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SHIPADVICE
FiringArcs:
Whenequippingweaponsyouwanttohave as manyweaponsfiringata time,as well ashave themfire
for as longas possible.Howeverthisislimitedbyhow muchpowerdrainyousuffer. The more weapons
youhave firingat a time the more power drainthere will be andthe lessoverall DPSyouwill get.Infact,
havingeightbeamarraysfiringat one time couldbe worse thanhavingonlysix firingatone time,due to
energydrain.
There are twobasicways of fightinginspace.
Forward DPS:
Thisis where youuse narrowarc weaponsinyourforward weaponslotsandyoukeepfiringuntil your
target isdeador you passthe target inwhichcase youturn aroundto get yourforwardweaponson
your targetagain. It ispossible touse youraft weaponstohelpwiththe forwardDPSby equipping
turrets,whichwill alsobe firingwhile yourtargetisinfront.
Thisplaystyle isbestsuitedtoanescort(or possiblyascience ship),where youhave agoodenoughturn
rate to keepyourforwardweaponsonyourtargetfor extendedperiodsof time.
Broadsiding:
Thisis where youkeepthe side of yourshiponyour target,sothat your weaponfiringarcsoverlap.
Thisplaystyle isbestsuitedtoacruiser,where youhave a slow turnrate soit is hardto keepyour
forwardweaponsonyourtarget.
Power Levels:
Forward DPS Broadsiding
Bestplace to keepyourtarget
SHIPADVICE
Weapons:
AffectsenergyweaponDPS
Shields:
Affectsshieldregenerationrate
Engines:
Affectsspeed,turnrate anddefense bonus
Auxiliary:
Affectsscience skillsandsome engineeringskills
Energy WeaponTypes:
Stuff afterthe weaponname isthe firingarc, percentage of beamarrayDPS and percentage of beam
array firingarc.
Dual Heavy Cannon - 45°, 145%, 18%
Narrowestfiringarc,bestDPS.
Good:
- Extra 10% critical severity
- Good burstDPS
Bad:
- Can onlyequiponescorts(andsome cruisers)
- Small firingarc
Dual Cannon - 45°, 145%, 18%
Dual cannons are similartodual heavycannons,excepttheyfire twice asoftenforhalf the damage.
Good:
- Good sustainedDPS
- Double chance to proc,due to double firingrate.
Bad
- Can onlyequiponescorts(andsome cruisers)
- Small firingarc
- Double energydrain,due todouble firingrate.
SHIPADVICE
Cannon - 180°, 120%, 72%
Good:
- BetterforwardDPS thanbeamarrays
- Can still be usedtobroadside
- Average firingarc
Bad:
- Requirescannonskills,whichmightnotbe useful if youonlyhave one cannon
- Harder to maintaincannonsonbroadside
Turret - 360°, 75%, 144%
360° ‘peashooter’
Good:
- Full 360° coverage
- Alwayscontributes toforwardDPS
Bad:
- Alwaysfiring,soalwaysloweringpowerlevels
- LowestDPSoverall
Dual Beam Bank - 90°, 130%, 36%
Narrowestarc/highestDPSbeams
Good:
- HighDPS
- Highestburstenergydamage whenusedwithbeamoverload.
- Betterfiringarc thandual (heavy) cannons
Bad:
- Requiresbeamskills,whichmightnotbe useful if youonlyhave one beam
- LowerDPS thandual (heavy) cannons
Beam Array - 250°, 100%, 100%
IconicStar Trek weapon.Goodmix of DPS andfiringarc.
Good:
- Good DPSand firingarc
SHIPADVICE
Bad:
- Very bigenergydrainwhenusedforbroadsiding
Energy Types:
Phaser
2.5% chance to disable one of the foursubsystemsforuptofive seconds.
Good:
- Cheapintermsof skill points
- Knockingoutany systemforfive secondsisaverypotentbonus
Bad:
- Expensive fromthe exchange
- Commonweapontype inPvPsomany carry phaserresistantarmorand shields
Disruptor
2.5% chance to apply a 10% damage resistance debuff for15 seconds
Good:
- Cheapintermsof skill points
- Bonusappliestoanyteam mates,soverygood team skill
Bad:
- Expensive fromthe exchange
Plasma
2.5% chance to applya plasmafire (Hull damage overtime) for15 seconds
Good:
- Bonusapplieddirectlytothe hull
- Bonusis alwaysuseful
- Cheapon the exchange
Bad:
- Plasmafire can easilybe counteredbyHazard Emitters
- Quite expensiveintermsof skill points
Tetryon
SHIPADVICE
2.5% chance to lowerall fourshieldquadrants
Good:
- Bonusappliestoall fourshieldquadrants
Bad:
- Bonusonlyworksif enemyshieldsare up
- Quite expensiveintermsof skill points
Antiproton
10% extracritical severity
Good:
- Bestpure damage boost outof all energytypes
- Bonusapplieseverytime acritical hitisscored
Bad:
- Veryexpensiveintermsof skill points
- Veryexpensiveonthe exchange
- Tier5 weaponsonly
Polaron
2.5% chance to lowerall foursubsystems’powerlevelsby25
Good
- Bonusappliestoall systemsatthe same time,potential toknockoutmultiple subsystems
- Cheapon the exchange
- LooksREALLY cool
Bad:
- Bonusdoesn’tlastlong,especially if the targethasanEPS console
- Very expensiveintermsof skill points
?Proton?
A newenergytype couldpossiblybe comingsoon.Protongroundweaponsare alreadyavailable.
ESCORTS:
Good
SHIPADVICE
- Highturn rate
- Fast
- Can equipdual (heavy) cannons
- +15 weaponspower
- Lots of Tactical bridge officer/console slots
- Low inertia
Bad
- Difficultplaystyle
- Low hull
- Low crew
BuildingforEscorts:
You wantas much poweras possible inweapons,andanythingelse inyourengines.Youwantnarrow
firingarc weaponsfore andwide firingweaponsaft.Turretsare best aftas theycontribute toforward
DPS.
You mightwanta beambankfore,alongwitheitherBeamOverloadIIIorTargetShieldsSubsystemsIII.
Both are fantasticabilitiestostripyourtarget’sshields.
Powerlevels:
- 115 – Weapons
- 25 – Shields
- 45 – Engines
- 30 – Auxiliary
Build:
DHC DHC DHC/DBB QTL
TUR TUR QTL/BA/TUR
Cov ShieldArray
HyperImpulse Engines
BOff Powers:
Tactical – You want at leastone CRFand at leastone THY. If you have a beamarray get at leastone BO.
The other space are free foryouto choose from.I wouldreallyrecommendAPOasitis a reallyuseful
skill asit boostsyourDPS,speed,defense,turnrate andgetsyouout of tractor beams.
Engineering–Youwill probablywantEngineeringTeamandEPtS.If you have anyotherengineering
slotsEPtE isa useful skill forgettingaway.
SHIPADVICE
Science – Science Teamisveryuseful asitgivesyouan instantshieldheal,butmore importantlyitgives
cleansanyscience debuffsincludingSubnucleonicBeamwhichslowsdownyourcooldowns.If youdon’t
go for Science TeamthenTransferShieldStrengthisalsoaveryuseful skill.HazardemittersorPolarize
hull are both fantasticskills.Atleastone of themisessential.If youhave anextrascience slotthenget
three fromthe above skills.Youcan’treallygowrongwithany science skillsthough.Forinstance,Ihave
heardTractor BeamRepulsorsisa powerful skill whichcankeepyourtargetinyour firingarc for a
longerperiod.
CRUISERS:
Good:
- Easy playstyle
- Large hull
- Large crew
- +5 to ALL systems
- Lots of Engineeringbridge officer/consoleslots
- More weaponslots
Bad
- Low turnrate
- Slow
- Large inertia
CruiserBuildAdvice:
SCIENCE:
Good:
- Moderate hull
- Moderate crew
- +15 toauxiliarypower
- Lots of Science bridge officer/consoleslots
- Moderate turn rate
- Diverse playstyles
Bad
- Verydifficultplaystyle
- Mediocre firepowerandmediocre tankingability
- Requiresskillpointstobe spreadthin
SHIPADVICE
POWERS
SCIENCE POWERS
I - Ens, II - Lt., III- Lt. Cmdr
Hazard Emitters
Hazard Emittersperiodicallycleanse the ship of anyfire orradiationhazards,aswell asrestoringsome
hull strengthovertime.
Jam Sensors
Jam Sensorspreventsthe enemyfromtargetingyou.
Thisskill isgood,butit isfragile.The more youshootthe more likelyitisthatthe jamwill fail.Useful on
an escortfor prettymuch free DPSand alsoforrunningaway.
Mask EnergySignature
Mask EnergySignature shieldsthe energyoutputof yourstarship,makingitmore difficultforenemies
to detectyou.
Thisis a cloak.Veryuseful onanescort fora killeralphastrike.
Polarize Hull
Polarize Hull providesdamage resistance againstenergyweapons andprovidesaresistance totractor
beamsfor15 seconds.
Bestdamage resistance inthe game.A reallygoodskill onanyship.Choose fromthisOR Hazard
Emitters.
Science Team
Science Teamgivesanimmediate shieldboost,boostsscience proficiencyandremovesscience debuffs.
The shieldboostisn’tthe mostuseful partof thisskill.Manyscience skillscanbe lethal toany ship.
Science teamwill removemanyof the worstones,includingSNB,whichincreasesthe cooldownonALL
your abilitiesforaperiodof time.
Tachyon Beam
Tachyon Beamdrainsthe targetsshields. Increasesineffectivenessbasedoncurrentauxiliarypower
levels.
SHIPADVICE
Verygoodscience powerforreducingshieldsfromadistance.Goodonan escort as part of the alpha
strike,oron a science shipduringthe firststage of attack. Thisskill isvirtuallyuselessupclose asthe
skill reducesshieldsONLYwhile yourtargetisinthe 90° targetingarc.
Tractor Beam
Tractor Beamslowsthe targetship,therebymakingitaneasiertargetforweapons.Targetsheldina
Tractor Beamcannot cloak.Increasesineffectivenessbasedoncurrentauxiliarypowerlevel.
Reducesyourtarget’sdefense bonustozero.Verygoodskill foraquickkill,orto stop an escortrunning
away.Bestusedon a science shipor cruiserasit can onlybe usedat close range andit reliesonaux
power.
TransferShieldStrength
TransferShieldStrengthusespowerreservestobolsteranyouor an ally’sshields,increasingtheir
currentstrengthand makingthemmore resistanttodamage fora shortduration.Increase in
effectivenessbasedoncurrentauxiliarypowerlevel.
BestShieldregenboostof all.This,alongwithEPtSwill give youvirtual invincibilityfor15 seconds.
I - Lt., II - Lt. Cmdr.,III - Cmdr.
ChargedParticle Burst
ChargedParticle Bursttemporarilydisablesthe cloakingdevicesof nearbyhostileshipsanddamages
theirshields.
EnergySyphon
EnergySiphondraws powerfromthe target.This reducesthe target’spowersettingstoall systemsand
increasesyoupowersettings.
Useful incombinationwithotherskillstoreduce yourtarget’spowerlevels.TryusingESalongwith
polaronweaponsandTargetX subsystems.
FeedbackPulse
FeedbackPulse harnessesthe energyof beamweaponattacksdirectedagainstyou.Eachtime youare
hit,a damagingpulse isdirectedatthe attackingship.
Soundsbetterthanit is.Easilyremovedwithscience team.Mostpeople will continue firingatyouand
take the moderate amountof damage.Mediocre ability.Notbad,butnotgreat.
PhotonicOfficer
PhotonicOfficerreducesthe recharge time of all bridge officerpowers.
SHIPADVICE
Good skill if youdon’tmindgivingupahighlevel science slot.
Scramble Sensors
Confusesyourtargetbybreakingtheirweaponslockandmakingall enemytargetsappearasfriendlies.
Veryuseful inPvEasenemyshipsWILLtarget themselves.SSisalsoaverygood skill forcountering
photonicfleet.There isnothingmore satisfyingthanwatchingascience officer’sownshipsattacking
friendlies!Verynice skill indeed.Thisskillwill probablynotstopyourenemyshootingyou,butitis
fantasticagainstthe AI.
Tractor BeamRepulsors
Pushesall enemyshipsclosebyawayanddamagesthemslightly.
Good inan escort byallowingyoutocontinue shootingyourtargetforlongerperiods.Difficultto
master,butit can double the time yourtargetstaysin yourfiringarc.
Tyken’sRift
Tyken’sRiftcreatesa spatial anomaly atthe target’slocationthatdrainspowerfromall nearbyhostile
shipsandcausesminordamage.
I - Lt. Cmdr,II & III - Cmdr.
GravityWell
GravityWell createsa spatial anomalyatthe target’slocationthat drawsenemiestoitscenterand
graduallycrushesthiershipsinflictedkineticdamage.Shieldsdrasticallyreducethe effectsof kinetic
damage.
PhotonicShockwave
PhotonicShockwave releasesamassive blastaroundyourship,knockingbackenemyshipsandinflicted
kineticdamage.Shieldsdrasticallyreduce the effectof kineticdamage.
Viral Matrix
Viral Matrix launchesa probe thatfliestothe target andthenshuts downitssystems,effectivelyholding
it inplace.The target ishighlyresistanttoholdsfora shortdurationafterthiseffectexpires.
ENGINEERING POWERS
I - Ens, II - Lt., III- Lt. Cmdr
EmergencyPowertoAux
SHIPADVICE
EmergencyPowertoAuxiliarydirectsemergencybatterypowertothe auxiliarysystemforashort
duration.
Good powerforcruisers/science shipsthatDON’Thave 100 powerinaux.If you like yourscience
powersbutdon’thave much powerforthem, use thisskill.
EmergencyPowertoEngines
EmergencyPowertoEnginesdirectsemergencybatterypowertothe impulse enginesforashort
duration.
Great inan escort forrunningaway.
EmergencyPowertoShields
EmergencyPowertoShieldsdirectsemergencybatterypowertothe shieldsforashort duration.
Good shieldresistance.Nuff said.
EmergencyPowertoWeapons
EmergencyPowertoWeaponsdirectsemergencybatterypowertothe weaponssystemforashort
duration.
Good fora healercruiserora science shipthathas little powerinweapons.
EngineeringTeam
EngineeringTeam givesanimmediatehull boost,boostsengineeringproficiencyandrepairsdisabled
subsystems.
Vanillaskillthathassavedmyescort’sbutt more timesthanI can count.
I - Lt., II - Lt. Cmdr.,III - Cmdr.
AuxiliaryPowertoBattery
AuxiliaryPowertothe EmergencyBattery boostspowerlevelsinall subsystemsforashort time.
AuxiliaryPowertoDampeners
AuxiliaryPowertothe Inertial Dampenersredirectsauxiliarypowertoprovide significantkineticdamage
resistance.
AuxiliaryPowertoStructural IntegrityField
AuxiliaryPowertothe Structural IntegrityFieldutilizesauxiliarypowertorestore damage to the hull and
provide itwithdamage resistance overthe duration.Increasesineffectivenessbasedoncurrent
auxiliarypowerlevel.
SHIPADVICE
BoardingParty
BoardingPartylaunchesupto three assaultshuttlesatthe target.If theyarrive safely,theywill cause
damage the ship’screwand subsystems.Eachshuttle launchedremovestwentycrew fromyourship
whoattemptto beamback uponcompletingtheirmission.
Riskyskill.If itworksitdoeswonderstoan enemyship.Tryitand see.Some people swearbyit.
DirectedEnergyModulation
DirectedEnergyModulationcyclesthe frequencyof yourenergyweapons,resultinginincreasedshield
penetration.
Meh. It’sOK.Doeswhat itsays on the tin.More hull damage,butnotmuch more.
ExtendShields
ExtendShieldsregeneratesthe shieldsof atarget allyandimprovestheirdamage resistance.
Fantasticteamskill.Vital skill foranyhealerinPvP.Virtuallyuselessif notteamedupthough!
Reverse ShieldPolarity
Reverse ShieldPolarityconvertsincomingenergyweapondamage intoadditional shields.
Oh **** button.InvincibleforaVERY short time.If youneedtoget awayquicklyitisa goodskill.
Recentlyitwasnerfedsoyoucan’t use it as an offensive tactic,sodon’teventry.
I - Lt. Cmdr,II & III - Cmdr.
AcetonField
AcetonFielddrasticallyreducesthe damage dealtbythe target’senergyweapons,andalsomakesthe
target take radiationdamage whenusingenergyweapons.
EjectWarp Plasma
EjectWarp Plasmacreatesa plasmaareaof effectfieldbehindthe starship. Shipspassingintothe field
are slowedandreceive plasmafire damage overtime effect.Anycloakedshipsinthe plasmawillbe
revealed.
Reallygoodskill againstescortswholike tocome upreal close.Classiccruisertactic.Requirespractice,
but itis goodwhenyouknowhowto use it.
TACTICAL POWERS
I - Ens, II - Lt., III - Lt. Cmdr
Beam:Fire at Will
SHIPADVICE
Fire at Will improvesyournextbeamarrayattack.The Bridge officerfiresyourbeamweaponatmultiple
targetsof thierchoice.
Beam:Overload
Overloadimprovesyournextbeamarrayattack. Overloadingyourbeamweapondeliversanextremely
powerful blastbutdrainsweapon powerby50.
OMGNOOBPWN button.Massive damage overa veryshortperiodof time.Workswell onanyship.Best
reasonto geta DBB on yourescort.
Tactical Team
Tactical Teamcleanstactical debuffs,suchasboardingparty,and boostsweaponproficiency,improving
DPS forfive seconds.
Cleansboardingparty.If youneedanotherskill foryourensignslotonthe defiant,whynotgofor this.
Otherwise –geta betterskill.
Torpedo:HighYield
HighYieldtorpedoimprovesyournexttorpedoattack.Photon,Quantum, Transphasic,andChroniton
torpedolaunchersfire asalvoof torpedoes.Plasmalaunchersfire asingle,slow movinganddestructible
heavytorpedothatdoesmassive damage.
Good skill onanyship.Reallygoodhull damage.Make sure youtime yourHY torps rightthough!
Torpedo:Spread
Spreadimprovesyournexttorpedoattack,launching multiple projectilesinaspreadpatternthat
damage all targetsin a large area aroundthe target.
Uselessskill.
I - Lt., II - Lt. Cmdr.,III - Cmdr.
Attack PatternBeta
Attack PatternBetaappliesadamage resistance debufftoyourcurrenttarget.
Nice skill forteamPvPas the resistance debuffworkswithALLallies.
Attack PatternDelta
Attack PatternDeltatargetsan alliedship.Anyshipthatattacksyourallywill recieve astackingdamage
resistance debuff.
Cannon:RapidFire
SHIPADVICE
RapidFire improvesyournextcannonattack.Quicklyfiresnumerous bolts.Eachboltdoeslessdamage
thena normal cannon shot.
Cannon:Scatter Volley
Scatter Volleyimprovesyournextcannonattack.Firesacone area of effectcannonspraycenteredon
your target.
Nota greatskill really.ItNOLONGER DOES MORE DMG THAN CRF!!!(Thiswasa bugthat was fixeda
while back.)
Dispersal PatternAlpha
Dispersal PatternAlphaimprovesyournextmineattack;laysa seriesof small mine clustersbehindyour
ship.
Dispersal PatternBeta
Dispersal PatternBetaimprovesyournextmineattack;laysa wide netof minesbehindyourship.
I - Lt. Cmdr,II & III - Cmdr.
Attack PatternOmega
Attack PatternOmegabuffsdamage andturnrate while makingyouimmune toholds,roots,andslows.
Can be usedwhile held.
Reallygoodskill onescortsasit boostsvirtuallyeverything.Niceforgettingoutof tractor beams.

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Sto guide

  • 1. SHIPADVICE FiringArcs: Whenequippingweaponsyouwanttohave as manyweaponsfiringata time,as well ashave themfire for as longas possible.Howeverthisislimitedbyhow muchpowerdrainyousuffer. The more weapons youhave firingat a time the more power drainthere will be andthe lessoverall DPSyouwill get.Infact, havingeightbeamarraysfiringat one time couldbe worse thanhavingonlysix firingatone time,due to energydrain. There are twobasicways of fightinginspace. Forward DPS: Thisis where youuse narrowarc weaponsinyourforward weaponslotsandyoukeepfiringuntil your target isdeador you passthe target inwhichcase youturn aroundto get yourforwardweaponson your targetagain. It ispossible touse youraft weaponstohelpwiththe forwardDPSby equipping turrets,whichwill alsobe firingwhile yourtargetisinfront. Thisplaystyle isbestsuitedtoanescort(or possiblyascience ship),where youhave agoodenoughturn rate to keepyourforwardweaponsonyourtargetfor extendedperiodsof time. Broadsiding: Thisis where youkeepthe side of yourshiponyour target,sothat your weaponfiringarcsoverlap. Thisplaystyle isbestsuitedtoacruiser,where youhave a slow turnrate soit is hardto keepyour forwardweaponsonyourtarget. Power Levels: Forward DPS Broadsiding Bestplace to keepyourtarget
  • 2. SHIPADVICE Weapons: AffectsenergyweaponDPS Shields: Affectsshieldregenerationrate Engines: Affectsspeed,turnrate anddefense bonus Auxiliary: Affectsscience skillsandsome engineeringskills Energy WeaponTypes: Stuff afterthe weaponname isthe firingarc, percentage of beamarrayDPS and percentage of beam array firingarc. Dual Heavy Cannon - 45°, 145%, 18% Narrowestfiringarc,bestDPS. Good: - Extra 10% critical severity - Good burstDPS Bad: - Can onlyequiponescorts(andsome cruisers) - Small firingarc Dual Cannon - 45°, 145%, 18% Dual cannons are similartodual heavycannons,excepttheyfire twice asoftenforhalf the damage. Good: - Good sustainedDPS - Double chance to proc,due to double firingrate. Bad - Can onlyequiponescorts(andsome cruisers) - Small firingarc - Double energydrain,due todouble firingrate.
  • 3. SHIPADVICE Cannon - 180°, 120%, 72% Good: - BetterforwardDPS thanbeamarrays - Can still be usedtobroadside - Average firingarc Bad: - Requirescannonskills,whichmightnotbe useful if youonlyhave one cannon - Harder to maintaincannonsonbroadside Turret - 360°, 75%, 144% 360° ‘peashooter’ Good: - Full 360° coverage - Alwayscontributes toforwardDPS Bad: - Alwaysfiring,soalwaysloweringpowerlevels - LowestDPSoverall Dual Beam Bank - 90°, 130%, 36% Narrowestarc/highestDPSbeams Good: - HighDPS - Highestburstenergydamage whenusedwithbeamoverload. - Betterfiringarc thandual (heavy) cannons Bad: - Requiresbeamskills,whichmightnotbe useful if youonlyhave one beam - LowerDPS thandual (heavy) cannons Beam Array - 250°, 100%, 100% IconicStar Trek weapon.Goodmix of DPS andfiringarc. Good: - Good DPSand firingarc
  • 4. SHIPADVICE Bad: - Very bigenergydrainwhenusedforbroadsiding Energy Types: Phaser 2.5% chance to disable one of the foursubsystemsforuptofive seconds. Good: - Cheapintermsof skill points - Knockingoutany systemforfive secondsisaverypotentbonus Bad: - Expensive fromthe exchange - Commonweapontype inPvPsomany carry phaserresistantarmorand shields Disruptor 2.5% chance to apply a 10% damage resistance debuff for15 seconds Good: - Cheapintermsof skill points - Bonusappliestoanyteam mates,soverygood team skill Bad: - Expensive fromthe exchange Plasma 2.5% chance to applya plasmafire (Hull damage overtime) for15 seconds Good: - Bonusapplieddirectlytothe hull - Bonusis alwaysuseful - Cheapon the exchange Bad: - Plasmafire can easilybe counteredbyHazard Emitters - Quite expensiveintermsof skill points Tetryon
  • 5. SHIPADVICE 2.5% chance to lowerall fourshieldquadrants Good: - Bonusappliestoall fourshieldquadrants Bad: - Bonusonlyworksif enemyshieldsare up - Quite expensiveintermsof skill points Antiproton 10% extracritical severity Good: - Bestpure damage boost outof all energytypes - Bonusapplieseverytime acritical hitisscored Bad: - Veryexpensiveintermsof skill points - Veryexpensiveonthe exchange - Tier5 weaponsonly Polaron 2.5% chance to lowerall foursubsystems’powerlevelsby25 Good - Bonusappliestoall systemsatthe same time,potential toknockoutmultiple subsystems - Cheapon the exchange - LooksREALLY cool Bad: - Bonusdoesn’tlastlong,especially if the targethasanEPS console - Very expensiveintermsof skill points ?Proton? A newenergytype couldpossiblybe comingsoon.Protongroundweaponsare alreadyavailable. ESCORTS: Good
  • 6. SHIPADVICE - Highturn rate - Fast - Can equipdual (heavy) cannons - +15 weaponspower - Lots of Tactical bridge officer/console slots - Low inertia Bad - Difficultplaystyle - Low hull - Low crew BuildingforEscorts: You wantas much poweras possible inweapons,andanythingelse inyourengines.Youwantnarrow firingarc weaponsfore andwide firingweaponsaft.Turretsare best aftas theycontribute toforward DPS. You mightwanta beambankfore,alongwitheitherBeamOverloadIIIorTargetShieldsSubsystemsIII. Both are fantasticabilitiestostripyourtarget’sshields. Powerlevels: - 115 – Weapons - 25 – Shields - 45 – Engines - 30 – Auxiliary Build: DHC DHC DHC/DBB QTL TUR TUR QTL/BA/TUR Cov ShieldArray HyperImpulse Engines BOff Powers: Tactical – You want at leastone CRFand at leastone THY. If you have a beamarray get at leastone BO. The other space are free foryouto choose from.I wouldreallyrecommendAPOasitis a reallyuseful skill asit boostsyourDPS,speed,defense,turnrate andgetsyouout of tractor beams. Engineering–Youwill probablywantEngineeringTeamandEPtS.If you have anyotherengineering slotsEPtE isa useful skill forgettingaway.
  • 7. SHIPADVICE Science – Science Teamisveryuseful asitgivesyouan instantshieldheal,butmore importantlyitgives cleansanyscience debuffsincludingSubnucleonicBeamwhichslowsdownyourcooldowns.If youdon’t go for Science TeamthenTransferShieldStrengthisalsoaveryuseful skill.HazardemittersorPolarize hull are both fantasticskills.Atleastone of themisessential.If youhave anextrascience slotthenget three fromthe above skills.Youcan’treallygowrongwithany science skillsthough.Forinstance,Ihave heardTractor BeamRepulsorsisa powerful skill whichcankeepyourtargetinyour firingarc for a longerperiod. CRUISERS: Good: - Easy playstyle - Large hull - Large crew - +5 to ALL systems - Lots of Engineeringbridge officer/consoleslots - More weaponslots Bad - Low turnrate - Slow - Large inertia CruiserBuildAdvice: SCIENCE: Good: - Moderate hull - Moderate crew - +15 toauxiliarypower - Lots of Science bridge officer/consoleslots - Moderate turn rate - Diverse playstyles Bad - Verydifficultplaystyle - Mediocre firepowerandmediocre tankingability - Requiresskillpointstobe spreadthin
  • 8. SHIPADVICE POWERS SCIENCE POWERS I - Ens, II - Lt., III- Lt. Cmdr Hazard Emitters Hazard Emittersperiodicallycleanse the ship of anyfire orradiationhazards,aswell asrestoringsome hull strengthovertime. Jam Sensors Jam Sensorspreventsthe enemyfromtargetingyou. Thisskill isgood,butit isfragile.The more youshootthe more likelyitisthatthe jamwill fail.Useful on an escortfor prettymuch free DPSand alsoforrunningaway. Mask EnergySignature Mask EnergySignature shieldsthe energyoutputof yourstarship,makingitmore difficultforenemies to detectyou. Thisis a cloak.Veryuseful onanescort fora killeralphastrike. Polarize Hull Polarize Hull providesdamage resistance againstenergyweapons andprovidesaresistance totractor beamsfor15 seconds. Bestdamage resistance inthe game.A reallygoodskill onanyship.Choose fromthisOR Hazard Emitters. Science Team Science Teamgivesanimmediate shieldboost,boostsscience proficiencyandremovesscience debuffs. The shieldboostisn’tthe mostuseful partof thisskill.Manyscience skillscanbe lethal toany ship. Science teamwill removemanyof the worstones,includingSNB,whichincreasesthe cooldownonALL your abilitiesforaperiodof time. Tachyon Beam Tachyon Beamdrainsthe targetsshields. Increasesineffectivenessbasedoncurrentauxiliarypower levels.
  • 9. SHIPADVICE Verygoodscience powerforreducingshieldsfromadistance.Goodonan escort as part of the alpha strike,oron a science shipduringthe firststage of attack. Thisskill isvirtuallyuselessupclose asthe skill reducesshieldsONLYwhile yourtargetisinthe 90° targetingarc. Tractor Beam Tractor Beamslowsthe targetship,therebymakingitaneasiertargetforweapons.Targetsheldina Tractor Beamcannot cloak.Increasesineffectivenessbasedoncurrentauxiliarypowerlevel. Reducesyourtarget’sdefense bonustozero.Verygoodskill foraquickkill,orto stop an escortrunning away.Bestusedon a science shipor cruiserasit can onlybe usedat close range andit reliesonaux power. TransferShieldStrength TransferShieldStrengthusespowerreservestobolsteranyouor an ally’sshields,increasingtheir currentstrengthand makingthemmore resistanttodamage fora shortduration.Increase in effectivenessbasedoncurrentauxiliarypowerlevel. BestShieldregenboostof all.This,alongwithEPtSwill give youvirtual invincibilityfor15 seconds. I - Lt., II - Lt. Cmdr.,III - Cmdr. ChargedParticle Burst ChargedParticle Bursttemporarilydisablesthe cloakingdevicesof nearbyhostileshipsanddamages theirshields. EnergySyphon EnergySiphondraws powerfromthe target.This reducesthe target’spowersettingstoall systemsand increasesyoupowersettings. Useful incombinationwithotherskillstoreduce yourtarget’spowerlevels.TryusingESalongwith polaronweaponsandTargetX subsystems. FeedbackPulse FeedbackPulse harnessesthe energyof beamweaponattacksdirectedagainstyou.Eachtime youare hit,a damagingpulse isdirectedatthe attackingship. Soundsbetterthanit is.Easilyremovedwithscience team.Mostpeople will continue firingatyouand take the moderate amountof damage.Mediocre ability.Notbad,butnotgreat. PhotonicOfficer PhotonicOfficerreducesthe recharge time of all bridge officerpowers.
  • 10. SHIPADVICE Good skill if youdon’tmindgivingupahighlevel science slot. Scramble Sensors Confusesyourtargetbybreakingtheirweaponslockandmakingall enemytargetsappearasfriendlies. Veryuseful inPvEasenemyshipsWILLtarget themselves.SSisalsoaverygood skill forcountering photonicfleet.There isnothingmore satisfyingthanwatchingascience officer’sownshipsattacking friendlies!Verynice skill indeed.Thisskillwill probablynotstopyourenemyshootingyou,butitis fantasticagainstthe AI. Tractor BeamRepulsors Pushesall enemyshipsclosebyawayanddamagesthemslightly. Good inan escort byallowingyoutocontinue shootingyourtargetforlongerperiods.Difficultto master,butit can double the time yourtargetstaysin yourfiringarc. Tyken’sRift Tyken’sRiftcreatesa spatial anomaly atthe target’slocationthatdrainspowerfromall nearbyhostile shipsandcausesminordamage. I - Lt. Cmdr,II & III - Cmdr. GravityWell GravityWell createsa spatial anomalyatthe target’slocationthat drawsenemiestoitscenterand graduallycrushesthiershipsinflictedkineticdamage.Shieldsdrasticallyreducethe effectsof kinetic damage. PhotonicShockwave PhotonicShockwave releasesamassive blastaroundyourship,knockingbackenemyshipsandinflicted kineticdamage.Shieldsdrasticallyreduce the effectof kineticdamage. Viral Matrix Viral Matrix launchesa probe thatfliestothe target andthenshuts downitssystems,effectivelyholding it inplace.The target ishighlyresistanttoholdsfora shortdurationafterthiseffectexpires. ENGINEERING POWERS I - Ens, II - Lt., III- Lt. Cmdr EmergencyPowertoAux
  • 11. SHIPADVICE EmergencyPowertoAuxiliarydirectsemergencybatterypowertothe auxiliarysystemforashort duration. Good powerforcruisers/science shipsthatDON’Thave 100 powerinaux.If you like yourscience powersbutdon’thave much powerforthem, use thisskill. EmergencyPowertoEngines EmergencyPowertoEnginesdirectsemergencybatterypowertothe impulse enginesforashort duration. Great inan escort forrunningaway. EmergencyPowertoShields EmergencyPowertoShieldsdirectsemergencybatterypowertothe shieldsforashort duration. Good shieldresistance.Nuff said. EmergencyPowertoWeapons EmergencyPowertoWeaponsdirectsemergencybatterypowertothe weaponssystemforashort duration. Good fora healercruiserora science shipthathas little powerinweapons. EngineeringTeam EngineeringTeam givesanimmediatehull boost,boostsengineeringproficiencyandrepairsdisabled subsystems. Vanillaskillthathassavedmyescort’sbutt more timesthanI can count. I - Lt., II - Lt. Cmdr.,III - Cmdr. AuxiliaryPowertoBattery AuxiliaryPowertothe EmergencyBattery boostspowerlevelsinall subsystemsforashort time. AuxiliaryPowertoDampeners AuxiliaryPowertothe Inertial Dampenersredirectsauxiliarypowertoprovide significantkineticdamage resistance. AuxiliaryPowertoStructural IntegrityField AuxiliaryPowertothe Structural IntegrityFieldutilizesauxiliarypowertorestore damage to the hull and provide itwithdamage resistance overthe duration.Increasesineffectivenessbasedoncurrent auxiliarypowerlevel.
  • 12. SHIPADVICE BoardingParty BoardingPartylaunchesupto three assaultshuttlesatthe target.If theyarrive safely,theywill cause damage the ship’screwand subsystems.Eachshuttle launchedremovestwentycrew fromyourship whoattemptto beamback uponcompletingtheirmission. Riskyskill.If itworksitdoeswonderstoan enemyship.Tryitand see.Some people swearbyit. DirectedEnergyModulation DirectedEnergyModulationcyclesthe frequencyof yourenergyweapons,resultinginincreasedshield penetration. Meh. It’sOK.Doeswhat itsays on the tin.More hull damage,butnotmuch more. ExtendShields ExtendShieldsregeneratesthe shieldsof atarget allyandimprovestheirdamage resistance. Fantasticteamskill.Vital skill foranyhealerinPvP.Virtuallyuselessif notteamedupthough! Reverse ShieldPolarity Reverse ShieldPolarityconvertsincomingenergyweapondamage intoadditional shields. Oh **** button.InvincibleforaVERY short time.If youneedtoget awayquicklyitisa goodskill. Recentlyitwasnerfedsoyoucan’t use it as an offensive tactic,sodon’teventry. I - Lt. Cmdr,II & III - Cmdr. AcetonField AcetonFielddrasticallyreducesthe damage dealtbythe target’senergyweapons,andalsomakesthe target take radiationdamage whenusingenergyweapons. EjectWarp Plasma EjectWarp Plasmacreatesa plasmaareaof effectfieldbehindthe starship. Shipspassingintothe field are slowedandreceive plasmafire damage overtime effect.Anycloakedshipsinthe plasmawillbe revealed. Reallygoodskill againstescortswholike tocome upreal close.Classiccruisertactic.Requirespractice, but itis goodwhenyouknowhowto use it. TACTICAL POWERS I - Ens, II - Lt., III - Lt. Cmdr Beam:Fire at Will
  • 13. SHIPADVICE Fire at Will improvesyournextbeamarrayattack.The Bridge officerfiresyourbeamweaponatmultiple targetsof thierchoice. Beam:Overload Overloadimprovesyournextbeamarrayattack. Overloadingyourbeamweapondeliversanextremely powerful blastbutdrainsweapon powerby50. OMGNOOBPWN button.Massive damage overa veryshortperiodof time.Workswell onanyship.Best reasonto geta DBB on yourescort. Tactical Team Tactical Teamcleanstactical debuffs,suchasboardingparty,and boostsweaponproficiency,improving DPS forfive seconds. Cleansboardingparty.If youneedanotherskill foryourensignslotonthe defiant,whynotgofor this. Otherwise –geta betterskill. Torpedo:HighYield HighYieldtorpedoimprovesyournexttorpedoattack.Photon,Quantum, Transphasic,andChroniton torpedolaunchersfire asalvoof torpedoes.Plasmalaunchersfire asingle,slow movinganddestructible heavytorpedothatdoesmassive damage. Good skill onanyship.Reallygoodhull damage.Make sure youtime yourHY torps rightthough! Torpedo:Spread Spreadimprovesyournexttorpedoattack,launching multiple projectilesinaspreadpatternthat damage all targetsin a large area aroundthe target. Uselessskill. I - Lt., II - Lt. Cmdr.,III - Cmdr. Attack PatternBeta Attack PatternBetaappliesadamage resistance debufftoyourcurrenttarget. Nice skill forteamPvPas the resistance debuffworkswithALLallies. Attack PatternDelta Attack PatternDeltatargetsan alliedship.Anyshipthatattacksyourallywill recieve astackingdamage resistance debuff. Cannon:RapidFire
  • 14. SHIPADVICE RapidFire improvesyournextcannonattack.Quicklyfiresnumerous bolts.Eachboltdoeslessdamage thena normal cannon shot. Cannon:Scatter Volley Scatter Volleyimprovesyournextcannonattack.Firesacone area of effectcannonspraycenteredon your target. Nota greatskill really.ItNOLONGER DOES MORE DMG THAN CRF!!!(Thiswasa bugthat was fixeda while back.) Dispersal PatternAlpha Dispersal PatternAlphaimprovesyournextmineattack;laysa seriesof small mine clustersbehindyour ship. Dispersal PatternBeta Dispersal PatternBetaimprovesyournextmineattack;laysa wide netof minesbehindyourship. I - Lt. Cmdr,II & III - Cmdr. Attack PatternOmega Attack PatternOmegabuffsdamage andturnrate while makingyouimmune toholds,roots,andslows. Can be usedwhile held. Reallygoodskill onescortsasit boostsvirtuallyeverything.Niceforgettingoutof tractor beams.