The document summarizes the design process for a tool called Team Stylus, which aims to help creative teams collaborate more effectively. It describes conducting research on an existing creative team, examining design exemplars of collaboration tools, prototyping concepts using a "Wizard of Oz" technique, and getting feedback from participants. The feedback suggested improvements like making the projector view movable, adding design attribution and chat capabilities, and allowing users to view all designs. The next steps outlined were to create a high-fidelity prototype, test it with more users, and integrate feedback to improve the collaborative design experience.
Daniel Burka's Design Workshop Slides: FOWD NYC 2009Daniel Burka
The document discusses iterative design strategies for improving a website's comment system. It outlines the steps taken to improve Digg comments, including: releasing an initial version, adding more sophistication, gathering feedback, setting new goals, creating prototype designs, user testing, refining designs, and implementing changes. The process involved multiple iterations of gathering feedback, testing designs, and making incremental improvements to address issues and better meet user needs.
Presented to the internal creative group at frog design in SF as a way to inform and inspire the team. This deck presents a new way to think about contextual inquiry, participatory design and the future of design research. For, With, and Through Design is a new lens from which to understand the design work that is being conducted at frog and elsewhere.
IIT Design Research Conference 2010 ReviewCeline Pering
The IIT Institute of Design's holds an Annual Design Research Conference (DRC) in downtown Chicago. This year it was held on May 10-12th 2010. The DRC is a professional conference that focuses on:
• Applied practice-based content
• Inspirational points of view
• Practice-focused knowledge sharing
The goal of this presentation is to share the learnings with the internal creative team at frog design to:
• Learn what other design firms are doing
• Gain insights from the work presented
• Understand how the role of design research is evolving
• Contextualize the work we are doing
HumorTools: An Adaptive Microtask Workflow for Crowdsourcing Humorhmslydia
Background on Lydia Chilton's crowd algorithms work, Maneesh Agrawala's algorithms for generating good designs from design principles, and past and future work on crowdsourcing humor
New Media for the Third Sector/ Case: Naisten Linja/ Class 2Mariana Salgado
This is the second presentation for the one week workshop on the topic New Media for the Third Sector. The case study was the women association: Naisten Linja (women's line). February, 2015.
The document is a course description for a concept design course taught by Dr. Mariana Salgado. It provides an overview of the course structure and topics that will be covered during the 5 class meetings. These include defining concept design, developing concepts through scenarios and personas, testing concepts, and final presentations. It also describes some of the methods that will be used during the classes like brainstorming, visualizations, and applying Edward de Bono's 6 Thinking Hats technique to analyze concepts.
The document summarizes the design process for a tool called Team Stylus, which aims to help creative teams collaborate more effectively. It describes conducting research on an existing creative team, examining design exemplars of collaboration tools, prototyping concepts using a "Wizard of Oz" technique, and getting feedback from participants. The feedback suggested improvements like making the projector view movable, adding design attribution and chat capabilities, and allowing users to view all designs. The next steps outlined were to create a high-fidelity prototype, test it with more users, and integrate feedback to improve the collaborative design experience.
Daniel Burka's Design Workshop Slides: FOWD NYC 2009Daniel Burka
The document discusses iterative design strategies for improving a website's comment system. It outlines the steps taken to improve Digg comments, including: releasing an initial version, adding more sophistication, gathering feedback, setting new goals, creating prototype designs, user testing, refining designs, and implementing changes. The process involved multiple iterations of gathering feedback, testing designs, and making incremental improvements to address issues and better meet user needs.
Presented to the internal creative group at frog design in SF as a way to inform and inspire the team. This deck presents a new way to think about contextual inquiry, participatory design and the future of design research. For, With, and Through Design is a new lens from which to understand the design work that is being conducted at frog and elsewhere.
IIT Design Research Conference 2010 ReviewCeline Pering
The IIT Institute of Design's holds an Annual Design Research Conference (DRC) in downtown Chicago. This year it was held on May 10-12th 2010. The DRC is a professional conference that focuses on:
• Applied practice-based content
• Inspirational points of view
• Practice-focused knowledge sharing
The goal of this presentation is to share the learnings with the internal creative team at frog design to:
• Learn what other design firms are doing
• Gain insights from the work presented
• Understand how the role of design research is evolving
• Contextualize the work we are doing
HumorTools: An Adaptive Microtask Workflow for Crowdsourcing Humorhmslydia
Background on Lydia Chilton's crowd algorithms work, Maneesh Agrawala's algorithms for generating good designs from design principles, and past and future work on crowdsourcing humor
New Media for the Third Sector/ Case: Naisten Linja/ Class 2Mariana Salgado
This is the second presentation for the one week workshop on the topic New Media for the Third Sector. The case study was the women association: Naisten Linja (women's line). February, 2015.
The document is a course description for a concept design course taught by Dr. Mariana Salgado. It provides an overview of the course structure and topics that will be covered during the 5 class meetings. These include defining concept design, developing concepts through scenarios and personas, testing concepts, and final presentations. It also describes some of the methods that will be used during the classes like brainstorming, visualizations, and applying Edward de Bono's 6 Thinking Hats technique to analyze concepts.
Presented by Dr. LuAnn Lafrenz & Lesley D'Souza
A summary of a co-curricular mentoring pilot program hosted by the Tri-Mentoring Program within Ryerson University's Fashion Program.
Agricultural like in the coming months? Why?
extension agent/field
• What are the main crops grown in your village?
staff
• What are the main constraints to agricultural
production?
• What agricultural technologies have been
introduced in your village? How effective are they?
Why?
• What are the main sources of agricultural
information? How accessible are they?
• What are the main post-harvest losses? How can
they be reduced?
9- Health and Assess health and nutrition • What are the main health problems in your village?
nutrition situation and impact of How do they vary by season?
project activities
• What are
Are your Marketing Efforts Truly Addressing the Trends in Your Industries?Marilyn (Rupp) Cox, PMP
The document summarizes a panel discussion on addressing industry trends through marketing efforts. It discusses how Dow, Jackson Healthcare, and National Instruments have used marketing automation to shift to more digital and data-driven marketing strategies. It also covers challenges faced, such as change management difficulties, and how understanding industry specifics helped, for example targeting students for National Instruments. Key advice included instituting monthly meetings to build excitement and developing marketing processes jointly with sales.
This document provides guidance for English teachers on unit 4 which focuses on the theme of clothes, fashion, and beauty. It suggests using students' interest in these topics to help improve their English skills. Suggested activities include having students list names of clothes, ask and answer questions about the lists, solve riddles about clothing items, and discuss natural and synthetic materials used to make clothes. The goal is to engage students while developing their speaking, reading, and vocabulary skills.
The document asks readers questions about their preferences for magazine design elements including the front cover, contents page, and double page spreads. Specifically, it asks about appealing cover designs, cover lines and colors, desired article topics, a text-based or image-based contents page and why, and preferences for text-based or image-based articles and double page spreads, as well as what makes them attractive and what images they would like to see.
The focus group identified several key themes around resources, shelter, mental health and addiction services, health care, outreach, advocacy, and other services to address homelessness. Specifically, they suggested having centralized, accessible resources; addressing issues around qualifying for shelter and accumulating funds for housing; improving access to mental health and addiction counseling; making health clinics available on bus lines in schools and shelters; increasing outreach through various community organizations; advocating for policy reform and raising public awareness; and enhancing access to communication, childcare, and transportation.
The document provides an overview and valuation of Mercury Athletic Footwear, which manufactures and sells athletic and casual footwear. It summarizes Mercury's products, customers, strengths, and weaknesses. It also summarizes projections for Mercury's revenue, expenses, cash flows, and valuation using a discounted cash flow model. The valuation ranges from $500-600 million depending on the assumptions for discount rate and long-term growth rate.
Here we've analysed the case, brought some hypotheses and brought some conclusions about the focus group members. Also discussed on the dynamics of focus group discussion. The segmentation for this perfume have also been identified.
This document discusses self-confidence and provides tips to improve it. Self-confidence means having trust in one's abilities and believing in oneself. It is key to success. The document then provides strategies like dressing well, walking with confidence, sitting in the front of the room, speaking up in groups, working out, and focusing on helping others to build self-confidence. Practicing these habits can help one feel more powerful and make a better impression.
The document presents an overview of focus groups as a qualitative research methodology. It describes focus groups as interviews conducted by a moderator with 6-10 participants to explore perceptions, opinions and attitudes on a topic. Key points covered include the features of focus groups, when they should and should not be used, how to organize one including recruiting participants and analyzing the results. Examples of focus group questions on dental flossing habits are also provided.
Speaking activities + Teacher's notes. Talking about Fashion and Appearance. ...Alina Dashkewitz
The PPT suggests two interactive communicative activities ("speed dating" and four corners) to encourage and facilitate the discussion of fashion and appearance.
The PPT includes 20 thought-provoking questions and ideas to get the students talking, all of the discussion questions and and both of the speaking activities were successfully used in my classes (14-24 students).
The document provides an overview of the athletic footwear industry, including its history and key details about market size, growth rates, consumer demographics, purchasing habits, major competitors, and business strategies. It discusses how the industry has grown to $15.42 billion in sales by 2001, with top competitors being Nike, Adidas, Reebok, and New Balance. Generations X and Y represent the key consumer demographics, and running shoes remain the largest product segment by sales.
Focus Group Discussions (FGDs) are defined as semi structured group discussions, which yield qualitative data on the community level by facilitating interaction between participants.
FOR POWERPOINT PRESENTATION
Stage 1: FORMING
• GROUP MEMBERS LOOK TO THE LEADER FOR DIRECTION.
• MEMBERS HAVE A DESIRE FOR ACCEPTANCE BY THE GROUP AND FITTING IN.
• MEMBERS ARE SIZING EACH OTHER UP – CHECKING OUT PERSONALITIES AND TALENTS OF OTHER MEMBERS.
• MEMBERS FOCUS THEIR DISCUSSION ON THE TASK AT HAND, NOT WORRYING ABOUT RELATIONSHIPS.
• FEELINGS GOING THROUGH MEMBERS INCLUDE INSECURITY, NERVOUSNESS. THEY ARE ASKING THEMSELVES “Do I belong?”, “Will I be accepted by the group?”
Stage 2: Storming
• THIS STAGE IS CHARACTERIZED BY TENSION, COMPETITION, AND CONFLICT AMONG GROUP MEMBERS.
• QUESTIONS ARISE ABOUT WHO IS RESPONSIBLE FOR WHAT AND WHAT THE RULES ARE.
• SOME MEMBERS MAY REMAIN SILENT WHILE OTHERS ATTEMPT TO DOMINATE.
• SOME MEMBERS QUESTION AUTHORITY AND COMPETENCY OF THE GROUP LEADER
• THE GROUP LEADER HAS TO RAISE THE CONFLICT ISSUE AND DEAL WITH IT.
Stage 3: Norming
• LEADERSHIP IS SHARED AND CLIQUES DISSOLVED.
• CONFLICTS ARE RESOLVED AND THERE IS A STRONGER SENSE OF BELONGING TO THE GROUP.
• CREATIVITY IS HIGH.
• PEOPLE KNOW WHERE THEY FIT IN AND WHAT IS EXPECTED OF THEM.
Stage 4: Performing
• NOW THE GROUP IS IN HIGH GEAR AND HIGHLY PRODUCTIVE. THE NEED FOR GROUP APPROVAL IS PAST.
• GROUP MEMBERS CAN NOW FOCUS ON THE TASK AND CARE FOR OTHER MEMBERS OF THE GROUP.
• GROUP IDENTITY IS COMPLETE, GROUP MORALE IS HIGH, AND GROUP LOYALTY IS INTENSE.
Stage 5: RE-FORMING
• THIS STAGE OCCURS WHEN THE TASKS ARE COMPLETED AND THERE NO LONGER IS A NEED FOR THE GROUP TO EXIST.
• THIS STAGE INCLUDES RECOGNITION FOR PARTICIPATION (AWARDS) AND AN OPPORTUNITY FOR GROUP MEMBERS TO SAY GOOD BYE. (CLOSURE)
• WITH THE DISSOLVING OF THE GROUP, NEW LEADERS ARE NEEDED TO TAKE ON THE NEW TASKS, SO A NEW GROUP FORMS.
Trend slides are taken from the original presentation given August 2010, some topics and discussions are not present.
The deck was created to stir thought-provoking creativity when developing "near" future marketing strategies.
Tami Honesty is President of Urbanology Inc., a multimedia boutique agency specializing in holistic marketing strategy from global - national - to local activation in high-propensity areas - Strategy to results.
She is available for conferences, corporate gatherings and team rallies. Additionally, available for more concentrated areas of focus upon request.
The document discusses different types of interviews used in research, including structured, unstructured, individual, and focus group interviews. It describes the key characteristics of focus group interviews such as including 6-8 participants, asking open-ended questions, and training the interviewer. The document also outlines techniques for properly conducting interviews such as preparing questions in advance, actively listening without bias, and maintaining rapport with the interviewee.
This document provides an overview of Bina Abling's sixth edition of the Fashion Sketchbook. Key details include that it is a fully revised introductory text explaining how to draw figures, fashion heads and faces, garments, and accessories. It contains step-by-step instructions and images throughout. New features include additional focus on drawing men, children, luxury details, and flats and specs. The book aims to demystify the fashion drawing process for students and professionals.
This document discusses a study conducted by Jeremy Kemp on whether graduate students in library and information science will accept coursework in 3D immersive virtual spaces like Second Life. It provides background on Second Life and discusses factors that influence student acceptance of these virtual environments for courses like perceptions of ease of use and enjoyment. The results found that attitude, specifically that the experience was fun, most strongly correlated with students' intent to use these virtual spaces in the future.
This document outlines a proposal for a final major project (FMP) focused on creating a photography portfolio, website, and magazine about cosplay. The target audience for the cosplay-focused works includes people of any gender or sexuality who enjoy cosplay (dressing up as characters) as a hobby. The proposal provides background on the student's relevant skills and experience with cosplay, photography, and website design. It presents a concept to create a photography portfolio showcasing different cosplay outfits, along with a website and magazine to share related information, tips, and media. A schedule is included to complete research, production, and evaluation over 10 weeks.
Architecting Social Experiences - UXCampDC 2011Steven Fisher
This presentation was given at UXCampDC 2011 and discussed the impact of social elements on applications. It poses questions and best practices on incorporating social user experiences.
Presented by Dr. LuAnn Lafrenz & Lesley D'Souza
A summary of a co-curricular mentoring pilot program hosted by the Tri-Mentoring Program within Ryerson University's Fashion Program.
Agricultural like in the coming months? Why?
extension agent/field
• What are the main crops grown in your village?
staff
• What are the main constraints to agricultural
production?
• What agricultural technologies have been
introduced in your village? How effective are they?
Why?
• What are the main sources of agricultural
information? How accessible are they?
• What are the main post-harvest losses? How can
they be reduced?
9- Health and Assess health and nutrition • What are the main health problems in your village?
nutrition situation and impact of How do they vary by season?
project activities
• What are
Are your Marketing Efforts Truly Addressing the Trends in Your Industries?Marilyn (Rupp) Cox, PMP
The document summarizes a panel discussion on addressing industry trends through marketing efforts. It discusses how Dow, Jackson Healthcare, and National Instruments have used marketing automation to shift to more digital and data-driven marketing strategies. It also covers challenges faced, such as change management difficulties, and how understanding industry specifics helped, for example targeting students for National Instruments. Key advice included instituting monthly meetings to build excitement and developing marketing processes jointly with sales.
This document provides guidance for English teachers on unit 4 which focuses on the theme of clothes, fashion, and beauty. It suggests using students' interest in these topics to help improve their English skills. Suggested activities include having students list names of clothes, ask and answer questions about the lists, solve riddles about clothing items, and discuss natural and synthetic materials used to make clothes. The goal is to engage students while developing their speaking, reading, and vocabulary skills.
The document asks readers questions about their preferences for magazine design elements including the front cover, contents page, and double page spreads. Specifically, it asks about appealing cover designs, cover lines and colors, desired article topics, a text-based or image-based contents page and why, and preferences for text-based or image-based articles and double page spreads, as well as what makes them attractive and what images they would like to see.
The focus group identified several key themes around resources, shelter, mental health and addiction services, health care, outreach, advocacy, and other services to address homelessness. Specifically, they suggested having centralized, accessible resources; addressing issues around qualifying for shelter and accumulating funds for housing; improving access to mental health and addiction counseling; making health clinics available on bus lines in schools and shelters; increasing outreach through various community organizations; advocating for policy reform and raising public awareness; and enhancing access to communication, childcare, and transportation.
The document provides an overview and valuation of Mercury Athletic Footwear, which manufactures and sells athletic and casual footwear. It summarizes Mercury's products, customers, strengths, and weaknesses. It also summarizes projections for Mercury's revenue, expenses, cash flows, and valuation using a discounted cash flow model. The valuation ranges from $500-600 million depending on the assumptions for discount rate and long-term growth rate.
Here we've analysed the case, brought some hypotheses and brought some conclusions about the focus group members. Also discussed on the dynamics of focus group discussion. The segmentation for this perfume have also been identified.
This document discusses self-confidence and provides tips to improve it. Self-confidence means having trust in one's abilities and believing in oneself. It is key to success. The document then provides strategies like dressing well, walking with confidence, sitting in the front of the room, speaking up in groups, working out, and focusing on helping others to build self-confidence. Practicing these habits can help one feel more powerful and make a better impression.
The document presents an overview of focus groups as a qualitative research methodology. It describes focus groups as interviews conducted by a moderator with 6-10 participants to explore perceptions, opinions and attitudes on a topic. Key points covered include the features of focus groups, when they should and should not be used, how to organize one including recruiting participants and analyzing the results. Examples of focus group questions on dental flossing habits are also provided.
Speaking activities + Teacher's notes. Talking about Fashion and Appearance. ...Alina Dashkewitz
The PPT suggests two interactive communicative activities ("speed dating" and four corners) to encourage and facilitate the discussion of fashion and appearance.
The PPT includes 20 thought-provoking questions and ideas to get the students talking, all of the discussion questions and and both of the speaking activities were successfully used in my classes (14-24 students).
The document provides an overview of the athletic footwear industry, including its history and key details about market size, growth rates, consumer demographics, purchasing habits, major competitors, and business strategies. It discusses how the industry has grown to $15.42 billion in sales by 2001, with top competitors being Nike, Adidas, Reebok, and New Balance. Generations X and Y represent the key consumer demographics, and running shoes remain the largest product segment by sales.
Focus Group Discussions (FGDs) are defined as semi structured group discussions, which yield qualitative data on the community level by facilitating interaction between participants.
FOR POWERPOINT PRESENTATION
Stage 1: FORMING
• GROUP MEMBERS LOOK TO THE LEADER FOR DIRECTION.
• MEMBERS HAVE A DESIRE FOR ACCEPTANCE BY THE GROUP AND FITTING IN.
• MEMBERS ARE SIZING EACH OTHER UP – CHECKING OUT PERSONALITIES AND TALENTS OF OTHER MEMBERS.
• MEMBERS FOCUS THEIR DISCUSSION ON THE TASK AT HAND, NOT WORRYING ABOUT RELATIONSHIPS.
• FEELINGS GOING THROUGH MEMBERS INCLUDE INSECURITY, NERVOUSNESS. THEY ARE ASKING THEMSELVES “Do I belong?”, “Will I be accepted by the group?”
Stage 2: Storming
• THIS STAGE IS CHARACTERIZED BY TENSION, COMPETITION, AND CONFLICT AMONG GROUP MEMBERS.
• QUESTIONS ARISE ABOUT WHO IS RESPONSIBLE FOR WHAT AND WHAT THE RULES ARE.
• SOME MEMBERS MAY REMAIN SILENT WHILE OTHERS ATTEMPT TO DOMINATE.
• SOME MEMBERS QUESTION AUTHORITY AND COMPETENCY OF THE GROUP LEADER
• THE GROUP LEADER HAS TO RAISE THE CONFLICT ISSUE AND DEAL WITH IT.
Stage 3: Norming
• LEADERSHIP IS SHARED AND CLIQUES DISSOLVED.
• CONFLICTS ARE RESOLVED AND THERE IS A STRONGER SENSE OF BELONGING TO THE GROUP.
• CREATIVITY IS HIGH.
• PEOPLE KNOW WHERE THEY FIT IN AND WHAT IS EXPECTED OF THEM.
Stage 4: Performing
• NOW THE GROUP IS IN HIGH GEAR AND HIGHLY PRODUCTIVE. THE NEED FOR GROUP APPROVAL IS PAST.
• GROUP MEMBERS CAN NOW FOCUS ON THE TASK AND CARE FOR OTHER MEMBERS OF THE GROUP.
• GROUP IDENTITY IS COMPLETE, GROUP MORALE IS HIGH, AND GROUP LOYALTY IS INTENSE.
Stage 5: RE-FORMING
• THIS STAGE OCCURS WHEN THE TASKS ARE COMPLETED AND THERE NO LONGER IS A NEED FOR THE GROUP TO EXIST.
• THIS STAGE INCLUDES RECOGNITION FOR PARTICIPATION (AWARDS) AND AN OPPORTUNITY FOR GROUP MEMBERS TO SAY GOOD BYE. (CLOSURE)
• WITH THE DISSOLVING OF THE GROUP, NEW LEADERS ARE NEEDED TO TAKE ON THE NEW TASKS, SO A NEW GROUP FORMS.
Trend slides are taken from the original presentation given August 2010, some topics and discussions are not present.
The deck was created to stir thought-provoking creativity when developing "near" future marketing strategies.
Tami Honesty is President of Urbanology Inc., a multimedia boutique agency specializing in holistic marketing strategy from global - national - to local activation in high-propensity areas - Strategy to results.
She is available for conferences, corporate gatherings and team rallies. Additionally, available for more concentrated areas of focus upon request.
The document discusses different types of interviews used in research, including structured, unstructured, individual, and focus group interviews. It describes the key characteristics of focus group interviews such as including 6-8 participants, asking open-ended questions, and training the interviewer. The document also outlines techniques for properly conducting interviews such as preparing questions in advance, actively listening without bias, and maintaining rapport with the interviewee.
This document provides an overview of Bina Abling's sixth edition of the Fashion Sketchbook. Key details include that it is a fully revised introductory text explaining how to draw figures, fashion heads and faces, garments, and accessories. It contains step-by-step instructions and images throughout. New features include additional focus on drawing men, children, luxury details, and flats and specs. The book aims to demystify the fashion drawing process for students and professionals.
This document discusses a study conducted by Jeremy Kemp on whether graduate students in library and information science will accept coursework in 3D immersive virtual spaces like Second Life. It provides background on Second Life and discusses factors that influence student acceptance of these virtual environments for courses like perceptions of ease of use and enjoyment. The results found that attitude, specifically that the experience was fun, most strongly correlated with students' intent to use these virtual spaces in the future.
This document outlines a proposal for a final major project (FMP) focused on creating a photography portfolio, website, and magazine about cosplay. The target audience for the cosplay-focused works includes people of any gender or sexuality who enjoy cosplay (dressing up as characters) as a hobby. The proposal provides background on the student's relevant skills and experience with cosplay, photography, and website design. It presents a concept to create a photography portfolio showcasing different cosplay outfits, along with a website and magazine to share related information, tips, and media. A schedule is included to complete research, production, and evaluation over 10 weeks.
Architecting Social Experiences - UXCampDC 2011Steven Fisher
This presentation was given at UXCampDC 2011 and discussed the impact of social elements on applications. It poses questions and best practices on incorporating social user experiences.
The document provides instructions for students to request writing assistance from HelpWriting.net. It outlines a 5-step process: 1) Create an account; 2) Complete an order form providing instructions, sources, and deadline; 3) Review bids from writers and select one; 4) Review the completed paper and authorize payment; 5) Request revisions to ensure satisfaction. It emphasizes that original, high-quality content is guaranteed, with refunds offered for plagiarized work.
The document provides background information on Eric Fain, including his name, age, occupation, marital status, residence, and a quote about why he goes to movies alone. It then discusses several topics related to design thinking including mental models, audience segmentation, personas, contextual inquiry, analyzing stories to create mental models, and communicating findings.
This document provides example writing frames for questions related to evaluating a thriller film production project. It includes prompts for discussing conventions used or subverted in the thriller genre, representation of social groups, targeting audiences, use of technology, and chronological progress of planning, shooting, and editing the film. Suggested elements to address include plot, characters, soundtrack, locations, casting, costumes, and more. The frames are designed to help structure well-organized responses analyzing creative and technical choices made for the project.
Researching people: using questionnaires and interviewsJenna Condie
Social research methods lecture for animation masters students @salforduni. Introducing the two dominant social research methods - questionnaires and interviews.
The document summarizes Mark Logan's notes and experiences from the SXSWi conference. It includes sessions attended on topics like bike sharing, creativity and organization, social patterns and anti-patterns, and creating passionate users. Presenters mentioned include Alex Bogusky, Scott Belsky, and Kathy Sierra. The notes also reference websites and blogs for Behance, Xeodesign, and Headrush.
Digital Agenda Assembly (bit.ly/daaeu2011) "Women for Smart Growth" Workshop (bit.ly/daa11women) Presentation by Cheryl Miller, CEO of Zendigital.be & EU Director of Greenlightforgirls.org
This document provides instructions for methods to uncover people's "invisible borders" through interviews and observation. It outlines several methods including interviewing people one-on-one or in pairs, observing behaviors in public spaces, understanding a day in someone's life, and identifying relevant organizations. Questions are provided to guide interviews focused on living situations, aspirations, relationships to public space, and actions around barriers. The goal is to better understand experiences and find ways to compare insights between cities.
Alienation as vice and virtue: knowing the difference and making a differenceTansy Jessop
This document outlines a presentation on alienation in higher education. It discusses two types of alienation: Type A as a vice, which can result from factors like mass higher education and an overemphasis on metrics; and Type B as a virtue, which is part of the intellectual development process involving questioning and doubt. It also presents three ways to overcome alienation: through research, relationships, and risk-taking. Research can stimulate curiosity, relationships are important for a positive university experience, and taking risks can help students become engaged in their education.
This presentation is for the class on Concept Design in Metropolia University of Applied Sciences. 13.10.2011. Students are doing a YAMK degree in Media Production.
Customer Experience: How To Survive In The 21st Century? Reading Room
User experience (UX) can differentiate a company from its competitors. Learn how to design a wonderful UX to help create an amazing customer experience.
Key points of this presentation:
- Gain a solid understanding of User Experience and it’s reach
- Assess your organization’s commitment to UX
- How to justify the value of UX and make it happen in your organisation
- Integrating usability with the project lifecycle
- Stages of organizational UX maturity
Customer Experience - How to survive in the 21st centuryTom Voirol
Margaret Manning won an award for Women in Leadership. The document discusses improving the customer experience through understanding customers and their touchpoints. It provides Zappos as an example of good customer service and examines the Kano model of basic, performance and excitement factors. It outlines a process to improve experience including finding problems, learning about customers, mapping touchpoints, designing solutions, prototyping and testing.
Mining Twitter to Understand Engineering Students' ExperiencesXin Chen
This is a presentation at ASEE2012, San Antonio, Texas. Mining Twitter data to understand engineering students learning experiences. This presentation contains the qualitative research part. An updated version of this project with large-scale data mining (using classification and detection algorithm to identify potentially at-risk students) is published in this paper. http://web.ics.purdue.edu/~chen654/pub/XinChen_etal_IEEETrans_tlt-cs_Mining_Twitter.pdf
This workshop focused on social usability and was divided into four sections: introduction, analysis, design, and conclusion. In the analysis section, participants evaluated websites using a social usability checklist and identified which social properties were present or missing. In the design section, participants prototyped paper designs for individual items from the social usability checklist. The workshop emphasized that social usability involves choosing which social properties to enable or dampen based on design objectives and motivations.
The document discusses the steps to get essay writing help from the website HelpWriting.net. It involves creating an account, completing an order form with instructions and deadline, choosing a writer based on their bid, qualifications and reviews, placing a deposit to start the assignment, reviewing the completed paper, and authorizing final payment if satisfied. The website promises original, high-quality content and free revisions.
Verbalization of Design Thinking through Informal Peer Critiquecolin gray
Critique has long been considered a vital part of the design studio pedagogy, but formal critique is emphasized in the literature in lieu of peer critique. I examined the verbalization of design thinking through informal peer critique utilizing interviews and a constructed critique dyad. Analysis includes the comparison of a participant’s auto-critique to their peer dyad critique, and resulting changes in the way they talk about their designed artifact.
The document provides instructions for creating an account on the HelpWriting.net site to request writing assistance. It outlines a 5-step process: 1) Create an account with an email and password. 2) Complete a 10-minute order form with instructions, sources, and deadline. 3) Review bids from writers and choose one. 4) Review the completed paper and authorize payment. 5) Request revisions until satisfied, with a refund option for plagiarism. The goal is to ensure students' needs are fully met for writing assignments.
Similar to Tales of Badges Design Presentation (20)
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
1. Tales of Badges Celebrating Social Identity Through Engaging and Learning About the Characters Around Us Casey M Addy Indiana University HCI/d Master’s Capstone Presentation 4 May 2010
27. Introduction | Research | Insights | The Prototype | At the Con | Reflection SecondaryResearch | Learning Cosplay | Interviews | Focus Group | Exemplar Study Secondary Research
28. Identity Construction - Performance Sources: Schechner (2003), Elliott (2008) Images from Schechner (2003)
32. Identity Construction – Play Sources: Eisenberg (1990), Brown (2009), McGonical (2010) Images from Dane Petersen and flickr (louistucker15, Ed Yourdon)
33. Fashion and Identity Source: Entwistle (2001), Crane (2001), Elliott (2008) Images from Entwistle (2001), cabicanary.com, coilhouse.net
35. Introduction | Research | Insights | The Prototype | At the Con | Reflection Secondary Research | Learning Cosplay | Interviews | Focus Group | Exemplar Study Primary Research
36. Introduction | Research | Insights | The Prototype | At the Con | Reflection Secondary Research | Learning Cosplay | Interviews | Focus Group | Exemplar Study Learning Cosplay
44. Introduction | Research | Insights | The Prototype | At the Con | Reflection Secondary Research | Learning Cosplay | Interviews | Focus Group | Exemplar Study Cosplayer Interviews
46. Cosplayer Interviews 1 hour phone interviews with 5 cosplayers A range of experience of cosplay
47. Cosplayer Interviews 1 hour phone interviews with 5 cosplayers A range of experience of cosplay Wanted to learn the personal side of cosplay
48. Cosplayer Interviews - Designer Image from Mandy Mitchell [The best are] “handmade costumes that aren’t ornate, but are truly the person coming out…wearing a store-bought item is bad – no one is impressed” Prof. McGonagall
49. Cosplayer Interviews - Performer “You should put yourself into the cosplay – it’s better– not only for the pragmatics of the costume design -but the personal touch is so much more touching…” - Wesker
50. Cosplayer Interviews – 100% Personal Image from animevice.com “The true meaning of cosplay for me is to become closer to the characters you love, and enjoy what you are doing. There’s nothing else – it’s that simple.” - Naruto
51. Introduction | Research | Insights | The Prototype | At the Con | Reflection Secondary Research | Learning Cosplay | Interviews | Focus Group | Exemplar Study Focus Group Session
54. Con Attendee Focus Group 3 individuals who love and have been to cons Wanted to learn the importance of cons and their interactions with cosplayers
56. Con Attendee Focus Group Findings The social and personal reasons Connoisseurs of knowledge at the con
57. Con Attendee Focus Group Findings The social and personal reasons Connoisseurs of knowledge at the con It is less likely for them to approach a character they don’t know
58. Con Attendee Focus Group Findings The social and personal reasons Connoisseurs of knowledge at the con It is less likely for them to approach a character they don’t know Pictures and stories are a way of personalizing the con
59. Introduction | Research | Insights | The Prototype | At the Con | Reflection Secondary Research | Learning Cosplay | Interviews | Focus Group | Exemplar Study Exemplar Study
63. Group Experiences Sources: Rosner (2008), Rosner (2009), Grimes (2008), Bell and Kaye (2002) Images from joystiq.com, boing-boing.net, and epicwinftw.com
64. Art and Celebratory Design Images from kotaku.com, we-make-money-not-art.com, and 1904.cc
65. Introduction | Research | Insights | The Prototype | At the Con | Reflection Insights and Recap
66. Humans Shaping and Expressing Identity Images from sankakucomplex.com, kotaku.com
128. Medium-Fidelity Prototype Evaluation 4 participants Think-aloud protocol Interactive clickthrough Examine the usable and social aspects of the design
131. Medium-Fidelity Prototype Evaluation Results Quick to learn and use Overlooked usability issues and immediately gave ideas for improvement Helped the photographer to see the personal side of the person underneath the costume
132. Medium-Fidelity Prototype Evaluation Results A convenient conversation starter “[it] made me more confident and adds more emphasis and [it’s]more exciting for the person who is cosplaying – that’s the big thing”
133. Introduction | Research | Insights | The Prototype | At the Con | Reflection Tales of Badges at Cons
158. Cosplayer Interviews - Designer Image from cosplay.com “I like to get the costume as close as possible – I know when the costume is competition worthy” - Rogue
159. Cosplayer Interviews - Performer “If you don’t have any of you, then it is nothing but an empty shell – you have to be there to give it life” - Alice
160. Cosplayer Interviews – 100% Personal Image from Mandy Mitchell “Everyone has different reasons: some people are introverted and the costume is the way to break out; others it’s a way to fit in… when I wear a costume, I am much more social and people just come to me – that’s a confidence booster – and that makes me stay I am physically fit for 10 years” - Prof. McGonagall
Editor's Notes
238 cons in the US/year (animecons.com) ranging up to 44000 people in attendance - http://www.flickr.com/photos/alafista/4218137876/sizes/o/
They get their pics taken, but there isn’t too much interaction between them and the attendees there
They get their pics taken, but there isn’t too much interaction between them and the attendees there - http://i22.photobucket.com/albums/b306/ExSanguine/Cosplay/2006/ASgroup.jpg
The presentation, manipulation, and creation of oneself in the contexts we are in – the world’s a stage
The presentation, msnipulation, and creation of ourself in the contexts we are in – the world’s a stage
The presentation, msnipulation, and creation of ourself in the contexts we are in – the world’s a stage
The presentation, msnipulation, and creation of ourself in the contexts we are in – the world’s a stage
The presentation, msnipulation, and creation of ourself in the contexts we are in – the world’s a stage
The presentation, msnipulation, and creation of ourself in the contexts we are in – the world’s a stage
The presentation, msnipulation, and creation of ourself in the contexts we are in – the world’s a stage
The presentation, msnipulation, and creation of ourself in the contexts we are in – the world’s a stage
Done to answer the question: how do we gain and perform our cultural identity?
Humans throughout the years have ended up crafting their identity through their performance. This is the mudmen – a tribe in Papua New Guinea that perform special dances to ward off enemies, and on the right is an exercise for actors to become transformed into a heightened state of awareness to become their characters
The presentation, msnipulation, and creation of ourself in the contexts we are in – the world’s a stage
Talk about the accessories I had to get
Talk about the accessories I had to get
http://www.flickr.com/photos/abbamouse/1595779889/, http://www.flickr.com/photos/marianneperdomo/365864466/, http://www.flickr.com/photos/yourdon/3557638691/ - identities are also created and performed through the use of play – animals do that to grow up, learn from the pack, and how to learn the right behaviors for proper development – humans also learn skills through the use of play and can not only become a star during play itself, but can use play to foster ideation and becoming an adult
Fashion as a means of empowering the self and outwardizing one’s identity – the zoot suit, jeans, punk look, 80s power dressing, metalheads, http://cabicanary.com/wp-content/uploads/2009/09/shoulderpads.jpg, http://images.coilhouse.net/wp-content/uploads/2008/11/horns.gif
Talk about the accessories I had to get
Talk about the accessories I had to get - Image from http://fc01.deviantart.com/fs17/f/2007/175/1/a/ABEL_ID_by_Abel_Nightroad_TB.jpg
The personal side to the garments created that reveal about the person who made them
The performance is enhanced by the personal nature of the cosplay
An embodiment of love - http://media.animevice.com/uploads/0/1/5595-naruto_cosplay_1.jpg
Brought in the following people for a focus group discussion
On how to bring people together and to celebrate what they love
nTag – describe why fail and also the trend of using social cameras at conshttp://www.gizmag.com/go/2543/gallery and http://files.netshelter.net.s3.amazonaws.com/ul/MAS2010/Large%20images/clixtr.jpg
http://www.instructables.com/image/FQHVNJHG4JV6QK1/Lady-GaGa-Video-Glasses.jpg and http://kotaku.com/5457166/get-your-game-on-when-you-put-your-shoes-on?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29
Humans shape and express their identity through their actions, the performances they do, the clothes they wear, and the culture they come from. Cosplayers do this through active engagement with their culture and their character to the point of embodiment. - http://www.sankakucomplex.com/2010/01/10/hatsune-miku-cosplay-by-aice/ http://kotaku.com/5478710/whats-the-last-thing-a-splicer-sees?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29
The con is a social avenue for people to come together and share in the love of anime and gaming (and what other content is there). For a con attendee to interact with a cosplayer, he/she must know the character, or be intrigued enough by the costume to be able to start an interaction with a cosplayer. Insert a quote here from focus group.
The con is a safe area for cosplayers to express who they really are – as fans of anime and video games, but also people who are expressing their love of these characters and media in a physical and embodied manner
The opportunities for natural and genuine interactions at cons happen when the attendee can recognize the cosplayer’s identity and character and interact with that person both as the character and as a cool person
Current designs at cons are mobile and do offer the ability to create impromptu interactions, but they are based off a mechanistic (non-human) means of pairing people together based on a likelihood or prediction that a natural and not forced interaction may occur and radically alter the experience for all involved - http://www.boingboing.net/2009/11/30/concept-design-for-g.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+boingboing%2FiBag+%28Boing+Boing%29 http://www.converve.de/badge2match.html.html
And here’s an opportunity for design to come in –to capitalize on this moment where attendees and cosplayers naturally interact with each other to celebrate, engage with, and learn about the characters around them to help everyone see that we’re all just people trying to have fun at cons - http://farm3.static.flickr.com/2686/4163075164_44b6089e29_b.jpg
Here’s the plan to help get this design out there and into the wild…
To start making a solid idea, I made a paper prototype of the idea and brought it in front of my peers. I would take the role as the computer, and I would ask participants to take a photo of a cosplayer and to use the tool to start a conversation with the cosplayer.
I learned the best aspect of the design that needed to be improved upon was to help keep the experience as close to a con as possible. The earliest iterations had many different types of pop-ups and screens that needed to be dealt with to keep the experience as streamlined as possible.
From the paper prototype I learned that participants were excited about taking photos and learning about the character and would be interested in talking to the cosplayer about the character. This helped me to turn to a higher fidelity prototype to get the experience closer to a con.
By asking to take pictures of cosplayers, leave them a message, star, and learn about cosplay groups
Matter of seconds to pick up and were excited to use and play with, and constantly went ahead of me during the evaluation process
Matter of seconds to pick up and were excited to use
Matter of seconds to pick up and were excited to use
Matter of seconds to pick up and were excited to use
Here’s the plan to help get this design out there and into the wild…
In order to make this work, this design could be included as part of a larger system, possibly on an electronic check-in during registration during a con. This could allow everyone who goes to the con to have access to the design. In addition, this design could possibly work in other conferences as well, helping people to realize the importance of others around them and how to interact with them.
The con’s website can also be integrated for data entry and also for a place to come to all of the time to keep the interest of the con and also the relationships that are created through the system
As of right now the design is mostly wizard-of-oz, but developers have been quickly creating prototypes and designs that utilize the iPhone and RFID and will be soon to release the two in the next generation iPhone – this is playing videos after scanning each of the toys on the screen below.
There are already working patents and buzz over the iPhone and RFID, so the technology is getting to the point where these two will work seamlessly. http://www.fastcompany.com/1618512/iphone-apple-rfid-concert-ticket?partner=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+fastcompany%2Fheadlines+%28Fast+Company+Headlines%29
From the use of this system, relationships can start to flourish between cosplayers and con attendees. These friendships can help expand each other’s horizons, get people interested in trying new anime and games, or even finding another awesome character to the awesome list. http://www.flickr.com/photos/dannychoo/4297243370/sizes/o/
There are quite possibly many different positive effects from this design: increased awareness and consumption of cosplay, more anime is watched, more friendships will be created, people will want to attend cons even more, and a social bridge will start to be created between con attendees and cosplayers - http://cache.gawker.com/assets/images/9/2009/12/500x_pikagirl.jpg
Cosplayers may be able to find more people to talk to them and learn about others. In addition, the con may also be now even more of a gateway to finding interesting and wonderful people to talk to, enhancing and tightening the community - http://darkdiamond.net/reviews/con-report-howaito-de/
The privacy concerns – only those who will opt in – and I have helped to show that not every cosplayer will be swarmed like they would be in Japan – cosplayers will only end up giving information about their character and not themselves, and can be as personal as they want it to be
Here’s the plan to help get this design out there and into the wild…
I had a great time building and learning and enjoying being around some of the best people I have ever met. Their kindness will never be forgotten, and I would love to continue to stay in this community and keep making costumes and cosplaying. Seeing and feeling the joy is a great feeling hard to express in words.
Build and make the prototype work for the people and pitch it to a real con
Future work: take into account meetups, exceptionally large groups of cosplayers, and bring the design to a con and have people try it live
Here’s the plan to help get this design out there and into the wild…
If you’re going to be part of a group, there’s a lot of questions: how many in the group? Are they comfortable with their character? Do you generally fit the characters? Will you have fun with them?
Everyone here helped to make the project much more epic: the professors, the cosplayers I interviewed, the people who helped evaluate and critique the design and the design process
And now I’d like to turn it over to you, the audience, for your thoughts, questions, and other pieces of insight
And now I’d like to turn it over to you, the audience, for your thoughts, questions, and other pieces of insight
Here’s the plan to help get this design out there and into the wild…
High standards and the designerly judgment - http://www.cosplay.com/photo/1795712/
Without the self involved in the performance, there is no life in the cosplay
The personal and social reasons for cosplay - http://mandyscosplay.livejournal.com/9880.html