Swift is a new programming language created by Apple as an alternative to Objective-C for iOS development. It is faster, safer, and has a cleaner syntax than Objective-C. To start developing iOS apps in Swift, developers need a Mac computer, Xcode installed, and an Apple Developer account. Key aspects of iOS app development in Swift covered in the document include prototyping apps, using Xcode, optionals and auto layout, implementing protocols like UITableViewDelegate, and using MVC architecture.
This document provides an overview of JSON web services and how they can be used in iOS development. It discusses what JSON is, how it is commonly used to transfer data between clients and servers, and its benefits in terms of usability across platforms and ease of parsing. It includes code snippets of JSON data formats and an example of how to make a GET request to a JSON API and parse the response. It also covers topics like source control in Xcode, using CocoaPods for dependency management, code signing, and the process of deploying an app.
The document provides an overview of iOS training for day 1, which includes introductions to iOS, Objective-C and Swift programming languages, Xcode IDE, Cocoa and Cocoa Touch frameworks, Model-View-Controller architecture, and best practices for iOS development such as project structure, constants, minimum iOS version requirements, and coding style conventions.
This document provides an overview of iOS development, including:
- What iOS is and how to develop applications for iOS devices like iPhone and iPad.
- The main iOS development tools like Xcode and the iOS SDK.
- How to create a new iOS application project in Xcode and get familiar with the development environment.
- Key concepts like delegates, Objective-C, and memory management that are important for iOS development.
- Common iPhone frameworks that are available to developers like Core Data, Core Location, and MapKit.
Android Introduction on Java Forum Stuttgart 11 Lars Vogel
Lars Vogel gives an overview of Android programming. Android uses the Java programming language but runs applications on the Dalvik virtual machine instead of the Java Virtual Machine. The main Android programming constructs are activities, views, intents, broadcast receivers, services, and content providers. Activities provide user interfaces, services run in the background, and broadcast receivers listen for system events.
This document discusses iOS actions and outlets in Swift. It provides syntax examples of using @IBOutlet to connect user interface elements like labels to code, and @IBAction to connect button actions. It then walks through creating a simple iOS app with a label and button, connecting them to a ViewController class using outlets and actions, and updating the label text when the button is pressed.
This document provides an overview of creating a simple iPhone application tutorial. It introduces Xcode for creating iPhone projects, and describes how the application bootstraps by calling UIApplicationMain which looks for the main nib file specified in the Info.plist. The tutorial project creates a window-based application that initially displays a white screen.
This document provides an overview of iOS development using Swift and Xcode. It discusses the core components of Swift like variables, functions, classes, and error handling. It also covers the main iOS frameworks like UIKit for building user interfaces with elements like view controllers, table views, and image views. Design patterns like MVC and Observer are explained as general solutions to common software problems. The document recommends using Xcode, Apple's integrated development environment, for iOS development as it is only available on Mac systems.
Introduction_to_android_and_android_studioAbdul Basit
This document provides an introduction to Android and Android Studio. It discusses what Android is, its operating system components, versions and features. It also describes Android Studio as the IDE for developing Android apps, outlining its tools and how to install, create, code and deploy an Android app. The document serves as a high-level overview of getting started with Android development.
This document provides an overview of JSON web services and how they can be used in iOS development. It discusses what JSON is, how it is commonly used to transfer data between clients and servers, and its benefits in terms of usability across platforms and ease of parsing. It includes code snippets of JSON data formats and an example of how to make a GET request to a JSON API and parse the response. It also covers topics like source control in Xcode, using CocoaPods for dependency management, code signing, and the process of deploying an app.
The document provides an overview of iOS training for day 1, which includes introductions to iOS, Objective-C and Swift programming languages, Xcode IDE, Cocoa and Cocoa Touch frameworks, Model-View-Controller architecture, and best practices for iOS development such as project structure, constants, minimum iOS version requirements, and coding style conventions.
This document provides an overview of iOS development, including:
- What iOS is and how to develop applications for iOS devices like iPhone and iPad.
- The main iOS development tools like Xcode and the iOS SDK.
- How to create a new iOS application project in Xcode and get familiar with the development environment.
- Key concepts like delegates, Objective-C, and memory management that are important for iOS development.
- Common iPhone frameworks that are available to developers like Core Data, Core Location, and MapKit.
Android Introduction on Java Forum Stuttgart 11 Lars Vogel
Lars Vogel gives an overview of Android programming. Android uses the Java programming language but runs applications on the Dalvik virtual machine instead of the Java Virtual Machine. The main Android programming constructs are activities, views, intents, broadcast receivers, services, and content providers. Activities provide user interfaces, services run in the background, and broadcast receivers listen for system events.
This document discusses iOS actions and outlets in Swift. It provides syntax examples of using @IBOutlet to connect user interface elements like labels to code, and @IBAction to connect button actions. It then walks through creating a simple iOS app with a label and button, connecting them to a ViewController class using outlets and actions, and updating the label text when the button is pressed.
This document provides an overview of creating a simple iPhone application tutorial. It introduces Xcode for creating iPhone projects, and describes how the application bootstraps by calling UIApplicationMain which looks for the main nib file specified in the Info.plist. The tutorial project creates a window-based application that initially displays a white screen.
This document provides an overview of iOS development using Swift and Xcode. It discusses the core components of Swift like variables, functions, classes, and error handling. It also covers the main iOS frameworks like UIKit for building user interfaces with elements like view controllers, table views, and image views. Design patterns like MVC and Observer are explained as general solutions to common software problems. The document recommends using Xcode, Apple's integrated development environment, for iOS development as it is only available on Mac systems.
Introduction_to_android_and_android_studioAbdul Basit
This document provides an introduction to Android and Android Studio. It discusses what Android is, its operating system components, versions and features. It also describes Android Studio as the IDE for developing Android apps, outlining its tools and how to install, create, code and deploy an Android app. The document serves as a high-level overview of getting started with Android development.
Appium Mobile Testing: Nakov at BurgasConf - July 2021Svetlin Nakov
Automated testing of Android apps using Appium, AndroidDriver, Selenium and C#.
Speaker: Svetlin Nakov
BurgasConf, July 2021
Contents:
Appium: Overview, Architecture, Installation
The Android Emulator
Appium for Android App Automation
Inspecting Android apps UI from Appium
Using AndroidDriver<AndroidElement>
Using Appium for Android from NUnit
Testing on Physical Android Device
Smartface ile Crossplatform Uygulama GeliştirmeMobile İstanbul
This document discusses different types of mobile apps and mobile app development tools. It describes web-based apps, hybrid apps, and native apps. It also outlines the benefits of using Smartface App Studio, which is a cross-platform mobile app development tool that allows developers to build native iOS and Android apps with a single codebase. Some key benefits highlighted include faster development, easy testing, compatibility with new platforms and devices, and security features.
Designing the foundations of an iOS application is important to reduce the cost of maintenance and evolution. In this session we will see some best practices on how to organize iOS apps both from the point of view of the Xcode project and the source code. Based on the typical iOS client/server application, we will see how to structure the layers ranging from the user interface to the netwrok layer.
I developed these slides for basic android training. I know some of you will laugh looing at them but if you are a beginner and want to have a rough idea on android development you can have a look at them. :)
Exploring the internal state of user interfaces using sikuliGermiya K Jose
Sikuli is an open-source automation tool that uses image recognition to identify and control graphical user interfaces (GUIs). It allows users to write scripts that interact with GUI elements by taking screenshots of them. The document discusses Sikuli's technical capabilities including looking, recognizing, and interacting with GUI elements using screenshots. It provides examples of writing simple "hello world" scripts in Sikuli and describes various functions and methods for controlling scripts, mouse/keyboard interactions, and interacting with users and other applications.
This document discusses debugging Android apps in Android Studio. It covers running apps in debug mode, using breakpoints, examining the system log, tracking object allocation, and capturing screenshots and videos. Debugging tools in Android Studio allow developers to pause execution at breakpoints, evaluate variables, and fix runtime errors.
#Code2Create:: Introduction to App Development in Flutter with DartGDGKuwaitGoogleDevel
This is an introductory workshop in Flutter with Dart. Through which attendees will learn to construct a mobile GUI application for Android and iOS devices using the latest tools and practices.
Objectives:
1. Use good graphical interface design principle to build a user interface
2. Code event procedures in a GUI program
3. Produce tested code that executes correctly and consistently
4. Ability to debug program using manual and programmatic tools
*Workshop level: Beginners, but must have programming background with any OOP language.
**Prerequisites: In order to participate in this workshop, you need:
- a laptop with Android Studio 4.0 or higher installed*
- Flutter SDK and dart plugins downloaded and installed on Android Studio*
- Setup an Android Emulator for testing purposes*
- Do a test drive to make sure all is running properly
For help on the above go to : https://flutter.dev/docs/get-started/install
Creating the first app with android studioParinita03
The document provides an overview of Android Studio, the integrated development environment for Android app development. It discusses what Android is, how Android Studio differs from Eclipse, and walks through creating a new project in Android Studio. The key steps covered are installing Android Studio, creating a new project, selecting project options like the application name and form factors, adding an initial activity, and running the app on an Android emulator.
Anroid Tutorial Beginner level By SAMRAT TAYADE Samrat Tayade
Android studio tutorial with basics.
Content with easy explanation.
for full tutorial visit www.lsamratl.tk
- samrat tayade BE - IT
EASY TUTORIAL FOR STUDENTS
Designing the foundations of an iOS application is important to reduce the cost of maintenance and evolution. In this session we will see some best practices on how to organize iOS apps both from the point of view of the Xcode project and the source code. Based on the typical iOS client/server application, we will see how to structure the layers ranging from the user interface to the netwrok layer.
Slides presented at #Pragma Conference 2013
http://pragmamark.org/eventi/pragma-conference-2013/
http://pragmamark.org/sessioni/pragma-conference-2013-building-ios-app-project-and-architecture/
This document provides sample interview questions for iOS developers. It includes questions about testing iOS apps without a device, multitasking support, JSON frameworks, tools for development, UI frameworks, threading rules, testing APIs, differences between foreground and background app behavior, improving battery life, and event delivery frameworks. The responses provide concise answers to each question about capabilities and constraints in the iOS environment.
The document provides an introduction to iOS development using Objective-C. It discusses what is needed to get started, including downloading the iOS SDK and Xcode developer tools. It also introduces key concepts like the MVC pattern, delegates, storyboards and ARC memory management. The document walks through creating a basic iOS project in Xcode with a label and two buttons. It demonstrates how to link the interface objects to the view controller files and add touch event handlers to update the label text when each button is pressed.
Vibrant Technologies is headquarted in Mumbai,India.We are the best IOS-8 training provider in Navi Mumbai who provides Live Projects to students.We provide Corporate Training also.We are Best ios-8 classes in Mumbai according to our students and corporators
Android Development Made Easy - With Sample ProjectJoemarie Amparo
Android is an open source operating system developed by Google and the Open Handset Alliance. This document provides an overview of Android and how to create a sample Android project in Eclipse. It discusses Android versions, the project components like activities and services, and how to add a layout, strings, and additional activities. Creating the sample project involves adding buttons, text views and intents to launch a new activity when a button is clicked.
Android is a software stack developed by Google for building mobile apps. It includes an operating system, middleware, and key apps. Developers use the Android SDK and Eclipse IDE to build Android apps. The SDK includes tools like an emulator and debugger. Common Android versions include Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Bean, and KitKat. The emulator allows testing apps on a virtual mobile device without using a physical device.
StackLabs-DataDriven Labs - iPhone App Development Training in MohaliArcadian Learning
Immersive training program is designed to develop from scratch to full Stack professional.
Apps need to work with the iOS to ensure that they deliver a great user experience. Beyond just a good design for your app’s design and user interface, a great user experience encompasses many other factors. Users expect iOS apps to be fast and responsive while expecting the app to use as little power as possible.
For More Details Click on http://stacklabs.co
Android powers over 80 percent of the worlds smartphones, and represents an incredible opportunity for developers everywhere. In this world of fast-moving technology, what matters is the creation of new technology and what is not better than learning Android. This Fundamentals of Android Development course introduces the users to the world of Android and its Development.
Different Android Test Automation Frameworks - What Works You the Best?Bitbar
Watch a live presentation at http://offer.bitbar.com/different-android-testing-frameworks-what-works-you-the-best
Implementing the test automation as part of your daily activities can provide you an enormous value: coverage to detect bugs and errors, early and later during the development, reducing the costs of failure, save time through its repeatability and earlier verification. Today, there are bunch of different options available for testing frameworks on Android – what would work the best for you?
Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
Mobile Application Development -Lecture 07 & 08.pdfAbdullahMunir32
This document discusses mobile application development on Android. It covers fundamental Android user interface design including views, view groups, activities and fragments. It then discusses creating activity user interfaces with views and introducing various layout types like linear, relative, table and grid layouts. It also covers defining layouts in XML and using constants like wrap_content and match_parent.
This document provides an introduction to Xcode, the integrated development environment (IDE) for building iOS apps. It describes the main parts of Xcode including the navigator panel, inspector panel, libraries and frameworks. It also explains key concepts like the model-view-controller (MVC) pattern, outlets and actions, view controllers and their lifecycles, navigation controllers, table views, and the iOS application lifecycle.
Appium Mobile Testing: Nakov at BurgasConf - July 2021Svetlin Nakov
Automated testing of Android apps using Appium, AndroidDriver, Selenium and C#.
Speaker: Svetlin Nakov
BurgasConf, July 2021
Contents:
Appium: Overview, Architecture, Installation
The Android Emulator
Appium for Android App Automation
Inspecting Android apps UI from Appium
Using AndroidDriver<AndroidElement>
Using Appium for Android from NUnit
Testing on Physical Android Device
Smartface ile Crossplatform Uygulama GeliştirmeMobile İstanbul
This document discusses different types of mobile apps and mobile app development tools. It describes web-based apps, hybrid apps, and native apps. It also outlines the benefits of using Smartface App Studio, which is a cross-platform mobile app development tool that allows developers to build native iOS and Android apps with a single codebase. Some key benefits highlighted include faster development, easy testing, compatibility with new platforms and devices, and security features.
Designing the foundations of an iOS application is important to reduce the cost of maintenance and evolution. In this session we will see some best practices on how to organize iOS apps both from the point of view of the Xcode project and the source code. Based on the typical iOS client/server application, we will see how to structure the layers ranging from the user interface to the netwrok layer.
I developed these slides for basic android training. I know some of you will laugh looing at them but if you are a beginner and want to have a rough idea on android development you can have a look at them. :)
Exploring the internal state of user interfaces using sikuliGermiya K Jose
Sikuli is an open-source automation tool that uses image recognition to identify and control graphical user interfaces (GUIs). It allows users to write scripts that interact with GUI elements by taking screenshots of them. The document discusses Sikuli's technical capabilities including looking, recognizing, and interacting with GUI elements using screenshots. It provides examples of writing simple "hello world" scripts in Sikuli and describes various functions and methods for controlling scripts, mouse/keyboard interactions, and interacting with users and other applications.
This document discusses debugging Android apps in Android Studio. It covers running apps in debug mode, using breakpoints, examining the system log, tracking object allocation, and capturing screenshots and videos. Debugging tools in Android Studio allow developers to pause execution at breakpoints, evaluate variables, and fix runtime errors.
#Code2Create:: Introduction to App Development in Flutter with DartGDGKuwaitGoogleDevel
This is an introductory workshop in Flutter with Dart. Through which attendees will learn to construct a mobile GUI application for Android and iOS devices using the latest tools and practices.
Objectives:
1. Use good graphical interface design principle to build a user interface
2. Code event procedures in a GUI program
3. Produce tested code that executes correctly and consistently
4. Ability to debug program using manual and programmatic tools
*Workshop level: Beginners, but must have programming background with any OOP language.
**Prerequisites: In order to participate in this workshop, you need:
- a laptop with Android Studio 4.0 or higher installed*
- Flutter SDK and dart plugins downloaded and installed on Android Studio*
- Setup an Android Emulator for testing purposes*
- Do a test drive to make sure all is running properly
For help on the above go to : https://flutter.dev/docs/get-started/install
Creating the first app with android studioParinita03
The document provides an overview of Android Studio, the integrated development environment for Android app development. It discusses what Android is, how Android Studio differs from Eclipse, and walks through creating a new project in Android Studio. The key steps covered are installing Android Studio, creating a new project, selecting project options like the application name and form factors, adding an initial activity, and running the app on an Android emulator.
Anroid Tutorial Beginner level By SAMRAT TAYADE Samrat Tayade
Android studio tutorial with basics.
Content with easy explanation.
for full tutorial visit www.lsamratl.tk
- samrat tayade BE - IT
EASY TUTORIAL FOR STUDENTS
Designing the foundations of an iOS application is important to reduce the cost of maintenance and evolution. In this session we will see some best practices on how to organize iOS apps both from the point of view of the Xcode project and the source code. Based on the typical iOS client/server application, we will see how to structure the layers ranging from the user interface to the netwrok layer.
Slides presented at #Pragma Conference 2013
http://pragmamark.org/eventi/pragma-conference-2013/
http://pragmamark.org/sessioni/pragma-conference-2013-building-ios-app-project-and-architecture/
This document provides sample interview questions for iOS developers. It includes questions about testing iOS apps without a device, multitasking support, JSON frameworks, tools for development, UI frameworks, threading rules, testing APIs, differences between foreground and background app behavior, improving battery life, and event delivery frameworks. The responses provide concise answers to each question about capabilities and constraints in the iOS environment.
The document provides an introduction to iOS development using Objective-C. It discusses what is needed to get started, including downloading the iOS SDK and Xcode developer tools. It also introduces key concepts like the MVC pattern, delegates, storyboards and ARC memory management. The document walks through creating a basic iOS project in Xcode with a label and two buttons. It demonstrates how to link the interface objects to the view controller files and add touch event handlers to update the label text when each button is pressed.
Vibrant Technologies is headquarted in Mumbai,India.We are the best IOS-8 training provider in Navi Mumbai who provides Live Projects to students.We provide Corporate Training also.We are Best ios-8 classes in Mumbai according to our students and corporators
Android Development Made Easy - With Sample ProjectJoemarie Amparo
Android is an open source operating system developed by Google and the Open Handset Alliance. This document provides an overview of Android and how to create a sample Android project in Eclipse. It discusses Android versions, the project components like activities and services, and how to add a layout, strings, and additional activities. Creating the sample project involves adding buttons, text views and intents to launch a new activity when a button is clicked.
Android is a software stack developed by Google for building mobile apps. It includes an operating system, middleware, and key apps. Developers use the Android SDK and Eclipse IDE to build Android apps. The SDK includes tools like an emulator and debugger. Common Android versions include Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Bean, and KitKat. The emulator allows testing apps on a virtual mobile device without using a physical device.
StackLabs-DataDriven Labs - iPhone App Development Training in MohaliArcadian Learning
Immersive training program is designed to develop from scratch to full Stack professional.
Apps need to work with the iOS to ensure that they deliver a great user experience. Beyond just a good design for your app’s design and user interface, a great user experience encompasses many other factors. Users expect iOS apps to be fast and responsive while expecting the app to use as little power as possible.
For More Details Click on http://stacklabs.co
Android powers over 80 percent of the worlds smartphones, and represents an incredible opportunity for developers everywhere. In this world of fast-moving technology, what matters is the creation of new technology and what is not better than learning Android. This Fundamentals of Android Development course introduces the users to the world of Android and its Development.
Different Android Test Automation Frameworks - What Works You the Best?Bitbar
Watch a live presentation at http://offer.bitbar.com/different-android-testing-frameworks-what-works-you-the-best
Implementing the test automation as part of your daily activities can provide you an enormous value: coverage to detect bugs and errors, early and later during the development, reducing the costs of failure, save time through its repeatability and earlier verification. Today, there are bunch of different options available for testing frameworks on Android – what would work the best for you?
Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
Mobile Application Development -Lecture 07 & 08.pdfAbdullahMunir32
This document discusses mobile application development on Android. It covers fundamental Android user interface design including views, view groups, activities and fragments. It then discusses creating activity user interfaces with views and introducing various layout types like linear, relative, table and grid layouts. It also covers defining layouts in XML and using constants like wrap_content and match_parent.
This document provides an introduction to Xcode, the integrated development environment (IDE) for building iOS apps. It describes the main parts of Xcode including the navigator panel, inspector panel, libraries and frameworks. It also explains key concepts like the model-view-controller (MVC) pattern, outlets and actions, view controllers and their lifecycles, navigation controllers, table views, and the iOS application lifecycle.
The document summarizes goals and concepts for iOS development, including:
1. It discusses using common iOS UI elements like text fields, labels, sliders and switches, and handling actionsheets and alerts.
2. It explains application delegates and how they handle events on behalf of other objects. The UIApplication delegate is discussed.
3. It provides an overview of view controllers and their role in linking an app's data and visual interface, and describes their life cycle and common methods.
4. Automatic Reference Counting (ARC) is introduced as replacing the need to manually manage memory by releasing objects.
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 4
java...... it connet
Learn the workings of using intelligent machines for your processes using content-ready Artificial Intelligence PowerPoint Presentation Slides. Processes like learning, reasoning, self-correction, etc. are executed by artificial intelligent machines. Incorporate ready-made artificial intelligence PPT presentation templates and maximize the chance of achieving the organizational goals. This deck comprises of templates such as artificial intelligence objectives, artificial intelligence components, artificial intelligence statistics, artificial intelligence & investment by sector, artificial intelligence in various sectors, core areas of artificial intelligence, artificial intelligence value chain elements, artificial intelligence development phases, artificial intelligence approaches, machine learning (pattern based), machine learning description, machine learning process, machine learning use cases, and more. These templates are customizable. Edit color, text, icon and font size as per your need. Grab easy-to-understand artificial intelligence PowerPoint presentation slideshow and perform tasks associated with intelligent beings. Find solutions to the business problems without human intervention. PrFeatures of these PowerPoint presentation slides:
Presenting artificial intelligence presentation slides. This deck comprises of total of 50 slides. Each slide includes professional visuals with an appropriate content. These templates have been designed keeping the customers requirement in mind. This complete presentation covers all the design elements such as layout, diagrams, icons, and more. This deck has been crafted after an extensive research. You can easily customize each template. Edit the color, text, icon, and font size as per your requirement. Easy to download. Compatible with all screen types and monitors. Supports Google Slides. Premium Customer Support available.
Features of these PowerPoint presentation slides:
Presenting artificial intelligence presentation slides. This deck comprises of total of 50 slides. Each slide includes professional visuals with an appropriate content. These templates have been designed keeping the customers requirement in mind. This complete presentation covers all the design elements such as layout, diagrams, icons, and more. This deck has been crafted after an extensive research. You can easily customize each template. Edit the color, text, icon, and font size as per your requirement. Easy to download. Compatible with all screen types and monitors. Supports Google Slides. Premium Customer Support available.
Features of these PowerPoint presentation slides:
Presenting artificial intelligence presentation slides. This deck comprises of total of 50 slides. Each slide includes professional visuals with an appropriate content. These templates have been designed keeping the customers requirement in mind. This complete presentation covers all th
The document discusses graphical user interfaces and basic terminology. It then provides details on AWT controls and Swing controls in Java. Some key points:
- A GUI uses graphical components like buttons, text boxes, etc. for user interaction as opposed to a command-line interface.
- AWT (Abstract Window Toolkit) is a native Java GUI widget toolkit that was superseded by Swing. It includes controls like labels, buttons, text fields.
- Swing is a GUI library built on AWT that uses lightweight components, supports pluggable looks, and follows MVC architecture. It includes common controls corresponding to AWT.
This paper describes reusable components that can be
used by developers to implement applications for
visually handicapped users. The non visual
components are widgets adapted from graphical ones
and they use specific input/output devices and specific
interaction principles. They are implemented as
components to facilitate the component based
development of non visual applications. The
contribution of this work in the field of assistive
technology is valuable, because there are no existing
tools that facilitate the creation of interfaces for the
blind users, and it may considerably improve computer
access for this category of users.
This document provides an overview of GUI design using JavaFX. It begins with an introduction and outline, then discusses application development and GUI programming in Java using AWT, Swing, and JavaFX. It covers topics like components, containers, events, listeners, and layouts. The document also compares AWT, Swing and JavaFX, and provides examples of creating GUI components and handling events in JavaFX.
This document is a project report submitted for a Master's degree in Computer Science. It includes sections on an introduction to visual programming using Visual Basic, system configuration, project selection, existing and proposed systems, system analysis, design including input and output design, coding, testing, implementation, and maintenance. The project involves developing a software system using Visual Basic to improve upon an existing manual system.
A talk given at the Tokyo iOS Meetup on November 18th, 2017. It explains why, after about two years of being a strong Auto Layout advocate, I am drifting back to manual layout. This progression happened because, after finding a layout that was difficult to achieve with Auto Layout and resorting to manual layout in one specific case, I found that, by writing some very simple functions, I could achieve many of the same layouts as Auto Layout with a similar code size.
Model-Driven Engineering of User Interfaces: Promises, Successes, Failures, a...Jean Vanderdonckt
Model-driven engineering (MDE) of user interfaces consists in describing a user interface and aspects involved in it (e.g., task, domain, context of use) in models from which a final interface is produced. With one big win in mind: when the user’s requirements or the context of use change, the models change accordingly and so does the supporting user interface. Models and a method for developing user interfaces based on MDE are presented in this tutorial supporting forward engineering (a new interface is produced), reverse engineering (an existing interface is improved), and lateral engineering (an existing interface is adapted to a new context of use). Software supporting this method will be used based on UsiXML (User Interface eXten-sible Markup Language), a XML-compliant user interface description language.
Session 8 - Xcode 5 and interface builder for iOS 7 applicationVu Tran Lam
This document provides an overview of iOS application development using Xcode 5 and Interface Builder for iOS 7. It discusses Xcode project templates, the project structure, using Interface Builder to design user interfaces with nibs and storyboards, different types of user interface controls in iOS 7, and an introduction to using Auto Layout for responsive design.
Materi yang ada pada slide ini berisi :
Android version
Platform architecture
App Component
Kotlin
Struktur Project
Activity Lifecycle
Melempar Nilai
Layouting LinearLayout
Layouting RelativeLayout
Look And Feel
Custom Buttom
----------------------------------------------------------------------
Keep in touch with me in :
Email : rizkiadamunikom@gmail.com
The document discusses Java applets and Swing GUI components. It introduces Swing as a newer GUI library that supersedes AWT. Swing components use the MVC architecture, separating an object's model, view, and controller. The document also covers the basics of creating applets, including the init(), start(), stop(), destroy(), and paint() methods applets must implement. It discusses how applets are run via web browsers or applet viewers.
This document describes how to implement the Model View Presenter (MVP) pattern in ASP.NET web forms. It discusses MVP as a user interface pattern that separates concerns and increases testability. It then provides step-by-step instructions to create a simple "Hello World" MVP application with a model, view, and presenter. The model builds output strings, the view contains UI elements, and the presenter joins them by passing data between the model and view.
The document provides an introduction to Swing and the MVC architecture in Java. It discusses:
1) Swing components use the MVC architecture, giving them greater functionality than AWT components. MVC separates an object's model, view, and controller.
2) The model stores data, view defines presentation, and controller handles interactions. Changes in one update the others through observer notification.
3) Applets are small Java applications that run in web browsers. They have limited access to resources for security. Applets override lifecycle methods like init(), start(), stop(), and destroy().
This document discusses developing Windows and web applications using Visual Studio .NET. It covers topics like C# versions, LINQ, data access with LINQ, user experience best practices, Windows Forms capabilities and demos. The agenda includes sessions on business applications, user experience, who applications need to please, and Windows Forms best practices. It also discusses prototypes, choosing between rich client and browser-based solutions, and testing.
AngularJS is a JavaScript framework for building web applications using MVC architecture. It separates an application into three main components: models, views, and controllers. Scopes provide the link between models and views by allowing views to watch models and propagate changes. AngularJS differs from jQuery in that it focuses on designing the architecture first before building the application and views. Key features include data binding, dependency injection, and directives like ng-repeat and ng-src to manipulate the DOM.
1) Cognitive psychology is the study of human problem solving, memory, and perception, and how these are linked to internal mental states and processes. The paper discusses three studies on the impact of cognitive psychology principles on human-computer interaction (HCI).
2) The first study compared dual-modal (visual and audio) presentation of information to textual presentation alone, finding dual-modal improved comprehension.
3) The second found that asymmetrical web page designs were considered less beautiful and scored lower on aesthetic measures, particularly by male participants.
4) The third linked higher visual complexity on web pages to less pleasantness and arousal, and worse search and memory task performance. Overall, the studies highlight benefits of designs
Object-oriented PHP provides several advantages over functional programming including easier maintenance and reuse of code through inheritance, polymorphism, and design patterns. Key concepts in OO PHP include classes, objects, inheritance, access modifiers, static methods/attributes, and cloning vs object references. An example photo gallery application is described that utilizes objects like User, Photograph, and Comment along with design patterns like strategy, iterator, and singleton.
EISA Considerations for Web Application SecurityLarry Ball
This document proposes tools for detecting and preventing security vulnerabilities within an enterprise information system architecture for a given business process. It discusses profiling web platforms and authentication/authorization, as well as input injection attacks, XML web services vulnerabilities, and attacks on web application and client management. Specific attacks include those on the OWASP Top 10 list. The document advocates threat modeling during development to identify risks and recommends code reviews and security assessment tools for mitigation.
jQuery uses CSS selectors for targeting elements and allows jQuery functions to be chained together logically. jQuery accepts objects or strings to set options and link external scripts in the head tag, which will execute when the DOM loads even before external content finishes loading. jQuery fails silently, so errors won't prevent remaining code from executing.
2. What is Swift?
Swift is a new programming language created by Apple as the
language of their future. Swift was originally announced during
the Apple Worldwide Developer Conference in June of 2014.
Apple had used Objective-C, originally created for the Mac, for
over 20 years. Swift was created to make writing code easier
and more concise. Swift is perfect for beginners and has
lowered the barriers so that anyone can make apps.
3. Swift Language
fast, modern, safe,
interactive programming
language
cleaner, easier to read
than the bizarre syntax of
Objective-C.
no semicolons required
(with one statement per
line)
4. Initial Requirements
A Macintosh computer
Register as an Apple Developer
Need an Apple ID and register at http://
developer.apple.com/programs/register
Install Xcode
5. iOS Simulator
No camera or video
access
$99/year to enroll in iOS
Developer program to
test on real iOS devices/
submit to App store
9. Optionals
func findStockCode(company: String) -> String? {
if (company == "Apple") {
return "AAPL"
} else if (company == "Google") {
return "GOOG"
}
return nil
}
var stockCode:String? = findStockCode("Facebook")
let text = "Stock Code - "
let message = text + stockCode // compile-time error
println(message)
10. Unwrapping Optionals
var stockCode:String? = findStockCode("Facebook")
let text = "Stock Code - "
if stockCode{
let message = text + stockCode! // force unwrap
println(message)
}
11. Optional Chaining
class Stock {
var code: String?
var price: Double?
func findStockCode(company: String) -> Stock? {
if (company == “Apple”) {
let aapl: Stock = Stock()
aapl.code = “AAPL”
aapl.price = 90.32
return aapl
} else if (company == “Google”) {
let goog: Stock = Stock()
goog.code = “GOOG”
goog.price = 556.36
return goog
}
return nil
}
12. Optional Chaining
if let stock = findStockCode(“Facebook”) {
if let sharePrice = stock.price{
let totalCost = sharePrice * 100
println(totalCost)
}
}
13. Auto Layout
build apps to support all
screen resolutions across
iPhone and iPad models
of hardware
Retina display:
1 point = 2 pixels
iOS handles translation
between points and
pixels
14. Auto Layout Constraints
Example: button centered horizontally and vertically
regardless of screen resolution and orientation
(landscape/portrait)
Two constraints defined:
center horizontally
center vertically
In Xcode you use the Auto layout menu or Control-drag
Shift-Option click storyboard to see previews without
running the simulator(s)
15. Auto Layout Options
Align — create alignment constraints, such as aligning
the left edges of two views
Pin — create spacing constraints, such as defining the
width of a UI control
Issues — resolve layout issues; Xcode senses when
placement or layout dynamics violate a constraint
Resizing — specify how resizing affects constraints
20. dequeueReusableCellWithIdentifier method
retrieves a reusable table cell from the queue with the
cell identifier defined in the Storyboard. That way,
memory is not allocated for each row of data, but is
reused.
22. Constraining a Table View
Go to the storyboard and select the table view. In the Auto
Layout menu, click the Pin button to open the Pin Tool
menu. Select each of the dashed red line symbols. Once
selected, the dashed red line turns to a solid red line. Click
the “Add 4 Constraints” button to define 4 spacing
constraints for each side of the UITableView. In particular,
we want to ensure that the bottom of the UITableView
doesn’t go beyond the Bottom Layout Guide. If you
expand the constraints items in Document Outline, you’ll
find two horizontal space constraints and two vertical
constraints. The two horizontal space constraints ensures
that the left & right side of table view will stretch to the
edge of the view controllers. The vertical constraints are
used to resolve the 3.5-inch screen issues.
23.
24. Delegation
The delegate pattern is very common in iOS programming.
Each delegate is responsible for a specific role or task to
keep the system simple and clean. Whenever an object
needs to perform a certain task, it depends on another
object to handle it. This is known as “separation of
concerns” in software design.
The UITableView class applies this design concept. The two
protocols are designed for different purposes. The
UITableViewDataSource defines methods that are used for
managing table data. It relies on the delegate to provide the
table data. On the other hand, the UITableViewDelegate
protocol deals with the section headings and footers of the
UITableView, plus, handles the table row selection and cell
reordering.
25. Which methods to implement in UITableViewDelegate?
Online iOS Developer Reference
https://developer.apple.com/library/ios/navigation/
Access documentation right from Xcode with control-
command-? while cursor on a class or protocol
Handling Table Row Selection
27. MVC and SoC
“At the heart of MVC, and the idea that was the most
influential to later frameworks, is what I call Separated
Presentation. The idea behind Separated Presentation is to
make a clear division between domain objects that model
our perception of the real world, and presentation objects
that are the GUI elements we see on the screen. Domain
objects should be completely self contained and work
without reference to the presentation, they should also be
able to support multiple presentations, possibly
simultaneously. This approach was also an important part of
the Unix culture, and continues today allowing many
applications to be manipulated through both a graphical and
command-line interface.” —Martin Fowler
http://www.martinfowler.com/eaaDev/uiArchs.html#ModelViewController
28. Model – responsible for holding the data or any operations
on the data. The model can be as simple as an array object
that stores all the table data. Add, update and delete are
examples of the operations. These operations are usually
known as business rules.
View – manages the visual display of information. For
example, UITableView shows information in a list format. Or
the UIButton that appears on screen is another example.
Controller – the bridge between model and view. It
translates the user interaction from the view (e.g. tap) into
appropriate action to be performed in the model. For
example, the user taps a delete button in the view.
Consequently, the controller triggers a delete operation in the
model. Once finished, the controller requests the view to
refresh itself so as to reflect the update of the data model.
29. Scene and Segue
Navigation Controller — a UI component like Table View
which provides a drill-down hierarchical interface
Embed a view controller within the Navigation Controller and
create the segue (transition) between scenes in Interface
Builder in the Storyboard
scene within Storyboard is a single view controller and its
view
each scene has a dock with action and outlet
connections between the view controller and the view
Segue sits between scenes and manages the transition
between scenes — like “push” and “modal”
34. Setting Status Bar Style
Global app change: Disable “View controller-based status bar
appearance” and set status bar style in AppDelegate method
didFinishLaunchingWithOptions
UIApplication.sharedApplication().statusBarStyle = .LightContent
View controller specific by overriding preferredStatusBarStyle
method:
override func preferredStatusBarStyle() ->
UIStatusBarStyle {
return .LightContent
}