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Open Art
– designing a multimedia guide app
for people with and without sensory
impairments
Agnieszka Szarkowska1, Anna Jankowska2, Krzysztof
Krejtz3
1 University of Warsaw
2 Jagiellonian University in Krakow
3 Information Processing Institute, Warsaw
Outline
 The Open Art project
 State of the art
 Universal design principles
 Needs analysis and preference surveys
 Optimum content of multimedia description
 Sample description
About the Open Art project
 Consortium of museums,
universities, research
institutes and foundation
 Accessible multimedia
guide for all
 Location services
inside the museum
(for the blind)
 Elements of virtual reality
 Content Management
Systems for museums
What do museums
offer now?
 Special guided tours for
the blind, including
touch tours and tactile
exhibits
 Special sign language
tours for the deaf
 AD on museum websites
available for download
 Audio guides
 Apps with AD
"Uffizi by touch", Florence
Guggenheim App
It includes verbal description
guides for visitors who are blind
or have low vision
Tate Modern
Multimedia guide –
mainly audio with some
pictures and videos
National Museum
in Warsaw
Downloadable app
Galeria degli Uffizi
in Florence
and other Italian
museums & galleries
Two pillars of OpenArt – how is it different?
 Accessible technology
– It is ready to use from the outset – no need to introduce
access services at a later stage
– Users choose how to access the content: subtitles in
Polish/English, audio commentary in Polish/English, sign
language interpreting
– It can be used in the museum as a guide or at home
 Accessible content
– It provides one description for all
– Promoting inclusion – sighted and blind people can visit
the museum together
– Including elements of the visual aspects of the work –
both for the blind and the sighted
Universal design principles and guidelines (1)
1. Equitable Use
→ Make the design appealing to all users
→ Avoid segregating or stigmatizing any users
2. Flexibility in Use
→ Provide choice in methods of use
3. Simple and Intuitive Use
→ Eliminate unnecessary complexity
→ Be consistent with user expectations and intuition
Universal design principles and guidelines (2)
4. Perceptible Information
→ Use different modes (pictorial, verbal)
for redundant presentation of essential information
→ Provide compatibility with a variety of techniques
or devices used by people with sensory limitations
5. Tolerance for Error
6. Low Physical Effort
7. Size and Space for Approach and Use
User tests: needs, preferences, reception
 3 user tests
• On-line survey, 36 questions, 301 participants
• In-depth interviews, 8 participants
• On-line survey, 56 questions, 161 participants
Needs analysis
 People spend between 1-2 hours in the museum.
 Visiting museums is a social activity (79.28%) visits
museums and galleries with other people, mainly
family members or friends
The app has to promote integration
It should also make it possible for visitors to
discuss the works of art
Needs analysis
 Modern art is…
• interesting (57.2%)
• difficult (36.6%)
• incomprehensible (29.1%)
• overrated (27.1%)
• senseless (11.4%)
• uninteresting (7.5%
Needs analysis
 Modern art as puzze & riddle that needs decoding
 Two decoding paths:
– By searching for an expert, preferably an art critic or
artist, to explain the meaning of a given piece.
– By negotiating the meaning which allows both expert
opinion and amateur point of view.
Online study on user preferences
 Questions
– Optimum duration of a description: 2-3 mins
– Content of a description, incl. description of the visual
aspects of a work of art
– Linguistic complexity of a description
 Outcome
– A set of guidelines for the museums how to design
multimedia description for all
User preferences
64%
36%
Preferred version
shortened
full
User preferences
User preferences
User preferences
0
10
20
30
40
50
60
70
80
5 4 3 2 1
Count 73 47 17 17 6
Count % 46% 29% 11% 11% 4%
Multimedia guide - evaluation
User preferences
Optimum content of a multimedia description
 General information
– Author, title, year
– Type of art: painting, performance, relief, sculpture
 Visual description of physical elements of the work
 Interpretation
 Historical and cultural context
 Other related works of art, if relevant
 Information about the artist
 Interviews with curators, conservators, artists, etc.
 Tidbits about the artist or the work
Conclusions
 Two pillars of accessibility
– Technological
• Subtitles and audio narration in Polish and English
• Sign language interpreting
– Content – easy to understand
 One description for all promotes integration
 No need to create any extra access services
after the app is designed and released
 Sighted people need a description of the visual
elements of a work of art
– Interpretation
– Something they wouldn’t notice otherwise
Inspiration for the study
“The first verbal description audio tours I wrote were
specifically for people who are blind or have low vision.
Today, whenever possible I write audio tours
that serve sighted and blind audiences together.
This saves money for a museum, and has the added bonus
of creating an inclusive experience with blind and sighted
people enjoying an exhibition together”
Lou Gisante
http://www.lougiansante.org/p/blog-page_13.html
Acknowledgements
This study was supported by the
grant no. /IS-1/021/NCBiR/2013
from the Polish National Centre
for Research and Development
MARIA
RUBAJ
WOJCIECH
FIGIEL
ROBERT
WIĘCKOWSKI
NATALIA
KUC
Contact
a.szarkowska@uw.edu.pl
anna.m.jankowska@uj.edu.pl
www.avt.ils.uw.edu.pl

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Open Art – designing a multimedia guide app for people with and without sensory impairments

  • 1. Open Art – designing a multimedia guide app for people with and without sensory impairments Agnieszka Szarkowska1, Anna Jankowska2, Krzysztof Krejtz3 1 University of Warsaw 2 Jagiellonian University in Krakow 3 Information Processing Institute, Warsaw
  • 2. Outline  The Open Art project  State of the art  Universal design principles  Needs analysis and preference surveys  Optimum content of multimedia description  Sample description
  • 3. About the Open Art project  Consortium of museums, universities, research institutes and foundation  Accessible multimedia guide for all  Location services inside the museum (for the blind)  Elements of virtual reality  Content Management Systems for museums
  • 4. What do museums offer now?  Special guided tours for the blind, including touch tours and tactile exhibits  Special sign language tours for the deaf  AD on museum websites available for download  Audio guides  Apps with AD "Uffizi by touch", Florence
  • 5. Guggenheim App It includes verbal description guides for visitors who are blind or have low vision
  • 6. Tate Modern Multimedia guide – mainly audio with some pictures and videos
  • 8. Galeria degli Uffizi in Florence and other Italian museums & galleries
  • 9. Two pillars of OpenArt – how is it different?  Accessible technology – It is ready to use from the outset – no need to introduce access services at a later stage – Users choose how to access the content: subtitles in Polish/English, audio commentary in Polish/English, sign language interpreting – It can be used in the museum as a guide or at home  Accessible content – It provides one description for all – Promoting inclusion – sighted and blind people can visit the museum together – Including elements of the visual aspects of the work – both for the blind and the sighted
  • 10. Universal design principles and guidelines (1) 1. Equitable Use → Make the design appealing to all users → Avoid segregating or stigmatizing any users 2. Flexibility in Use → Provide choice in methods of use 3. Simple and Intuitive Use → Eliminate unnecessary complexity → Be consistent with user expectations and intuition
  • 11. Universal design principles and guidelines (2) 4. Perceptible Information → Use different modes (pictorial, verbal) for redundant presentation of essential information → Provide compatibility with a variety of techniques or devices used by people with sensory limitations 5. Tolerance for Error 6. Low Physical Effort 7. Size and Space for Approach and Use
  • 12. User tests: needs, preferences, reception  3 user tests • On-line survey, 36 questions, 301 participants • In-depth interviews, 8 participants • On-line survey, 56 questions, 161 participants
  • 13. Needs analysis  People spend between 1-2 hours in the museum.  Visiting museums is a social activity (79.28%) visits museums and galleries with other people, mainly family members or friends The app has to promote integration It should also make it possible for visitors to discuss the works of art
  • 14. Needs analysis  Modern art is… • interesting (57.2%) • difficult (36.6%) • incomprehensible (29.1%) • overrated (27.1%) • senseless (11.4%) • uninteresting (7.5%
  • 15. Needs analysis  Modern art as puzze & riddle that needs decoding  Two decoding paths: – By searching for an expert, preferably an art critic or artist, to explain the meaning of a given piece. – By negotiating the meaning which allows both expert opinion and amateur point of view.
  • 16. Online study on user preferences  Questions – Optimum duration of a description: 2-3 mins – Content of a description, incl. description of the visual aspects of a work of art – Linguistic complexity of a description  Outcome – A set of guidelines for the museums how to design multimedia description for all
  • 20. User preferences 0 10 20 30 40 50 60 70 80 5 4 3 2 1 Count 73 47 17 17 6 Count % 46% 29% 11% 11% 4% Multimedia guide - evaluation
  • 22. Optimum content of a multimedia description  General information – Author, title, year – Type of art: painting, performance, relief, sculpture  Visual description of physical elements of the work  Interpretation  Historical and cultural context  Other related works of art, if relevant  Information about the artist  Interviews with curators, conservators, artists, etc.  Tidbits about the artist or the work
  • 23. Conclusions  Two pillars of accessibility – Technological • Subtitles and audio narration in Polish and English • Sign language interpreting – Content – easy to understand  One description for all promotes integration  No need to create any extra access services after the app is designed and released  Sighted people need a description of the visual elements of a work of art – Interpretation – Something they wouldn’t notice otherwise
  • 24. Inspiration for the study “The first verbal description audio tours I wrote were specifically for people who are blind or have low vision. Today, whenever possible I write audio tours that serve sighted and blind audiences together. This saves money for a museum, and has the added bonus of creating an inclusive experience with blind and sighted people enjoying an exhibition together” Lou Gisante http://www.lougiansante.org/p/blog-page_13.html
  • 25. Acknowledgements This study was supported by the grant no. /IS-1/021/NCBiR/2013 from the Polish National Centre for Research and Development MARIA RUBAJ WOJCIECH FIGIEL ROBERT WIĘCKOWSKI NATALIA KUC
  • 26.