The document provides information about the upcoming Grade 5 unit at the Canadian International School in Hong Kong. The unit's central idea is that people and places have histories that can be uncovered and interpreted through various sources. To kick off the unit, students went on a field trip to Happy Valley Cemetery to find ways to answer questions about Hong Kong's history. They will discuss their findings next week. The unit aims to help students understand how history is known and interpreted from different perspectives. It also provides details about various activities, assessments, enduring understandings and unit highlights.
Professor Erik Champion discussed his interest in using virtual environments and digital media for cultural heritage and virtual heritage projects. He outlined some of the key differences between cultural visualization and other fields like science and art. He also discussed some of the challenges in evaluating virtual heritage projects and ensuring they effectively convey culture and provide educational experiences. Finally, he shared some examples of virtual heritage games and projects he has worked on that aim to immerse users in different cultural settings.
This document discusses different frameworks for analyzing and critiquing artwork known as "frames". It begins by providing context on the rise of formalism in art education and its focus on elements and principles of design. It then introduces critical questioning as an alternative that honors student curiosity and allows them to analyze content and meaning.
Four frames are described - subjective, structural, cultural, and postmodern. Examples of student work are analyzed using these frames, focusing on things like personal experience, cultural symbols, and challenging social norms. The document concludes by having educators use these frames to facilitate discussions of student artwork.
The document discusses how ancient values have changed with modern times. In ancient times, values were taught through joint families and gurukuls, as seen in the "value tree of the ancient times." However, modernization has led to nuclear families and influence from other sources, changing the "value tree of the modern times" to include qualities like greediness and aggression. The document encourages reviving ancient values of respect, forgiveness and compassion to promote a just society.
Steven Lubar keynote presentation: Transport and Mobility on Display Steven Lubar
Presentation to the 9th International Conference of the International Association
for the History of Transport Traffic and Mobility: Transport and Mobility on Display
Artifacts provide essential insights into past social, cultural, political and economic processes. They serve as tangible evidence of periods in history and can describe aspects of life from the distant past. Artifacts are important to preserve because they are irreplaceable keys to understanding cultures and identities, and the past is not yet fully known. Present-day technologies may one day similarly serve as artifacts that help future generations comprehend our current time.
The document proposes developing an interactive digital media system called TOTeM (Tales of Things: Electronic Memory) to create culturally responsive environments. It will analyze movement data using motion tracking and light projections to explore reflections in mirrors. The research questions examine the role of digital media in culturally responsive environments and how to develop methods to integrate cultural responsiveness. Ideas for the TOTeM object include a memory wall, table, tagging system, and machine for sharing past stories. The methodology discusses using cultural probes like questionnaires to collect memories and stories associated with objects from participants in their communities.
This document discusses cultural practice and conceptualizations of culture. It defines cultural practice as aesthetic forms created to provide pleasure, such as novels, art, and music. It describes conceptual containers as viewing culture as an abstract tool for elevating society, containing the greatest knowledge, creativity, and thought. The document also notes that in this view, culture becomes associated with a nation or state and is a source of identity.
The document provides information about the upcoming Grade 5 unit at the Canadian International School in Hong Kong. The unit's central idea is that people and places have histories that can be uncovered and interpreted through various sources. To kick off the unit, students went on a field trip to Happy Valley Cemetery to find ways to answer questions about Hong Kong's history. They will discuss their findings next week. The unit aims to help students understand how history is known and interpreted from different perspectives. It also provides details about various activities, assessments, enduring understandings and unit highlights.
Professor Erik Champion discussed his interest in using virtual environments and digital media for cultural heritage and virtual heritage projects. He outlined some of the key differences between cultural visualization and other fields like science and art. He also discussed some of the challenges in evaluating virtual heritage projects and ensuring they effectively convey culture and provide educational experiences. Finally, he shared some examples of virtual heritage games and projects he has worked on that aim to immerse users in different cultural settings.
This document discusses different frameworks for analyzing and critiquing artwork known as "frames". It begins by providing context on the rise of formalism in art education and its focus on elements and principles of design. It then introduces critical questioning as an alternative that honors student curiosity and allows them to analyze content and meaning.
Four frames are described - subjective, structural, cultural, and postmodern. Examples of student work are analyzed using these frames, focusing on things like personal experience, cultural symbols, and challenging social norms. The document concludes by having educators use these frames to facilitate discussions of student artwork.
The document discusses how ancient values have changed with modern times. In ancient times, values were taught through joint families and gurukuls, as seen in the "value tree of the ancient times." However, modernization has led to nuclear families and influence from other sources, changing the "value tree of the modern times" to include qualities like greediness and aggression. The document encourages reviving ancient values of respect, forgiveness and compassion to promote a just society.
Steven Lubar keynote presentation: Transport and Mobility on Display Steven Lubar
Presentation to the 9th International Conference of the International Association
for the History of Transport Traffic and Mobility: Transport and Mobility on Display
Artifacts provide essential insights into past social, cultural, political and economic processes. They serve as tangible evidence of periods in history and can describe aspects of life from the distant past. Artifacts are important to preserve because they are irreplaceable keys to understanding cultures and identities, and the past is not yet fully known. Present-day technologies may one day similarly serve as artifacts that help future generations comprehend our current time.
The document proposes developing an interactive digital media system called TOTeM (Tales of Things: Electronic Memory) to create culturally responsive environments. It will analyze movement data using motion tracking and light projections to explore reflections in mirrors. The research questions examine the role of digital media in culturally responsive environments and how to develop methods to integrate cultural responsiveness. Ideas for the TOTeM object include a memory wall, table, tagging system, and machine for sharing past stories. The methodology discusses using cultural probes like questionnaires to collect memories and stories associated with objects from participants in their communities.
This document discusses cultural practice and conceptualizations of culture. It defines cultural practice as aesthetic forms created to provide pleasure, such as novels, art, and music. It describes conceptual containers as viewing culture as an abstract tool for elevating society, containing the greatest knowledge, creativity, and thought. The document also notes that in this view, culture becomes associated with a nation or state and is a source of identity.
An analysis of the values, impact and benefits of digitisation for building n...Simon Tanner
Paper given at 2nd International Conference of African Digital Libraries and Archives - ICADLA2
Culture is the wealth of nations:
- Culture is essential to develop information into personalised knowledge
- Culture is an essential underpinning for national identity
- Memory institutions are essential actors in national cultural identity and digitisation is re-emphasising this role
- Cultural values are an important element in economic advancement
This document discusses cultural practice and conceptualizations of culture. It defines cultural practice as aesthetic forms created to provide pleasure, such as novels, art, and music. It describes conceptual containers as viewing culture as an abstract tool for elevating society, containing the greatest knowledge, creativity, and thought. The document also notes that in this view, culture becomes associated with a nation or state and is a source of identity.
The document discusses the Kansas Historical Society's Traveling Trunk Program which loans out educational trunks on various history topics to schools and other groups. It describes the evolution of the trunks over generations to become more standards-aligned and interactive. Specific trunks covered include ones on archaeology, Native American tribes, and early exploration. The benefits of trunks over museum visits are their lower cost, flexibility to tailor to different audiences, and ability to reach more remote areas. Feedback from teachers and seniors' groups has been very positive about the educational impact and memories the trunks provoke.
1. While museums and institutions have collected material culture for a long time, no comprehensive academic discipline exists for studying it.
2. Material culture is the study of artifacts to understand the beliefs, values, and assumptions of a society. Artifacts themselves provide evidence for such study.
3. Studying objects can provide insights into a culture that words and deeds alone may not, as objects allow us to empathetically experience the past through our senses. They may also be more representative of a broader cross-section of society than written sources.
This document provides an overview of key concepts in postmodernism. It contrasts modern and postmodern eras, noting that postmodernism involves fragmentation, uncertainty, and constant choice rather than clear structure and identity. Some key features of postmodernism discussed include relativism, consumerism, transforming identity, disillusionment with progress, and the impacts of globalization and technology. Examples like reality TV, Disneyland, and blending religious practices are used to illustrate postmodern concepts.
Intercultural communication and understanding 101Paul Doyon
This document discusses key concepts related to intercultural communication and understanding. It defines culture, discusses the importance of cross-cultural awareness, and outlines several factors that are important for achieving cross-cultural understanding, such as respect, participation, empathy, and tolerance for ambiguity. The document also describes different levels of cross-cultural understanding and introduces concepts like culture bumps that can occur during intercultural interactions.
This document discusses theories of learning in museums, focusing on constructivist and experiential learning. It explores how emotion is core to effective non-formal learning and outlines four types of embodied cognition ("gene-scape," "net-scape," "skill-scape," and "word-scape") that allow intuitive knowing and sharing of experiences. The document argues that museum space provides an immersive environment well-suited to embodied cognition, and visitors should be allowed to learn at their own pace by dwelling in, negotiating with, and reflecting on the space.
Erik Champion, Curtin University PISA 9 SEPTEMBER 2014
heritage visualisation and serious game design
• major concepts and issues in the field
• learning from game design
• problems that arise when entertainment, heritage,
history and education collide
The document summarizes a Children's Day Out excursion in Delhi organized with the assistance of Delhi Tourism. The trip involves children taking a bus tour of the city, making stops at prominent monuments, heritage sites, temples, and art galleries, and spending time with friends. The goal is to expose children to the culture and beauty of Delhi through interactive experiences outside the classroom to spark new interests and make learning come alive. Details provided include pick up/drop off locations, snacks for children, adult chaperones, potential stops, and contact information for questions.
Journal Article Analysis Essay example
Analysis of Visual Text Essay
Textual Analysis Examples
Interpretation of the Text
Bible: Textual Analysis
Examples Of Genre Analysis
Literary Analysis Of Two Texts Essay
Global Warming Essay example
Textual Analysis Essay example
Textual Analysis Example
Text Analysis
Examples Of Semiotic Analysis
Media Text Analysis Essays
The document discusses the importance of providing a multicultural science education curriculum that exposes students to diverse scientists from different backgrounds. It states that currently most students only see the stereotypical image of a white male scientist, but it is the teacher's job to show students that scientists come from all races, ethnicities, genders, and backgrounds. The document argues that presenting role models from diverse groups can help more students see themselves pursuing science careers. It concludes that teachers must take action in their classrooms to provide this kind of inclusive science education.
This document discusses using stories to teach language skills in large classes with limited resources. It recommends collecting different types of stories, as well as pictures and objects. Stories can be used to teach speaking skills through activities like storytelling with objects or pictures. Listening skills can be developed by having the teacher tell simple stories accompanied by pictures or objects. Stories help make language learning fun while also transmitting cultural knowledge and traditions from one generation to the next.
Prof Adrian Holliday gave a keynote speech at the Intercultural Communication Special Interest Group 2012 Seminar (under British Association of Applied Linguistics) at Department of Languages, The Open University, Milton Keynes, UK, on 17-18 May 2012.
Some critics may have you believe that computer game studies lack theoretical rigor, that games cannot afford meaningful experiences. I agree with them, sometimes, but I also believe that a richer understanding of computer games is possible, and that this understanding can shed some light on related issues in the wider field of Digital Humanities.
My main area of research has been designing and evaluating how contextually appropriate interaction can aid the understanding of cultures distant in time, space, and in understanding to our own. This field is sometimes called Virtual Heritage. In Virtual Heritage, tools of choice are typically virtual reality environments, and the projects are very large in scale, complexity, and cost, while my projects are often prototypes and experimental designs. I have many challenges, for example, morphing technological constraints into cultural affordances, and avoiding possible confusion between artistic artifice and historical accuracy, all the while evaluating intangible concepts in a systematic way without disturbing the participants’ sense of immersion. To help me judge the success or failure of these projects I have shaped some working definitions of games, culture, cultural understanding, cultural inhabitation, and place. However, these concepts and definitions are not enough. I also have to now tackle the issues of simulated violence, artificial “other” people, the temptation of entertainment masquerading as education, and the difficulties inherent in virtually evoking a sense of ritual.
My lecture, then, is a discussion into how game-based learning, and the study of culture, heritage and history, might meaningfully intersect.
Webinar 1: The Power of Cultural Storytelling and Place-Based NarrativeMuseWeb Foundation
MuseWeb Foundation project director Selwyn Ramp and digital curator Heather Shelton talk about cultural storytelling and how it differs from traditional storytelling. Selwyn provides examples of stories that exemplify powerful cultural storytelling in addition to talking about how museums and other cultural organizations can use "geolocation" to enhance their stories. Geared to cultural organizations, museum professionals and teachers. Part of a series of 4 webinars in conjunction with the "Be Here: Main Street" story-collecting initiative. Read more: http://www.museweb.us/be-here-main-street/
Deep customer insights, Laurea, November 2015Taneli Heinonen
This document discusses the importance of understanding culture for gaining customer insights. It begins by describing Clifford Geertz's concept of "thick description" to deeply understand a culture, using the example of observing Balinese cockfights. Culture is defined broadly as the shared ways of thinking, feeling and behaving within a group. Ethnography is introduced as a tradition of writing about people to gain understanding of different social worlds. The document emphasizes experiencing aspects of a culture rather than just collecting facts. It outlines a process for making sense of observations by framing the problem, collecting data, finding patterns, and creating insights. Finally, it discusses techniques for observation without interfering or using participant observation, and how to document observations in the field.
This document provides an introduction to intercultural communication, covering key concepts such as identity, culture, communication styles, and politeness. It discusses culture as consisting of various levels from surface-level behaviors to underlying values and beliefs. Intercultural communication is defined as communication between individuals from different cultures, where misunderstandings can arise due to differing communication systems. Theories of intercultural communication examine topics such as high- and low-context communication, direct vs indirect styles, and involvement vs independence politeness strategies. Intercultural communication has developed into an academic discipline that draws from various fields to study and better understand intercultural interactions.
The importance of tangible and intangible cultural heritageAleAlvarez27
This document talks about the importance of tangible and intangible cultural heritage and all that it imvolves. as well as the benefits for the comunities.
Are 494 digital ethnography sherry sklarSherry Sklar
Zinnia Zauber is an artist and instructor who uses virtual worlds like Second Life to teach and conduct research. She became involved in 2007 to pioneer art education in Second Life. Zinnia collects data through interacting with student avatars, conducting virtual classes, and observing how students present themselves. She found some students experiment with untested aspects of their identity through their avatars. Zinnia also builds virtual clothing like skirts by combining prims and textures from her artwork. Her work in Second Life complements her real-life pursuits in art and fashion.
ARE 494 Digital Ethnography Sherry SklarSherry Sklar
Zinnia Zauber is an artist and instructor who uses virtual worlds like Second Life to teach and conduct research. She became involved in 2007 to pioneer art education in Second Life. Zinnia collects data through participant observation of her student avatars, interviews students, and analyzes their interactions and presentations in-world. She found some students experimented with untested aspects of their identity through their avatars in Second Life before translating this to real life. Zinnia also builds virtual clothing like skirts by stitching together prims and importing textures from her artwork to share in her in-world gallery.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
An analysis of the values, impact and benefits of digitisation for building n...Simon Tanner
Paper given at 2nd International Conference of African Digital Libraries and Archives - ICADLA2
Culture is the wealth of nations:
- Culture is essential to develop information into personalised knowledge
- Culture is an essential underpinning for national identity
- Memory institutions are essential actors in national cultural identity and digitisation is re-emphasising this role
- Cultural values are an important element in economic advancement
This document discusses cultural practice and conceptualizations of culture. It defines cultural practice as aesthetic forms created to provide pleasure, such as novels, art, and music. It describes conceptual containers as viewing culture as an abstract tool for elevating society, containing the greatest knowledge, creativity, and thought. The document also notes that in this view, culture becomes associated with a nation or state and is a source of identity.
The document discusses the Kansas Historical Society's Traveling Trunk Program which loans out educational trunks on various history topics to schools and other groups. It describes the evolution of the trunks over generations to become more standards-aligned and interactive. Specific trunks covered include ones on archaeology, Native American tribes, and early exploration. The benefits of trunks over museum visits are their lower cost, flexibility to tailor to different audiences, and ability to reach more remote areas. Feedback from teachers and seniors' groups has been very positive about the educational impact and memories the trunks provoke.
1. While museums and institutions have collected material culture for a long time, no comprehensive academic discipline exists for studying it.
2. Material culture is the study of artifacts to understand the beliefs, values, and assumptions of a society. Artifacts themselves provide evidence for such study.
3. Studying objects can provide insights into a culture that words and deeds alone may not, as objects allow us to empathetically experience the past through our senses. They may also be more representative of a broader cross-section of society than written sources.
This document provides an overview of key concepts in postmodernism. It contrasts modern and postmodern eras, noting that postmodernism involves fragmentation, uncertainty, and constant choice rather than clear structure and identity. Some key features of postmodernism discussed include relativism, consumerism, transforming identity, disillusionment with progress, and the impacts of globalization and technology. Examples like reality TV, Disneyland, and blending religious practices are used to illustrate postmodern concepts.
Intercultural communication and understanding 101Paul Doyon
This document discusses key concepts related to intercultural communication and understanding. It defines culture, discusses the importance of cross-cultural awareness, and outlines several factors that are important for achieving cross-cultural understanding, such as respect, participation, empathy, and tolerance for ambiguity. The document also describes different levels of cross-cultural understanding and introduces concepts like culture bumps that can occur during intercultural interactions.
This document discusses theories of learning in museums, focusing on constructivist and experiential learning. It explores how emotion is core to effective non-formal learning and outlines four types of embodied cognition ("gene-scape," "net-scape," "skill-scape," and "word-scape") that allow intuitive knowing and sharing of experiences. The document argues that museum space provides an immersive environment well-suited to embodied cognition, and visitors should be allowed to learn at their own pace by dwelling in, negotiating with, and reflecting on the space.
Erik Champion, Curtin University PISA 9 SEPTEMBER 2014
heritage visualisation and serious game design
• major concepts and issues in the field
• learning from game design
• problems that arise when entertainment, heritage,
history and education collide
The document summarizes a Children's Day Out excursion in Delhi organized with the assistance of Delhi Tourism. The trip involves children taking a bus tour of the city, making stops at prominent monuments, heritage sites, temples, and art galleries, and spending time with friends. The goal is to expose children to the culture and beauty of Delhi through interactive experiences outside the classroom to spark new interests and make learning come alive. Details provided include pick up/drop off locations, snacks for children, adult chaperones, potential stops, and contact information for questions.
Journal Article Analysis Essay example
Analysis of Visual Text Essay
Textual Analysis Examples
Interpretation of the Text
Bible: Textual Analysis
Examples Of Genre Analysis
Literary Analysis Of Two Texts Essay
Global Warming Essay example
Textual Analysis Essay example
Textual Analysis Example
Text Analysis
Examples Of Semiotic Analysis
Media Text Analysis Essays
The document discusses the importance of providing a multicultural science education curriculum that exposes students to diverse scientists from different backgrounds. It states that currently most students only see the stereotypical image of a white male scientist, but it is the teacher's job to show students that scientists come from all races, ethnicities, genders, and backgrounds. The document argues that presenting role models from diverse groups can help more students see themselves pursuing science careers. It concludes that teachers must take action in their classrooms to provide this kind of inclusive science education.
This document discusses using stories to teach language skills in large classes with limited resources. It recommends collecting different types of stories, as well as pictures and objects. Stories can be used to teach speaking skills through activities like storytelling with objects or pictures. Listening skills can be developed by having the teacher tell simple stories accompanied by pictures or objects. Stories help make language learning fun while also transmitting cultural knowledge and traditions from one generation to the next.
Prof Adrian Holliday gave a keynote speech at the Intercultural Communication Special Interest Group 2012 Seminar (under British Association of Applied Linguistics) at Department of Languages, The Open University, Milton Keynes, UK, on 17-18 May 2012.
Some critics may have you believe that computer game studies lack theoretical rigor, that games cannot afford meaningful experiences. I agree with them, sometimes, but I also believe that a richer understanding of computer games is possible, and that this understanding can shed some light on related issues in the wider field of Digital Humanities.
My main area of research has been designing and evaluating how contextually appropriate interaction can aid the understanding of cultures distant in time, space, and in understanding to our own. This field is sometimes called Virtual Heritage. In Virtual Heritage, tools of choice are typically virtual reality environments, and the projects are very large in scale, complexity, and cost, while my projects are often prototypes and experimental designs. I have many challenges, for example, morphing technological constraints into cultural affordances, and avoiding possible confusion between artistic artifice and historical accuracy, all the while evaluating intangible concepts in a systematic way without disturbing the participants’ sense of immersion. To help me judge the success or failure of these projects I have shaped some working definitions of games, culture, cultural understanding, cultural inhabitation, and place. However, these concepts and definitions are not enough. I also have to now tackle the issues of simulated violence, artificial “other” people, the temptation of entertainment masquerading as education, and the difficulties inherent in virtually evoking a sense of ritual.
My lecture, then, is a discussion into how game-based learning, and the study of culture, heritage and history, might meaningfully intersect.
Webinar 1: The Power of Cultural Storytelling and Place-Based NarrativeMuseWeb Foundation
MuseWeb Foundation project director Selwyn Ramp and digital curator Heather Shelton talk about cultural storytelling and how it differs from traditional storytelling. Selwyn provides examples of stories that exemplify powerful cultural storytelling in addition to talking about how museums and other cultural organizations can use "geolocation" to enhance their stories. Geared to cultural organizations, museum professionals and teachers. Part of a series of 4 webinars in conjunction with the "Be Here: Main Street" story-collecting initiative. Read more: http://www.museweb.us/be-here-main-street/
Deep customer insights, Laurea, November 2015Taneli Heinonen
This document discusses the importance of understanding culture for gaining customer insights. It begins by describing Clifford Geertz's concept of "thick description" to deeply understand a culture, using the example of observing Balinese cockfights. Culture is defined broadly as the shared ways of thinking, feeling and behaving within a group. Ethnography is introduced as a tradition of writing about people to gain understanding of different social worlds. The document emphasizes experiencing aspects of a culture rather than just collecting facts. It outlines a process for making sense of observations by framing the problem, collecting data, finding patterns, and creating insights. Finally, it discusses techniques for observation without interfering or using participant observation, and how to document observations in the field.
This document provides an introduction to intercultural communication, covering key concepts such as identity, culture, communication styles, and politeness. It discusses culture as consisting of various levels from surface-level behaviors to underlying values and beliefs. Intercultural communication is defined as communication between individuals from different cultures, where misunderstandings can arise due to differing communication systems. Theories of intercultural communication examine topics such as high- and low-context communication, direct vs indirect styles, and involvement vs independence politeness strategies. Intercultural communication has developed into an academic discipline that draws from various fields to study and better understand intercultural interactions.
The importance of tangible and intangible cultural heritageAleAlvarez27
This document talks about the importance of tangible and intangible cultural heritage and all that it imvolves. as well as the benefits for the comunities.
Are 494 digital ethnography sherry sklarSherry Sklar
Zinnia Zauber is an artist and instructor who uses virtual worlds like Second Life to teach and conduct research. She became involved in 2007 to pioneer art education in Second Life. Zinnia collects data through interacting with student avatars, conducting virtual classes, and observing how students present themselves. She found some students experiment with untested aspects of their identity through their avatars. Zinnia also builds virtual clothing like skirts by combining prims and textures from her artwork. Her work in Second Life complements her real-life pursuits in art and fashion.
ARE 494 Digital Ethnography Sherry SklarSherry Sklar
Zinnia Zauber is an artist and instructor who uses virtual worlds like Second Life to teach and conduct research. She became involved in 2007 to pioneer art education in Second Life. Zinnia collects data through participant observation of her student avatars, interviews students, and analyzes their interactions and presentations in-world. She found some students experimented with untested aspects of their identity through their avatars in Second Life before translating this to real life. Zinnia also builds virtual clothing like skirts by stitching together prims and importing textures from her artwork to share in her in-world gallery.
Similar to Sustainable Family Heritage (Slides) (20)
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
Sustainable Family Heritage (Slides)
1. Sustainable Family Heritage
Bring your past into the present
MASTER OF DESIGN INTERACTION DESIGN
CHEN DI (11550119G)
LARISSA RENA MANSURA (11526120G)
Course Leader: Eli Blevis, PhD.
3. Predispositions
Time flies , world changes.
Heritage - like family story
experienced a wrenching
transformation period.
Seeking an outlet
elsewhere that brings the
past history into the
present.
8. Research - Story Collection
Otty, 54, Indonesian
Batik and jewelleries from mother
“Wearing these remind me
of my late mother”
9. Research - Story Collection
Victor, 25, French
18th century city stamp,
books, ,
painting from grandfather
“I learned about
my grandpa’s way of
thinking through
t e boo s e ead
the books he read”
10. Research - Story Collection
Listya, 24, Indonesian
Plushie from fiancé and
wrist-watch
wrist watch from mother
“These are the things that
I treasure and I’ll pass on
I ll
to my next generation”
11. Research - Story Collection
Gracia, 24, Indonesian Fara, 24 I d
F 24, Indonesian
i
Necklace from grandmother Ring from grandmother
“How I’m gonna treat the heritage She
Sh wears i all the time along
it ll h i l
depends on my grandma’s will” with her wedding ring.
13. Insights
• What can be considered as heritage items
g
– Objects of high economic and/or social values
– Memorabilia of important life events
• H i
Heritage i
items can serve as a media f i
di for intergeneration
i
dialogue and symbol of family identity.
14. Insights - Considerations
• Concerns of the Previous Generation:
– How can I pass on my values and identity through the heritage items?
– Will the next generation love the heritage items as much as I do?
– Will the heritage items be preserved well, long after me?
• Concerns of the Next Generation:
– How can I fully understand the values and identity of the previous generation
through the heritage items?
g g
– What can I do if the heritage items do not suit my personal taste?
– How can I keep the heritage items safely, even if I can’t afford the space and cost?
– Will I be able to pass on the values and identity through the same heritage items
to
t my next generation?
t ti ?
16. Insights < > Concepts
<->
Previous Generation’s Next Generation’s
Concerns Concerns
How can I fully understand the
How can I pass on my values
values and identity of the
and identity through the
previous generation through
heritage items?
the heritage items?
Concept #1
Digital Private Museum
g
What can I do if the heritage
items do not suit my personal
taste?
Will the next generation love
Concept #2
the heritage items as much as I
do? Collaborative Upcycling
How can I k
H keep th heritage
the h it
items safely, even if I can’t
afford the space and cost?
Concept #3
Joined Physical Museum
Will I be able to pass on the
Will the heritage items be values and identity through the
preserved well, long after me? same heritage items to my
next generation?