The Revolution Will Not Be Televised: Managing Content and Experience in the ...Jonathan Stark
Mobile computing as we know it today is just one application of wireless technology, and a fairly limited one at that. The iPhone - perhaps the most advanced piece of consumer electronics ever created - is going to look like a fax machine compared to what's coming. Mobile is a warning shot - the coming wireless wave will profoundly change every aspect of society and potentially redefine what it means to be human. Please join mobile consultant Jonathan Stark for a look at the past, present, and future - and what we can do to prepare for the revolution.
Thinking Outside The Little Black Box: Interaction Design in The Post-Mobile EraJonathan Stark
It will soon be economically feasible to put chips, sensors, actuators, and radios into a wide range of previously “dumb” everyday items. The resulting explosion of connected objects will have profound effects on art, culture, and design.
Decades of designing and developing for the distributed architecture of the web has uniquely positioned web professionals to thrive the connected future that is fast approaching.
Please join Jonathan for an eye-opening look at the challenges and opportunities that will be created for web professionals in the post-mobile computing era.
1. Likely winners —and losers— in the coming networked society
2. How to transition web skills to broader application space
3. What the web might look like in 3D virtual space
4. Approaches to designing front-ends for screenless devices
5. Implications of extending back-end code into physical space
The Consumer Electronics Show (CES) is the worlds leading Technology confrnece held at the start of the year. VCCP have pulled together its thoughts on what this could mean for Advertisers and Brands over the next 6-12 months.
Handheld apps that work by touch require you to design not only how your pixels look, but how they *feel* in the hand. This workshop explores the ergonomic challenges and interface opportunities for designing mobile touchscreen apps. Learn how fingers and thumbs turn desktop conventions on their head and require you to leave behind familiar design patterns. The workshop presents nitty-gritty "rule of thumb" design techniques that together form a framework for crafting finger-friendly interface metaphors, affordances, and gestures for a new generation of mobile apps that inform and delight. This is an intermediate to advanced workshop aimed at designers, developers, and information architects making the transition from desktop to touchscreen apps for mobile and tablet devices.
What will you learn?
■Discover the ergonomic demands of designing for touch.
■Find out how the iPad's form and size create unique design considerations.
■Devise interface metaphors that invite touch.
■Design gesture interactions, and learn techniques to help people discover unfamiliar gestures on their own.
■Learn why buttons are a hack and how to design interfaces without traditional UI controls.
■Train in gesture jiujitsu, the dark art of using awkward gestures for defensive design.
■Explore the psychology behind screen rotation and the opportunities and pitfalls it creates.
The document discusses the rise of touchscreen devices and designing interfaces for touch. It notes that tablet ownership in the US has grown rapidly, reaching 42% of US adults by January 2014. It argues that web designers must now consider how pixels feel to the touch, not just how they look visually, as touch has become a mainstream way of interacting with devices. It discusses common grips for holding touchscreen phones and the need to design interfaces that are comfortable to use while holding the device.
The internet was founded on the principle that information should be open -- that everyone can build together. But we’ve come a long way in how the web looks and operates. Even as millions of websites and billions of people have come online, access to content is increasingly controlled by a handful of powerful corporations like Google, Facebook and Apple. These giants collect and silo our data, leading to questions about users’ privacy, consent and access.
Is the vision of an open web losing to big names? Can we defend the open web and save it for the future? Join Dries Buytaert in a discussion about the web’s evolution, how we can put the power of the internet back into the hands of the people, and how you can prepare your organization, including:
-What the open web and closed web are, and why the open web is potentially in danger
-A brief history of the web as it relates to the open and closed web
-The 3 major trends that are driving the web today and why we can’t ignore them
-The impact the open web is having on your organization and how to prepare
NCSU College of Textiles
TTM 582 Marketing Final Presentation
Marketing Campaign designed for the release of the Levi's Commuter x Jacquard by Google Trucker Jacket
The Revolution Will Not Be Televised: Managing Content and Experience in the ...Jonathan Stark
Mobile computing as we know it today is just one application of wireless technology, and a fairly limited one at that. The iPhone - perhaps the most advanced piece of consumer electronics ever created - is going to look like a fax machine compared to what's coming. Mobile is a warning shot - the coming wireless wave will profoundly change every aspect of society and potentially redefine what it means to be human. Please join mobile consultant Jonathan Stark for a look at the past, present, and future - and what we can do to prepare for the revolution.
Thinking Outside The Little Black Box: Interaction Design in The Post-Mobile EraJonathan Stark
It will soon be economically feasible to put chips, sensors, actuators, and radios into a wide range of previously “dumb” everyday items. The resulting explosion of connected objects will have profound effects on art, culture, and design.
Decades of designing and developing for the distributed architecture of the web has uniquely positioned web professionals to thrive the connected future that is fast approaching.
Please join Jonathan for an eye-opening look at the challenges and opportunities that will be created for web professionals in the post-mobile computing era.
1. Likely winners —and losers— in the coming networked society
2. How to transition web skills to broader application space
3. What the web might look like in 3D virtual space
4. Approaches to designing front-ends for screenless devices
5. Implications of extending back-end code into physical space
The Consumer Electronics Show (CES) is the worlds leading Technology confrnece held at the start of the year. VCCP have pulled together its thoughts on what this could mean for Advertisers and Brands over the next 6-12 months.
Handheld apps that work by touch require you to design not only how your pixels look, but how they *feel* in the hand. This workshop explores the ergonomic challenges and interface opportunities for designing mobile touchscreen apps. Learn how fingers and thumbs turn desktop conventions on their head and require you to leave behind familiar design patterns. The workshop presents nitty-gritty "rule of thumb" design techniques that together form a framework for crafting finger-friendly interface metaphors, affordances, and gestures for a new generation of mobile apps that inform and delight. This is an intermediate to advanced workshop aimed at designers, developers, and information architects making the transition from desktop to touchscreen apps for mobile and tablet devices.
What will you learn?
■Discover the ergonomic demands of designing for touch.
■Find out how the iPad's form and size create unique design considerations.
■Devise interface metaphors that invite touch.
■Design gesture interactions, and learn techniques to help people discover unfamiliar gestures on their own.
■Learn why buttons are a hack and how to design interfaces without traditional UI controls.
■Train in gesture jiujitsu, the dark art of using awkward gestures for defensive design.
■Explore the psychology behind screen rotation and the opportunities and pitfalls it creates.
The document discusses the rise of touchscreen devices and designing interfaces for touch. It notes that tablet ownership in the US has grown rapidly, reaching 42% of US adults by January 2014. It argues that web designers must now consider how pixels feel to the touch, not just how they look visually, as touch has become a mainstream way of interacting with devices. It discusses common grips for holding touchscreen phones and the need to design interfaces that are comfortable to use while holding the device.
The internet was founded on the principle that information should be open -- that everyone can build together. But we’ve come a long way in how the web looks and operates. Even as millions of websites and billions of people have come online, access to content is increasingly controlled by a handful of powerful corporations like Google, Facebook and Apple. These giants collect and silo our data, leading to questions about users’ privacy, consent and access.
Is the vision of an open web losing to big names? Can we defend the open web and save it for the future? Join Dries Buytaert in a discussion about the web’s evolution, how we can put the power of the internet back into the hands of the people, and how you can prepare your organization, including:
-What the open web and closed web are, and why the open web is potentially in danger
-A brief history of the web as it relates to the open and closed web
-The 3 major trends that are driving the web today and why we can’t ignore them
-The impact the open web is having on your organization and how to prepare
NCSU College of Textiles
TTM 582 Marketing Final Presentation
Marketing Campaign designed for the release of the Levi's Commuter x Jacquard by Google Trucker Jacket
Consider first that platforms are becoming a dominant form of business organization. Then consider how you transition an existing product to a platform. This talk illustrates steps to make the transition. It then describes what an open business model looks like and compares differences in openness of Apple, Google, Microsoft and others.
Content: (1) How the core interaction defines a platform (2) How a traditional (pipeline) value chain differs from a platform value matrix (3) What's inside and what's outside the platform
These slides provide complimentary course materials for the Ch 3 of Platform Revolution - How Network Markets are Transforming the Economy and How to Make Them Work for You. Final slides provide reading supplements and links to other chapters for industry and academia.
The document discusses trends in real-time marketing and social media in 2009. Some key highlights include the massive growth of Twitter to 80 million users that year, and brands innovating in real-time advertising through tools like Best Buy's Twelpforce customer service on Twitter. Real-time sharing of events on platforms like Facebook and YouTube also grew substantially in 2009.
The document discusses trends in real-time marketing and social media in 2009. It describes how services like Twitter grew massively in popularity that year. It also discusses how brands innovated in real-time advertising, including Best Buy answering customer questions on Twitter, IKEA running a promotion on Facebook, and Lufthansa updating social media with flight information. The document also provides examples of real-time campaigns from Cadbury and Playground Stores.
The document provides an overview of digital technology and how audiences use technology. Some key points from the document include:
- Digital technology uses binary numbers to create text and images that can be accessed on devices like computers, phones and tablets.
- The internet has evolved dramatically since becoming publicly available in 1991, with billions of users today accessing communication, information and media online.
- Popular devices used by audiences to access the internet include laptops, tablets, phones and wireless devices like keyboards, watches and headphones.
- People search for information online using search engines like Google as well as social media platforms like Facebook, Instagram, LinkedIn and Twitter.
- Online shopping has grown significantly, with top purchases
Why Mobile Marketing is Essential for 21st Century Business SuccessMorgan Liu
The document discusses how mobile marketing is essential for 21st century business success. It notes that the increasing use of mobile phones is changing how marketing is done, with the mobile web reaching 2 billion users and mobile video ads attracting $2.6 billion this year. Effective mobile marketing involves inviting focus with interesting ads, making content shareworthy, and getting personalized by using customer information.
This edition includes contribution from a wider group of Endava experts who bring under the spotlight leading innovations in the marketplace.
Here are some highlights from the report:
#Using Big Data to find tax
# Privacy and Cloud Services
#The Internet of Things Infrastructure
#Display don't need to be rectangular
#Twitter live streaming
#This quarter major security breach
#Social Media monitoring - Big Data style
Learning Lunch. Prob won't make much sense without me wittering on in the background. About setting up the new business, branded utility, some Google stuff and a few pieces of inspiration (do check out the Royal Society Animate videos on YouTube, the one on time is incredible).
Brussels Design For Persuasion Web 2.0 TalkAmy Shuen
Title: Web 2.0 Strategy: Doing Good While Making Money
Event: DesignForPersuasion Conference, Brussels, Belgium October 1st, 2009
Power up your business with Web 2.0 and digital media network effects. Join the Fortune 50 Million small and medium size companies that successfully leverage and multiply their existing capabilities, social influence, networks and ROI (Return on Investment) through web, mobile and broadband. You will learn:
Why Web 2.0 is all about 10x speed, 10x users, 10x partners and doing it right now.
5 sure fire ways to monetize network effects from your existing user and partner base.
How Web 2.0 consumer-focused business models are morphing into Web 2.5 business innovations like Smart Planet, Smart Energy Grid, Smart Health, Gov 2.0 and global micro-lending.
The document discusses the history and rise of smartphones from their introduction in 1993 to the present day. It notes that the iPhone brought smartphones to the mainstream in 2007 with its easy-to-use interface. Smartphone usage has grown dramatically, with over 2 billion users expected by the end of 2016 who check their phones over 150 times per day for activities like messaging, browsing the internet, and using apps. Companies like Uber and Airbnb have disrupted markets by allowing users to monetize assets through smartphone apps. The future of smartphones may include modular and biometric designs as well as more service-focused apps and consolidated social media experiences.
Top 5 Web Trends Of 2009 Mobile Web & Augmented Realitychmingl
This article summarizes the top 5 web trends of 2009, including the mobile web and augmented reality as the 4th trend. It discusses the growth of mobile web usage driven by devices like the iPhone and Android. While Apple dominates the US market, Android is growing rapidly. It also overview startups in the mobile space and how augmented reality apps are growing for mobile devices.
1) A select number of companies like Google, Hotmail, Facebook, and YouTube have seen their names become synonymous with parts of the web through providing useful services.
2) These companies largely provided utilities that gave users convenience, like email, search, social networking, and video sharing. Their names became verbs as people started using the services regularly.
3) To succeed on the web, companies need to focus on becoming utilities by making their products and services fast and easy to use. This helps gain widespread adoption and use of their brand names as verbs, like "Google" something.
Condé Nast profits from multiple digital channels by monetizing content across websites, newsletters, social media platforms and more. It began with the launch of Hotwired in 1994 as the first commercial website. Other early sites included Suck.com and Webmonkey. Today it uses platforms like Apple News, Google AMP, Facebook Instant Articles and newsletters to increase traffic and monetization through ads and subscriptions. Testing shows these channels can increase or decrease traffic and revenue depending on content and ad delivery. Condé Nast aims to optimize across channels for highest monetization.
The document discusses life before the internet and the impact of the World Wide Web since its introduction 25 years ago. It describes how on March 12, 1989 Tim Berners-Lee proposed a system of nodes and links to share information over computers, laying the foundation for the modern internet. Before the internet, people relied on libraries and encyclopedias for information, travel agents for booking trips, photography took weeks, and social interaction occurred through local clubs or pen pals through slow mail delivery. The development of the World Wide Web transformed how people work, communicate, shop, find information, learn, and socialize.
Mobile Strategy and Denial: Avoiding a House of CardsThe Mechanism
The document discusses the importance of having a mobile-led digital strategy for businesses. It notes that mobile devices have fully infiltrated our daily lives, with people checking their phones over 100 times per day. The strategy must consider data, design, and defense. On data, it notes that mobile phones generate huge amounts of data but also have privacy risks. Design considers the audience and content access points. Defense addresses issues around allowing employees to use personal devices for work like data security, distraction, and liability risks.
InfoPoverty World Conference April 11, 2014Neelley Hicks
The document discusses information poverty and appropriate technology solutions. It summarizes the work of United Methodist Communications which finds affordable technologies to help communities lacking internet access. These include: [1] A ruggedized laptop equipped with FrontlineSMS software that allows sending group text messages without internet; [2] A solar light with phone charger that provides lighting and phone charging to reduce kerosene costs and improve health; [3] Solar powered computer labs and mobile labs that provide education opportunities. The document advocates focusing on appropriate technology solutions tailored to specific community needs.
Social media is out of beta. We’re entering the era of validation. In the Validation Era, intimacy is in and publicness may be out - or at least on the decline. Quality is the new black. What this means that both individuals and businesses will need to increasingly work harder to earn their way in and remain in their stakeholders' circle of trust. During this session, Steve Rubel will explain how businesses can activate their domain-level experts to share their knowledge across four spheres of media – traditional, “tradigital,” owned and social.
Social TV is the intersection of social media with TV (and film) content, recommendations, ratings and delivery. This presentation is an overview of how Social TV came about and what's coming, with take-aways for marketers.
As smart devices explode, we need a new way to interact with them, you can't download an app for a vending machine you'll use just once. The Physical Web unlocks the superpower of the web, frictionless interaction, for any smart device.
From business strategy to execution, technology is woven into the fabric of how companies do business today. How well do you understand and leverage technology in your day to day operations? That’s your Digital IQ, and it’s essential to improving your job performance, enhance your role within your company and extract value from the technology in which your company invests. In this session, you’ll not only learn about 2015’s biggest business tech trends, you’ll be introduced to tools that will instantly boost your digital IQ (and impress your boss).
Learner Objectives:
1. Understand the newest business technology terms and trends.
2. Identify personal learning gaps and potential solutions.
3. Discover apps and web-based solutions for office inefficiencies.
::
Want more education, business tips and strategic meetings management info? Subscribe to Plan Your Meetings. It's free! http://planyourmeetings.com/subscribe.
Consider first that platforms are becoming a dominant form of business organization. Then consider how you transition an existing product to a platform. This talk illustrates steps to make the transition. It then describes what an open business model looks like and compares differences in openness of Apple, Google, Microsoft and others.
Content: (1) How the core interaction defines a platform (2) How a traditional (pipeline) value chain differs from a platform value matrix (3) What's inside and what's outside the platform
These slides provide complimentary course materials for the Ch 3 of Platform Revolution - How Network Markets are Transforming the Economy and How to Make Them Work for You. Final slides provide reading supplements and links to other chapters for industry and academia.
The document discusses trends in real-time marketing and social media in 2009. Some key highlights include the massive growth of Twitter to 80 million users that year, and brands innovating in real-time advertising through tools like Best Buy's Twelpforce customer service on Twitter. Real-time sharing of events on platforms like Facebook and YouTube also grew substantially in 2009.
The document discusses trends in real-time marketing and social media in 2009. It describes how services like Twitter grew massively in popularity that year. It also discusses how brands innovated in real-time advertising, including Best Buy answering customer questions on Twitter, IKEA running a promotion on Facebook, and Lufthansa updating social media with flight information. The document also provides examples of real-time campaigns from Cadbury and Playground Stores.
The document provides an overview of digital technology and how audiences use technology. Some key points from the document include:
- Digital technology uses binary numbers to create text and images that can be accessed on devices like computers, phones and tablets.
- The internet has evolved dramatically since becoming publicly available in 1991, with billions of users today accessing communication, information and media online.
- Popular devices used by audiences to access the internet include laptops, tablets, phones and wireless devices like keyboards, watches and headphones.
- People search for information online using search engines like Google as well as social media platforms like Facebook, Instagram, LinkedIn and Twitter.
- Online shopping has grown significantly, with top purchases
Why Mobile Marketing is Essential for 21st Century Business SuccessMorgan Liu
The document discusses how mobile marketing is essential for 21st century business success. It notes that the increasing use of mobile phones is changing how marketing is done, with the mobile web reaching 2 billion users and mobile video ads attracting $2.6 billion this year. Effective mobile marketing involves inviting focus with interesting ads, making content shareworthy, and getting personalized by using customer information.
This edition includes contribution from a wider group of Endava experts who bring under the spotlight leading innovations in the marketplace.
Here are some highlights from the report:
#Using Big Data to find tax
# Privacy and Cloud Services
#The Internet of Things Infrastructure
#Display don't need to be rectangular
#Twitter live streaming
#This quarter major security breach
#Social Media monitoring - Big Data style
Learning Lunch. Prob won't make much sense without me wittering on in the background. About setting up the new business, branded utility, some Google stuff and a few pieces of inspiration (do check out the Royal Society Animate videos on YouTube, the one on time is incredible).
Brussels Design For Persuasion Web 2.0 TalkAmy Shuen
Title: Web 2.0 Strategy: Doing Good While Making Money
Event: DesignForPersuasion Conference, Brussels, Belgium October 1st, 2009
Power up your business with Web 2.0 and digital media network effects. Join the Fortune 50 Million small and medium size companies that successfully leverage and multiply their existing capabilities, social influence, networks and ROI (Return on Investment) through web, mobile and broadband. You will learn:
Why Web 2.0 is all about 10x speed, 10x users, 10x partners and doing it right now.
5 sure fire ways to monetize network effects from your existing user and partner base.
How Web 2.0 consumer-focused business models are morphing into Web 2.5 business innovations like Smart Planet, Smart Energy Grid, Smart Health, Gov 2.0 and global micro-lending.
The document discusses the history and rise of smartphones from their introduction in 1993 to the present day. It notes that the iPhone brought smartphones to the mainstream in 2007 with its easy-to-use interface. Smartphone usage has grown dramatically, with over 2 billion users expected by the end of 2016 who check their phones over 150 times per day for activities like messaging, browsing the internet, and using apps. Companies like Uber and Airbnb have disrupted markets by allowing users to monetize assets through smartphone apps. The future of smartphones may include modular and biometric designs as well as more service-focused apps and consolidated social media experiences.
Top 5 Web Trends Of 2009 Mobile Web & Augmented Realitychmingl
This article summarizes the top 5 web trends of 2009, including the mobile web and augmented reality as the 4th trend. It discusses the growth of mobile web usage driven by devices like the iPhone and Android. While Apple dominates the US market, Android is growing rapidly. It also overview startups in the mobile space and how augmented reality apps are growing for mobile devices.
1) A select number of companies like Google, Hotmail, Facebook, and YouTube have seen their names become synonymous with parts of the web through providing useful services.
2) These companies largely provided utilities that gave users convenience, like email, search, social networking, and video sharing. Their names became verbs as people started using the services regularly.
3) To succeed on the web, companies need to focus on becoming utilities by making their products and services fast and easy to use. This helps gain widespread adoption and use of their brand names as verbs, like "Google" something.
Condé Nast profits from multiple digital channels by monetizing content across websites, newsletters, social media platforms and more. It began with the launch of Hotwired in 1994 as the first commercial website. Other early sites included Suck.com and Webmonkey. Today it uses platforms like Apple News, Google AMP, Facebook Instant Articles and newsletters to increase traffic and monetization through ads and subscriptions. Testing shows these channels can increase or decrease traffic and revenue depending on content and ad delivery. Condé Nast aims to optimize across channels for highest monetization.
The document discusses life before the internet and the impact of the World Wide Web since its introduction 25 years ago. It describes how on March 12, 1989 Tim Berners-Lee proposed a system of nodes and links to share information over computers, laying the foundation for the modern internet. Before the internet, people relied on libraries and encyclopedias for information, travel agents for booking trips, photography took weeks, and social interaction occurred through local clubs or pen pals through slow mail delivery. The development of the World Wide Web transformed how people work, communicate, shop, find information, learn, and socialize.
Mobile Strategy and Denial: Avoiding a House of CardsThe Mechanism
The document discusses the importance of having a mobile-led digital strategy for businesses. It notes that mobile devices have fully infiltrated our daily lives, with people checking their phones over 100 times per day. The strategy must consider data, design, and defense. On data, it notes that mobile phones generate huge amounts of data but also have privacy risks. Design considers the audience and content access points. Defense addresses issues around allowing employees to use personal devices for work like data security, distraction, and liability risks.
InfoPoverty World Conference April 11, 2014Neelley Hicks
The document discusses information poverty and appropriate technology solutions. It summarizes the work of United Methodist Communications which finds affordable technologies to help communities lacking internet access. These include: [1] A ruggedized laptop equipped with FrontlineSMS software that allows sending group text messages without internet; [2] A solar light with phone charger that provides lighting and phone charging to reduce kerosene costs and improve health; [3] Solar powered computer labs and mobile labs that provide education opportunities. The document advocates focusing on appropriate technology solutions tailored to specific community needs.
Social media is out of beta. We’re entering the era of validation. In the Validation Era, intimacy is in and publicness may be out - or at least on the decline. Quality is the new black. What this means that both individuals and businesses will need to increasingly work harder to earn their way in and remain in their stakeholders' circle of trust. During this session, Steve Rubel will explain how businesses can activate their domain-level experts to share their knowledge across four spheres of media – traditional, “tradigital,” owned and social.
Social TV is the intersection of social media with TV (and film) content, recommendations, ratings and delivery. This presentation is an overview of how Social TV came about and what's coming, with take-aways for marketers.
As smart devices explode, we need a new way to interact with them, you can't download an app for a vending machine you'll use just once. The Physical Web unlocks the superpower of the web, frictionless interaction, for any smart device.
From business strategy to execution, technology is woven into the fabric of how companies do business today. How well do you understand and leverage technology in your day to day operations? That’s your Digital IQ, and it’s essential to improving your job performance, enhance your role within your company and extract value from the technology in which your company invests. In this session, you’ll not only learn about 2015’s biggest business tech trends, you’ll be introduced to tools that will instantly boost your digital IQ (and impress your boss).
Learner Objectives:
1. Understand the newest business technology terms and trends.
2. Identify personal learning gaps and potential solutions.
3. Discover apps and web-based solutions for office inefficiencies.
::
Want more education, business tips and strategic meetings management info? Subscribe to Plan Your Meetings. It's free! http://planyourmeetings.com/subscribe.
Technology has become deeply ingrained in people's lives according to the presentation document. It is used for communication, entertainment, education, business, and managing daily tasks. The creation of the internet and worldwide web has connected people globally and given them access to vast amounts of information. Research showed that internet usage among the world's population increased from 91% in 2015 to 100% in 2020. Online shopping also grew substantially over this period. Several UK retailers have moved entirely online. The presentation aims to show how technology impacts peoples' lives and how they use it for various purposes.
Pablo Sanchez is the director of user experience design with experience leading UX teams for companies like HP, Yahoo, Western Digital, and others. He discusses how the proliferation of mobile devices and cloud services has changed consumer habits and expectations, with people now demanding access to content and services anywhere, anytime across fragmented digital lives. However, building unified ecosystems that meet these expectations across organizations is challenging due to coordination costs. Sanchez argues the goal for experience designers is to design user-centered ecosystems of devices, objects, services, and platforms in a simple, delightful way.
Human: Thank you for the summary. Can you provide a 2 sentence summary as well?
The near future of real web applicationsX.commerce
There is a lot of noise being made about HTML5 as the new web technology to use and markets for apps as the best way to sell products and distribute applications to our end users. In reality there is not much new about it - all we are doing is treating the web as a distribution and sharing platform and browsers as the software to run our applications on. In this talk Christian Heilmann of Mozilla shows how in the near future application installation and in-app payments can happen on the most distributed market there is - the internet and through your browser. You will see how the technologies we build web sites in got an upgrade to allow us to build light-weight and focused applications that allow our end users to reach their goals faster and in a more re-usable fashion than with traditional ecommerce. Browsers and hardware are becoming more powerful each day, it is time to use that power in a sensible manner.
The document discusses strategies for developing an effective Internet of Things plan. It begins by defining the IoT and exploring some of its applications such as smart homes, wearables, industry automation, transportation, displays and health. It acknowledges that connected devices have existed for years but argues the difference now is smartphones that can meaningfully connect these devices. The document cautions against developing useless connected products and advocates focusing on solving real problems. It stresses understanding technological trends and the IoT landscape before developing a strategy.
The Internet of Useless Things (and how to avoid it)Mark Brill
With the rapid growth of technologies the #IoT is upon us. There is a danger though, that many of those objects will be useless. This is an introduction into how to develop a brand IoT strategy and how to avoid the useless things. This is an ongoing project and more slides will be added!
This document discusses the past, present, and future of various communication technologies including telephones, computers, televisions, social media, and video gaming. It predicts that by 2027, telephones will have holographic displays and be waterproof and flexible. Computers are predicted to have minimal wires and use virtual reality and perceptual computing. Televisions will have larger screens and streaming will replace cable. Social media will be more integrated into devices like watches. Video gaming will utilize more virtual and augmented reality.
This document summarizes a presentation given by Dr. Ian Fenwick, the founding partner of digiAindra co ltd, a strategic digital marketing firm based in Bangkok, Thailand. The presentation covers three main topics: 1) how digital technology has become mainstream, 2) how marketing has lagged behind in adopting digital, and 3) the global and all-encompassing reach of digital platforms. It provides statistics and examples to illustrate how digital devices, internet usage, and social media have grown tremendously worldwide in recent decades.
This document discusses trends in modern web technology, including the evolution from Web 1.0 to Web 2.0 to Web 3.0. It covers the history and development of the world wide web from its inception. Key aspects that are discussed include the usage of blogs, wikis, tagging, and multimedia sharing on the web. Modern approaches to web design emphasized in the document include simplicity, storytelling, and responsive design. Finally, it outlines some worst practices to avoid such as excessive copying of content, intrusive advertisements, and overuse of social media.
The document discusses the need for a new paradigm in how we think about and build products for the Internet of Things, as relying only on existing models like mobile apps will not be sustainable as more smart devices proliferate. It proposes moving to a model focused on discovery of nearby smart devices, controlling them through simple interactions like web pages rather than apps, and coordinating data and functionality across devices through open standards. The document argues this approach will be needed to truly realize the potential of the Internet of Things.
Glimpse Inside the 2016 Digital Storytelling ToolkitVictor Hernandez
Invest in your future and begin the new year by updating your digital toolkit with the latest and greatest of the emerging storytelling techniques -- Star Wars-style!
This workshop is where attendees 'get their geek on' by gaining up close insights into the latest tech innovations, and how they can be used to tell more digitally engaged stories.
What will we talk about to begin 2016? Social journalism trends? Mapping tools? Apple Watch? AR/VR? Breakthroughs in mobile reporting? Image detection? Content curation? And lots more.
Our guest will be Victor Hernandez, Director of Media Innovation for Banjo and current fellow at the Donald W.Reynolds Journalism Institute at University of Missouri where he is researching wearable technologies and newsrooms.
This document discusses 10 key technology trends from 2012, as observed by the author. The trends covered include the rise of mobile computing through smartphones and tablets, threats to an open internet from legislation, the continued lack of an integrated "smart TV" experience, the emergence of social media like Twitter as a second screen experience alongside traditional TV, the inevitable digitization of industries despite some resistance, the growth of data and APIs as economic resources, declining effectiveness of Facebook for marketing, increased adoption of cloud services, the ongoing shift to more visual and mobile digital experiences, and the need to avoid overestimating the pace of technological change from year to year.
This document discusses various perspectives on the role of technology in modern society. It presents extracts from recent articles on how technology is affecting lives, jobs, learning, and more. Both benefits and dangers of technical progress are noted. Opinions are mixed regarding topics like smartphones in the classroom, changing work environments with artificial intelligence, and equitable access to technological advances.
This document discusses how social media and mobile technologies are changing the landscape of data collection and sharing. Key points discussed include:
- Social media tools like Twitter and location-based services allow widespread collection of geotagged data from users.
- Mobile devices are becoming the primary way people access and share data. This will impact application development and how information is input and output.
- Crowdsourcing of data from many individuals through social media could challenge traditional notions of authoritative data sources and funding models.
- New opportunities exist to involve communities and different stakeholders in data collection and decision making in ways not previously possible. Standards and policies may need to change in light of these new technologies and practices.
The document summarizes notes from the LeWeb3 conference on various topics related to the internet and technology trends. Key points include: the internet is about conversations and storytelling; figures on internet and mobile usage; the consumer is controlling the web through content generation and allowing/blocking advertising; innovation should be disruptive and reinvent models; usability may involve removing features; enterprise 2.0 focuses on open sharing and team goals; music consumption may move to flat fees; virtual worlds blur real/online; advertising needs reinventing; and the future includes e-commerce, virtual goods, connectivity of internet and mobile, and reinvented advertising.
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Tales of the Modern Dev
1. TALES OF THE MODERN
DEVELOPER
MATT BEE, TODAY I SHOULD
So here it is - a rough and ready ramble from a developer - you know - us with the “can’t do” attitude - well hopefully I’ll show that some of us have a real “can do”
attitude - it might be behind the scenes in code or it might be passion about working with designers to get the best results - developers often care as much as you do
about getting the best from everything we do.
2. STATE OF THE WEB
WHAT THE HELL IS GOING ON?
Let’s start with a round up of what is going on with the internet.
3. Web technology is taking over, it’s everywhere - even our watches are super powerful internet connected devices, apps control our heating through the internet and our
fridge can tell us the latest news.
4. STATE OF THE WEB
WEB TECHNOLOGIES ARE TAKING OVER
▸ The “Internet of Things” is growing
▸ Control your heating from the bus
▸ Fly a drone using your iPhone
▸ Term “IoT” was coined in 1989 - first device was created as
a result of a bet!
Even though its become part of an iPhone/Andriod app world, web technology still handles a lot of the data transfer for modern apps.
Using the web, you can check for train delays. Get a cab using Uber.
The IoT term was coined when John Romkey was bet at a conference that he couldn’t connect a toaster to the internet - and he duly did for the following year!
More Useful Uses include: a system available to let diabetes patients monitor their blood sugar levels from home and doctors analyse the data regularly and accurately.
As fitbit does for your fitness, clever applications can improve people’s lives.
5. THE INTERNET IS
STILL MOSTLY
PROVIDING
INFORMATION
EXCHANGE
The main use of the internet is still the creation or consumption of information.
Google is still the most visited website, along with Facebook, shopping sites (Amazon/eBay) and the BBC.
Rightmove is the 20th top site in the UK!
According to Alexa - http://www.alexa.com/topsites/countries/GB
Of course much of the content on the regularly consumed internet content has been available for a long time before the internet…
6. Funny that the full Ceefax magazine boast of 100 pages is nothing compared to the hundreds of thousands of pages on the bbc.co.uk website today.
But as the web is now global, let’s look at who uses the internet and how
7. STATE OF THE WEB
WHO USES THE WEB
▸ Asia largest consumer of
internet
▸ And only 39% penetration
▸ Compared to 87% of USA
penetration
▸ Only 704 million users in
Europe
The internet is huge, almost immeasurable - but users can be measured.
Although work we produce may only be touching a specific demographic, we need to realise that everything we do can reach users all over the world, and useful
technologies do reach users worldwide.
More than double the users that exist in Europe are already users in Asia.
9. STATE OF THE WEB
The game may be an iOS device, but the internet has made this spread of content possible. If someone had had to go out to a shop to load the game onto their device, I
doubt that many cats would have had chance to play this brilliant game!
But back to humans. I saw this video through sharing on Twitter. So what about the social networks - who uses those?
11. THE INTERNET
STILL HAS VITAL
AND SIMPLE
USES
This photo did the rounds as a criticism of refugees - but why, they have technology, would we make them shun it to fit our stereotype of someone fleeing persecution?
There are 87 smartphones for every 100 people in Syria. They are used for vital communication.
In many countries, smartphones and the internet are the only way to avoid state surveillance, citizens post warnings to each other, it’s the only way to only access to
independent media, reporting truth to the rest of the world. I even heard of families crowd funding their escape train and air fares!
Facebook are teaming up with the UN to provide internet access in refugee camps:
http://mashable.com/2015/09/28/facebook-refugee-camp-internet
Simple technology.
12. STATE OF THE WEB
Staying with migrants for a second - the New York Times ran this story in August.
Naive criticised the need for a mobile, but when you are fleeing war but also trying to keep up with what is happening and in touch with family still in Syria (your
homeland) why should we deny them that.
If you were escaping escaping horrors we can not dream of, to whom is a smartphone and the internet more important - me to check Facebook or a refugee whose world
has been torn apart?
13. STATE OF THE WEB
PARIS ATTACKS
▸ Facebook turned on Safety Check for
the first time for a non-natural disaster
▸ The hashtag #PorteOuverte (open door)
was used to help people find shelter
▸ A simple show of solidarity in Facebook
profile pictures
▸ AirBNB allow free bookings by people
who can offer shelter
▸ Telephone companies offer free internet
calls to France
To get back to the internet and how it can do good, it reacted pretty well to the Paris attacks.
http://www.networkworld.com/article/3005537/security/how-the-internet-responded-to-the-paris-terror-attacks.html#slide9
14. STATE OF THE WEB
THE FUTURE OF THE INTERNET
▸ The internet is seen as a vital progression for the world to connect and
learn from each other
▸ The internet can change people’s lives by providing information and
technological advances to countries that need it most
▸ NetHope.org aims to use deliver technology where it can make a real
difference
▸ internet.org aims to connect the world to the internet (by Facebook)
▸ I just want my wireless printer to work
Hopefully the internet will continue to flourish, with new innovations enhancing our lives all the time and massive improvements in entertainment, like Netflix
revolutionising TV - we need to remember that the internet is basically pretty cheap and could improve others live a whole lot more than it could ever improve ours.
15. THE INTERNET WAS DESIGNED FOR
INFORMATION EXCHANGE AND IT
SHOULD STAY THAT WAY FOR A
WHILE YET.
THE TAKE HOME
17. RESPONSIVE DESIGN
HOW MANY SCREEN SIZES ARE THERE?
It is truly unknown. Every week a new device is launched. The above graphic shows a light blue outline for every single Android device available (in 2012!)
To generate the above software company rans testing on devices using their networks and apps - and counted 3997 distinct devices. 3997. And that’s just mobile
devices.
https://opensignal.com/reports/fragmentation.php
18. MY JOB IS EASY
Matt Bee, 2015
RESPONSIVE DESIGN
Honestly. It is relatively easy. OK, maybe not “easy”.
But significantly easier than a designer who has to think in percentanges, ratios and work out how to make a client understand what they will actually see in the final
product.
When it isn’t a well designed product, well, my job is anything but easy.
19. RESPONSIVE DESIGN
WHAT NEEDS CONSIDERING
▸ Content length
▸ Image Scaling
▸ Fonts
▸ Interactions
▸ Page Weight
▸ Network Speeds
Very generally there are lots of factors that need considering with responsive design.
It isn’t just designing for different screen sizes but different environments, different use cases, different users.
20. RESPONSIVE DESIGN
CONTENT LENGTH
▸ Long text will wrap - designers know this,
right?
▸ Design needs to incorporate that
▸ Content strategy should leave you with well
crafted content that’s easy to digest on ANY
device
▸ It is a different experience on mobile, but the
experience should be different, not the copy
Designs often forget scaling - sliders often need full reworking and more thought on mobile
21. RESPONSIVE DESIGN
CONTENT LENGTH
This is from a design I worked on recently - the designer had created a lovely design for desktop, however left things to scale on mobile, but without realising that the
date couldn’t scale down, it had to wrap, but no alternative work went into it and the fuzzy image was an issue - so we just lost the design element on mobile due to
designer workload.
22. This shows that it can work both ways too - designer has left plenty of space but the developer has built a design to the letter, not allowing space for any different
content other that “OFFERS” or “SALE”
23. RESPONSIVE DESIGN
IMAGE SCALING
▸ Sixty-two percent of the weight of the web is images
▸ That’s a big big chunk
▸ We need to optimise this better.
24. RESPONSIVE DESIGN
IMAGE SCALING
Image scaling should be artworked. At no point should any developer just be left to “make it single column and scale it all down”. We have so much power, especially
on mobile that we can artwork images for different screen sizes, we really should put in some effort!
How about an example - why hide the beautiful imagery on mobile - just focus on elements of the image that convey a message. - Now I can see that that is the Brooklyn
Bridge!
25. RESPONSIVE DESIGN
NETWORK SPEEDS
This is mobile coverage in the South West tip of England. It’s pretty good, right?
Wrong. The coverage is good but we’re making our websites inaccessible by making them large downloads for the most basic information.
26. RESPONSIVE DESIGN
NETWORK SPEEDS
This is 4G coverage - the population may be sparse, but then this is where people need mobile sites to work better, in the middle of nowhere.
Yes in London 4G coverage is excellent, but the whole idea of the internet is open access, accessibility and freedom to exchange information. If all our sites rely on fast
broadband and 4G connections, we’re failing users. When 4G packages are more expensive and the bigger the website, the faster people’s data is used up, the more
they will hate us, and using the internet becomes a bad experience.
27. WE DON’T GET TO CHOOSE
HOW MANY TIMES THINGS
ARE DOWNLOADED
A web page open and left to sleep will reload in many mobile browsers - poorly managed websites will completely download again, eating into people’s data allowance
without them choosing to engage, or sometimes even realising.
28. RESPONSIVE DESIGN
DOES PAGE SPEED MATTER IF THE CONTENT IS PROVIDED?
▸ SPOT QUIZ!!
▸ Divide into 2 teams, and just get the information from the
site provided.
29. Phones 4U comparison of 4G and 3G speeds - and many can’t get fast speeds. At big events speed is massively reduced, it’s not just normal usage conditions that
should be considered.
30. But making improvements for phones and fast downloads, means improvements on desktop - Google rank faster sites better than equally ranked sites on content
(among other factors).
31. RESPONSIVE DESIGN
PERFORMANCE GAINS
▸ Mozilla - 60 million more
downloads
▸ Amazon - estimate 1 second
increase would cost 1.6 billion per
year
▸ Walmart - 1 second improvement
upped conversion by 2%
▸ Google rankings - a big percentage
of their algorithm accounts for
speed (in relative terms)
Mozilla increased firefox downloads by 15.4% - 60 million downloads per year. Previously the whole chrome site downloaded before their header finished
33. USABILITY
HOW IT WORKS
So we’ve already mentioned smartphones as a regular way to connect to the internet. And we now expect websites to be as easy to use on mobile as they are on our
computers.
That’s usability - how well something is designed for easy use or rapid learning.
An example of usability is the iPhone - it’s popularity is partly down to how easy everyone picked it up. In theory it’s a bad design for a phone - there’s no instant “make
call” button, you have to deep dive to get it!
34. USABILITY
USABILITY IN THE WEB
▸ Simple design is best
▸ Don’t make me think approach
▸ Follow convention
▸ It’s not just an internet thing
I won’t bore you with a lecture on usability - but I will run through some examples on usability in the web - and where we are going right, or maybe going wrong.
Simple design is often best. For example e-commerce sites have a pattern, so we can guess what users will expect. - So let’s wireframe a e-commerce home page.
36. USABILITY
PRODUCTS
I can have worked out what button I need before I even get halfway down searching for a button on the Sky remote.
Sometimes more work feels easier if we are guided along a clear path. It’s like a cycle of patience we have. once we make a decision our patience/frustration levels are
reset (to a degree!)
37. USABILITY
USABILITY ON THE WEB
▸ Not always good
▸ For example - what is this?
▸ OK, but what if this worked better?
http://exisweb.net/menu-eats-hamburger
Hamburger is a good example - using the word menu increased click on a test by 20%.
Why would that be? Theory might be that the user doesn’t need to think and when looking for things, anything subconsciously non-obvious is ignored and users move
on quickly.
38. USABILITY
KEY IS TESTING
▸ Listen to users
▸ Not designers, developers, account managers
or ANYONE else
▸ Just listen to your users
▸ Only then will the user experience be right.
There is only one person that knows how your product should work. Any they won’t tell you!
Partly because they don’t know themselves. They key is working with people’s previous learning, intuition and environments to work out the best way to use a product.
39. USABILITY
ASPECTS OF USER EXPERIENCE
Value Usability
Adoptability Desirability
http://www.uxmatters.com/mt/archives/2012/04/more-than-usability-the-four-elements-of-user-experience-part-i.php
Although saying that, there is a theory that usability is only part of the user experience, and I agree.
If something is valuable to a user it’s worth investing in the learning of the ‘whatever’ and if you are introducing anything knew, it should fall into one of these categories.
iPhone for an example. And consider how this relates to the apple TV remote!
40. THE ONLY PERSON THAT
KNOWS BETTER THAN YOUR
USERS ARE YOUR NON-USERS
Matt Bee
USABILITY
It’s something I like to try and think about in build - build for people that I don’t think will know the product at all, and think like they would. “What is this” Where do I
start? etc etc
Then try it on someone you know.
41. USABILITY
TESTING IS EASY
▸ The key is watching users
▸ Usability testing is cheap
▸ You’ll learn more than you
realised
▸ It will ALWAYS surprise
you
▸ You’ll improve your
product
42. USABILITY
A SIMPLE TEST
▸ http://www.creativewithak.com/
▸ You work with the agency
▸ You need to email the web
designer, but have forgotten
▸ Find out what the name of the web
developer is.
43. A simple test - your website should be so easy to use a drunk person can do it.
In fact - that service exists: http://theuserisdrunk.com/
Or consider that there is lovely old lady out there who is just like my mum. Oh, the same guy has set that up too: http://theuserismymom.com/
Testing on anyone is valid and useful - the more the better in my opinion
46. ACCESSIBILITY
WHAT IS A DISABILITY?
▸ Your go!
What are disabilities - please name some.
Blindness - yes, but disability does not just mean lack of sight - but 2 million people live registered as partially sighted or blind - by 2050 the RNIB estimate that 4 million
people will live with registered visual impairment.
47. DISABILITY IS NOT JUST A HEALTH PROBLEM. IT
IS A COMPLEX PHENOMENON, REFLECTING THE
INTERACTION BETWEEN FEATURES OF A
PERSON’S BODY AND FEATURES OF THE
SOCIETY IN WHICH HE OR SHE LIVES
World Health Organisation
ACCESSIBILITY
49. Experiment:
Volunteer to hold the baby, now without dropping the wriggling baby (that’s one hand out of action). Now go to Google Maps and zoom out.
Difficult, isn’t it?
What you could do is double tap, hold down the second tap and move your finger up and down! Google take time to invest in this accessibility feature and it’s things that
we should all consider and try to implement - it will help users.
50. ACCESSIBILITY
IOS ACCESSIBILITY FEATURES
▸ Voiceover
▸ Dictation
▸ Zoom
▸ Invert Colours/Greyscale
▸ Switch control
The phone is popular with disabled users because of these features. Switch control is one to note because too often we hijack this interaction, and either remove
functionality from our websites or change what a user expects to happen (Sliders! Carousels!). That’s unacceptable. It’s like me coming in and changing your doors to
open inwards, when they opened outwards yesterday - you will not think about which way they work - just do it.
51. ACCESSIBILITY
WHO USES THESE FEATURES
Difficulty is that we can’t see stats, due to worries about privacy screen reader and accessibility tools usage are not reported - so we have to accept there are users out
there and should accommodate as much as possible.
52. ACCESSIBILITY
HARSH TRUTH
▸ We deteriorate with age - more users needing help are coming
We are humans, and our bodies are not like a fine wine - they deteriorate with age. There isn’t any getting away from it, and as more young people grow old, they will still
expect to be able to use the technology they’ve always used.
More “disabled” users are coming.
53. ACCESSIBILITY
YOUR WEBSITE FAILS USERS
OK, so sorry about that - but it might matter to some users - and it might not be ideal for those not even registered as disabled - people don’t like wearing glasses - they
might have forgotten them, it’s a whole host of reasons to do the best we can.
But then it can be a lot worse than missing out on a testimonial…
54. ACCESSIBILITY
ANIMATION IS COOL
▸ But is it needed?
▸ We have a responsibility to manage
design for vulnerable users
So we know animation is cool. But is it cool for everyone?
How about if we trigger people disabilities? Is that cool?
55. ACCESSIBILITY
WHAT IF I HAD EPILEPSY?
This is a site from Bloomberg.
Some have said it is beautiful… but it could cause an epileptic seizure (according to guidelines from epilepsy.org.uk), it massively contravenes the advice from the W3C
and Epilepsy Action organisation.
NHS estimate there are half a million epilepsy suffers in the UK. There are good designs that don’t contravene epilepsy advice - so that advice should be followed.
56. ACCESSIBILITY
WHAT SHOULD WE DO
▸ We should not auto play things
▸ Things shouldn’t flash more that 3 times in any 1 second
▸ Suppress flashing before any happens
▸ Option to disable flashing content
▸ If the user is unable to control the flickering, blinking and
moving (this includes stopping these effects from starting),
then these effects should not be used (sorry Razorfish…)
The previous site virtually violates all of these rules.
57. ACCESSIBILITY
WHY BOTHER, IF IT’S NOT TARGET AUDIENCE?
▸ Disability discrimination legislation
▸ In some countries, such as the UK, it is illegal to
discriminate against people with long-term health
conditions.
▸ If your website, video or other piece of online content
breaks the W3C good practice guide (above), then you
should consider if there is a valid reason for it to do so. If it
is needed, change it.
https://www.epilepsy.org.uk/info/photosensitive-epilepsy/web-design
58. THERE ARE MORE DISABLED USERS
THAN EVER, BECAUSE TECHNOLOGY
ACCEPTS THEM, AS DESIGNERS WE
NEED TO AS WELL
60. SUMMARY
TAKE HOMES
▸ Content is key
▸ Responsive design is a complete approach to device and environment
design
▸ Listen to your users (before, during and after!)
▸ Accessibility is a responsibility we have - that comes with huge other gains
61. EVEN THE BEST DESIGNERS PRODUCE
SUCCESSFUL PRODUCTS ONLY IF THEIR
DESIGNS SOLVE THE RIGHT PROBLEMS. A
WONDERFUL INTERFACE TO THE WRONG
FEATURES WILL FAIL.
SUMMARY
Jakob Nielson
Key is uncovering the problems, using research.