Technology in Teaching and Learning
Dr. Kristin Palmer
Director of Online Learning
University of Virginia
October 2016
Brief History
Students are Online
MOOCs
Mobile
Learning Analytics
Gamification
Wearables
How can
technology
enhance learning?
Do you
remember
that one
teacher that
changed your
life?
1950s Correspondence
1960s PBS
1970s Computers
1980s Videoconferencing
1990s “LMS”
2000s Online at Scale
2010s Flipped, Gamification, Simulation (VR)
2020s Personalized, Adaptive, Always On
K-12 students must take
online class to graduate
All students online all the time
We experiment with MOOCs
3.5+ million learners
revenue
bite sized, online, clear goals
students discover UVA
Zhdan found UVA and is now full
time student at Darden
How can we use mobile
devices to make it easier
for students to be at UVA?
How do we use data we collect to help
students and faculty?
How can we use simulations,
virtual reality and gamification?
Wearable Devices $34 billion
and 200+ million by 2020
What will this look like at UVA? In education?
Thank
You!

Technology in Teaching and Learning > DRAFT