Current state of art contains several methods to achieve intelligent tracking. Some methods are machine learning oriented. In these methods, activities are learnt from the context in an unsupervised or semi supervised manner. One other method is description based event recognition. In the heart of the method , describing scenarios wrt activities employed. For the description, a language is necessarily needed. There are mathematical languages in which logic is used to represent activities and their relations.Also some graphical languages such as hidden markov models, state machines, state charts are being used. Some textual languages proposed as well.
Challenges in Designing a Menu System with Touch-less TechnologyOmek Interactive
Lecture presented by Shachar Oz at UXI conference in February 2012 (http://uxi.org.il/pages/13265).
Shachar is a game and user experience designer at Omek Interactive Studios. For more information on Omek and its products, visit www.omekinteractive.com
Mixed Reality is an extensive Research, Development and Innovation initiative which facilitates existing and upcoming emerging MR technologies, practical needs from regional companies and business knowledge. Project provides new possibilities and activities for labor markets. This is done by evaluating existing technologies, services and opportunities and developing new service concepts, application demos and information systems.
This project is coordinated by the Oulu University of Applied Sciences and it is supposed to begin in September 2010.
Real-world Vision Systems Design: Challenges and TechniquesYury Gorbachev
Presented at Embedded Vision Alliance Summit 2016.
Computer vision is central to many modern, cool products and technologies including augmented reality, virtual reality and drones. Thanks to recent advances in system-on-chip and embedded systems design, one can finally implement robust computer vision capabilities for demanding applications on embedded platforms. However, creating such systems is complex and challenging, and requires extensive, deep knowledge and hands-on experience in many areas, such as embedded system architecture, hardware-specific acceleration and memory access patterns.
Mistakes in any of these areas can significant delay your project, or even sink it entirely. In this talk, we will explore some of the most common pitfalls of vision product development projects, and present practical ways of avoiding them. We will draw on examples from real-world product development projects.
Piloting Mixed Reality in ICT Networking to Visualize Complex Theoretical Mul...Bond University
This paper presents insights from the implementation of a mixed reality intervention using 3d printed physical objects and a mobile augmented reality application in an ICT networking classroom. The intervention aims to assist student understanding of complex theoretical multi-step problems without a corresponding real world physical analog model. This is important because these concepts are difficult to conceptualise without a corresponding mental model. The simulation works by using physical models to represent networking equipment and allows learners to build a network that can then be simulated using a mobile app to observe underlying packet traversal and routing theory between the different devices as data travels from the source to the destination. Outcomes from usability testing show great student interest in the intervention and a feeling that it helped with clarity, but also demonstrated the need to scaffold the use of the intervention for students rather than providing a freeform experience in the classroom.
"Don’t Freeze! Survive the Ethics of a Mixed Reality Escape Room" by Sherry J...Sherry Jones
Oct. 7, 2016 - We designed and ran a mixed reality escape room inside the Computer History Museum in Mountain View, CA, for the 2016 Intentional Play Summit. The mixed reality escape room is designed to teach philosophy and ethics theories, and its narrative is loosely based on Orwell's 1984.
Intentional Play Summit
http://www.intentionalplaysummit.com
This is the accompanying summit presentation that explains our game design logic and methods for creating this experience.
here we are seeing the world in 2100 through the lens of Mixed reality(augmented reality+virtual reality
This is the combined effort by S CUBE(Sampoorna,Sangeetha and Sarah)
Interactive Mixed Reality for Enhanced Learning, Skills and EngagementBond University
The future of the Australian Job Skills and Market Outlook focusing on higher education and the relevance of mixed reality simulation and visualisation.
Current state of art contains several methods to achieve intelligent tracking. Some methods are machine learning oriented. In these methods, activities are learnt from the context in an unsupervised or semi supervised manner. One other method is description based event recognition. In the heart of the method , describing scenarios wrt activities employed. For the description, a language is necessarily needed. There are mathematical languages in which logic is used to represent activities and their relations.Also some graphical languages such as hidden markov models, state machines, state charts are being used. Some textual languages proposed as well.
Challenges in Designing a Menu System with Touch-less TechnologyOmek Interactive
Lecture presented by Shachar Oz at UXI conference in February 2012 (http://uxi.org.il/pages/13265).
Shachar is a game and user experience designer at Omek Interactive Studios. For more information on Omek and its products, visit www.omekinteractive.com
Mixed Reality is an extensive Research, Development and Innovation initiative which facilitates existing and upcoming emerging MR technologies, practical needs from regional companies and business knowledge. Project provides new possibilities and activities for labor markets. This is done by evaluating existing technologies, services and opportunities and developing new service concepts, application demos and information systems.
This project is coordinated by the Oulu University of Applied Sciences and it is supposed to begin in September 2010.
Real-world Vision Systems Design: Challenges and TechniquesYury Gorbachev
Presented at Embedded Vision Alliance Summit 2016.
Computer vision is central to many modern, cool products and technologies including augmented reality, virtual reality and drones. Thanks to recent advances in system-on-chip and embedded systems design, one can finally implement robust computer vision capabilities for demanding applications on embedded platforms. However, creating such systems is complex and challenging, and requires extensive, deep knowledge and hands-on experience in many areas, such as embedded system architecture, hardware-specific acceleration and memory access patterns.
Mistakes in any of these areas can significant delay your project, or even sink it entirely. In this talk, we will explore some of the most common pitfalls of vision product development projects, and present practical ways of avoiding them. We will draw on examples from real-world product development projects.
Piloting Mixed Reality in ICT Networking to Visualize Complex Theoretical Mul...Bond University
This paper presents insights from the implementation of a mixed reality intervention using 3d printed physical objects and a mobile augmented reality application in an ICT networking classroom. The intervention aims to assist student understanding of complex theoretical multi-step problems without a corresponding real world physical analog model. This is important because these concepts are difficult to conceptualise without a corresponding mental model. The simulation works by using physical models to represent networking equipment and allows learners to build a network that can then be simulated using a mobile app to observe underlying packet traversal and routing theory between the different devices as data travels from the source to the destination. Outcomes from usability testing show great student interest in the intervention and a feeling that it helped with clarity, but also demonstrated the need to scaffold the use of the intervention for students rather than providing a freeform experience in the classroom.
"Don’t Freeze! Survive the Ethics of a Mixed Reality Escape Room" by Sherry J...Sherry Jones
Oct. 7, 2016 - We designed and ran a mixed reality escape room inside the Computer History Museum in Mountain View, CA, for the 2016 Intentional Play Summit. The mixed reality escape room is designed to teach philosophy and ethics theories, and its narrative is loosely based on Orwell's 1984.
Intentional Play Summit
http://www.intentionalplaysummit.com
This is the accompanying summit presentation that explains our game design logic and methods for creating this experience.
here we are seeing the world in 2100 through the lens of Mixed reality(augmented reality+virtual reality
This is the combined effort by S CUBE(Sampoorna,Sangeetha and Sarah)
Interactive Mixed Reality for Enhanced Learning, Skills and EngagementBond University
The future of the Australian Job Skills and Market Outlook focusing on higher education and the relevance of mixed reality simulation and visualisation.
Jared Finder (Google) Creating Mixed Reality Apps and Games with Project TangoAugmentedWorldExpo
See the types of experiences enabled by Google's Project Tango and how to build your own apps and games. Jared Finder will show apps made possible by Project Tango technology and the tools created to make them.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
For the full video of this presentation, please visit:
http://www.embedded-vision.com/platinum-members/embedded-vision-alliance/embedded-vision-training/videos/pages/may-2015-embedded-vision-summit-opencv
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Gary Bradski, President and CEO of the OpenCV Foundation, presents the "OpenCV Open Source Computer Vision Library: Latest Developments" tutorial at the May 2015 Embedded Vision Summit.
OpenCV is an enormously popular open source computer vision library, with over 9 million downloads. Originally used mainly for research and prototyping, in recent years OpenCV has increasingly been used in deployed products on a wide range of platforms from cloud to mobile.
The latest version, OpenCV 3.0 is currently in beta, and is a major overhaul, bringing OpenCV up to modern C++ standards and incorporating expanded support for 3D vision. The new release also introduces a modular “contrib” facility that enables independently developed modules to be quickly integrated with OpenCV as needed, providing a flexible mechanism to allow developers to experiment with new techniques before they are officially integrated into the library.
In this talk, Gary Bradski, head of the OpenCV Foundation, provides an insider’s perspective on the new version of OpenCV and how developers can utilize it to maximum advantage for vision research, prototyping, and product development.
Intro to HoloLens Development + Windows Mixed RealityShahed Chowdhuri
Going beyond Virtual Reality and Augmented Reality, Microsoft brings you a new era of Mixed Reality with HoloLens! Learn how you and/or your organization can start developing for HoloLens today using Unity, Visual Studio and C#. Make use of Gaze, Gesture, Voice, Spatial Sound and Spatial Mapping for your holographic apps.
In the year 2010, when the buzz around social media still dominates every media conversation, a massive change is about to happen. The rise of mixed reality advertising and digital signage.
These slides are about the science and technology in the 20th century. This presentation also discusses the changes in the society particularly in the Western countries. It is based on the works of Peter Drucker's "Technology and Society in the 20th century" and Alvin Toffer's "The First, Second and Third Wave"
De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Virtual Reality met de HTC Vive hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-en-virtual-realitymet-microsoft-hololens-en-htc-vive
For the full video of this presentation, please visit:
http://www.embedded-vision.com/platinum-members/qualcomm/embedded-vision-training/videos/pages/may-2016-embedded-vision-summit-mangen
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Michael Mangen, Product Manager for Camera and Computer Vision at Qualcomm, presents the "High-resolution 3D Reconstruction on a Mobile Processor" tutorial at the May 2016 Embedded Vision Summit.
Computer vision has come a long way. Use cases that were previously not possible in mass-market devices are now more accessible thanks to advances in depth sensors and mobile processors. In this presentation, Mangen provides an overview of how we are able to implement high-resolution 3D reconstruction – a capability typically requiring cloud/server processing – on a mobile processor. This is an exciting example of how new sensor technology and advanced mobile processors are bringing computer vision capabilities to broader markets.
TV vs Metaverse - The Mixed Reality Perfect StormGary Hayes
A presentation given by Gary Hayes the Director of Australia's Laboratory for Advanced Media Production at a seminar at the Museum of Sydney on 17 May 2006.
THE MIXED REALITY PERFECT STORM
“I think we are really approaching a perfect storm, a mixed reality perfect storm, because we are seeing several things happening. The first one is a long history of games based on TV and films, the foundations are already there. Another force creating this storm is virtual worlds, particularly the exponential growth of customisable ones and more importantly external integration into them. The third force is audience behaviour. They are involved in far more simultaneous activity particularly between broadband web and TV. The fourth element to this perfect storm is actually what is happening to TV and film, especially live reality TV becoming more game like and film becoming fantasy based. All of these forces together are creating a really potent mix” Gary Hayes 17 May 2007
Gary looks at the four forces that are coming together to create perfect conditions for this hybrid form of entertainment. He looks back 10 years at early inhabited TV 3D world experiments when he was an innovation producer at the BBC and then forward to the latest cross-over services where TV properties become virtual and where the virtual world appears inside traditional forms. He looks at virtual worlds such as there.com, second life, PS3 Home, Habbo Hotel, Neopets etc: and how properties such as Big Brother, Laguna Beach, The Hills, Pimp My Ride and a range of consumer brands that are creating engaging and immersive hybrid entertainment.
Society, organisations, economies reshaped by mobileSMLXL Ltd
Keynote for Blackberry on future trends in mobile, and how these will have an empowering and dramatic effect on how our societies, organisations, cities and economies evolve
Jared Finder (Google) Creating Mixed Reality Apps and Games with Project TangoAugmentedWorldExpo
See the types of experiences enabled by Google's Project Tango and how to build your own apps and games. Jared Finder will show apps made possible by Project Tango technology and the tools created to make them.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
For the full video of this presentation, please visit:
http://www.embedded-vision.com/platinum-members/embedded-vision-alliance/embedded-vision-training/videos/pages/may-2015-embedded-vision-summit-opencv
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Gary Bradski, President and CEO of the OpenCV Foundation, presents the "OpenCV Open Source Computer Vision Library: Latest Developments" tutorial at the May 2015 Embedded Vision Summit.
OpenCV is an enormously popular open source computer vision library, with over 9 million downloads. Originally used mainly for research and prototyping, in recent years OpenCV has increasingly been used in deployed products on a wide range of platforms from cloud to mobile.
The latest version, OpenCV 3.0 is currently in beta, and is a major overhaul, bringing OpenCV up to modern C++ standards and incorporating expanded support for 3D vision. The new release also introduces a modular “contrib” facility that enables independently developed modules to be quickly integrated with OpenCV as needed, providing a flexible mechanism to allow developers to experiment with new techniques before they are officially integrated into the library.
In this talk, Gary Bradski, head of the OpenCV Foundation, provides an insider’s perspective on the new version of OpenCV and how developers can utilize it to maximum advantage for vision research, prototyping, and product development.
Intro to HoloLens Development + Windows Mixed RealityShahed Chowdhuri
Going beyond Virtual Reality and Augmented Reality, Microsoft brings you a new era of Mixed Reality with HoloLens! Learn how you and/or your organization can start developing for HoloLens today using Unity, Visual Studio and C#. Make use of Gaze, Gesture, Voice, Spatial Sound and Spatial Mapping for your holographic apps.
In the year 2010, when the buzz around social media still dominates every media conversation, a massive change is about to happen. The rise of mixed reality advertising and digital signage.
These slides are about the science and technology in the 20th century. This presentation also discusses the changes in the society particularly in the Western countries. It is based on the works of Peter Drucker's "Technology and Society in the 20th century" and Alvin Toffer's "The First, Second and Third Wave"
De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Virtual Reality met de HTC Vive hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-en-virtual-realitymet-microsoft-hololens-en-htc-vive
For the full video of this presentation, please visit:
http://www.embedded-vision.com/platinum-members/qualcomm/embedded-vision-training/videos/pages/may-2016-embedded-vision-summit-mangen
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Michael Mangen, Product Manager for Camera and Computer Vision at Qualcomm, presents the "High-resolution 3D Reconstruction on a Mobile Processor" tutorial at the May 2016 Embedded Vision Summit.
Computer vision has come a long way. Use cases that were previously not possible in mass-market devices are now more accessible thanks to advances in depth sensors and mobile processors. In this presentation, Mangen provides an overview of how we are able to implement high-resolution 3D reconstruction – a capability typically requiring cloud/server processing – on a mobile processor. This is an exciting example of how new sensor technology and advanced mobile processors are bringing computer vision capabilities to broader markets.
TV vs Metaverse - The Mixed Reality Perfect StormGary Hayes
A presentation given by Gary Hayes the Director of Australia's Laboratory for Advanced Media Production at a seminar at the Museum of Sydney on 17 May 2006.
THE MIXED REALITY PERFECT STORM
“I think we are really approaching a perfect storm, a mixed reality perfect storm, because we are seeing several things happening. The first one is a long history of games based on TV and films, the foundations are already there. Another force creating this storm is virtual worlds, particularly the exponential growth of customisable ones and more importantly external integration into them. The third force is audience behaviour. They are involved in far more simultaneous activity particularly between broadband web and TV. The fourth element to this perfect storm is actually what is happening to TV and film, especially live reality TV becoming more game like and film becoming fantasy based. All of these forces together are creating a really potent mix” Gary Hayes 17 May 2007
Gary looks at the four forces that are coming together to create perfect conditions for this hybrid form of entertainment. He looks back 10 years at early inhabited TV 3D world experiments when he was an innovation producer at the BBC and then forward to the latest cross-over services where TV properties become virtual and where the virtual world appears inside traditional forms. He looks at virtual worlds such as there.com, second life, PS3 Home, Habbo Hotel, Neopets etc: and how properties such as Big Brother, Laguna Beach, The Hills, Pimp My Ride and a range of consumer brands that are creating engaging and immersive hybrid entertainment.
Society, organisations, economies reshaped by mobileSMLXL Ltd
Keynote for Blackberry on future trends in mobile, and how these will have an empowering and dramatic effect on how our societies, organisations, cities and economies evolve
Reinventing VUI_Joy Of Learning (Master Thesis Dossier)Tarka Patil
Personal Research Project - IED Barcelona
This is the thesis research dossier for the Master Jury at IED Barcelona. It includes the detailed journey of my research in understanding voice user interface, exploration of the problem area with users, uncovering the user insights and innovative solution to tackle the user problems discovered.
‘Joy of Learning’ was the outcome of the project, which is an ideal solution for families to help them reduce screen time by using a virtual assistant that provides playful content and a healthy learning experience.
It was conceptualised after Interviewing 15+ families to understand the usage of smart home assistants and day-to-day pain points of parents with their kids’ well being and development.
It also demonstrates a B2B2C business model created by following design thinking, lean canvas model, minimum viable product design, customer value proposition.
For more information please visit:
https://www.behance.net/gallery/76209333/JOY-OF-LEARNING
This presentation is a roundup of emerging consumer behaviors and innovations most likely to shape industries over the next couple of years. There are good reasons to be optimistic about the future. As the digital world continues to rapidly evolve, industries are seeing both disruption and vast potential for growth. This presentation examines not just possibilities for new digital companies, but also powerful new opportunities for more traditional outlets.
From Hype to Impact: Applying This Year's SXSW Highlights to Business Transfo...Publicis Sapient
Three of our global thought leaders explore the most coveted topics at SXSW, practical applications to our clients’ business (and our own), and how SapientRazorfish takes these highlights from hype to reality.
Whether you were in Austin or not, top trends are not difficult to find. Which is why we’re taking it a step further. Not only have we shared our takeaways from this year’s sessions, but we've also examined how the conversations at SXSW relate to business reimagined for a connected world.
Turning the threat into an opportunity by embracing digital culture and liter...Kay yong Khoo
Disruption” describes a process whereby a smaller company with fewer resources is able to successfully challenge established incumbent businesses. How to embrace the digital innovation into solving the contemporary educational situations
The ubiquity and diversity of electronic devices are the driving reasons why e-accessibility is so vital.
Given at the IAU Seminar on higher education for Education and e-accessibility (IAU HEEFA-ICT4IAL) held on 18-19 November 2014, Ankara, Turkey.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
2. TECHNOLOGY IMPROVED…
Education &
learning
process
(ex: VR)
Transportation
provides
mobility for
people and
goods
The
diagnoses &
treatment of
a number of
medical
conditions
The way
people meet
and engage
in
relationships
3. TECHNOLOGY IMPACT ON
COMMUNICATION
Barak
Obama uses
technology
as a
persuasion
tool
Improvement
of customer
service (ex:
Hello Bank!)
Transfer of
information
for better
solutions to
any problem
Social
medias: live
online
communities
4. MAGIC WORDS.
THE UNWRITTEN STORIES. BY HP
How does HP transform Google
Speech, a simple technology
tool into an emotional
transmitter?
5. JOSÉ ARCANJO DOS PASSOS…
… KEEPS MIXING UP STORIES BECAUSE OF HIS
MEMORY LOSSES
HE WISHES HE COULD WRITE THEM DOWN SO HIS
GRANDCHILDREN CAN READ THEM
6. HP’S LATEST CONCEPT: HP
INC.
Illiterate people from Brazil, including rural areas and big
cities like Săo Paolo and Rio de Janeiro, got their stories
printed out in real time with the help of an HP printer and
Google speech API
Their stories were then published in a paperback book and
turned into a documentary.
7. A SUBJECT THAT MATTERS
13 M
illiterate
people in
Brazil
Stories go
unwritten
People need
to preserve
their
memories
Knowledge
transmission
8. ENGAGING CHARACTERS
“A man tells
his stories so
many times
that he
becomes the
story”
Unique
characters
with their
own style.
Narration
voice.
Bringing
nostalgia
and
empathy
True
characters
reminding us
of our
relatives
10. “JUST LIKE MAGIC”: SIMPLE
TECHNOLOGY, APPLIED IN A
MEANINGFUL WAY
Magic: “the power of
apparently influencing events
by using mysterious or
supernatural forces.”
Oxforddictionaries
Technology is compared to a
magical tool that can make
impossible things possible
11. WHAT ARE THE BARRIERS?
Videos
replace the
written
words due to
digitalization
Only
41 %
smartphone
penetration
in Brazil*
Difficult
access to this
technology:
printer + ink
*2015 Pew Research Center
12. SO WHY DID HP LAUNCH
THIS CAMPAIGN?
HP: market
leader in PC
commerce in
Brazil
Coherence:
positive image,
in conjunction
with society
issues & values
Manufacturing
centers in the
São Paulo
state cities of
Jundiaí, and
Sorocaba
13. HP WANTS TO PROVE
THEY’RE INNOVATIVE
Change of
internal
organization
after CTO
Martin Fink
retirement
Adapting to
blended
reality trends
such as
hypermobility
HP Spectre:
world’s
thinnest
laptop
Looking
into 3-D
printing
innovation
14. LET’S RECAP
Innovation:
reinvented
the way we
preserve our
memories
Society
matter which
concerns a
big part of
Brazil’s
population
Impactful,
memorable,
stories lead
to true
brand
loyalty
HP
democratizes
writing to
illiterate
people