An overview of the creative industries contribution to the UK economy, VFX film industry and its careers, importance of STEM subject and promoting Into Film: Into Space film competition
What are the Benefits of VFX in the Cloud?Bruce K Long
Entertainment technology leader Bruce K. Long founded BeBop Technology in 2015 with a mission to promote creativity and collaboration in the entertainment industry through powerful, cloud-based solutions. Today, under Bruce K. Long’s leadership, BeBop Technology has grown into the technology provider of choice for visual effects (VFX) studios and professionals looking for better production options.
The field of 3D animation has grown tremendously over the years.Early developments in the University of Utah by Ed Sullivan who innovated modelling and cgi effects eventually goes on to found Pixar, one of the world leaders in 3d animation.
What are the Benefits of VFX in the Cloud?Bruce K Long
Entertainment technology leader Bruce K. Long founded BeBop Technology in 2015 with a mission to promote creativity and collaboration in the entertainment industry through powerful, cloud-based solutions. Today, under Bruce K. Long’s leadership, BeBop Technology has grown into the technology provider of choice for visual effects (VFX) studios and professionals looking for better production options.
The field of 3D animation has grown tremendously over the years.Early developments in the University of Utah by Ed Sullivan who innovated modelling and cgi effects eventually goes on to found Pixar, one of the world leaders in 3d animation.
An overview of our experiments at Industrial Light and Magic to create a fully cloud based pipeline, based on Mesos, Docker and automated with Ansible.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
Cambridge film festival 2014 visual effects careers talk Yen Yau
careers talk about how to get into the VFX or visual effects industry. Some signposting to resources, useful contacts and films to illustrate opportunities
Experts tips to Tips for Becoming Successful Animatorkaylyn gabriele
Becoming an animator is not as easy as it sounds. Having innate creativity is required, but learning the tactics to combine that creativity with technology is what it takes to reach the success targets.
Cavalier Animation & Media College has the best infrastructure and laboratory facilities with high-end workstations and Macintosh systems for the students; we also provide hostel facilities & transportation to students as per the requirement.
BCA in Web Science, BBM in Social Media Marketing, BFA in Graphics and Animation & BVA is the Degree courses offered by Cavalier Media College.
How to be a Purple Cow in the Film IndustryYen Yau
presentation about how you get noticed in the film industry, the skills shortages, opportunities and resources you can use follow up, as well as looking at skills shortages in film VFX sector
Careers resource and map about the UK VFX industry. Information about different new entrant job roles, how to get into the industry, subjects to study and skills required. All relevant and user friendly for teachers, students, career advisors, parents and industry.
An overview of our experiments at Industrial Light and Magic to create a fully cloud based pipeline, based on Mesos, Docker and automated with Ansible.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
Cambridge film festival 2014 visual effects careers talk Yen Yau
careers talk about how to get into the VFX or visual effects industry. Some signposting to resources, useful contacts and films to illustrate opportunities
Experts tips to Tips for Becoming Successful Animatorkaylyn gabriele
Becoming an animator is not as easy as it sounds. Having innate creativity is required, but learning the tactics to combine that creativity with technology is what it takes to reach the success targets.
Cavalier Animation & Media College has the best infrastructure and laboratory facilities with high-end workstations and Macintosh systems for the students; we also provide hostel facilities & transportation to students as per the requirement.
BCA in Web Science, BBM in Social Media Marketing, BFA in Graphics and Animation & BVA is the Degree courses offered by Cavalier Media College.
How to be a Purple Cow in the Film IndustryYen Yau
presentation about how you get noticed in the film industry, the skills shortages, opportunities and resources you can use follow up, as well as looking at skills shortages in film VFX sector
Careers resource and map about the UK VFX industry. Information about different new entrant job roles, how to get into the industry, subjects to study and skills required. All relevant and user friendly for teachers, students, career advisors, parents and industry.
Why Choose Us
This VFX course in kolkata aims to prepare students with the elementary and basic knowledge
so that they can produce high end visual effects.
https://www.xldigimedia.com/landingpage/vfx-course-in-kolkata
Complex hardware solution consists of a glasses \ helmet, which combines technology distorted reality,
particularly technology "cinematic reality" CiNReal, as well QuadVR and QuadAR. Is an innovative
solution to integrate technologies distortion of reality
Careers map and information for new entrants, students, career advisors, parents and teachers (across the curriculum) about how the game industry works and how to go about getting a career in the sector.
Birmingham University STEM/Film VFX careers talk 1 October 2014Yen Yau
VFX film careers are reliant on a mix of creative and STEM (science, tech, engineering and maths) related skills. This presentation signposts students to the opportunities, what skills are necessary and how to get that first foot in the door.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Stemnet scotland vfx careers master 27 10 15 2
1. VFX film careers – an introduction
STEMNET Scotland
Yen Yau
Talent Development Manager
Into Film
2. The Bigger Picture
• Creative Industries now worth £8.8 million an
hour to UK economy (DCMS 2015)
• Need to recognise convergence of media
and disruptive digital media technologies
• The creative economy is one of the few
industrial areas where the UK has a
credible claim to be world–leading
• Need to equip young people with
transferable skills 21st
century skills.
8. Examples of technology impacting on film-making
• 3D printing
• Cloud and
collaborative
workflows
• Drone cameras
Source of image: CosProp http://www.cosprop.com/
9. Some Statistics
Key Findings
•The UK’s creative economy had 2.6 million jobs in 2013,
consisting of 1.7 million jobs in the creative industries.
•The UK’s high–tech economy had 3.2 million jobs in
2013, 2.4 million of which were jobs in high–tech
industries (825,000 in STEM occupations)
•Employment in the creative economy grew on average
over three times faster than the workforce as a whole
(4.3 per cent per annum (p.a.) vs 1.2 per cent p.a.)
between 2011 and 2013.
•Employment in the high–tech economy also grew faster
than the workforce over this period (2.1 per cent p.a. vs
1.2 per cent p.a.).
10. Where are the Opportunities?
.
• Management, leadership and business skills
• A key gap for the future is new and digital
technology and particularly managing the change
from traditional to digital media.
• In production digital camera skills and awareness
are lacking
• For exhibition and distribution employers a key
focus is exploiting opportunities such as online
and digital sales, marketing and distribution and
dealing with threats eg. file sharing.
• In post production, the VFX industry is facing a
skills shortage of new entrants with strong STEM
backgrounds
14. The Skills Shortage
UK National Shortage Occupation
List
Relates to jobs under Tier 2 of the
new five-tier system.
If the job is on the shortage
occupation list then an employer can
offer the job to an overseas person
without having first fulfilled the
Resident Labour Market Test by
advertising the vacancy in the UK.
The list is current at 14 November,
2011 but is subject to change at any
time.
.
Producers and directors in the
following roles within visual effects
and 2D / 3D computer animation
for film, television or video games:
2D supervisor, 3D supervisor,
computer graphics supervisor,
producer, production manager,
technical director, visual effects
supervisor.
Graphic Designers roles within
visual effects and 2D / 3D
computer animation for film,
television or video games:
compositing artist, matte painter,
modeller, rigger, stereo artist,
texture artist
17. Routes In
Historically, entry into VFX
was informal, usually
through the runner route.
However, the industry is
changing and most entrants
now study a course offered
by a private vocational
training provider or a
university.
21. VFX Film Resources
•The Core Skills of VFX
http://www.skillset.org/animation/qualifications/article_8377_1.
asp
•Breakdown showreels
http://www.artofvfx.com/?p=6591
http://www.moving-picture.com/showreels/vfx-breakdowns/
•Individual Career Profiles and Case studies
http://www.dneg.com/career_profiles/
22. Developing a Portfolio
• The Foundry
NUKE – The award-winning tool for visual effects and the industry’s standard
software
(http://www.thefoundry.co.uk/products/nuke/non-commercial/)
• Autodesk
Maya – 3D computer animation, modeling, visual effects and rendering software
tool
(http://www.autodesk.com/education/home)
• Fusion
Tools for compositing, keying, painting, animation, stereoscopic 3D and more, all in
a single application. Currently only available for windows
(https://www.blackmagicdesign.com/products/fusion)
• Sculptris
If you're new to the world of digital sculpting, Sculptris is the ideal ground on which
to get started
(http://pixologic.com/sculptris/)
23. Useful Websites
• BAFTA Guru
• Double Negative
• Escape Studios
• Shooting People
• Screen International
• The CG Society
• College of Production
24. Interstellar - the science behind the film
Visualizing Interstellar’s Wormhole – American
Journal of Physics
Earlier this year saw the publication of Visualizing
Interstellar’s Wormhole, co-authored by Professor
Kip Thorne and Dneg’s Oliver James, Eugénie
von Tunzelmann and Paul Franklin, in the
prestigious American Journal of Physics (AJP).
“This is a wonderful article that provides some of
the background and detailed calculations that
went into creating the beautiful images seen in the
movie.”
David P. Jackson, Editor – American Journal of
Physics
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
WHO I AM!!!!
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
There is a wide range of specialist, high-end creative and technical skills employed in the film industry.
The existing craft, technical and production skills long associated with the film industry remain in demand.
However, as the business model and technologies underlying the film industry become more complex, individuals will also need to develop a more sophisticated understanding of how the different sectors and functions of the industry inter-relate and of the impact of new technologies.
4k Ultra HD cameras
4K is the hottest buzz word in the tech world right now, and it's rewriting the rulebook when it comes to image quality.
It affects not just the world of 4K TV and cinema, but also cameras and image capture, smartphones and tablets, computer monitors and PC games - practically anything that displays images or records video.
4K TV sets are now available from most of the major TV manufacturers, but they're merely the tip of a very cool technology iceberg.
So what, we hear you ask, is 4K really all about?
The headline fact is simple and dramatic: 4K Ultra HD TVs (also known as UHD TVs) deliver four times as much detail as 1080p Full HD, that's eight million pixels compared to two million pixels.
What that means in terms of potential image clarity is more fine detail, greater texture and an almost photographic emulsion of smoothness.
Drones – aerial cameras (Go Pros)
Distribution
3 D
Occular Rift/Immersive experiences or 4D
Media Managerment
Cloud based services
Visual effects (commonly shortened to Visual FX or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shot.
Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, expensive, impractical, or simply impossible to capture on film. Visual effects using computer generated imagery has recently become accessible to the independent filmmaker with the introduction of affordable and user friendly animation and compositing software.
Not to be confused with SFX –
SFX are done ‘in camera,’ that is to say they actually, physically happen. If you drop a match in a can of petrol and record the resultant explosion, that’s SFX. If you build a prosthetic arm, then attach it to your actor then have it ripped off and blood spurt out, that’s SFX. So are gunshot wounds, firing blanks, stabbing people etc.VFX are done in post-production, through the power of a computer. If you create a computer model of a spaceship and fly it across the background of your scene, that’s VFX. If you greenscreen an actor to make it look like he’s falling from a plane, that’s VFX. Now, these days, VFX is often cheaper than SFX so often explosions, spurting blood and muzzle-flashes are done as VFX.
OTHER CAREERS – pyrotechnics
Or to look at getting in via subjects
Stage 1: Researching the idea, finding money and team members to make your film
Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations
Stage 3: The actual shooting of the film
Stage 4: Post-production – what you do once you’ve shot the film
Stage 5: Getting it seen in the cinema
Point out, as some will know, US and UK have different systems
Studio films/independently made films
Films go through 5 common stages
Say it is one of the most competitive and popular job markets to crack.
For teachers:
Research and Development, including Writing, Pitching, Finding Finance
Pre-Production: Production is definitely on and preparations are made
Production or Shoot: Filming
Post-Production or Post: Editing of sound, vision and visual effects
Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
Exercise
More in depth discussion – after watching the films, to explore different things that need to be done.
Game - have 5 bags/boxes with bits of paper/card, etc.:
Different types of weather
Selection of characters - prince, pirate, spaceman, alien, giant mouse, nurse, etc.
Different settings/locations – castle, seaside, in a caravan, sweet shop, submarine, etc.
Setting a task – going to buy a pair of shoes, deciding what to cook for dinner, going on holiday, etc.
Selection of props – cushion, tennis racket, a plant, wooden spoon, etc.
Split class into groups, get someone different each time to pick one bit of paper from each bag/box. This will form the outline of a film. Have to imagine what they need to do to get film off the ground (assigning roles, tasks)
Or to look at getting in via subjects
Stage 1: Researching the idea, finding money and team members to make your film
Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations
Stage 3: The actual shooting of the film
Stage 4: Post-production – what you do once you’ve shot the film
Stage 5: Getting it seen in the cinema
Point out, as some will know, US and UK have different systems
Studio films/independently made films
Films go through 5 common stages
Say it is one of the most competitive and popular job markets to crack.
For teachers:
Research and Development, including Writing, Pitching, Finding Finance
Pre-Production: Production is definitely on and preparations are made
Production or Shoot: Filming
Post-Production or Post: Editing of sound, vision and visual effects
Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
Approx 25% of those employed in the UK’s visual effects industry have a degree in one of the natural sciences, maths, engineering, or computer science.
Mixture of arts and technical but here in UK lacking enough new entrants at technical end
Look at careers MAP
Or to look at getting in via subjects
Stage 1: Researching the idea, finding money and team members to make your film
Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations
Stage 3: The actual shooting of the film
Stage 4: Post-production – what you do once you’ve shot the film
Stage 5: Getting it seen in the cinema
Point out, as some will know, US and UK have different systems
Studio films/independently made films
Films go through 5 common stages
Say it is one of the most competitive and popular job markets to crack.
For teachers:
Research and Development, including Writing, Pitching, Finding Finance
Pre-Production: Production is definitely on and preparations are made
Production or Shoot: Filming
Post-Production or Post: Editing of sound, vision and visual effects
Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
The UK’s economic future depends on the performance of its creative and high-tech industries. These are sectors where the UK is recognised as a world leader. They are innovative, fast growing, and offer jobs that are less likely to be automated, providing sustainable future employment. -
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The College of Production provides practical advice on all aspects of working in television, radio and online broadcast. This website is for everyone who wants to get into, get better and go further in their broadcast career.
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition