FreestyleFreestyle
1.1. The starter will blow a longThe starter will blow a long
whistlewhistle  climb onto theclimb onto the
blocks and get your feetblocks and get your feet
into the correct positioninto the correct position
2.2. On the starter's commandOn the starter's command
“take your marks”“take your marks”
immediately take up aimmediately take up a
starting position with atstarting position with at
least one foot at the frontleast one foot at the front
of the starting platforms. of the starting platforms. 
3.3. When all swimmers areWhen all swimmers are
stationary, the starter willstationary, the starter will
give the starting signal.give the starting signal.
4. If you move before the starting
signal you will be disqualified for
a false start.
FreestyleFreestyle
 Your dive shouldYour dive should
bebe powerfulpowerful andand
streamlinedstreamlined..
Enter the waterEnter the water
with distance andwith distance and
speed.speed.
 You may glide upYou may glide up
to 10 metersto 10 meters
underwater withunderwater with
dolphin or flutterdolphin or flutter
kick.kick.
 You may NOT doYou may NOT do
any double-armany double-arm
pulls underwater.pulls underwater.
Freestyle TurnsFreestyle Turns
 Take a big breath one orTake a big breath one or
two strokestwo strokes beforebefore youyou
hit the wall.hit the wall.
 Swim into the wall at fullSwim into the wall at full
race pace.race pace.
 Begin your flip with bothBegin your flip with both
arms at your hips.arms at your hips.
 When your feet touch theWhen your feet touch the
wall, take a second towall, take a second to
make sure you’re pointingmake sure you’re pointing
in the correct directionin the correct direction
and you have firm footingand you have firm footing
Push offPush off hardhard andand
streamline your body. Kickstreamline your body. Kick
underwater for up to 10underwater for up to 10
meters.meters.
NO DOUBLE ARM PULLS.NO DOUBLE ARM PULLS.

Swimming Stroke_Freestyle

  • 1.
    FreestyleFreestyle 1.1. The starterwill blow a longThe starter will blow a long whistlewhistle  climb onto theclimb onto the blocks and get your feetblocks and get your feet into the correct positioninto the correct position 2.2. On the starter's commandOn the starter's command “take your marks”“take your marks” immediately take up aimmediately take up a starting position with atstarting position with at least one foot at the frontleast one foot at the front of the starting platforms. of the starting platforms.  3.3. When all swimmers areWhen all swimmers are stationary, the starter willstationary, the starter will give the starting signal.give the starting signal. 4. If you move before the starting signal you will be disqualified for a false start.
  • 2.
    FreestyleFreestyle  Your diveshouldYour dive should bebe powerfulpowerful andand streamlinedstreamlined.. Enter the waterEnter the water with distance andwith distance and speed.speed.  You may glide upYou may glide up to 10 metersto 10 meters underwater withunderwater with dolphin or flutterdolphin or flutter kick.kick.  You may NOT doYou may NOT do any double-armany double-arm pulls underwater.pulls underwater.
  • 3.
    Freestyle TurnsFreestyle Turns Take a big breath one orTake a big breath one or two strokestwo strokes beforebefore youyou hit the wall.hit the wall.  Swim into the wall at fullSwim into the wall at full race pace.race pace.  Begin your flip with bothBegin your flip with both arms at your hips.arms at your hips.  When your feet touch theWhen your feet touch the wall, take a second towall, take a second to make sure you’re pointingmake sure you’re pointing in the correct directionin the correct direction and you have firm footingand you have firm footing Push offPush off hardhard andand streamline your body. Kickstreamline your body. Kick underwater for up to 10underwater for up to 10 meters.meters. NO DOUBLE ARM PULLS.NO DOUBLE ARM PULLS.