This document discusses using virtual environments and educational humanism to help people with challenges like autism and brain injuries. It reviews research showing that combining technology and humanistic principles can effectively facilitate learning by meeting physiological, social, and cognitive needs. Virtual reality systems using headsets, software and computers can elicit real-life reactions and modify behaviors. However, some learners experience negative side effects from virtual reality that create barriers, but these can be addressed through alternative software approaches without headsets. Research barriers are reduced by the ability to duplicate virtual program scenarios and through using avatars to display emotions.