Surface Modeling
Surface Modeling.
• The object to be modeled is represented by
the surface.
Surface modeling
• It can be considered as extension of wireframe
modeling.
• It basically consists of wireframe entities
which forms the basis to create surface
entities.
• They are suitable for sculptured surfaces such
as car bodies, ship hulls
Surface modeling Vs Wireframe
• Less ambiguous representation.
• More suitable for engineering and design
applications such as interference checking,
cross section view, volume calculations etc.
• Provides hidden line and hidden surface
removal algorithm.
• Shading for realism to displayed geometry.
Limitations
• Not suitable drafting.
• Requires more trained person with good
mathematical background.
• More CPU computation time and storage.
• Still ambiguous to some extent.
• Unnecessary manipulations of wireframe
entities required (hole in surface, needs
surface patches to create full surface)
Types of Surfaces or Surface Entities.
Analytical
• Plane surface
• Ruled/curved surface.
• Surface of revolution
• Tabulated cylinder
Synthetic
• Bicubic Hermite spline
surface
• B spline surface.
• Rectangular and
triangular bezier
patches
• Coons Patches
• Gordon surface
Planer surface
Curved Surface or Ruled Surface
• Single curved surface
Ruled Surface
Surface of revolution
Tabulated surface
Bezier surface
B spline surface.
Coons Patch
Fillet surface
Offset surface

Surface Modeling in computer aided designing

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    Surface Modeling. • Theobject to be modeled is represented by the surface.
  • 3.
    Surface modeling • Itcan be considered as extension of wireframe modeling. • It basically consists of wireframe entities which forms the basis to create surface entities. • They are suitable for sculptured surfaces such as car bodies, ship hulls
  • 4.
    Surface modeling VsWireframe • Less ambiguous representation. • More suitable for engineering and design applications such as interference checking, cross section view, volume calculations etc. • Provides hidden line and hidden surface removal algorithm. • Shading for realism to displayed geometry.
  • 5.
    Limitations • Not suitabledrafting. • Requires more trained person with good mathematical background. • More CPU computation time and storage. • Still ambiguous to some extent. • Unnecessary manipulations of wireframe entities required (hole in surface, needs surface patches to create full surface)
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    Types of Surfacesor Surface Entities. Analytical • Plane surface • Ruled/curved surface. • Surface of revolution • Tabulated cylinder Synthetic • Bicubic Hermite spline surface • B spline surface. • Rectangular and triangular bezier patches • Coons Patches • Gordon surface
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    Curved Surface orRuled Surface • Single curved surface
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