. Feedback was gathered through social media sharing and comments on posts.
Media technologies played an important role throughout the research, planning, construction, and evaluation stages of the project. Computers were used for research online, planning timelines, and creating the music video, digipak, and advertisements. Blogging websites documented progress and allowed sharing work for feedback. Online surveys gathered audience preferences which informed changes to the music video length and packaging. YouTube provided a platform for research, sharing the final video, and collecting audience comments. A camera recorded footage for the video and photos for packaging. Social media distributed surveys and gathered feedback. Photoshop enabled advanced photo editing for the digipak and ads. Video editing software organized footage and added effects to the final music video.
The group used the internet extensively for research and planning their documentary on the makeup industry. They researched topics like the influence of YouTube, makeup advertising, careers in makeup, and cruelty-free products. This research helped them develop interesting interview questions. They also found archive footage from beauty gurus and music to include. Further, the group analyzed other documentaries on YouTube and Netflix to understand conventions. Microsoft Word and Excel helped design questionnaires. Finally, the internet provided ideas for the print ad and radio trailer by researching examples.
Inspiration, Employment and Higher Education In Media.pptxElliotDaroczy
The document discusses various options for inspiration, employment, and higher education in media. It describes how YouTube and various YouTube creators have inspired the author in their media career. It also explores potential higher education options like university degrees and apprenticeships, as well as the possibility of making a living from YouTube through Google AdSense. While opportunities exist through further education or jobs, the author expresses a preference for creating their own media content.
Erica Hall used various media technologies for researching, planning, constructing, and sharing her music video project. She researched music genres and conventions using online resources like YouTube and Google to find inspiration. Planning involved further Internet research on artists like Eliza Doolittle. A Panasonic camera was used to film footage, which was then edited using Premier Pro software. Photoshop allowed creation of ancillary texts. The finished video was shared on social media sites to gather audience feedback.
Throughout his project, Tom used various media technologies in the research and planning stages. He used Blogger to compile all of his work and findings in one place. He also used Slideshare to embed documents like PowerPoints into his blog posts. During research, he created surveys using Survey Monkey and conducted research online using Google. He shared his survey on social media to reach more participants. He presented his findings using Microsoft Word and PowerPoint. He analyzed existing music videos on YouTube and created reaction videos using iMovie. All of these technologies helped with research, planning, and presenting his work.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Article: https://pecb.com/article
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2. Definitions of New Media
• Due to new media technology, there has been a shift in
print products, radio and television to the way it is now.
• New media is global. This means it can be accessed by
anyone from all around the world. Therefore, this makes
it easier to reach out to people and create an audience.
• It also defeats time and space. This is because we are able
to access the blog anytime anywhere, whether it be at
home or at school, on the computer or on our phones.
• It is mostly user driven content, meaning the audience has
more power than they used to. We are able to create a
persona on social networking sites, such as Facebook and
Twitter, whether it’s like the person or not. On the blog we
show ourselves as media students as well as a production
company.
3. What is New Media
Technology?
• Media technology is constantly
developing. Media now relies on
digital technologies as previously
separate media converges.
• For example, on the Grazia website
you can now do online shopping while
reading the magazine.
• The internet is rapidly expanding as
technology is becoming more and
more advanced.
• Media technology has now changed
the ways in which consumers behave,
as they can now do a variety of things
on the go on their phones.
4. RESEARCH
New media could be expected to make research interactive,
collaborative and shared with various groups.
5. Advantages of Search Engines
Search engines are the most valuable
source of information.
They are:
1. Quick
1. Lots of information
1. Relevant information which is
organized and precise.
1. Hundreds of links on any single topic.
Research was
interactive and
collaborative –
very new media
characteristics
The indexes of search engines are usually
vast, representing significant portions of
the Internet, offering a wide variety and
quantity of information resources.
6. IMDb
● We used movie websites including IMDB which allowed us
to find information. This information is reliable and it
would be hard to find elsewhere, as this is a film/TV only
website.
● It is free and easy to find and access which is an advantage
for ‘new’ media compared to old media forms.
Collecting knowledge
from varied sources
is one of the key
advantages of ‘new’
media.
7. YouTube
● We used YouTube to watch
various trailers in our genre.
● Thanks to the new media
nature of YouTube we were
able to clearly identify our
genre and from this we were
more informed when making
our trailer.
● YouTube also enabled us to
view multiple trailers and
help us to get a variety of
ideas from each genre to put
together when making our
own trailer.
● Comments on trailers allow for a picture of what
audiences want which is another kind of
collaborative culture.
8. Use of Internet-
Search Engine Disadvantages
• We had to scroll through a lot of content if we couldn’t find
what we wanted and this was very time consuming.
• There were a lot of irrelevant options that came up and son
we had to look for longer – this was again time consuming
and wasted time that we could have spent doing other
things.
• When creating the magazine cover it took longer for the images
we wanted as it had to be a ‘png’ for us to be able to use it on
Photoshop. For example, our magazine has jail bars over it and
it took time to find a png jail bar and also in the style that we
wanted. This was the same when finding the billing block for
our practice film posters.
9. Search Engines-
Disadvantages • When using a search engine it is
very easy to get lost looking at
something that isn’t relevant to
the task at hand.
• For example when looking at
trailers it isn’t always stated
which are the official trailer and
which are compilations made by a
fan. This could lead to us
researching what we thought to be
the trailer when in fact it wasn’t.
• This also meant that we were
watching multiple trailers, finding
it confusing which one to finally
use.
New media opens up the relationship between audiences and
institutions but this is not always positive – sometimes you
want a distinction between them.
10. Search Engines
- Disadvantages
● Can be hard to find what you
specifically want to find in the
search bar.
● For example, when we looked
for an image of drugging
someone’s tea, there were
many search results but most
of these simply showed cups of
tea and / or bottles of pills
which was not what we were
looking for. However we
refined our search terms, we
could not find exactly what we
wanted.
The sharing capacity of new media can become
overwhelming and disorganized.
11. Finding Music (Advantage)
The music is copyright-
free – this is the very
essence of new media,
finding sharable work like
this music.
● Thanks to new media it has been extremely easy to find a
large variety of copyright free music.
● Due to its copyright nature, it means that we can
manipulate the songs to fit in alongside our trailer, from
things such as changing the pitch and speed of the music.
12. Free Music and YouTube
Disadvantages
YOUTUBE
• YouTube was a bit of a problem for us, as we
couldn’t access it in school. This meant that if
we had time to in lessons to research trailers
or music then we couldn’t because the site was
blocked.
• We weren’t allowed to use any music from
YouTube as most of it was not copyright free.
13. Disadvantages of Free Music
• It’s a time consuming process to
listen to all the choices on offer
as there are hundreds of tracks
on each copyright free website.
• We would still have to download
the whole track, even if we only
wanted to use part of the track.
• Can be difficult to find specific
tracks – poor search system.
Reflects fact that much of collaborative and shared work on new
media platforms is unregulated as there is no official responsibility
for this to happen, and where work is free, there is not as much
incentive to please the customer and less fear of losing them.
14. PLANNING
New media could be expected to make planning
possible anytime, anywhere and easily shared and
updated.
15. Planned Use of Social Media
● We will be using social media as a way to
reach out to the on the go audience.
● Using social media sites it also means that
the audience can talk to the cast and
producers or even each other about the
film and comment on what they liked or
would change
● This gives us some information on what the
audience most liked and would help us
produce a better film in the future
● It also means that a third party can come in
and give their opinion, as they will have an
honest thought on how it was, they would
tell us what to improve on or is what small
things to alter.
Social media encapsulates the sharing and collaborative nature of
new media technology.
www.twisted.co.uk/findoutmore
#canyoukeepasecret?
#whichonedidit?
16. Presenting Planning on Blogger
Blogger not only gives us the opportunity to record our work to
see the progress we have made to our media knowledge and our
final A2 product, but it allows other people from all over the
world to see our work too.
On this map,
the countries
highlighted in
green are the
ones that have
seen our blog.
This graph
shows the
amount of
views we
have got
over 8
days.
We have had
589 page
views in
history to
date.
Blogging illustrates the global nature of new
media culture.
17. View Other Work
● On the blog we were able to view other people’s work, as it
was open to everyone. There were various other media
production groups in our school which were on the same
blog homepage.
● This allowed us to give feedback on their work as an external
person who doesn’t know the storyline or its concept and to
receive feedback ourselves.
18. Accessibility
● This blog can be seen by everyone
as long as they entre with the web
link, everyone can edit and write in
it
● We can access it at home, school
and on different devices. However
can’t be accessed abroad
● It is organized in chronological
order under titles so it is easy to
refer back to certain aspects
● We used labels so we could just
look at one person’s work, and
know what each person done.
19. Label Filter
• This acted as a library for
our online identity, where
we can establish who
created each post.
• It also enabled us to find
our work more easily,
and search for each
others posts.
New media allows you to represent yourself as an online
identity and chose how you appear to others.
20. Using Different Media - Images
● We combined text and
images together in or
research.
● This not only made the
presentation of our work
more attractive, but also
make the audience relate
what we are talking
about to the image.
● We often used bullet
points to separate the
writing and make it
easier to read.
21. Using Different Media- Hyperlinks
• We used hyperlinks in our
research so that the
audience are able to watch
the video themselves which
we are referring to.
• This puts our work into
context and enables the
audience to have greater
understanding about what
we are talking about.
22. Using Different Media
- Videos and Presentations
New media technology enables us to use a range of
presentational formats to present the same piece of work.
This encourages and promotes cross-media convergence.
● We used videos to put
forward our ideas about
our initial thoughts for
our trailer.
● This allows us to reflect
on our first ideas and
compare what has
changed/what needs to
be changed.
● This also shows how we
used new technology to
plan our trailer.
23. Storyboarding
● We storyboarded our ideas,
including all the shots we had in
mind.
● We attempted to include all the
dialogue and music which we
thought would be effective in
our trailer.
● This was so we had an idea of
what we was working towards.
● This is considered ‘old’ media – sometimes we didn't use new
media technology as we didn't feel it was of valuable to us.
There was no new media option that we felt could equal the
creativity of the drawn storyboard to present our ideas.
Schumm points out that only the technologically competent can
benefit from the new media culture. Where there are issues using the
technology, using old media may in fact be more beneficial and
achieve better effects.
24. Animatic ● We used Final Cut Express to
make a more animated version
of our storyboard was a key
use of new media for planning.
● This made our planning more
exact and accurate when
developing our ideas.
● We were able to add sound,
music, effects and transitions
to our drawn images and get a
much better sense of pace and
timing.
● This also gave us an idea of
how our shots would work
with the sound elements
added.
26. An advantage to Final Cut Express is that there are a range
of tools which can enhance the work if they are used
effectively, such as the tool palette which allows the footage
to be manipulated.
Final Cut Pro - Tools
27. Manipulating Material
Reversibility is a key feature of new media technology.
Few decisions are permanent and cannot be undone,
leading to more freedom to experiment.
The original footage is stored within the browser, so if we made
a mistake, we can easily come back to this original. This allows
us to be more adventurous in our creative decision making.
You are able to add as many layers as you need meaning that
sound and images can overlap, which is especially useful for
non-diegetic music and diegetic at the same time.
28. Effects and Transitions
This is a good example of the
“creativity of selection”
associated with new media.
For our piece we used various effects and
transitions that wouldn’t have been possible had it
not been for new media.
A good example is use of
the combat lighting state
and a gaussian blur to
create the sequences
from the past. This would
not have been possible
without digital editing.
29. Combining and Manipulating
Sound
It is useful to have
layers as it allows
different sound
effects at once.
However this
means you need to
balance out the
diegetic and non-
diegetic music
volume. We
decided it would be
best to have the
voiceover to be the
loudest as that is
what the audience
need to be listening
to.
The pen tool allowed us to pin out
points of the sound that either needed to
be enhanced or softened without
changing the rest of the track.
30. Disadvantages:-
Pre-Packaged Solutions
Is new media making us lazy? As we have pre-packaged solutions,
there is less need to be creative in making original effects or
transitions.
The choices on Final Cut Pro are limited i.e. transitions and
effects so we have to settle for what there is to offer, even if
the transition or effect we imagined is different to what
actually is on offer.
31. Accessibility New media is associated with
democracy and availability to all –
but this is not always the case.
Although various
softwares are extremely
accessible to media
students there is also a lot
of software that will be
only accessible to those
students who can afford
to buy them or are
prepared to download
them illegally.
Although there is a lot of
free software available to
all, the free versions of
the kinds of editing
software we need are not
comparable in quality.
Various softwares
such as Photoshop
require a money
investment which not
everybody will have to
hand, therefore this
technology is
unavailable to them.
33. Manipulating Images
Manovich associates new
media technology with a
“creativity of selection”.
For our coursework we had to
manipulate various images to
create print products. Photoshop
allowed us to extract two different
images from their backgrounds,
superimpose on a new
background, resize them and add
various effects.
Thanks to Photoshop we were able
to manipulate images both in size
and effects enabling us to create
authentic editions of posters and
magazine covers.
34. Manipulating Images
Photoshop enabled us to
significantly change our
base images. We were
able to extract key parts
of the image, resize, add
in new backgrounds and
text layers and add
effects, creating
composite images that
have been been built up
using careful layers.
New media requires
you to think in very
specific ways -
working in layers is a
key one.
35. Disadvantages- Photoshop
New media is often time consuming, especially
where experience is limited and you are novice at
using it.
There are also various limitations to the extent of tools we could use,
for example when making our billing block we had to use fonts that
were designed already, we didn’t have the ability to create our own
fonts.
37. Use of Blogger
New media is particularly well suited to making the process of
evaluation more ongoing and reflective rather than summative; we
would argue that we have been evaluating throughout and many of
our research and planning posts are in fact evaluative.
As we discussed for research and
planning, it is the interactive,
collaborative nature of Blogger
that makes such a useful site for
storing our feedback.
We can view each other’s work and
keep returning to our previous
posts so that we’ve been able to
evaluate the whole process rather
than only the finished product.
38. Feedback
New media was the absolute key to receiving feedback on our
coursework. We were able to get feedback from a professional
company through a combination of Dropbox and email, and
also our teacher was able to interactively post comments on
our pieces as a means of constructive criticism.
This is the true value of new media technology – being able to work
with people in a professional community without needing direct
contact.
39. Use of Slideshow Technology
An advantage of Blogger is its use of a multimedia format. The
slideshow was a good choice for our evaluation because we were able
to work separately but collaboratively and we needed to present a lot
of images to support what we were saying.
40. Use of TV Formats – Talking Heads
This enables us to present
both criticisms and
defences of our uses of new
media technology in a
more detailed and
sustained way, and also
allowed us to engage more
with some of the bigger
concepts such as
democracy, globalisation,
collaboration etc. which
aren’t so easily illustrated
in this slideshow format
and require a more
thorough approach.
41. Use of Edited Presentations
Allowed us to show
how we engaged as a
group, which is useful
when submitting a
group evaluation.
Made it easier to
include an element of
debate and to both
challenge and defend
ourselves.
We were able to annotate and illustrate these presentations for easier
viewing – another example of a multimedia format.
42. Use of Contact Sheets and Notes
This contact sheet was a good choice for format for evaluating genre
and form because it was such an instant visual representation of
many of our mise-en-scene choices. It was made on Photoshop and
uploaded to Blogger
43. Use of YouTube Tutorial
This format allowed us to
imagine a whole film
promotion from beginning
to end.
The tutorial format meant
we were explaining what we
felt we had done well with
our products while
pretending to give others
advice.
We were able to explain how
our products worked
together in the context of
the whole campaign we had
thought out, and to make
this clear through voice and
accompanying visuals.
44. Use of FCE to Compare Products
We were able to use Final Cut to
create short videos of how our
products developed over time. For
the print products, this involved
cross-dissolving jpegs of each
product at various stages into the
next so we could see the changes.
For our trailer, we were able to
create a video playing different cuts
side by side so that we could see what
had developed.
This was particularly useful when
remembering key audience feedback
but was generally a great tool for
highlighting our progress and for
reminding ourselves of the different
stages we had been through.
45. Benefits of Multimedia Format
New media is very associated
with a multimedia format and
technological convergence.
This has benefitted our
evaluation because we have
been able to use a full range of
exploratory techniques, from
full on discussions to the
compression needed for a
PowerPoint slide, with lots of
visual support.