The document provides an introduction to careers in visual effects (VFX) film, noting opportunities exist in areas like 3D printing, drones, and cloud/collaborative workflows due to technological impacts. It discusses statistics on the growth of creative/high-tech jobs and skills shortages in VFX areas like modeling, rigging, and compositing. Resources and routes into the VFX industry are presented, including portfolio development, useful websites, and studying at private training providers or universities.
An overview of the creative industries contribution to the UK economy, VFX film industry and its careers, importance of STEM subject and promoting Into Film: Into Space film competition
Motion graphics are pieces of digital footage or animation that create the illusion of motion or rotation and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology (e.g. thaumatrope, the phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book). The term distinguishes still graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.
Motion graphics extend beyond the most commonly used methods of frame-by-frame footage and animation. Motion graphics can be distinguished from typical animation in that they are not strictly character driven or story based and often represent animated abstract shapes and forms such as logos or logo elements.
It’s one of the most popular and approved styles for B2C and B2B because whiteboard videos are excellent for dip a bit deeper into a product, service or process explanation. This style consists of design simple black and white explanation on a whiteboard to explain a concept.
Operational and Policy Perspectives to Mission Training & SimulationAndy Fawkes
A co-presentation with Neil Sierens DFC at the Royal Aeronautical Society 13 June 2013. What makes good Mission Training? Drawing on recent operational experience in both Afghanistan and Libya, this presentation discusses the current state of the art. It then provides an historical context to where we are today and the challenges that organisations face in the delivery of Mission Training. Concluding, what is the future for Mission Training?
What are the Benefits of VFX in the Cloud?Bruce K Long
Entertainment technology leader Bruce K. Long founded BeBop Technology in 2015 with a mission to promote creativity and collaboration in the entertainment industry through powerful, cloud-based solutions. Today, under Bruce K. Long’s leadership, BeBop Technology has grown into the technology provider of choice for visual effects (VFX) studios and professionals looking for better production options.
An overview of the creative industries contribution to the UK economy, VFX film industry and its careers, importance of STEM subject and promoting Into Film: Into Space film competition
Motion graphics are pieces of digital footage or animation that create the illusion of motion or rotation and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology (e.g. thaumatrope, the phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book). The term distinguishes still graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.
Motion graphics extend beyond the most commonly used methods of frame-by-frame footage and animation. Motion graphics can be distinguished from typical animation in that they are not strictly character driven or story based and often represent animated abstract shapes and forms such as logos or logo elements.
It’s one of the most popular and approved styles for B2C and B2B because whiteboard videos are excellent for dip a bit deeper into a product, service or process explanation. This style consists of design simple black and white explanation on a whiteboard to explain a concept.
Operational and Policy Perspectives to Mission Training & SimulationAndy Fawkes
A co-presentation with Neil Sierens DFC at the Royal Aeronautical Society 13 June 2013. What makes good Mission Training? Drawing on recent operational experience in both Afghanistan and Libya, this presentation discusses the current state of the art. It then provides an historical context to where we are today and the challenges that organisations face in the delivery of Mission Training. Concluding, what is the future for Mission Training?
What are the Benefits of VFX in the Cloud?Bruce K Long
Entertainment technology leader Bruce K. Long founded BeBop Technology in 2015 with a mission to promote creativity and collaboration in the entertainment industry through powerful, cloud-based solutions. Today, under Bruce K. Long’s leadership, BeBop Technology has grown into the technology provider of choice for visual effects (VFX) studios and professionals looking for better production options.
The field of 3D animation has grown tremendously over the years.Early developments in the University of Utah by Ed Sullivan who innovated modelling and cgi effects eventually goes on to found Pixar, one of the world leaders in 3d animation.
An overview of our experiments at Industrial Light and Magic to create a fully cloud based pipeline, based on Mesos, Docker and automated with Ansible.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
Cavalier Animation & Media College has the best infrastructure and laboratory facilities with high-end workstations and Macintosh systems for the students; we also provide hostel facilities & transportation to students as per the requirement.
BCA in Web Science, BBM in Social Media Marketing, BFA in Graphics and Animation & BVA is the Degree courses offered by Cavalier Media College.
Careers resource and map about the UK VFX industry. Information about different new entrant job roles, how to get into the industry, subjects to study and skills required. All relevant and user friendly for teachers, students, career advisors, parents and industry.
Video Production Guide to Freelance Hiring 2019 by ShortlistShortlist
The State of Hiring in the Video Production Industry:
The war for talent has heated up. In a bid to stay competitive and reduce costs, studios and agencies are looking to refine their age-old process of managing their project-based workforce.
As crews become leaner and content needs grow, production companies will have to adapt to an agile style of hiring which will mean adopting new workflows and robust automated software to improve operational efficiencies.
https://bit.ly/2YUTJZB
Cambridge film festival 2014 visual effects careers talk Yen Yau
careers talk about how to get into the VFX or visual effects industry. Some signposting to resources, useful contacts and films to illustrate opportunities
The field of 3D animation has grown tremendously over the years.Early developments in the University of Utah by Ed Sullivan who innovated modelling and cgi effects eventually goes on to found Pixar, one of the world leaders in 3d animation.
An overview of our experiments at Industrial Light and Magic to create a fully cloud based pipeline, based on Mesos, Docker and automated with Ansible.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
Cavalier Animation & Media College has the best infrastructure and laboratory facilities with high-end workstations and Macintosh systems for the students; we also provide hostel facilities & transportation to students as per the requirement.
BCA in Web Science, BBM in Social Media Marketing, BFA in Graphics and Animation & BVA is the Degree courses offered by Cavalier Media College.
Careers resource and map about the UK VFX industry. Information about different new entrant job roles, how to get into the industry, subjects to study and skills required. All relevant and user friendly for teachers, students, career advisors, parents and industry.
Video Production Guide to Freelance Hiring 2019 by ShortlistShortlist
The State of Hiring in the Video Production Industry:
The war for talent has heated up. In a bid to stay competitive and reduce costs, studios and agencies are looking to refine their age-old process of managing their project-based workforce.
As crews become leaner and content needs grow, production companies will have to adapt to an agile style of hiring which will mean adopting new workflows and robust automated software to improve operational efficiencies.
https://bit.ly/2YUTJZB
Cambridge film festival 2014 visual effects careers talk Yen Yau
careers talk about how to get into the VFX or visual effects industry. Some signposting to resources, useful contacts and films to illustrate opportunities
"Agent-Based Service Analysis, Forecasting, Simulation and Optimisation - Fro...李杨 Dr Yang Li
Invited seminar talk by faculty of technology at De Montfort University on 15th June 2015:
http://www.dmu.ac.uk/research/research-seminar-series/15june2016.aspx
WHY VFX is a growing industry in India and Why we should opt for the same.pdfMAAC Kolkata
With the growing trend in VFX industry, VFX artist have a scope of developing at an enormous rate. Our VFX industry is experiencing a huge gap from other Western countries.
Experts tips to Tips for Becoming Successful Animatorkaylyn gabriele
Becoming an animator is not as easy as it sounds. Having innate creativity is required, but learning the tactics to combine that creativity with technology is what it takes to reach the success targets.
Put aside all stereotype academic streams, and pick up a course in Animation. There is a huge demand of animation professional in the field of entertainment and gaming industry. A career option in Animation is one of the best career opportunities.
Careers map and information for new entrants, students, career advisors, parents and teachers (across the curriculum) about how the game industry works and how to go about getting a career in the sector.
How to be a Purple Cow in the Film IndustryYen Yau
presentation about how you get noticed in the film industry, the skills shortages, opportunities and resources you can use follow up, as well as looking at skills shortages in film VFX sector
Birmingham University STEM/Film VFX careers talk 1 October 2014Yen Yau
VFX film careers are reliant on a mix of creative and STEM (science, tech, engineering and maths) related skills. This presentation signposts students to the opportunities, what skills are necessary and how to get that first foot in the door.
New Explore Careers and College Majors 2024.pdfDr. Mary Askew
Explore Careers and College Majors is a new online, interactive, self-guided career, major and college planning system.
The career system works on all devices!
For more Information, go to https://bit.ly/3SW5w8W
Exploring Career Paths in Cybersecurity for Technical CommunicatorsBen Woelk, CISSP, CPTC
Brief overview of career options in cybersecurity for technical communicators. Includes discussion of my career path, certification options, NICE and NIST resources.
Want to move your career forward? Looking to build your leadership skills while helping others learn, grow, and improve their skills? Seeking someone who can guide you in achieving these goals?
You can accomplish this through a mentoring partnership. Learn more about the PMISSC Mentoring Program, where you’ll discover the incredible benefits of becoming a mentor or mentee. This program is designed to foster professional growth, enhance skills, and build a strong network within the project management community. Whether you're looking to share your expertise or seeking guidance to advance your career, the PMI Mentoring Program offers valuable opportunities for personal and professional development.
Watch this to learn:
* Overview of the PMISSC Mentoring Program: Mission, vision, and objectives.
* Benefits for Volunteer Mentors: Professional development, networking, personal satisfaction, and recognition.
* Advantages for Mentees: Career advancement, skill development, networking, and confidence building.
* Program Structure and Expectations: Mentor-mentee matching process, program phases, and time commitment.
* Success Stories and Testimonials: Inspiring examples from past participants.
* How to Get Involved: Steps to participate and resources available for support throughout the program.
Learn how you can make a difference in the project management community and take the next step in your professional journey.
About Hector Del Castillo
Hector is VP of Professional Development at the PMI Silver Spring Chapter, and CEO of Bold PM. He's a mid-market growth product executive and changemaker. He works with mid-market product-driven software executives to solve their biggest growth problems. He scales product growth, optimizes ops and builds loyal customers. He has reduced customer churn 33%, and boosted sales 47% for clients. He makes a significant impact by building and launching world-changing AI-powered products. If you're looking for an engaging and inspiring speaker to spark creativity and innovation within your organization, set up an appointment to discuss your specific needs and identify a suitable topic to inspire your audience at your next corporate conference, symposium, executive summit, or planning retreat.
About PMI Silver Spring Chapter
We are a branch of the Project Management Institute. We offer a platform for project management professionals in Silver Spring, MD, and the DC/Baltimore metro area. Monthly meetings facilitate networking, knowledge sharing, and professional development. For event details, visit pmissc.org.
The Impact of Artificial Intelligence on Modern Society.pdfssuser3e63fc
Just a game Assignment 3
1. What has made Louis Vuitton's business model successful in the Japanese luxury market?
2. What are the opportunities and challenges for Louis Vuitton in Japan?
3. What are the specifics of the Japanese fashion luxury market?
4. How did Louis Vuitton enter into the Japanese market originally? What were the other entry strategies it adopted later to strengthen its presence?
5. Will Louis Vuitton have any new challenges arise due to the global financial crisis? How does it overcome the new challenges?Assignment 3
1. What has made Louis Vuitton's business model successful in the Japanese luxury market?
2. What are the opportunities and challenges for Louis Vuitton in Japan?
3. What are the specifics of the Japanese fashion luxury market?
4. How did Louis Vuitton enter into the Japanese market originally? What were the other entry strategies it adopted later to strengthen its presence?
5. Will Louis Vuitton have any new challenges arise due to the global financial crisis? How does it overcome the new challenges?Assignment 3
1. What has made Louis Vuitton's business model successful in the Japanese luxury market?
2. What are the opportunities and challenges for Louis Vuitton in Japan?
3. What are the specifics of the Japanese fashion luxury market?
4. How did Louis Vuitton enter into the Japanese market originally? What were the other entry strategies it adopted later to strengthen its presence?
5. Will Louis Vuitton have any new challenges arise due to the global financial crisis? How does it overcome the new challenges?
Resumes, Cover Letters, and Applying OnlineBruce Bennett
This webinar showcases resume styles and the elements that go into building your resume. Every job application requires unique skills, and this session will show you how to improve your resume to match the jobs to which you are applying. Additionally, we will discuss cover letters and learn about ideas to include. Every job application requires unique skills so learn ways to give you the best chance of success when applying for a new position. Learn how to take advantage of all the features when uploading a job application to a company’s applicant tracking system.
8. Examples of technology impacting on film-making
• 3D printing
• Cloud and
collaborative
workflows
• Drone cameras
Source of image: CosProp http://www.cosprop.com/
9. Some Statistics
Key Findings
•The UK’s creative economy had 2.6 million jobs in 2013,
consisting of 1.7 million jobs in the creative industries.
•The UK’s high–tech economy had 3.2 million jobs in
2013, 2.4 million of which were jobs in high–tech
industries (825,000 in STEM occupations)
•Employment in the creative economy grew on average
over three times faster than the workforce as a whole
(4.3 per cent per annum (p.a.) vs 1.2 per cent p.a.)
between 2011 and 2013.
•Employment in the high–tech economy also grew faster
than the workforce over this period (2.1 per cent p.a. vs
1.2 per cent p.a.).
10. Where are the Opportunities?
.
• Management, leadership and business skills
• A key gap for the future is new and digital
technology and particularly managing the change
from traditional to digital media.
• In production digital camera skills and awareness
are lacking
• For exhibition and distribution employers a key
focus is exploiting opportunities such as online
and digital sales, marketing and distribution and
dealing with threats eg. file sharing.
• In post production, the VFX industry is facing a
skills shortage of new entrants with strong STEM
backgrounds
15. The Skills Shortage
UK National Shortage Occupation
List
Relates to jobs under Tier 2 of the
new five-tier system.
If the job is on the shortage
occupation list then an employer can
offer the job to an overseas person
without having first fulfilled the
Resident Labour Market Test by
advertising the vacancy in the UK.
The list is current at 14 November,
2011 but is subject to change at any
time.
.
Producers and directors in the
following roles within visual effects
and 2D / 3D computer animation
for film, television or video games:
2D supervisor, 3D supervisor,
computer graphics supervisor,
producer, production manager,
technical director, visual effects
supervisor.
Graphic Designers roles within
visual effects and 2D / 3D
computer animation for film,
television or video games:
compositing artist, matte painter,
modeller, rigger, stereo artist,
texture artist
18. Routes In
Historically, entry into VFX
was informal, usually
through the runner route.
However, the industry is
changing and most entrants
now study a course offered
by a private vocational
training provider or a
university.
23. VFX Film Resources
•The Core Skills of VFX
http://www.skillset.org/animation/qualifications/article_8377_1.
asp
•Breakdown showreels
http://www.artofvfx.com/?p=6591
http://www.moving-picture.com/showreels/vfx-breakdowns/
•Individual Career Profiles and Case studies
http://www.dneg.com/career_profiles/
24. Developing a Portfolio
• The Foundry
NUKE – The award-winning tool for visual effects and the industry’s standard
software
(http://www.thefoundry.co.uk/products/nuke/non-commercial/)
• Autodesk
Maya – 3D computer animation, modeling, visual effects and rendering software
tool
(http://www.autodesk.com/education/home)
• Fusion
Tools for compositing, keying, painting, animation, stereoscopic 3D and more, all in
a single application. Currently only available for windows
(https://www.blackmagicdesign.com/products/fusion)
• Sculptris
If you're new to the world of digital sculpting, Sculptris is the ideal ground on which
to get started
(http://pixologic.com/sculptris/)
25. Useful Websites
• BAFTA Guru
• Double Negative
• Escape Studios
• Shooting People
• Screen International
• The CG Society
• College of Production
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
WHO I AM!!!!
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
Content of talk:
Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.
The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.
Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.
We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month)
Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.
Need to invest in indigenous talent – Dneg current workforce, 50% non UK.
Exciting time to be working (or considering working in the creative industries/film)
A 2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP.
In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment).
Creative Industries Employment (2011 –2012)
The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.
Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report
Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere.
Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides),
Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth)
VFX – world reputation, kickstarted off the back of the HP franchise
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills.
Importance of creative industries to GDP
21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content
– polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together
Priority as we as a country have moved away from traditional forms of work and enterprise.
Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector,
Latest CS employment census
Fusion Skills
Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
There is a wide range of specialist, high-end creative and technical skills employed in the film industry.
The existing craft, technical and production skills long associated with the film industry remain in demand.
However, as the business model and technologies underlying the film industry become more complex, individuals will also need to develop a more sophisticated understanding of how the different sectors and functions of the industry inter-relate and of the impact of new technologies.
4k Ultra HD cameras
4K is the hottest buzz word in the tech world right now, and it's rewriting the rulebook when it comes to image quality.
It affects not just the world of 4K TV and cinema, but also cameras and image capture, smartphones and tablets, computer monitors and PC games - practically anything that displays images or records video.
4K TV sets are now available from most of the major TV manufacturers, but they're merely the tip of a very cool technology iceberg.
So what, we hear you ask, is 4K really all about?
The headline fact is simple and dramatic: 4K Ultra HD TVs (also known as UHD TVs) deliver four times as much detail as 1080p Full HD, that's eight million pixels compared to two million pixels.
What that means in terms of potential image clarity is more fine detail, greater texture and an almost photographic emulsion of smoothness.
Drones – aerial cameras (Go Pros)
Distribution
3 D
Occular Rift/Immersive experiences or 4D
Media Managerment
Cloud based services
Visual effects (commonly shortened to Visual FX or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shot.
Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, expensive, impractical, or simply impossible to capture on film. Visual effects using computer generated imagery has recently become accessible to the independent filmmaker with the introduction of affordable and user friendly animation and compositing software.
Not to be confused with SFX –
SFX are done ‘in camera,’ that is to say they actually, physically happen. If you drop a match in a can of petrol and record the resultant explosion, that’s SFX. If you build a prosthetic arm, then attach it to your actor then have it ripped off and blood spurt out, that’s SFX. So are gunshot wounds, firing blanks, stabbing people etc.VFX are done in post-production, through the power of a computer. If you create a computer model of a spaceship and fly it across the background of your scene, that’s VFX. If you greenscreen an actor to make it look like he’s falling from a plane, that’s VFX. Now, these days, VFX is often cheaper than SFX so often explosions, spurting blood and muzzle-flashes are done as VFX.
OTHER CAREERS – pyrotechnics
Or to look at getting in via subjects
Stage 1: Researching the idea, finding money and team members to make your film
Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations
Stage 3: The actual shooting of the film
Stage 4: Post-production – what you do once you’ve shot the film
Stage 5: Getting it seen in the cinema
Point out, as some will know, US and UK have different systems
Studio films/independently made films
Films go through 5 common stages
Say it is one of the most competitive and popular job markets to crack.
For teachers:
Research and Development, including Writing, Pitching, Finding Finance
Pre-Production: Production is definitely on and preparations are made
Production or Shoot: Filming
Post-Production or Post: Editing of sound, vision and visual effects
Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
Exercise
More in depth discussion – after watching the films, to explore different things that need to be done.
Game - have 5 bags/boxes with bits of paper/card, etc.:
Different types of weather
Selection of characters - prince, pirate, spaceman, alien, giant mouse, nurse, etc.
Different settings/locations – castle, seaside, in a caravan, sweet shop, submarine, etc.
Setting a task – going to buy a pair of shoes, deciding what to cook for dinner, going on holiday, etc.
Selection of props – cushion, tennis racket, a plant, wooden spoon, etc.
Split class into groups, get someone different each time to pick one bit of paper from each bag/box. This will form the outline of a film. Have to imagine what they need to do to get film off the ground (assigning roles, tasks)
Or to look at getting in via subjects
Stage 1: Researching the idea, finding money and team members to make your film
Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations
Stage 3: The actual shooting of the film
Stage 4: Post-production – what you do once you’ve shot the film
Stage 5: Getting it seen in the cinema
Point out, as some will know, US and UK have different systems
Studio films/independently made films
Films go through 5 common stages
Say it is one of the most competitive and popular job markets to crack.
For teachers:
Research and Development, including Writing, Pitching, Finding Finance
Pre-Production: Production is definitely on and preparations are made
Production or Shoot: Filming
Post-Production or Post: Editing of sound, vision and visual effects
Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
Approx 25% of those employed in the UK’s visual effects industry have a degree in one of the natural sciences, maths, engineering, or computer science.
Mixture of arts and technical but here in UK lacking enough new entrants at technical end
Look at careers MAP
Or to look at getting in via subjects
Stage 1: Researching the idea, finding money and team members to make your film
Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations
Stage 3: The actual shooting of the film
Stage 4: Post-production – what you do once you’ve shot the film
Stage 5: Getting it seen in the cinema
Point out, as some will know, US and UK have different systems
Studio films/independently made films
Films go through 5 common stages
Say it is one of the most competitive and popular job markets to crack.
For teachers:
Research and Development, including Writing, Pitching, Finding Finance
Pre-Production: Production is definitely on and preparations are made
Production or Shoot: Filming
Post-Production or Post: Editing of sound, vision and visual effects
Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
The UK’s economic future depends on the performance of its creative and high-tech industries. These are sectors where the UK is recognised as a world leader. They are innovative, fast growing, and offer jobs that are less likely to be automated, providing sustainable future employment. -
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The College of Production provides practical advice on all aspects of working in television, radio and online broadcast. This website is for everyone who wants to get into, get better and go further in their broadcast career.
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition