T E C H N O L O G Y F O R B E T T E R
C U S T O M E R E X P E R I E N C E I N
A M U S E M E N T P A R K S
What do
digital
consumers
expect
2
3
• Physical and digital experiences are deeply intertwined, not isolated
• Each consumer is expecting a personalized experience
• A unified experience is key delivered through technology, content and
data insight
INSIGHTS
WHAT CONSUMERS EXPECT IN THE DIGITAL AGE
Convenience
 Common portals
 Minimum clicks
Personalization
 Customized deals
 Curated content
Options
 Multiple Channels
 Multiple Devices
4
HOW AMUSEMENT PARKS CAN MEET THESE NEEDS
Enterprise Technology
 Unified Systems
 Seamless Experience
 Cutting-edge features
Quality Content
 Engaging and Informative
 Search Optimized
 Good Distribution
Big Data Analytics
 More gathering
 More insights
 Data-Driven decisions
5
CONSUMER JOURNEY IN AMUSEMENT PARKS
D is c o ve r y
Finding out about it
P l a nni ng
Making itinerary
E x pe r ie ncing
P os t- Vis it
E nga ge m ent
Exploring and evaluating Booking Tickets
Visiting the park
Having a great time
Sharing online
Engaging with brand
6
How can we
improve
consumer
experience
across this
journey?
7
DISCOVER
Y
8
Assisted
Discovery
TWO MODES OF DISCOVERY
Self-
Exploration
Travel Agency Call Centre
Marketing Channels Website App
9
ASSISTED DISCOVERY
How to improve customer experience?
Customer Agents
HOW DO I REACH the
park?
WHERE should I STAY?
WHY is this park BEST
FOR US?
WHAT ATTRACTIONS
are there at this park?
WHO is this park
SUITABLE FOR?
WHEN is the BEST
TIME to visit?
Technology Framework
Extensive Content
Agent Website
CRM
system
Knowledge
Mgmt. System
Call Center
VoIP System
FAQs
Park Information
Catalogue
Brochures
Booking
Calendar
10
SELF EXPLORATION
Data-driven
Customer Targeting
Marketing Channels Website/App
How to improve customer experience?
Optimize Website
Usability
Optimize Web
Content
11
SELF EXPLORATION - TARGETING
How do you implement it?
Targeting customer
segments
Customize for different ages
Target
Websites
Target
Keywords
Customize for different groups
Location-specific
sites/keywords
Vernacular
Languages too
Promotions Analytics & Testing
Social Media Listening
What is the right strategy? 12
SELF EXPLORATION - WEBSITE USABILITY
A More Visual Layout
Large Banners Summary Callouts
13
SELF EXPLORATION - WEBSITE USABILITY
Offer Tiles Embedded VideosCategory Tiles
A More Visual Layout
Graphics
14
SELF EXPLORATION– OPTIMIZED CONTENT
Categorization
Short & Crisp Description
Large Images
Reading Cues
Tagged Categorized
Concise TextVisual Centric
Call to ActionCues and Alerts
15
SELF EXPLORATION– ENGAGING CONTENT
Immersive content types
POV Action Videos
Interactive Maps
User-Generated Content
Testimonials
Online Review Forums
Image Galleries
Discussion Forums
16
PLANNING
17
PLANNING PROCESS – PARK WEBSITE
How to improve customer experience?
Finalizing plans Choosing a
package
Choosing
Add-ons
Booking
Tickets
Modifying/
Canceling
Itinerary Planner Interactive Park
Catalogue
3rd Party
Integrations
Unified Booking
Window
18
PLANNING – INTERACTIVE CATALOGUE
Create User Avatars
(everyone in the family/group)
Enter Basic info of each
Filtered Catalogue, based on
user details and preferences 19
*Source
of Data
PLANNING – ITINERARY PLANNER
Booking Calendar Packages/Offers Catalogue
Events/Attractions
Catalogue
“Add to Cart”
option
Eligibility
Check
Multi-Parameter
Rating Create Activity Queue Get Social Feedback
20
*Source
of Data
PLANNING – BOOKING
3rd Party Integrations
Cab Services
Payment Gateways
Travel Booking Services
Unified Booking Window
Meals Pickup/Drop
Park Tickets Event TicketsRooms, Banquet Halls
21
PARK
EXPERIENCE
22
PARK EXPERIENCE – APP
Experiencing the different attractionsExploring the park Sharing experiences online
Interactive Map
(with GPS)
Interactive
Catalogue
Voice
Assistant
Companion
Content
Safety
InstructionsHyperlocal
Alerts
Express Queue
(QR Code) Park e-Wallet
Park Media
Cloud
Social Media
Plugins
Photo spots -
Alerts
23
Image/Video
Filters
*Source
of Data
*Source
of Data
POV Cameras take your Pictures/Videos
Step 1 Step 2 Step 3
The media appear in your
App via cloud
Enter Ride, scan to register location
PARK APP – MEDIA CLOUD
24
25
PARK APP – SMART WRISTBANDS
Wristbands embedded
with RFID Chips
Digital Experience possible for
all family/group members
RFID Scanners installed
all over the park
Scan for entry Scan for payment Track Location
*Source
of Data
POST-PARK
ENGAGEMENT
26
27
POST PARK ENGAGEMENT
Merchandising GamificationData-driven messaging
Online Store
Gift Cards
Cross-Sell
Different Parks
Remind of Missed
Attractions
Target Micro-
Moments too
Gamifies
ReferralsTarget Major
Life Moments
Create a
web/mobile game
to engage children
Medium for
Promotions
*Source
of Data
Gamifies Loyalty
Points
OVERALL TECH
STACK
28
AN ENTERTAINMENT PARK STACK
29
AGENT PORTAL
ITINERARY PLANNER
Website/App
CHECKOUT/
PAYMENTS
WISHLIST/ REVIEWS
REFERRALS/
REWARDS
CONTENT MANAGEMENT
ORDER MANAGEMENT
Park ERP
ECOMMERCE PLATFORM
Marketing Layer
CUSTOMER MANAGEMENT
PROMOTIONS MANAGEMENT
APILAYER
External
Platforms
POS SYSTEM
CRM
Analytics & Business Intelligence Layer
CALL CENTER
SOFTWARE
LOGISTICS MANAGEMENT
PAYMENTS RECONCILIATION
RESELLER
CHANNELS
PERSONALIZATION ENGINE
3RD PARTY
SERVICES
BUSINESS INTELLIGENCEDATA REPOSITORY BI ENGINEANALYTICS ENGINES
INTERACTIVE
CATALOGUE
MEDIA CLOUD
SOCIAL MEDIA
IOT ANALYTICS
30
• Physical and digital experiences are deeply intertwined, not isolated
• Each consumer is expecting a personalized experience
• A unified experience is key delivered through technology, content and
data insight is the way forward
TO SUMMARIZE
THANK YOU
31

TECHNOLOGY FOR BETTER CUSTOMER EXPERIENCE IN AMUSEMENT PARKS

  • 1.
    T E CH N O L O G Y F O R B E T T E R C U S T O M E R E X P E R I E N C E I N A M U S E M E N T P A R K S
  • 2.
  • 3.
    3 • Physical anddigital experiences are deeply intertwined, not isolated • Each consumer is expecting a personalized experience • A unified experience is key delivered through technology, content and data insight INSIGHTS
  • 4.
    WHAT CONSUMERS EXPECTIN THE DIGITAL AGE Convenience  Common portals  Minimum clicks Personalization  Customized deals  Curated content Options  Multiple Channels  Multiple Devices 4
  • 5.
    HOW AMUSEMENT PARKSCAN MEET THESE NEEDS Enterprise Technology  Unified Systems  Seamless Experience  Cutting-edge features Quality Content  Engaging and Informative  Search Optimized  Good Distribution Big Data Analytics  More gathering  More insights  Data-Driven decisions 5
  • 6.
    CONSUMER JOURNEY INAMUSEMENT PARKS D is c o ve r y Finding out about it P l a nni ng Making itinerary E x pe r ie ncing P os t- Vis it E nga ge m ent Exploring and evaluating Booking Tickets Visiting the park Having a great time Sharing online Engaging with brand 6
  • 7.
  • 8.
  • 9.
    Assisted Discovery TWO MODES OFDISCOVERY Self- Exploration Travel Agency Call Centre Marketing Channels Website App 9
  • 10.
    ASSISTED DISCOVERY How toimprove customer experience? Customer Agents HOW DO I REACH the park? WHERE should I STAY? WHY is this park BEST FOR US? WHAT ATTRACTIONS are there at this park? WHO is this park SUITABLE FOR? WHEN is the BEST TIME to visit? Technology Framework Extensive Content Agent Website CRM system Knowledge Mgmt. System Call Center VoIP System FAQs Park Information Catalogue Brochures Booking Calendar 10
  • 11.
    SELF EXPLORATION Data-driven Customer Targeting MarketingChannels Website/App How to improve customer experience? Optimize Website Usability Optimize Web Content 11
  • 12.
    SELF EXPLORATION -TARGETING How do you implement it? Targeting customer segments Customize for different ages Target Websites Target Keywords Customize for different groups Location-specific sites/keywords Vernacular Languages too Promotions Analytics & Testing Social Media Listening What is the right strategy? 12
  • 13.
    SELF EXPLORATION -WEBSITE USABILITY A More Visual Layout Large Banners Summary Callouts 13
  • 14.
    SELF EXPLORATION -WEBSITE USABILITY Offer Tiles Embedded VideosCategory Tiles A More Visual Layout Graphics 14
  • 15.
    SELF EXPLORATION– OPTIMIZEDCONTENT Categorization Short & Crisp Description Large Images Reading Cues Tagged Categorized Concise TextVisual Centric Call to ActionCues and Alerts 15
  • 16.
    SELF EXPLORATION– ENGAGINGCONTENT Immersive content types POV Action Videos Interactive Maps User-Generated Content Testimonials Online Review Forums Image Galleries Discussion Forums 16
  • 17.
  • 18.
    PLANNING PROCESS –PARK WEBSITE How to improve customer experience? Finalizing plans Choosing a package Choosing Add-ons Booking Tickets Modifying/ Canceling Itinerary Planner Interactive Park Catalogue 3rd Party Integrations Unified Booking Window 18
  • 19.
    PLANNING – INTERACTIVECATALOGUE Create User Avatars (everyone in the family/group) Enter Basic info of each Filtered Catalogue, based on user details and preferences 19 *Source of Data
  • 20.
    PLANNING – ITINERARYPLANNER Booking Calendar Packages/Offers Catalogue Events/Attractions Catalogue “Add to Cart” option Eligibility Check Multi-Parameter Rating Create Activity Queue Get Social Feedback 20 *Source of Data
  • 21.
    PLANNING – BOOKING 3rdParty Integrations Cab Services Payment Gateways Travel Booking Services Unified Booking Window Meals Pickup/Drop Park Tickets Event TicketsRooms, Banquet Halls 21
  • 22.
  • 23.
    PARK EXPERIENCE –APP Experiencing the different attractionsExploring the park Sharing experiences online Interactive Map (with GPS) Interactive Catalogue Voice Assistant Companion Content Safety InstructionsHyperlocal Alerts Express Queue (QR Code) Park e-Wallet Park Media Cloud Social Media Plugins Photo spots - Alerts 23 Image/Video Filters *Source of Data *Source of Data
  • 24.
    POV Cameras takeyour Pictures/Videos Step 1 Step 2 Step 3 The media appear in your App via cloud Enter Ride, scan to register location PARK APP – MEDIA CLOUD 24
  • 25.
    25 PARK APP –SMART WRISTBANDS Wristbands embedded with RFID Chips Digital Experience possible for all family/group members RFID Scanners installed all over the park Scan for entry Scan for payment Track Location *Source of Data
  • 26.
  • 27.
    27 POST PARK ENGAGEMENT MerchandisingGamificationData-driven messaging Online Store Gift Cards Cross-Sell Different Parks Remind of Missed Attractions Target Micro- Moments too Gamifies ReferralsTarget Major Life Moments Create a web/mobile game to engage children Medium for Promotions *Source of Data Gamifies Loyalty Points
  • 28.
  • 29.
    AN ENTERTAINMENT PARKSTACK 29 AGENT PORTAL ITINERARY PLANNER Website/App CHECKOUT/ PAYMENTS WISHLIST/ REVIEWS REFERRALS/ REWARDS CONTENT MANAGEMENT ORDER MANAGEMENT Park ERP ECOMMERCE PLATFORM Marketing Layer CUSTOMER MANAGEMENT PROMOTIONS MANAGEMENT APILAYER External Platforms POS SYSTEM CRM Analytics & Business Intelligence Layer CALL CENTER SOFTWARE LOGISTICS MANAGEMENT PAYMENTS RECONCILIATION RESELLER CHANNELS PERSONALIZATION ENGINE 3RD PARTY SERVICES BUSINESS INTELLIGENCEDATA REPOSITORY BI ENGINEANALYTICS ENGINES INTERACTIVE CATALOGUE MEDIA CLOUD SOCIAL MEDIA IOT ANALYTICS
  • 30.
    30 • Physical anddigital experiences are deeply intertwined, not isolated • Each consumer is expecting a personalized experience • A unified experience is key delivered through technology, content and data insight is the way forward TO SUMMARIZE
  • 31.