New media technologies allow for collaborative work, sharing with remote communities, and enable all users to be producers through digital tools. Key benefits include presenting work in various formats like blogs, videos, and presentations. However, questions remain around true global availability and usage, as well as whether new media enhances or limits creativity. Overall, new media is invaluable for media projects while still being a developing platform.
Advancements in digital technology have changed the media landscape. New media relies on digital technologies and the convergence of previously separate media forms. Key examples include the internet, which allows for video and audio streaming, and the definition of new media continues to evolve as the technologies change. New media offers advantages like being a global platform that is easy to access from anywhere in the world, and it gives audiences more power through user-generated content. While search engines and new media tools provide benefits for research and production, they can also be frustrating to use if not specific enough or can lack certain information. Overall, new media is still developing and offers new opportunities for collaboration, information access, and democratic participation in media.
The document discusses new media technology and its uses in evaluating a student media production project. It defines new media as global, defeating time and space, and driven by user-generated content. Research was conducted collaboratively online using search engines and websites like IMDb and YouTube. Planning was shared through blogging, and construction of the project used editing software like Final Cut Express that allowed for collaborative work and experimentation through reversible editing tools.
New media technology allows for concise summaries in 3 sentences or less that provide the high level and essential information from the document. The document discusses uses of new media technology including for research, planning, and construction of a trailer. Search engines provided a quick way to research elements but had disadvantages of irrelevant results. Planning was presented on a blog and YouTube, allowing global access and feedback. Final Cut Pro software enabled creating and editing the trailer with advantages like special effects and sound layering, but some issues arose with sound quality.
This document discusses new media technology and its use for research and planning. It begins by defining new media as digital, interactive, and globally accessible. Examples are then given of using search engines and free music sites for research, noting both advantages like access to information but also disadvantages like filtering irrelevant results. The document also discusses using blogging to plan collaboratively, with benefits like tracking progress and accessible sharing, but challenges of overwhelming information amounts. Overall it presents new media as opening up new opportunities for research and creativity while also introducing new challenges.
New media technology allows for interactive, collaborative research, planning, construction and evaluation of media projects. Blogs and sites like YouTube enabled research from varied global sources, while tools like Photoshop and Final Cut Express facilitated collaborative editing and experimentation. However, new media also presented disadvantages like limited free software and pre-packaged effects. Overall, new media supported an ongoing reflective process across all stages of production.
New media technology has led to a shift from traditional print and broadcast media to digital formats accessible online from anywhere in the world. This document discusses how a production company used various new media tools for research and project planning, such as searching YouTube for trailers, Google Images for poster ideas, and blogs to share their work and receive feedback from others. It also addresses both the advantages of these new media tools, like their accessibility and interactivity, as well as some disadvantages like unreliable search results and difficulty finding copyright-free music and media to use.
The document discusses new media technology and its uses in media production. Some key points:
- New media relies on digital technologies and media convergence through platforms like the internet for video/audio streaming.
- It allows for on-demand access to content from any device, as well as interactive and collaborative creation and sharing of content.
- Search engines were used effectively for research on film trailers and posters, but searches sometimes lacked specificity or drew blanks.
- YouTube provided useful trailer examples but user-generated content could not be used formally.
- Storyboards, animatics and blog posts were used to plan and present work in progress, showing collaboration.
- Social media and comments were planned
The document discusses uses of new media technology for research, planning, and construction of a project. It describes using search engines to research conventions in a specific genre. It also details using YouTube to view trailers and gain ideas, and using a storyboard and animatic on blogger to plan shots and timing. For construction, it mentions manipulating images in Photoshop and combining text and photos on blogger to showcase work in progress. New media allows for collaboration and interactive presentation of creative work.
Advancements in digital technology have changed the media landscape. New media relies on digital technologies and the convergence of previously separate media forms. Key examples include the internet, which allows for video and audio streaming, and the definition of new media continues to evolve as the technologies change. New media offers advantages like being a global platform that is easy to access from anywhere in the world, and it gives audiences more power through user-generated content. While search engines and new media tools provide benefits for research and production, they can also be frustrating to use if not specific enough or can lack certain information. Overall, new media is still developing and offers new opportunities for collaboration, information access, and democratic participation in media.
The document discusses new media technology and its uses in evaluating a student media production project. It defines new media as global, defeating time and space, and driven by user-generated content. Research was conducted collaboratively online using search engines and websites like IMDb and YouTube. Planning was shared through blogging, and construction of the project used editing software like Final Cut Express that allowed for collaborative work and experimentation through reversible editing tools.
New media technology allows for concise summaries in 3 sentences or less that provide the high level and essential information from the document. The document discusses uses of new media technology including for research, planning, and construction of a trailer. Search engines provided a quick way to research elements but had disadvantages of irrelevant results. Planning was presented on a blog and YouTube, allowing global access and feedback. Final Cut Pro software enabled creating and editing the trailer with advantages like special effects and sound layering, but some issues arose with sound quality.
This document discusses new media technology and its use for research and planning. It begins by defining new media as digital, interactive, and globally accessible. Examples are then given of using search engines and free music sites for research, noting both advantages like access to information but also disadvantages like filtering irrelevant results. The document also discusses using blogging to plan collaboratively, with benefits like tracking progress and accessible sharing, but challenges of overwhelming information amounts. Overall it presents new media as opening up new opportunities for research and creativity while also introducing new challenges.
New media technology allows for interactive, collaborative research, planning, construction and evaluation of media projects. Blogs and sites like YouTube enabled research from varied global sources, while tools like Photoshop and Final Cut Express facilitated collaborative editing and experimentation. However, new media also presented disadvantages like limited free software and pre-packaged effects. Overall, new media supported an ongoing reflective process across all stages of production.
New media technology has led to a shift from traditional print and broadcast media to digital formats accessible online from anywhere in the world. This document discusses how a production company used various new media tools for research and project planning, such as searching YouTube for trailers, Google Images for poster ideas, and blogs to share their work and receive feedback from others. It also addresses both the advantages of these new media tools, like their accessibility and interactivity, as well as some disadvantages like unreliable search results and difficulty finding copyright-free music and media to use.
The document discusses new media technology and its uses in media production. Some key points:
- New media relies on digital technologies and media convergence through platforms like the internet for video/audio streaming.
- It allows for on-demand access to content from any device, as well as interactive and collaborative creation and sharing of content.
- Search engines were used effectively for research on film trailers and posters, but searches sometimes lacked specificity or drew blanks.
- YouTube provided useful trailer examples but user-generated content could not be used formally.
- Storyboards, animatics and blog posts were used to plan and present work in progress, showing collaboration.
- Social media and comments were planned
The document discusses uses of new media technology for research, planning, and construction of a project. It describes using search engines to research conventions in a specific genre. It also details using YouTube to view trailers and gain ideas, and using a storyboard and animatic on blogger to plan shots and timing. For construction, it mentions manipulating images in Photoshop and combining text and photos on blogger to showcase work in progress. New media allows for collaboration and interactive presentation of creative work.
Media technologies played an important role throughout the research, planning, construction, and evaluation stages of the project. Computers were used for research online, planning timelines, and creating the music video, digipak, and advertisements. Blogging websites documented progress and allowed sharing work for feedback. Online surveys gathered audience preferences which informed changes to the music video length and packaging. YouTube provided a platform for research, sharing the final video, and collecting audience comments. A camera recorded footage for the video and photos for packaging. Social media distributed surveys and gathered feedback. Photoshop enabled advanced photo editing for the digipak and ads. Video editing software organized footage and added effects to the final music video.
The document discusses new media technology and its various uses. It defines new media as digital technologies that allow for interactive and on-demand access to content from any device. Some key uses of new media discussed include using search engines and websites for research, blogging to plan and track progress collaboratively, and using software like Final Cut Pro, Photoshop and Blogger to construct and evaluate projects. Both advantages and disadvantages of these new media tools are provided.
New media technologies allow for easy access to information from anywhere in the world and encourage interactivity and collaboration. The document discusses how new media is defined by its relationship with evolving technology, images, and sound. It provides advantages like access to expertise through search engines but also disadvantages like lack of reliability and originality in search results. Examples are given of using blogs, Facebook, and Twitter to research, plan, and promote media projects in an accessible, collaborative way.
The document summarizes feedback from an audience questionnaire about a student-created music video and accompanying promotional materials for the electronic band Glitch Mob. The feedback was overall positive, though some felt the video could have a stronger narrative connection to the song or promotional materials. Students used various media technologies like Adobe After Effects and Photoshop in creating, researching, and evaluating their projects. They aimed to use conventions of real music videos and promotional styles while also developing new approaches suited to the band.
The document discusses the various technologies used by a media student over the course of their studies to complete projects, conduct research, and evaluate their work. They have expanded their technology skills from last year by using programs like Prezi, Final Cut Express, Photoshop, Excel, and Wix. They have also learned to present their findings in more engaging ways using different technologies like uploading videos to YouTube instead of only using word documents or PowerPoints.
The document discusses how new media technologies were used at various stages of a music video production project. Specifically, it describes how:
1) The internet, YouTube, and Facebook were used to publish and get feedback on the video from a global audience in a more efficient manner than previous methods.
2) 3G phones allowed the video to be easily shared, accessed, and feedback obtained from people without computer access.
3) Video and document sharing websites facilitated research and planning by allowing relevant examples to be easily found and referenced.
4) Google was used to search for examples to analyze, and cameras captured photos to document and share aspects of the production process.
The student used various media technologies at different stages of their music video project. In planning, they used YouTube to research genre conventions and find inspiration. They also used SoundCloud, Bandcamp, Spotify and Instagram to source their artist. In construction, they communicated with their group using WhatsApp and filmed using a Sony camera and tripod/glidecam. They edited in Final Cut Pro. For ancillary tasks, they designed packaging in Photoshop and created their portfolio on Weebly. For evaluation, they presented using Prezi, YouTube and Glogster to incorporate different media.
The document summarizes feedback from an audience questionnaire about a student-created music video and accompanying promotional materials for the electronic band Glitch Mob. The feedback was overall positive, though some felt the video could have a stronger narrative connection to the song or promotional materials. Students used various media technologies like Adobe After Effects and Photoshop in creating, researching, and evaluating their projects. They aimed to use conventions of real music videos and promotional designs while also developing new approaches suited to the band.
During their media project, the students used various media technologies for research, planning, construction, and evaluation. For research, they used websites like Google and YouTube to research the social realism genre and analyze film trailers. They created questionnaires using Google Docs and Excel to conduct primary research. For construction, they used a digital camera, Photoshop, and Final Cut Pro to film footage and edit their trailer. They also created ancillary texts in Photoshop. For evaluation, they uploaded questions to SlideShare and Prezi to gather feedback and reflect on their progress.
New media technologies were used at various stages of the project.
During construction, Survey Monkey and social media were used to gather audience feedback on drafts. YouTube hosted rough cuts and case studies. Prezi was used to create presentations. Scribd facilitated sharing work. Spotify provided related music. Final Cut Pro was used for editing.
Planning utilized Facebook Messenger for group chats and coordinating filming dates. Email organized events with teachers.
For evaluation, Prezi illustrated context and videos. YouTube hosted videos of evaluation tasks for viewing by others. I-Movie was used to edit evaluation videos with titles for clarity.
The document discusses the various media technologies used during the research, planning, production, and evaluation stages of a project. During research, the internet, Weebly blog, YouTube, Wikipedia, PowerPoint, Google Images, and artist websites were used. Planning utilized Twitter, YouTube, camera, SlideShare, Google Maps, Word, and Google Images. Production featured a Canon camera, Photoshop, Wix, Vistaprint, iPhone, YouTube, and Final Cut Pro. Evaluation employed social media, PowerPoint, YouTube, and SlideShare.
EVALUATION - How did you use media technologies in the construction , researc...hazal18
Research was an important part of producing a successful outcome. YouTube, blogs, and Google tools helped with research, planning, and construction. Final Cut Pro, Photoshop, and other software were used to construct the product at a high quality level. A variety of media technologies were used effectively throughout the process.
How did you use media technologies in the construction and research, planning...hazal18
Research was an important part of producing a successful outcome. YouTube, blogs, and Google tools helped with research, planning, and construction. Final Cut Pro, Photoshop, and other software were used to construct the product at a high professional standard. A variety of media technologies had a positive effect and were effectively used throughout the process.
Travis Quailey used new media technologies throughout the construction, research, planning, and evaluation of their media project. Some of the key technologies used included:
- Blogger to publicly share work in an interactive way using embedded media.
- Slideshare and Prezi to display work like presentations with themes, animations, and transitions.
- Google for research on the chosen genre and sourcing images, videos, and reviews.
- DaFont to find creative fonts for album artwork and advertisements.
- Adobe Photoshop to design original media products like a digipack and magazine ad.
- YouTube to share their music video, get feedback, and promote their work
The document discusses the various media technologies used at different stages of creating a music video.
At the research and planning stage, YouTube was used to research the music genre and conventions, find inspiration, and learn video techniques through tutorials. Playbuzz, UK Tribes, and YouGov were used to design and distribute an online questionnaire to gather audience feedback.
During construction, Final Cut Pro was used to edit footage and add effects like superimposition and speed/reflection adjustments. Picsart and Photoshop helped design packaging images.
Communication technologies like Skype, WhatsApp, Facebook, and Twitter supported collaboration and promotion. Presentation tools like Prezi, Emaze, and Slideshare were
In the construction, research, planning, and evaluation stages of her project, Beth Bodimeade made extensive use of new media technologies and digital tools. She conducted online research on film genres and theories. She used social media like YouTube to view film trailers and analyze them. She maintained an online blog to communicate with her group. For planning presentations, she created interactive Prezi presentations and shared PowerPoints on SlideShare. For production, her group used a digital camera and Adobe Premiere Pro for editing. They created promotional materials in Photoshop. For evaluation, she recorded commentary but had to type it after losing the file, editing it over the finished trailer in Premiere Pro. She created PowerPoint evaluations
How did you use media technologies in the constructionAlice Culham
This document discusses how the author used various media technologies throughout the construction, research, planning, and evaluation stages of a coursework project. Some key technologies discussed include:
- WordPress for hosting a blog to showcase each stage of the project.
- YouTube to research music videos from the indie pop genre and find inspiration. Google to conduct additional research.
- SurveyMonkey to create surveys to gather audience feedback during the research and evaluation stages.
- iMessage and group chats for planning and organizing with project partners.
- Canon DSLR camera and GoPro camera for filming footage for a music video.
- Adobe InDesign for designing a digipak.
The document summarizes the various media technologies used by the author at different stages of their coursework, including blogging platforms, survey tools, search engines, social media, presentation software, video editing software, photography equipment, and more. These tools were used for research, planning, production, and evaluation. Key tools included Blogger for presenting work, Survey Monkey for research, Google for general research, Twitter and Facebook for sharing work, SlideShare for presenting written work, Word and PowerPoint for documentation, YouTube for research and sharing videos, Adobe Photoshop and Premiere for design and video editing, and a DSLR camera for video production.
How did you use media technologies in the construction, research, planning an...Hakz1million
1) The author and their group used various media technologies throughout the research, planning, construction and evaluation of their music video project. They relied heavily on internet research using search engines and websites like Wikipedia, YouTube, and social media.
2) During planning, they used Microsoft Word, mobile phones for communication and research, and email to contact artists. Construction involved the use of DSLR cameras, Final Cut Pro for editing, Photoshop for posters, and Wix.com for a website.
3) Evaluation methods included Word documents, slideshows, voice recordings, and Prezi to demonstrate their skills with different media technologies.
Internet se originó en la década de 1960 como una red de comunicaciones financiada por la Agencia de Proyectos de Investigación Avanzada de Defensa de EE. UU. para permitir el intercambio de información entre investigadores. En 1983, se estableció el protocolo TCP/IP y la Red Nacional de Ciencia comenzó a desarrollar la principal red troncal de Internet. Internet ha tenido un profundo impacto social al proporcionar acceso global a la información y permitir nuevas formas de colaboración y participación pública.
Julie Crutcher is applying for a position with the company. She has 10 years of experience in pharmaceutical sales in Louisiana and Mississippi, building relationships with physicians in various specialties through consultative selling. She positioned herself as an asset to clinics by providing excellent patient care and working closely with clinical staff. She believes she can benefit the company with her extensive sales experience and skills in the medical field.
Media technologies played an important role throughout the research, planning, construction, and evaluation stages of the project. Computers were used for research online, planning timelines, and creating the music video, digipak, and advertisements. Blogging websites documented progress and allowed sharing work for feedback. Online surveys gathered audience preferences which informed changes to the music video length and packaging. YouTube provided a platform for research, sharing the final video, and collecting audience comments. A camera recorded footage for the video and photos for packaging. Social media distributed surveys and gathered feedback. Photoshop enabled advanced photo editing for the digipak and ads. Video editing software organized footage and added effects to the final music video.
The document discusses new media technology and its various uses. It defines new media as digital technologies that allow for interactive and on-demand access to content from any device. Some key uses of new media discussed include using search engines and websites for research, blogging to plan and track progress collaboratively, and using software like Final Cut Pro, Photoshop and Blogger to construct and evaluate projects. Both advantages and disadvantages of these new media tools are provided.
New media technologies allow for easy access to information from anywhere in the world and encourage interactivity and collaboration. The document discusses how new media is defined by its relationship with evolving technology, images, and sound. It provides advantages like access to expertise through search engines but also disadvantages like lack of reliability and originality in search results. Examples are given of using blogs, Facebook, and Twitter to research, plan, and promote media projects in an accessible, collaborative way.
The document summarizes feedback from an audience questionnaire about a student-created music video and accompanying promotional materials for the electronic band Glitch Mob. The feedback was overall positive, though some felt the video could have a stronger narrative connection to the song or promotional materials. Students used various media technologies like Adobe After Effects and Photoshop in creating, researching, and evaluating their projects. They aimed to use conventions of real music videos and promotional styles while also developing new approaches suited to the band.
The document discusses the various technologies used by a media student over the course of their studies to complete projects, conduct research, and evaluate their work. They have expanded their technology skills from last year by using programs like Prezi, Final Cut Express, Photoshop, Excel, and Wix. They have also learned to present their findings in more engaging ways using different technologies like uploading videos to YouTube instead of only using word documents or PowerPoints.
The document discusses how new media technologies were used at various stages of a music video production project. Specifically, it describes how:
1) The internet, YouTube, and Facebook were used to publish and get feedback on the video from a global audience in a more efficient manner than previous methods.
2) 3G phones allowed the video to be easily shared, accessed, and feedback obtained from people without computer access.
3) Video and document sharing websites facilitated research and planning by allowing relevant examples to be easily found and referenced.
4) Google was used to search for examples to analyze, and cameras captured photos to document and share aspects of the production process.
The student used various media technologies at different stages of their music video project. In planning, they used YouTube to research genre conventions and find inspiration. They also used SoundCloud, Bandcamp, Spotify and Instagram to source their artist. In construction, they communicated with their group using WhatsApp and filmed using a Sony camera and tripod/glidecam. They edited in Final Cut Pro. For ancillary tasks, they designed packaging in Photoshop and created their portfolio on Weebly. For evaluation, they presented using Prezi, YouTube and Glogster to incorporate different media.
The document summarizes feedback from an audience questionnaire about a student-created music video and accompanying promotional materials for the electronic band Glitch Mob. The feedback was overall positive, though some felt the video could have a stronger narrative connection to the song or promotional materials. Students used various media technologies like Adobe After Effects and Photoshop in creating, researching, and evaluating their projects. They aimed to use conventions of real music videos and promotional designs while also developing new approaches suited to the band.
During their media project, the students used various media technologies for research, planning, construction, and evaluation. For research, they used websites like Google and YouTube to research the social realism genre and analyze film trailers. They created questionnaires using Google Docs and Excel to conduct primary research. For construction, they used a digital camera, Photoshop, and Final Cut Pro to film footage and edit their trailer. They also created ancillary texts in Photoshop. For evaluation, they uploaded questions to SlideShare and Prezi to gather feedback and reflect on their progress.
New media technologies were used at various stages of the project.
During construction, Survey Monkey and social media were used to gather audience feedback on drafts. YouTube hosted rough cuts and case studies. Prezi was used to create presentations. Scribd facilitated sharing work. Spotify provided related music. Final Cut Pro was used for editing.
Planning utilized Facebook Messenger for group chats and coordinating filming dates. Email organized events with teachers.
For evaluation, Prezi illustrated context and videos. YouTube hosted videos of evaluation tasks for viewing by others. I-Movie was used to edit evaluation videos with titles for clarity.
The document discusses the various media technologies used during the research, planning, production, and evaluation stages of a project. During research, the internet, Weebly blog, YouTube, Wikipedia, PowerPoint, Google Images, and artist websites were used. Planning utilized Twitter, YouTube, camera, SlideShare, Google Maps, Word, and Google Images. Production featured a Canon camera, Photoshop, Wix, Vistaprint, iPhone, YouTube, and Final Cut Pro. Evaluation employed social media, PowerPoint, YouTube, and SlideShare.
EVALUATION - How did you use media technologies in the construction , researc...hazal18
Research was an important part of producing a successful outcome. YouTube, blogs, and Google tools helped with research, planning, and construction. Final Cut Pro, Photoshop, and other software were used to construct the product at a high quality level. A variety of media technologies were used effectively throughout the process.
How did you use media technologies in the construction and research, planning...hazal18
Research was an important part of producing a successful outcome. YouTube, blogs, and Google tools helped with research, planning, and construction. Final Cut Pro, Photoshop, and other software were used to construct the product at a high professional standard. A variety of media technologies had a positive effect and were effectively used throughout the process.
Travis Quailey used new media technologies throughout the construction, research, planning, and evaluation of their media project. Some of the key technologies used included:
- Blogger to publicly share work in an interactive way using embedded media.
- Slideshare and Prezi to display work like presentations with themes, animations, and transitions.
- Google for research on the chosen genre and sourcing images, videos, and reviews.
- DaFont to find creative fonts for album artwork and advertisements.
- Adobe Photoshop to design original media products like a digipack and magazine ad.
- YouTube to share their music video, get feedback, and promote their work
The document discusses the various media technologies used at different stages of creating a music video.
At the research and planning stage, YouTube was used to research the music genre and conventions, find inspiration, and learn video techniques through tutorials. Playbuzz, UK Tribes, and YouGov were used to design and distribute an online questionnaire to gather audience feedback.
During construction, Final Cut Pro was used to edit footage and add effects like superimposition and speed/reflection adjustments. Picsart and Photoshop helped design packaging images.
Communication technologies like Skype, WhatsApp, Facebook, and Twitter supported collaboration and promotion. Presentation tools like Prezi, Emaze, and Slideshare were
In the construction, research, planning, and evaluation stages of her project, Beth Bodimeade made extensive use of new media technologies and digital tools. She conducted online research on film genres and theories. She used social media like YouTube to view film trailers and analyze them. She maintained an online blog to communicate with her group. For planning presentations, she created interactive Prezi presentations and shared PowerPoints on SlideShare. For production, her group used a digital camera and Adobe Premiere Pro for editing. They created promotional materials in Photoshop. For evaluation, she recorded commentary but had to type it after losing the file, editing it over the finished trailer in Premiere Pro. She created PowerPoint evaluations
How did you use media technologies in the constructionAlice Culham
This document discusses how the author used various media technologies throughout the construction, research, planning, and evaluation stages of a coursework project. Some key technologies discussed include:
- WordPress for hosting a blog to showcase each stage of the project.
- YouTube to research music videos from the indie pop genre and find inspiration. Google to conduct additional research.
- SurveyMonkey to create surveys to gather audience feedback during the research and evaluation stages.
- iMessage and group chats for planning and organizing with project partners.
- Canon DSLR camera and GoPro camera for filming footage for a music video.
- Adobe InDesign for designing a digipak.
The document summarizes the various media technologies used by the author at different stages of their coursework, including blogging platforms, survey tools, search engines, social media, presentation software, video editing software, photography equipment, and more. These tools were used for research, planning, production, and evaluation. Key tools included Blogger for presenting work, Survey Monkey for research, Google for general research, Twitter and Facebook for sharing work, SlideShare for presenting written work, Word and PowerPoint for documentation, YouTube for research and sharing videos, Adobe Photoshop and Premiere for design and video editing, and a DSLR camera for video production.
How did you use media technologies in the construction, research, planning an...Hakz1million
1) The author and their group used various media technologies throughout the research, planning, construction and evaluation of their music video project. They relied heavily on internet research using search engines and websites like Wikipedia, YouTube, and social media.
2) During planning, they used Microsoft Word, mobile phones for communication and research, and email to contact artists. Construction involved the use of DSLR cameras, Final Cut Pro for editing, Photoshop for posters, and Wix.com for a website.
3) Evaluation methods included Word documents, slideshows, voice recordings, and Prezi to demonstrate their skills with different media technologies.
Internet se originó en la década de 1960 como una red de comunicaciones financiada por la Agencia de Proyectos de Investigación Avanzada de Defensa de EE. UU. para permitir el intercambio de información entre investigadores. En 1983, se estableció el protocolo TCP/IP y la Red Nacional de Ciencia comenzó a desarrollar la principal red troncal de Internet. Internet ha tenido un profundo impacto social al proporcionar acceso global a la información y permitir nuevas formas de colaboración y participación pública.
Julie Crutcher is applying for a position with the company. She has 10 years of experience in pharmaceutical sales in Louisiana and Mississippi, building relationships with physicians in various specialties through consultative selling. She positioned herself as an asset to clinics by providing excellent patient care and working closely with clinical staff. She believes she can benefit the company with her extensive sales experience and skills in the medical field.
Jameson Joyce received a Juris Doctor from Michigan State University College of Law and Bachelor of Arts degrees in Political Science and Criminal Justice from Michigan State University. He has professional experience as a governance, risk and compliance intern at Blue Cross Blue Shield of Michigan and as a Capitol reporter for The State News. His volunteer experience includes co-founding the MSU College of Law Health Law Society and holding various leadership positions in student government and his fraternity.
Planificación de naturales simuladoresMarinaColaut
El documento describe una lección de 2 horas para estudiantes de 3er grado sobre calor y temperatura. La maestra comenzará mostrando una simulación del movimiento de moléculas de agua al calentar y enfriar, explicará que cuanto más calor más movimiento molecular y mayor temperatura, y los estudiantes observarán esto en la simulación. Luego los estudiantes usarán la simulación individualmente para cambiar el estado del agua y observar cómo cambia el movimiento molecular con el calor en cada estado.
The Aztec civilization was located in modern-day Mexico. They had a hierarchical society where warriors and priests were highly respected occupations. The Aztec religion included human sacrifice and many festivals. The Aztec empire came to an end when the Spanish conquistador Hernan Cortes defeated the Aztec emperor Cuauhtemoc after being welcomed into the capital city of Tenochtitlan, which Cortes later renamed Mexico City. The Aztecs made several achievements including mandatory education and inventing chocolate and popcorn.
Este documento describe el papel de la informática educativa y las tecnologías de la información y la comunicación (TIC) en la educación. Explica cómo las TIC se han ido incorporando en las instituciones educativas a través de recursos como computadores, tabletas y conexión a Internet. También destaca proyectos del gobierno colombiano para implementar las TIC en la educación y mejorar la formación de los docentes, así como ejemplos concretos del uso de las TIC en dos instituciones educativas.
El documento describe 10 hábitos que dañan el cerebro y la salud, incluyendo no desayunar, comer en exceso, fumar, consumir grandes cantidades de azúcar, dormir poco, dormir con la cabeza cubierta, trabajar o estudiar cuando se está enfermo, falta de estimulación mental, contaminación del aire e inactividad física. También recomienda consumir alimentos ricos en antioxidantes como tomates, aceite de oliva, uvas, ajo y espinacas para prevenir enfermedades.
Lei 8112-11-dezembro-1990-322161-normaatualizada-plRonaldo Silva
Esta lei estabelece o regime jurídico dos servidores públicos civis da União, autarquias e fundações federais. Ela define conceitos como cargo público e forma de provimento, e estabelece requisitos para ingresso como nacionalidade brasileira e concurso público. A lei também trata de posse, exercício, promoção e estágio probatório.
El documento describe el síndrome del túnel carpiano, una compresión del nervio mediano que pasa por la muñeca y causa entumecimiento y dolor en los dedos. Las causas laborales más comunes incluyen movimientos repetitivos de la mano y muñeca, fuerza excesiva, posiciones forzadas y uso prolongado de herramientas vibratorias. La prevención implica buen diseño ergonómico del puesto de trabajo, períodos de descanso y tratamiento temprano si aparecen síntomas.
Este documento describe los virus informáticos, cómo se propagan y diferentes tipos. Explica que los virus son programas diseñados para interferir con computadoras o propagarse a otras. Se comparan con virus humanos que pueden ser desde leves hasta devastadores. También señala que la precaución y conocimientos pueden reducir el impacto de los virus.
La contabilidad es una técnica que recopila, registra y clasifica las operaciones de un negocio para analizar e interpretar sus resultados. Proporciona información interna para la toma de decisiones y externa para informar sobre el patrimonio a terceros como bancos, socios y el gobierno. Sus funciones básicas incluyen el ordenamiento y registro de datos, análisis e interpretación, y preparación de informes. Sus objetivos son obtener información sobre el desempeño financiero de la empresa, establecer su patrimonio, controlar
O documento discute os costumes do casamento na Roma Antiga. O casamento tinha como principal função a geração de filhos legítimos para perpetuar a família e herança. Havia diferentes tipos de casamento, como cum manus e sine manus. Os ritos e celebrações do casamento envolviam cerimônias religiosas e simbólicas como a pronuba e a deductio.
Este boletim informativo descreve um projeto que fornece consultoria gratuita a proprietários de imóveis devolutos na zona histórica de Lisboa. As candidaturas estavam abertas até 24 de maio. O boletim também discute a estratégia e plano de marketing da RegenUrb, incluindo a criação de mensagens de marketing, objetivos, táticas e orçamento.
This document discusses new media technology and its uses for research, planning, and construction of media projects. It defines new media as digital technologies that allow for convergence of previously separate media through the internet. Some key points:
- Search engines allow for efficient research but can also lead to irrelevant results if not specific enough. User-generated content also raises credibility questions.
- Planning tools like storyboards and animatics help visualize ideas and work out timings before production. Blogging allows sharing of works in progress for feedback and tracking of progress.
- New media technologies like Photoshop and After Effects enable new forms of creativity through editing and layering. Final Cut Express facilitates combining various file types and customizing sound
New media technology allows for planning that is interactive, collaborative, and easily shared globally through various platforms. Blogging about the planning process illustrates how new media reaches a worldwide audience. While social media and hyperlinks enhance collaboration, some drawbacks include content overload and accessibility issues when content is not properly regulated. Storyboarding remains a useful planning tool regardless of the media used.
New media technology allows for planning that is interactive, collaborative, and easily shared globally through various platforms. Blogging about the planning process illustrates how new media reaches a worldwide audience. While social media and hyperlinks enhance collaboration, some drawbacks include content overload and accessibility issues when content is not properly regulated. Storyboarding remains a useful planning tool regardless of the media used.
The document discusses the various technologies used during the construction, research, planning and evaluation of a video production project. It describes using Bubbl.us for mind mapping ideas, Blogger for sharing documents, Issuu and Scribd to convert documents to HTML, Slideshare to host presentations, YouTube for research and sharing content, Photoshop for creating assets, Facebook and Twitter for promotion and communication, Final Cut Pro for editing, SoundCloud for sourcing audio, Macbooks for work, Photobucket for sharing photos, USBs for storage, Microsoft Word and PowerPoint for documents, Google Drive for storage, an HDV camera for filming, Prezi for presentations, and mobile phones for communication. Problems encountered
The document discusses the various media technologies used by a group throughout the planning process for their music video. These included PowerPoint, Word, Outlook, YouTube, Google, Prezi, SlideShare, Storyboard That, Apple Macs, camcorders, DSLRs, Final Cut Pro, Twitter, iPhones, and WhatsApp. Many of these technologies were used for research, note-taking, sharing ideas, testing footage, and communicating with group members to organize and develop their plans for the music video.
The document discusses the evaluation of new media technology uses. It begins by defining new media as digital technologies that rely on convergence of platforms, allowing on-demand access to content from any device. New media is described as interactive, collaborative, globally accessible content. Search engines are useful for research but can provide irrelevant results requiring filtering. Final Cut Express, Photoshop and social media were used to plan, construct and evaluate a film project. New media opens up opportunities for creativity but accessibility depends on skills and costs. Audience feedback is valuable for evaluation.
Erica Hall used various media technologies for researching, planning, constructing, and sharing her music video project. She researched music genres and conventions using online resources like YouTube and Google to find inspiration. Planning involved further Internet research on artists like Eliza Doolittle. A Panasonic camera was used to film footage, which was then edited using Premier Pro software. Photoshop allowed creation of ancillary texts. The finished video was shared on social media sites to gather audience feedback.
The document discusses the use of various media technologies during the research, planning, construction, and evaluation stages of creating a music video. Google, YouTube, Dafont, and smartphones were used for initial research to understand conventions of the genre and find examples. YouTube was also used to get feedback and present storyboards during planning. Photoshop and PowerPoint were used for visual experimentation and presentation. Green screen, cameras, and tripods were used during construction. Final Cut, Photoshop, Word, and PowerPoint were used in the evaluation stage for editing, presenting, and documentation.
This document contains a candidate's evaluation of their media project for an A2 Level Media studies course. It includes summaries of how their short film and ancillary tasks used and challenged conventions of real media. It also discusses how effective the combination of the main film and ancillary texts was. The candidate learned the importance of gathering audience feedback throughout the project using tools like questionnaires, discussion, and social media. New media technologies were used extensively in the research, planning, and evaluation stages, including websites, editing software, and tools for collaboration and sharing work.
The document discusses how new media technology was used at various stages of a project. In the research stage, websites like YouTube and online magazines were used to efficiently gather information about music videos, genres, bands, and advertisements. YouTube allowed viewing of archives and pausing/rewinding videos. In the evaluation stage, the video was uploaded to YouTube to collect comments, and blogs were used to self-evaluate and share work. In the planning stage, YouTube helped analyze cutting rhythm by viewing music videos. New media like email was also used to collaborate on constructing the digital packaging for the project.
The document discusses the various digital tools and platforms used throughout a media studies coursework project. These included presentation software like Prezi and Bubbl.us for planning and research, blogging platforms like Blogger to document progress, video editing software like Final Cut Pro and Camtasia for constructing media pieces, and surveys on SurveyMonkey and social media for audience feedback. Photoshop and free sound libraries were also important for designing ancillary materials and adding sound/music. High quality cameras, computers, and reliable storage of work were also vital to the process.
The document discusses the use of various media technologies in the research, planning, construction, and evaluation stages of creating a music video. Google, YouTube, Dafont, and smartphones were used for initial research to understand conventions of the genre and find examples. YouTube was also used to get audience feedback, present storyboards, and find tutorials. Photoshop was used to experiment with visual design elements. PowerPoint was used to create mood boards and presentations. A green screen, camera, and tripod were used during construction. Final Cut and Photoshop were used to edit the video and create ancillary materials. Word, PowerPoint, and Prezi were used to present research findings, and SlideShare allowed work to be
Kathryn used various new media technologies throughout her multimedia project, from planning and research to construction and evaluation. She used Blogger for planning and documenting ideas with her group, YouTube to research existing trailers and get inspiration, and iTunes and Google to find music and research film posters. She used a video camera, Photoshop, and iMovie to construct her teaser trailer. Finally, she used social media platforms like Facebook and YouTube to evaluate her work and get feedback from others.
Kathryn used various new media technologies throughout her multimedia project, from planning and research to construction and evaluation. She used Blogger for planning and documenting ideas with her group, YouTube to research existing trailers and get inspiration, and iTunes and Google to find music and research film posters. She used a video camera, Photoshop, and iMovie to construct her teaser trailer. Finally, she used social media platforms like Facebook and YouTube to evaluate her work and get feedback from others.
How did you use media technologies question 4Leanne Gelder
The document discusses the various media technologies used at different stages of a coursework project. It describes using the internet for research through search engines and YouTube. Other technologies mentioned include Panasonic DV cameras for recording research footage, Adobe Premiere Pro and Windows Movie Maker for video editing, PowerPoint for presentations, Photoshop for print productions, and Blogger for sharing work online. The document also discusses how access to new technologies has enabled more creative works and allowed unknown artists to promote themselves globally through platforms like YouTube.
How did you use media technologies question 4Leanne Gelder
The document discusses the various media technologies used at different stages of a coursework project. It describes using the internet for research, YouTube and Myspace to find music videos and artists, cameras to record footage, Adobe programs for editing video and photos, PowerPoint for presentations, Blogger for sharing work, and an iPod Touch for mobile access. The document argues that technological development influenced the project by enabling certain creative possibilities and determining aspects of the process.
The document discusses the various media technologies used by Brooke Patrick at different stages of a coursework project. These included blogger for research, findings, planning, products and evaluation; SurveyMonkey for research; Google for research, planning and production; Twitter and Facebook for research; SlideShare for presenting written work; Word and PowerPoint for documenting work; YouTube for research; Adobe Photoshop and Premiere for production; and a DSLR camera for production of a music video. Each technology was found to serve an important purpose and help save time or present work in a professional manner.
Digital technology enabled the group to effectively research, plan, construct and evaluate their opening sequence project in several key ways:
YouTube, music websites and blogs allowed for easy online research of sample sequences, music and sharing of ideas.
Software like Final Cut Express and Photoshop were used to practice editing skills and create storyboards, while equipment like cameras helped prepare filming techniques.
Final Cut Express, effects and LiveType enabled the professional editing and construction of the final sequence, credits and ident.
Blogger, PowerPoint, screenshots and recorded evaluations on the blog provided visual and engaging ways to present and receive feedback on their work.
The document discusses the use of various media technologies in creating a stop motion music video and related materials for a band. Photoshop was used to edit images and add text for promotional materials. Premier Pro was used to edit the video, adding transitions between clips to match the music. Audacity was used to edit the audio track. Online tools like YouTube, Facebook, and Google provided research materials, audience feedback, and templates to inform the project design.
Evaluation of my production work - Part 4 bekah7212
We used various new media technologies throughout the planning, research, and evaluation stages of our project. During planning and research, we used the internet to analyze other successful products, research film sounds on websites like SoundCloud, and create surveys using Survey Monkey. We used Blogger to upload and organize all our research and plans in one place. Prezi helped us collect initial ideas creatively. SlideShare allowed us to embed our PowerPoint presentation when Blogger couldn't upload it directly. In evaluation, we used SlideShare to break down sections, Prezi for its creative transitions of text, images, and videos, and Blogger to collate our work and evaluation together.
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তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
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Pengantar Penggunaan Flutter - Dart programming language1.pptx
Star pptx
1.
2. Advancements in digital technology have changed the media today. The media in the
past was primarily based on analogue and print broadcast models.
New Media now relies on digital technologies as previously separate media converges.
The most prominent example of media convergence is the internet whereby the
technology for video and audio streaming is evolving rapidly.
3. • New Media is a 21st Century term used to define all that is related to the
internet and the interplay between technology, images and sound. The
definition of it changes daily, and will continue to do so, as it evolves
continuously, and what it will be tomorrow is virtually unpredictable for
most of us.
• There has been a very big change in media nowadays from print products,
radio and the first televisions compared to the way it is now, and this is
due to new media technology.
• New media is a global development, therefore it can be accessed by
everyone and anyone from all around the world, therefore this makes it
much easier to get an audience as we are able to reach people to view our
work easier than before.
4. • New media is a developing forms of media, usually electronic, regarded as
being experimental. It also means mass communication using digital
technologies such as the Internet. Therefore it is mostly driven by user
generated content which gives the audience more power then they have
had on the past, so we represent ourselves as media students but also as a
production company on our blog.
• Thanks to new media, you can view your work from anywhere whether
that is from home, work, school or on-the-go, therefore this means our
blog is easily accessed from school our at home, so our work can be
shared onto the internet for everyone to see.
6. Advantages of Search Engines
• Search engines were very useful as it was
quick and easy to use when it came to
researching elements for our trailer, poster
and magazine cover in our genre.
• We were already familiar with search engines
as we use them in our day-to-day lives and
other subjects. We have also used them for
previous projects.
• Using search engines meant that we had a
large range of sources to choose from to gain
information that is easy to find as there were
so many results.
• We were able to filter what we wanted to
search.
• Our research was specific to our genre which
made doing the research easier.
• YouTube was a great platform that was
extremely useful when researching trailers
Luke
7. Search engines are very useful when doing our
research work, but can be very frustrating as the
search space is vast. Therefore if we aren’t specific in
the search tab, it can be very time consuming trying
to find what we want, and in the end we might not
even find it.
We found this happened a few times when trying to
find transgender film trailer examples. This is because
there aren’t many films as examples therefore it was
quite hard for us to get proof of other trailers to help
in ours.
Using Search Engines can have disadvantages such as the
growth of wiki culture. Someone might give you answers
to questions you research but their replies might be all
nonsense and websites need to be validated against each
other.
8. Another downside to Search Engines is
that when researching you can often
encounter pop ups which have to be
navigated and clicked out of several
times. This can become very annoying,
I found Google the most useful out of all
the search engines, but because it is
such a large search engine, it was very
hard to find specific information quickly.
Also, blogs hosted by Google were
plentiful but it was hard to distinguish
truth from opinion.
New media does not have all
the answers instantly to hand
– sheer volume of info is a
problem at times.
9. For our trailer we had to use copyright free music. We had to search for the music in
websites such as YouTube to find the style of music we needed for the scenes and
moods in our trailer.
Through the description we were
able to see whether the owner of
the song had any T&C’s when
allowing us to use their music
Through this function we
were able to browse through
other songs of similar styles
Using this we
were able to
search for the
kind of music
we were after
10. Some disadvantages of using YouTube
were:
• Some content was blocked which
restricted research and prevented us using
some possible links.
• We had to be careful when choosing our
music as a lot of music from YouTube is
not copyright free.
12. Here we presented our
storyboard to our class mates
to receive audience feedback.
We made rough drawings of
shots on post it notes that we
wanted to include in our
trailer.
We drew a timeline using the three act
structure, so that it gave us a rough idea of how
long our trailer would be, and where we would
put each shot in each act.
Drawing the storyboard allowed
us to have more creativity, as
we felt more connected with
our paper drawings at this time.
Represents a mix of
old (drawings) and
new media (film) –
no reason why both
can’t be used.
13. An important step on from the
storyboard was putting images
taken from the original
sketches into FCE and editing it
rather as we would our actual
coursework.
This helped us to work out if
our dialogue timed well, if our
music choices worked, if we
needed transitions and so on
and above all helped us keep
our trailer running to time.
15. Presenting the Planning on Blogger
Shows the
number of
views we per
day, month
and overall
time.
This shows us where the views of
our blog are coming from. It
shows that we are getting views
from all around the world due to
how accessible our blog is.
16. We were able to view the
other blogs from various
groups in our school. We were
able to give feedback and they
were able to give us feedback
which allowed us to improve
and move forward
17. On Blogger we were able to combine text,
images and videos on each post therefore
it produced a creative range of work and
our formats looked much more eye
catching and we could always use a various
of range of formats.
By having images and text together
our work becomes more visually
appealing to the audience
Audiences don’t expect to read large
amounts of text online which is more
associated with ‘snacking’ behaviour.
This kind of technological
convergence is another
feature associated with new
media.
18. Using Blogger allows us to view each other’s progress.
After each change we made to our work, we took a screenshot of it.
This gave us a before and after image to compare the progress we were making.
The value of being able to see the progress we were making allowed
us to see how much more work we needed to do. This meant that we
could then focus on what need to be done.
It was extremely valuable as it helped with our time management skills
and focus on what was needed to be done, which allowed us to have
everything completed on time.
It also helped as we could evaluate each others’ work and provide
constructive criticism to help each other improve. This motivated the
group to keep working and pushing harder to make each product look
better. It was also another way of seeing what we could do to improve
and what needed to be done.
19. We planned on using new media such as social network sites as a way for the
audience to get in touch with the main actor but also be able to talk about their own
experience based on the main issues in our film which is transexuality.
It also would have been used as a form of communication between the audience
themselves. This way they could discuss what they thought of the film as a whole but
could also talk about whether the trailer made the film seem better or worse than it
really was etc.
This would have been valuable because having an outside opinion on our work
could help us see if there is anything that may need tweaking or changing. It would
have also meant that we could learn from things we were doing wrong if they are
pointed out. This would be extremely useful as future products we produce would
be better as we would learn from our previous errors and mistakes but would also
then have knowledge of what our audience likes in our products.
21. Photoshop
A lot of new media technology revolves around commercially available
digital packages and sites. Photoshop is not cheap and is therefore not a
good example of new media increasing democracy.
22. Manipulation of Images
This use of tools with new media is referred to by Manovich as a new kind
of creativity – a “creativity of selection”.
Tool bar gives
access to a
range of tools
for extracting,
moving,
resizing,
blurring, adding
colour, adding
shapes and text
etc.
Layers window
allows us to
name, move,
link, blend and
merge layers and
use different
channels
23. Magazine Cover
New media is creating new ways of thinking
– thinking in layers is one of them.
We extracted the image and the
shadow separately so they could go
behind and in front of the masthead
and add depth.
The smaller images were manipulated
individually then placed on a white
frame layer then positioned together
on a black frame layer.
24. The main manipulation here
was extracting two different
images (the back view and
the reflection) and editing
them together so they
appear to be a single image.
We needed the lasso, blur
and eraser tools to achieve
this.
25. Manipulating Images
On our magazine cover we decided to manipulate the original image in preview
by increasing the brightness, decreasing the contrast and adding a warmer
temperature of the whole image. There are a lot of manipulations that can be
carried out with software that comes as standard before moving to expensive
products like Photoshop.
26. Does the reliance on pre-packaged tools provided by new media
products reduce creativity? Or allow a wider range of people to be
creative?
We were able to add many
layers onto our original image –
text, further images, shapes and
so on. This allowed us to create
a professional looking product
despite the fact none of us are
particularly artistic.
27. Final Cut Express
• Final Cut Express is the software we used to
edit our trailer
• Problems we faced with it is that we did not
have it outside of school as the package costs
a lot of money, so we were limited with the
amount of time we could spend on our trailer
28. Trimming, Layering, Ordering
Key functions of digital editing
packages are to allow us to select
clips from our footage, trim them to
exactly what is needed, order them
in the desired sequence on the
timeline and layer them with other
images, audio, titles, other text etc.
29. A key benefit of digital editing over
older methods is the ability to
reverse decisions and return to the
source material which is unchanged.
This encourages more
experimentation and creativity
because changes made are not
permanent and can easily be
reversed.
30. Final Cut allows audio to be balanced by being able to layer, merge, adjust length,
speed tone of sound and also add various effects and filters to improve or change the
quality of the sound.
31. The help section was used to solve
any problems that we had and
was user friendly
There were lots of tutorials online
on websites such as YouTube to
help with some of our concerns or
to help us to become more
experienced
Collaborative digital editing was
able occur as our individual pieces
could be transferred from
different computers
The software had a large variety of
editing techniques that we could
experiment with
The software was very expensive
so it could only be accessed at
home and we only use it at school
Becoming familiar with the
software was time consuming
because there were a wide range
of tools
Remembering to use the tick tool
when editing our pieces was
frustrating
The software sometimes crashed
and work was lost
32. The new media technologies and their benefits allowed for
the evaluation of work to be made much easier
33. • Comments can be seen
and made by anyone
• Allowed us to receive
feedback on our
coursework products
through the comments
made on our blog
• Example of feedback come
from comments posted by
a professional trailer
producer.
• Comments were used as
an evaluative tool and for
collaborative creativity.
34. Label Function
As we were able to construct our own
reality / persona through the use of these
technologies, the labels then helped to
identify exactly what was our own to be
able to show this off.New media allows us to create
online identities
Labels allowed us to easily search for work on our blog. You can set the search
for the authors name and any key words through the search bar.
This was a great integration Blogger has as it
allows us to see what posts we have done and we
can compare our work to those in our group.
35. Allows choice of format:
Edited Presentation
Having edited presentations allowed us
to discuss the value of audience feed
back while putting forward some
differing opinions. Being able to edit it
means we could edit in screenshots and
references if we wanted to, with
additional images illustrating our points.
Having these images and quotes makes our presentations easier to watch as if the
audience is looking for one piece in particular they can fast forward to the relevant
image.
36. Allows choice of Format:
Power Point Presentation
Not all new media technologies
work efficiently 100% of time
• The use of PowerPoint
meant we could all
collaborate as a group
at the same time,
specialising in certain
topics that we were
more knowledgeable on
so that the quality was
at a higher standard and
it was less time
consuming
37. • Presenting ideas around new media technology as a court room drama
allowed us to really challenge ourselves on how we used this technology – we
had to think of every angle and come up with our defence if we could. This
also encouraged us to focus more closely around the key concepts associated
with new media such as collaboration, interaction, democracy etc. rather
than focussing solely in the practical uses we made of the technology.
Allows choice of Format:
Court Room Drama
38. Allows choice of Format:
Contact Sheet
The use of contact sheets
meant that we could gather a
range of images and show
things such as our thought
process, inspirations and also
key elements of our products
whilst commenting on them in
a post.
Without this it would be harder
to present quite sophisticated
concepts in a visual form.
39. Allows choice of Format:
YouTube Tutorial
This was a useful way of presenting our
ideas around how our products
complemented each other and were
able to achieve a distinctive brand for
the film. By giving a tutorial, we were
basically explaining what worked for us.
We were also able to give the ideas a
wider context as most promo
campaigns have more products involved
than we could actually make.
40. Summary
New media is invaluable for producing media projects. The key benefits are:
- Collaborative work
- Sharing with a remote community
- Digital technology’s ability to make us all producers
- Availability of information.
Our question marks would be:
- Availability – how available is it really from a global perspective?
- Use – how many of us are really taking advantage of it?
- Creativity – can both enhance and limit this – you have to be careful to stay
creative
- In development – old technology still has a place and at times we found we
preferred making old-fashioned lists and sketching on paper.