Wii in the Classroom!
Norms <ul><li>Please turn cell phones off or on silent. </li></ul><ul><li>Expect to share and learn from others. </li></ul...
Research Tells Us… <ul><li>Gaming is  classroom must-have. </li></ul><ul><li>64% of students in K-12 plan online or electr...
Research cont… <ul><li>More than 50% of students in grades 3-12 would like more educational gaming in their schools. </li>...
Vision of Students Today
Using the Wii in your Class or Program <ul><li>Games can teach cooking, fine and gross motor, problem-solving, social, fit...
Goals/Objectives for Today… <ul><li>Identify and use terminology related to the Nintendo Wii. </li></ul><ul><li>Understand...
A Wii is born <ul><li>The idea of the Wii console was thought up during the time of the GameCube release in 2001. The Wii ...
What is a Wii?
Wii and the Internet
Wii Channels
Group Activity Stations <ul><li>Design a Mii and check out the Mii Channel. </li></ul><ul><li>Explore the Forecast Channel...
Great Educational Wii Games
Group Activity Stations <ul><li>My Word Coach </li></ul><ul><li>Big Brain Academy </li></ul><ul><li>Wild Earth:  African S...
 
Lesson Planning and Technology <ul><li>ISTE Standards for Students </li></ul><ul><li>Arkansas Curriculum Frameworks </li><...
My Sims Lesson Plan
Lesson Planning and Technology <ul><li>ISTE Standards for Students </li></ul><ul><li>Arkansas Curriculum Frameworks </li><...
Another Great Lesson Plan Idea! Wii Music
Now it’s your turn!!! <ul><li>Your group will design a lesson plan from one of the selected software titles. </li></ul><ul...
I hope you had a great time and learned how video gaming can be very useful in today’s classrooms!
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Wii in-the-classroom

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Wii in-the-classroom

  1. 1. Wii in the Classroom!
  2. 2. Norms <ul><li>Please turn cell phones off or on silent. </li></ul><ul><li>Expect to share and learn from others. </li></ul><ul><li>Must attend entire session and complete all exercises. </li></ul><ul><li>Use professional courtesy and listen to others. </li></ul><ul><li>Have fun!! </li></ul>
  3. 3. Research Tells Us… <ul><li>Gaming is classroom must-have. </li></ul><ul><li>64% of students in K-12 plan online or electronic based games regularly. </li></ul>
  4. 4. Research cont… <ul><li>More than 50% of students in grades 3-12 would like more educational gaming in their schools. </li></ul><ul><li>19% of parents and 15% of administrators favor that idea. </li></ul>
  5. 5. Vision of Students Today
  6. 6. Using the Wii in your Class or Program <ul><li>Games can teach cooking, fine and gross motor, problem-solving, social, fitness and life skills. </li></ul><ul><li>Part of an effective positive classroom behavior plan </li></ul><ul><li>Wii play earned as part of token economy—students cash-in to play Wii with classroom dollars earned </li></ul><ul><li>Independent activity during small group instruction or center-based learning </li></ul><ul><li>Students LOVE the Wii and are actively engaged in learning. </li></ul><ul><li>Promotes inclusion in your learning environment. </li></ul>
  7. 7. Goals/Objectives for Today… <ul><li>Identify and use terminology related to the Nintendo Wii. </li></ul><ul><li>Understand how to set up the Wii and how the Wii menu works using the internet. </li></ul><ul><li>Learn how to use a Wii and practice through the use of educational games. </li></ul><ul><li>Evaluate Wii games and determine their effectiveness into existing curricula. </li></ul><ul><li>Develop ideas on how to use the Wii in class activities. </li></ul><ul><li>Plan, develop, and create a lesson using the Nintendo Wii. </li></ul><ul><li>Demonstrate through modeling/discussion the integration of the Wii into their curricular instruction. </li></ul>
  8. 8. A Wii is born <ul><li>The idea of the Wii console was thought up during the time of the GameCube release in 2001. The Wii was first released in Japan on September 14, 2006. </li></ul>
  9. 9. What is a Wii?
  10. 10. Wii and the Internet
  11. 11. Wii Channels
  12. 12. Group Activity Stations <ul><li>Design a Mii and check out the Mii Channel. </li></ul><ul><li>Explore the Forecast Channel. </li></ul><ul><li>Get your local news at News Channel. </li></ul><ul><li>Add features to a photo in Photo Channel. </li></ul><ul><li>Create and cast a vote in Everybody Votes Channel. </li></ul>
  13. 13. Great Educational Wii Games
  14. 14. Group Activity Stations <ul><li>My Word Coach </li></ul><ul><li>Big Brain Academy </li></ul><ul><li>Wild Earth: African Safari </li></ul><ul><li>Neighborhood Games </li></ul><ul><li>Wii Sports </li></ul>
  15. 16. Lesson Planning and Technology <ul><li>ISTE Standards for Students </li></ul><ul><li>Arkansas Curriculum Frameworks </li></ul><ul><li>Lesson Plan Template </li></ul><ul><li>Review the game and get familiar with its functions. </li></ul>
  16. 17. My Sims Lesson Plan
  17. 18. Lesson Planning and Technology <ul><li>ISTE Standards for Students </li></ul><ul><li>Arkansas Curriculum Frameworks </li></ul><ul><li>Lesson Plan Template </li></ul><ul><li>Review the game and get familiar with its functions. </li></ul>
  18. 19. Another Great Lesson Plan Idea! Wii Music
  19. 20. Now it’s your turn!!! <ul><li>Your group will design a lesson plan from one of the selected software titles. </li></ul><ul><li>You can’t use a title that has already been chosen or demonstrated. </li></ul><ul><li>Each group will have the following: recorder, 2 presenters, timekeeper, and a materials keeper. </li></ul><ul><li>Each group will be responsible for demonstrating their lesson with the Wii console. </li></ul><ul><li>Relax and have fun! </li></ul>
  20. 21. I hope you had a great time and learned how video gaming can be very useful in today’s classrooms!

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