This document discusses the value of including end-users in the system development process. It defines end-users as the everyday users of a finished product. Involving end-users can provide advantages like quicker design, higher user acceptance, and new ideas. However, there are also disadvantages like limited technical knowledge. The document examines how to select which end-users to involve and measures of user satisfaction. It outlines drawbacks of not involving end-users such as user resistance, higher costs, and a poor relationship between end-users and IT.
A Real Time Online Delphi Decision System, V 2.0: Crisis Management Support d...Connie White
The Delphi Decision Maker system has been designed to support the decision making needs of crisis managers, considering factors such as stress, time pressure, information overload, and uncertainty. It has been built as a module for the Sahana Disaster Management system, a free and open source system. The Design Science research paradigm was used in an iterative development process. Triangulation was employed in the evaluation, analyzing the system against the research questions using both qualitative and quantitative statistics as well as proof of concept. Modifications need to be made for real world use. A second version of the system is under development. Research findings and future research are outlined in this work in progress.
Research paper impact evaluation for collaborative information supply chainKenny Meesters
Emerging technologies provide opportunities for the humanitarian responders’ community to enhance the
effectiveness of their response to crisissituations. A part of this development can be contributed to a new type of
information supply chains -driven by collaboration with digital, online communities- enabling organizations to
make better informed decisions. However, how exactly and to what extend this collaboration impacts the
decision making process is unknown. To improve these new information exchanges and the corresponding
systems, an evaluation method is needed to assess the performance of these processes and systems. This paper
builds on existing evaluation methods for information systems and design principles to propose such an impact
evaluation framework. The proposed framework has been applied in a case study to demonstrate its potential to
identify areas for further improvement in the (online) collaboration between information suppliers and users.
The case for ubuntu linux operating system performance and usabilMaurice Dawson
The use of Linux based Operating Systems (OS) in the classroom is increasing, but there is little research to address usability differences between Windows and Linux based OSs. Moreover, studies related to the ability for students to navigate effectively between Ubuntu 14.04 Long Term Support (LTS) and Windows 8 OSs are scant. This research aims to bridge the gap between modern Linux and Windows Oss, as the former represents a viable alternative to eliminate licensing costs for educational institutions. Preliminary findings, based on the analysis of the System Usability Scale results from a sample of 14 students, demonstrated that Ubuntu users did not require technical support to use the system, while the majority found little inconsistency in the system and regarded it as well integrated.
A Real Time Online Delphi Decision System, V 2.0: Crisis Management Support d...Connie White
The Delphi Decision Maker system has been designed to support the decision making needs of crisis managers, considering factors such as stress, time pressure, information overload, and uncertainty. It has been built as a module for the Sahana Disaster Management system, a free and open source system. The Design Science research paradigm was used in an iterative development process. Triangulation was employed in the evaluation, analyzing the system against the research questions using both qualitative and quantitative statistics as well as proof of concept. Modifications need to be made for real world use. A second version of the system is under development. Research findings and future research are outlined in this work in progress.
Research paper impact evaluation for collaborative information supply chainKenny Meesters
Emerging technologies provide opportunities for the humanitarian responders’ community to enhance the
effectiveness of their response to crisissituations. A part of this development can be contributed to a new type of
information supply chains -driven by collaboration with digital, online communities- enabling organizations to
make better informed decisions. However, how exactly and to what extend this collaboration impacts the
decision making process is unknown. To improve these new information exchanges and the corresponding
systems, an evaluation method is needed to assess the performance of these processes and systems. This paper
builds on existing evaluation methods for information systems and design principles to propose such an impact
evaluation framework. The proposed framework has been applied in a case study to demonstrate its potential to
identify areas for further improvement in the (online) collaboration between information suppliers and users.
The case for ubuntu linux operating system performance and usabilMaurice Dawson
The use of Linux based Operating Systems (OS) in the classroom is increasing, but there is little research to address usability differences between Windows and Linux based OSs. Moreover, studies related to the ability for students to navigate effectively between Ubuntu 14.04 Long Term Support (LTS) and Windows 8 OSs are scant. This research aims to bridge the gap between modern Linux and Windows Oss, as the former represents a viable alternative to eliminate licensing costs for educational institutions. Preliminary findings, based on the analysis of the System Usability Scale results from a sample of 14 students, demonstrated that Ubuntu users did not require technical support to use the system, while the majority found little inconsistency in the system and regarded it as well integrated.
User eXperience (UX) is defined as involving a person's behaviors, attitudes, and emotions about using a particular product, system or service. A company‘s UX strategy can include many activities, such as design thinking, early user experience methods, content strategy, certain types of user and market research, quantitative assessments, process innovation, design patterns, UX organizational structure, and career development. To large technology corporations and companies UX provides an important part of their business, and has a major impact on strategy and decision making. However, the way UX is managed an implemented can vary greatly from company to company.This paper provides an overview of the UX processes used by some of the world‘s leading technology companies and discusses which aspects of those strategies these companies choose to disclose and share in the public sphere
Considering User Participation in Light Of level and Stages of Self-Selectio...IJMER
Presenting the new definition of self-selection in Architectural Design Process (ADP) needs to
clarify the edges of this new concept versus the others, which exist in design area. Referring to conducting
content analysis in previous published studies, the general meaning of self-selection is a situation in which
user decide to do something for themselves rather than do something that has chosen for them. On the
other hand, different users’ and designers’ vision of self-selection make a connection with End User’s
Personalization (EUP) and User Centered Design (UCD). Both self-selection and user participation
indicate the user decision-making power. Consequently, for earning a high level of user satisfaction, users
should allow to contribute partially or totally, in certain decision-making processes, which have normally
considered as the typical responsibility of architects. This paper by gathering a close group dissection and
using brainstorming method, has attempted to argue the levels and stages of user participation in order to
discover and establish the level and stages of self-selection in ADP.
Toward a More Robust Usability concept with Perceived Enjoyment in the contex...Waqas Tariq
Mobile multimedia service is relatively new but has quickly dominated people¡¯s lives, especially among young people. To explain this popularity, this study applies and modifies the Technology Acceptance Model (TAM) to propose a research model and conduct an empirical study. The goal of study is to examine the role of Perceived Enjoyment (PE) and what determinants can contribute to PE in the context of using mobile multimedia service. The result indicates that PE is influencing on Perceived Usefulness (PU) and Perceived Ease of Use (PEOU) and directly Behavior Intention (BI). Aesthetics and flow are key determinants to explain Perceived Enjoyment (PE) in mobile multimedia usage.
Ease of Use and Its Effect on User Decision of Adopting New Method of Car Ren...IJERA Editor
The effective collaboration of multidisciplinary fields of software engineering and business will
eventually lead to a better understanding of UX and how to use such in our daily life .This paper
spots the light on the how can we improve the user experience of using a internet website to commit
and complete a business transaction of booking a vehicle through ease of use.
Ijartes v2-i1-001Evaluation of Changeability Indicator in Component Based Sof...IJARTES
The maintaining of software system is a major
cost concern. The maintaining of a software system depends
on how the changes made to it. The maintainability of a system
depending on the folw of software, its design pattern and
CBSS. In Maintainability phase of a sotware system there are
4 parts, like analyzing, testing, stability, and changes made to
it. In some side areas, these systems emerged very rapidly.
There are many companies which purchase software instead
of developing it .These companies do not have any interst in
the testing of the system but wants to like smoothness in the
flow of the system during changes.
Changeability is one of the characteristics of maintainability.
Software changeability is associated with refactoring which
makes code simpler and easier to maintain (enable all
programmers to improve their code).Factors that affect
changeability include coupling between the modules, lack of
code comments, naming of functions and variables.
Basically,”changeabilty” is the ability of a product or software
to be able to change the structure of the program. It is the rate
the product allows the modification to its components.
In this paper changeability based cost estimation is done.
Initially we take four components; these components are
evaluated based on the coupling, cohesion and Interface
metrix. Next some changes are made to the existing
components and than again these components are evaluated.
Now, on the basis of these two evaluations some conclusion is
made for changeability cost.
13Running Head HUMAN-COMPUTER INTERFACEHuman-.docxjesusamckone
13
Running Head: HUMAN-COMPUTER INTERFACE
Human-Computer Interface
Student Name:
Instructor Name:
Course:
Date:
Introduction
Most web developers create design proposals without further input from the intended group and primarily focus on meeting the standards of the contract. Many likely think that consumers also don't have the technological intellect to know such a dynamic area that is undoubtedly an integral of the systems development life cycle (Bunnell & Weistroffer, 2017). Some of that may be real, but on the other side, customers know precisely what they deserve, and internet developers can't look down upon everything (Scane, 2002). It is quite impossible to develop a completely functional platform even for the most accomplished software engineers in their initial effort. That's since there's a little like a typical operator, each client is unique, so it's quite difficult to state what's better for everyone. But if we are to establish a good platform, we will have to communicate as well as connect via our customers (Scane, 2002). Another most critical thing everyone should do is to negotiate with potential buyers while we begin schematic design since the very beginning. In this case, we will prevent future difficulties and technical problems, which might cost us some more time throughout the delayed design phase.
While everyone else has just said, we might, in reality, concentrate on just the final step throughout this article, it will be when our platform is built and operating. It is still necessary to welcome customers as well as give them information, but we really want to have anything more accessible to reach as many groups as required, that means we're going to be using a resource that gives everybody an overview about what users are doing on the website (Scane, 2002). Before they continue on, we need to make another interesting side note. Some phrases across the whole entire report carry the same weight. The latter mainly involves phrases such as customers, guests, or employees; those kinds of people are those who use a home page. Nonetheless, a language consumer may mean that the person that intercepts a software application can gather the information collected, i.e., an operator, in a particular setting.
Usability
There are many web page developers out there who are doing everything possible to see to it that the best online platforms are made. The initiative of creating a UI is highly prioritized in many aspects. The consistency, as well as the ease of use, is the highest priority ever. However, forming a UI is highly regarded since there are many purposes that determine why business begins. I understand that there are many variables that need to be discussed in the long run to see to it that every person benefits in the long term (Scane, 2002). I believe that the strategies that most of the developers’ set are factors of the prevailing circumstances in the long term. Usability thus refers to an approach .
13Running Head HUMAN-COMPUTER INTERFACEHuman-.docxaulasnilda
13
Running Head: HUMAN-COMPUTER INTERFACE
Human-Computer Interface
Student Name:
Instructor Name:
Course:
Date:
Introduction
Most web developers create design proposals without further input from the intended group and primarily focus on meeting the standards of the contract. Many likely think that consumers also don't have the technological intellect to know such a dynamic area that is undoubtedly an integral of the systems development life cycle (Bunnell & Weistroffer, 2017). Some of that may be real, but on the other side, customers know precisely what they deserve, and internet developers can't look down upon everything (Scane, 2002). It is quite impossible to develop a completely functional platform even for the most accomplished software engineers in their initial effort. That's since there's a little like a typical operator, each client is unique, so it's quite difficult to state what's better for everyone. But if we are to establish a good platform, we will have to communicate as well as connect via our customers (Scane, 2002). Another most critical thing everyone should do is to negotiate with potential buyers while we begin schematic design since the very beginning. In this case, we will prevent future difficulties and technical problems, which might cost us some more time throughout the delayed design phase.
While everyone else has just said, we might, in reality, concentrate on just the final step throughout this article, it will be when our platform is built and operating. It is still necessary to welcome customers as well as give them information, but we really want to have anything more accessible to reach as many groups as required, that means we're going to be using a resource that gives everybody an overview about what users are doing on the website (Scane, 2002). Before they continue on, we need to make another interesting side note. Some phrases across the whole entire report carry the same weight. The latter mainly involves phrases such as customers, guests, or employees; those kinds of people are those who use a home page. Nonetheless, a language consumer may mean that the person that intercepts a software application can gather the information collected, i.e., an operator, in a particular setting.
Usability
There are many web page developers out there who are doing everything possible to see to it that the best online platforms are made. The initiative of creating a UI is highly prioritized in many aspects. The consistency, as well as the ease of use, is the highest priority ever. However, forming a UI is highly regarded since there are many purposes that determine why business begins. I understand that there are many variables that need to be discussed in the long run to see to it that every person benefits in the long term (Scane, 2002). I believe that the strategies that most of the developers’ set are factors of the prevailing circumstances in the long term. Usability thus refers to an approach ...
1Running Head HUMAN-COMPUTER INTERFACE .docxherminaprocter
1
Running Head: HUMAN-COMPUTER INTERFACE
Human-Computer Interface
Student Name:
Instructor Name:
Course:
Date: 02-16-2020
Introduction
Most web developers create design proposals without further input from the intended group and primarily focus on meeting the standards of the contract. Many likely think that consumers also don't have the technological intellect to know such a dynamic area that is undoubtedly Network development. Some of that may be real, but on the other side, customers know precisely what they deserve, and internet developers can't look down upon everything (Scane, 2002). It is quite impossible to develop a completely functional platform even for the most accomplished software engineers in their initial effort. That's since there's a little like a typical operator, each client is unique, so it's quite difficult to state what's better for everyone. But if we are to establish a good platform, we will have to communicate as well as connect via our customers (Scane, 2002). Another most critical thing everyone should do is to negotiate with potential buyers while we begin schematic design since the very beginning. In this case, we will prevent future difficulties and technical problems, which might cost us some more time throughout the delayed design phase.
While everyone else has just said, we might, in reality, concentrate on just the final step throughout this article, it will be when our platform is built and operating. This is still necessary to welcome customers as well as give them information, but we really want to have anything more accessible to reach as many groups as required, that means we're going to be using a resource that gives everybody an overview about what users are doing on the website (Scane, 2002). Before they continue on, we need to make another interesting side note. Some phrases across the whole entire report carry the same weight. The latter mainly involves phrases such as customers, guests, or employees; those kinds of people are those who use a home page. Nonetheless, a language consumer may mean that the person that intercepts a software application can gather the information collected, i.e., an operator, in a particular setting.
Usability
There are many web page developers out there who are doing everything possible to see to it that the best online platforms are made. The initiative of creating a UI is highly prioritized in many aspects. The consistency, as well as the ease of use, is the highest priority ever. However, forming a UI is highly regarded since there are many purposes that determine why business begins. I understand that there are many variables that need to be discussed in the long run to see to it that every person benefits in the long term (Scane, 2002). I believe that the strategies that most of the developers’ set are factors of the prevailing circumstances in the long term. Usability thus refers to .
Running Head: HUMAN-COMPUTER INTERFACE 1
HUMAN COMPUTER INTERFACE 7
Human-Computer Interface
Student Name
Instructor Name
Course
Date
Introduction
Most web developers create design proposals without further input from the intended group and primarily focus on meeting the standards of the contract. Many likely think that consumers also don't have the technological intellect to know such a dynamic area that is undoubtedly Network development. Some of that may be real, but on the other side, customers know precisely what they deserve, and internet developers can't look down upon everything (Scane, 2002). It is quite impossible to develop a completely functional platform even for the most accomplished software engineers in their initial effort. That's since there's a little like a typical operator, each client is unique, so it's quite difficult to state what's better for everyone. But if we are to establish a good platform, we will have to communicate as well as connect via our customers (Scane, 2002). Another most critical thing everyone should do is to negotiate with potential buyers while we begin schematic design since the very beginning. In this case, we will prevent future difficulties and technical problems, which might cost us some more time throughout the delayed design phase.
While everyone else has just said, we might, in reality, concentrate on just the final step throughout this article, it will be when our platform is built and operating. This is still necessary to welcome customers as well as give them information, but we really want to have anything more accessible to reach as many groups as required, that means we're going to be using a resource that gives everybody an overview about what users are doing on the website (Scane, 2002). Before they continue on, we need to make another interesting side note. Some phrases across the whole entire report carry the same weight. The latter mainly involves phrases such as customers, guests, or employees; those kinds of people are those who use a home page. Nonetheless, a language consumer may mean that the person that intercepts a software application can gather the information collected, i.e., an operator, in a particular setting.
Usability
There are many web page developers out there who are doing everything possible to see to it that the best online platforms are made. The initiative of creating a UI is highly prioritized in many aspects. The consistency, as well as the ease of use, is the highest priority ever. However, forming a UI is highly regarded since there are many purposes that determine why business begins. I understand that there are many variables that need to be discussed in the long run to see to it that every person benefits in the long term (Scane, 2002). I believe that the strategies that most of the develo.
User eXperience (UX) is defined as involving a person's behaviors, attitudes, and emotions about using a particular product, system or service. A company‘s UX strategy can include many activities, such as design thinking, early user experience methods, content strategy, certain types of user and market research, quantitative assessments, process innovation, design patterns, UX organizational structure, and career development. To large technology corporations and companies UX provides an important part of their business, and has a major impact on strategy and decision making. However, the way UX is managed an implemented can vary greatly from company to company.This paper provides an overview of the UX processes used by some of the world‘s leading technology companies and discusses which aspects of those strategies these companies choose to disclose and share in the public sphere
Considering User Participation in Light Of level and Stages of Self-Selectio...IJMER
Presenting the new definition of self-selection in Architectural Design Process (ADP) needs to
clarify the edges of this new concept versus the others, which exist in design area. Referring to conducting
content analysis in previous published studies, the general meaning of self-selection is a situation in which
user decide to do something for themselves rather than do something that has chosen for them. On the
other hand, different users’ and designers’ vision of self-selection make a connection with End User’s
Personalization (EUP) and User Centered Design (UCD). Both self-selection and user participation
indicate the user decision-making power. Consequently, for earning a high level of user satisfaction, users
should allow to contribute partially or totally, in certain decision-making processes, which have normally
considered as the typical responsibility of architects. This paper by gathering a close group dissection and
using brainstorming method, has attempted to argue the levels and stages of user participation in order to
discover and establish the level and stages of self-selection in ADP.
Toward a More Robust Usability concept with Perceived Enjoyment in the contex...Waqas Tariq
Mobile multimedia service is relatively new but has quickly dominated people¡¯s lives, especially among young people. To explain this popularity, this study applies and modifies the Technology Acceptance Model (TAM) to propose a research model and conduct an empirical study. The goal of study is to examine the role of Perceived Enjoyment (PE) and what determinants can contribute to PE in the context of using mobile multimedia service. The result indicates that PE is influencing on Perceived Usefulness (PU) and Perceived Ease of Use (PEOU) and directly Behavior Intention (BI). Aesthetics and flow are key determinants to explain Perceived Enjoyment (PE) in mobile multimedia usage.
Ease of Use and Its Effect on User Decision of Adopting New Method of Car Ren...IJERA Editor
The effective collaboration of multidisciplinary fields of software engineering and business will
eventually lead to a better understanding of UX and how to use such in our daily life .This paper
spots the light on the how can we improve the user experience of using a internet website to commit
and complete a business transaction of booking a vehicle through ease of use.
Ijartes v2-i1-001Evaluation of Changeability Indicator in Component Based Sof...IJARTES
The maintaining of software system is a major
cost concern. The maintaining of a software system depends
on how the changes made to it. The maintainability of a system
depending on the folw of software, its design pattern and
CBSS. In Maintainability phase of a sotware system there are
4 parts, like analyzing, testing, stability, and changes made to
it. In some side areas, these systems emerged very rapidly.
There are many companies which purchase software instead
of developing it .These companies do not have any interst in
the testing of the system but wants to like smoothness in the
flow of the system during changes.
Changeability is one of the characteristics of maintainability.
Software changeability is associated with refactoring which
makes code simpler and easier to maintain (enable all
programmers to improve their code).Factors that affect
changeability include coupling between the modules, lack of
code comments, naming of functions and variables.
Basically,”changeabilty” is the ability of a product or software
to be able to change the structure of the program. It is the rate
the product allows the modification to its components.
In this paper changeability based cost estimation is done.
Initially we take four components; these components are
evaluated based on the coupling, cohesion and Interface
metrix. Next some changes are made to the existing
components and than again these components are evaluated.
Now, on the basis of these two evaluations some conclusion is
made for changeability cost.
13Running Head HUMAN-COMPUTER INTERFACEHuman-.docxjesusamckone
13
Running Head: HUMAN-COMPUTER INTERFACE
Human-Computer Interface
Student Name:
Instructor Name:
Course:
Date:
Introduction
Most web developers create design proposals without further input from the intended group and primarily focus on meeting the standards of the contract. Many likely think that consumers also don't have the technological intellect to know such a dynamic area that is undoubtedly an integral of the systems development life cycle (Bunnell & Weistroffer, 2017). Some of that may be real, but on the other side, customers know precisely what they deserve, and internet developers can't look down upon everything (Scane, 2002). It is quite impossible to develop a completely functional platform even for the most accomplished software engineers in their initial effort. That's since there's a little like a typical operator, each client is unique, so it's quite difficult to state what's better for everyone. But if we are to establish a good platform, we will have to communicate as well as connect via our customers (Scane, 2002). Another most critical thing everyone should do is to negotiate with potential buyers while we begin schematic design since the very beginning. In this case, we will prevent future difficulties and technical problems, which might cost us some more time throughout the delayed design phase.
While everyone else has just said, we might, in reality, concentrate on just the final step throughout this article, it will be when our platform is built and operating. It is still necessary to welcome customers as well as give them information, but we really want to have anything more accessible to reach as many groups as required, that means we're going to be using a resource that gives everybody an overview about what users are doing on the website (Scane, 2002). Before they continue on, we need to make another interesting side note. Some phrases across the whole entire report carry the same weight. The latter mainly involves phrases such as customers, guests, or employees; those kinds of people are those who use a home page. Nonetheless, a language consumer may mean that the person that intercepts a software application can gather the information collected, i.e., an operator, in a particular setting.
Usability
There are many web page developers out there who are doing everything possible to see to it that the best online platforms are made. The initiative of creating a UI is highly prioritized in many aspects. The consistency, as well as the ease of use, is the highest priority ever. However, forming a UI is highly regarded since there are many purposes that determine why business begins. I understand that there are many variables that need to be discussed in the long run to see to it that every person benefits in the long term (Scane, 2002). I believe that the strategies that most of the developers’ set are factors of the prevailing circumstances in the long term. Usability thus refers to an approach .
13Running Head HUMAN-COMPUTER INTERFACEHuman-.docxaulasnilda
13
Running Head: HUMAN-COMPUTER INTERFACE
Human-Computer Interface
Student Name:
Instructor Name:
Course:
Date:
Introduction
Most web developers create design proposals without further input from the intended group and primarily focus on meeting the standards of the contract. Many likely think that consumers also don't have the technological intellect to know such a dynamic area that is undoubtedly an integral of the systems development life cycle (Bunnell & Weistroffer, 2017). Some of that may be real, but on the other side, customers know precisely what they deserve, and internet developers can't look down upon everything (Scane, 2002). It is quite impossible to develop a completely functional platform even for the most accomplished software engineers in their initial effort. That's since there's a little like a typical operator, each client is unique, so it's quite difficult to state what's better for everyone. But if we are to establish a good platform, we will have to communicate as well as connect via our customers (Scane, 2002). Another most critical thing everyone should do is to negotiate with potential buyers while we begin schematic design since the very beginning. In this case, we will prevent future difficulties and technical problems, which might cost us some more time throughout the delayed design phase.
While everyone else has just said, we might, in reality, concentrate on just the final step throughout this article, it will be when our platform is built and operating. It is still necessary to welcome customers as well as give them information, but we really want to have anything more accessible to reach as many groups as required, that means we're going to be using a resource that gives everybody an overview about what users are doing on the website (Scane, 2002). Before they continue on, we need to make another interesting side note. Some phrases across the whole entire report carry the same weight. The latter mainly involves phrases such as customers, guests, or employees; those kinds of people are those who use a home page. Nonetheless, a language consumer may mean that the person that intercepts a software application can gather the information collected, i.e., an operator, in a particular setting.
Usability
There are many web page developers out there who are doing everything possible to see to it that the best online platforms are made. The initiative of creating a UI is highly prioritized in many aspects. The consistency, as well as the ease of use, is the highest priority ever. However, forming a UI is highly regarded since there are many purposes that determine why business begins. I understand that there are many variables that need to be discussed in the long run to see to it that every person benefits in the long term (Scane, 2002). I believe that the strategies that most of the developers’ set are factors of the prevailing circumstances in the long term. Usability thus refers to an approach ...
1Running Head HUMAN-COMPUTER INTERFACE .docxherminaprocter
1
Running Head: HUMAN-COMPUTER INTERFACE
Human-Computer Interface
Student Name:
Instructor Name:
Course:
Date: 02-16-2020
Introduction
Most web developers create design proposals without further input from the intended group and primarily focus on meeting the standards of the contract. Many likely think that consumers also don't have the technological intellect to know such a dynamic area that is undoubtedly Network development. Some of that may be real, but on the other side, customers know precisely what they deserve, and internet developers can't look down upon everything (Scane, 2002). It is quite impossible to develop a completely functional platform even for the most accomplished software engineers in their initial effort. That's since there's a little like a typical operator, each client is unique, so it's quite difficult to state what's better for everyone. But if we are to establish a good platform, we will have to communicate as well as connect via our customers (Scane, 2002). Another most critical thing everyone should do is to negotiate with potential buyers while we begin schematic design since the very beginning. In this case, we will prevent future difficulties and technical problems, which might cost us some more time throughout the delayed design phase.
While everyone else has just said, we might, in reality, concentrate on just the final step throughout this article, it will be when our platform is built and operating. This is still necessary to welcome customers as well as give them information, but we really want to have anything more accessible to reach as many groups as required, that means we're going to be using a resource that gives everybody an overview about what users are doing on the website (Scane, 2002). Before they continue on, we need to make another interesting side note. Some phrases across the whole entire report carry the same weight. The latter mainly involves phrases such as customers, guests, or employees; those kinds of people are those who use a home page. Nonetheless, a language consumer may mean that the person that intercepts a software application can gather the information collected, i.e., an operator, in a particular setting.
Usability
There are many web page developers out there who are doing everything possible to see to it that the best online platforms are made. The initiative of creating a UI is highly prioritized in many aspects. The consistency, as well as the ease of use, is the highest priority ever. However, forming a UI is highly regarded since there are many purposes that determine why business begins. I understand that there are many variables that need to be discussed in the long run to see to it that every person benefits in the long term (Scane, 2002). I believe that the strategies that most of the developers’ set are factors of the prevailing circumstances in the long term. Usability thus refers to .
Running Head: HUMAN-COMPUTER INTERFACE 1
HUMAN COMPUTER INTERFACE 7
Human-Computer Interface
Student Name
Instructor Name
Course
Date
Introduction
Most web developers create design proposals without further input from the intended group and primarily focus on meeting the standards of the contract. Many likely think that consumers also don't have the technological intellect to know such a dynamic area that is undoubtedly Network development. Some of that may be real, but on the other side, customers know precisely what they deserve, and internet developers can't look down upon everything (Scane, 2002). It is quite impossible to develop a completely functional platform even for the most accomplished software engineers in their initial effort. That's since there's a little like a typical operator, each client is unique, so it's quite difficult to state what's better for everyone. But if we are to establish a good platform, we will have to communicate as well as connect via our customers (Scane, 2002). Another most critical thing everyone should do is to negotiate with potential buyers while we begin schematic design since the very beginning. In this case, we will prevent future difficulties and technical problems, which might cost us some more time throughout the delayed design phase.
While everyone else has just said, we might, in reality, concentrate on just the final step throughout this article, it will be when our platform is built and operating. This is still necessary to welcome customers as well as give them information, but we really want to have anything more accessible to reach as many groups as required, that means we're going to be using a resource that gives everybody an overview about what users are doing on the website (Scane, 2002). Before they continue on, we need to make another interesting side note. Some phrases across the whole entire report carry the same weight. The latter mainly involves phrases such as customers, guests, or employees; those kinds of people are those who use a home page. Nonetheless, a language consumer may mean that the person that intercepts a software application can gather the information collected, i.e., an operator, in a particular setting.
Usability
There are many web page developers out there who are doing everything possible to see to it that the best online platforms are made. The initiative of creating a UI is highly prioritized in many aspects. The consistency, as well as the ease of use, is the highest priority ever. However, forming a UI is highly regarded since there are many purposes that determine why business begins. I understand that there are many variables that need to be discussed in the long run to see to it that every person benefits in the long term (Scane, 2002). I believe that the strategies that most of the develo.
Running Head HUMAN-COMPUTER INTERFACE .docxjeanettehully
Running Head: HUMAN-COMPUTER INTERFACE 1
HUMAN COMPUTER INTERFACE 7
Human-Computer Interface
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Introduction
Most web developers create design proposals without further input from the intended group and primarily focus on meeting the standards of the contract. Many likely think that consumers also don't have the technological intellect to know such a dynamic area that is undoubtedly Network development. Some of that may be real, but on the other side, customers know precisely what they deserve, and internet developers can't look down upon everything (Scane, 2002). It is quite impossible to develop a completely functional platform even for the most accomplished software engineers in their initial effort. That's since there's a little like a typical operator, each client is unique, so it's quite difficult to state what's better for everyone. But if we are to establish a good platform, we will have to communicate as well as connect via our customers (Scane, 2002). Another most critical thing everyone should do is to negotiate with potential buyers while we begin schematic design since the very beginning. In this case, we will prevent future difficulties and technical problems, which might cost us some more time throughout the delayed design phase.
While everyone else has just said, we might, in reality, concentrate on just the final step throughout this article, it will be when our platform is built and operating. This is still necessary to welcome customers as well as give them information, but we really want to have anything more accessible to reach as many groups as required, that means we're going to be using a resource that gives everybody an overview about what users are doing on the website (Scane, 2002). Before they continue on, we need to make another interesting side note. Some phrases across the whole entire report carry the same weight. The latter mainly involves phrases such as customers, guests, or employees; those kinds of people are those who use a home page. Nonetheless, a language consumer may mean that the person that intercepts a software application can gather the information collected, i.e., an operator, in a particular setting.
Usability
There are many web page developers out there who are doing everything possible to see to it that the best online platforms are made. The initiative of creating a UI is highly prioritized in many aspects. The consistency, as well as the ease of use, is the highest priority ever. However, forming a UI is highly regarded since there are many purposes that determine why business begins. I understand that there are many variables that need to be discussed in the long run to see to it that every person benefits in the long term (Scane, 2002). I believe that the strategies that most of the develo ...
Discussion postArchitectural Styles Please respond to the fo.docxmadlynplamondon
Discussion post
"Architectural Styles" Please respond to the following:
· Analyze two architectural styles of your choosing and, for each, give an example of a real-world application whose software design would benefit by incorporating your chosen style. Justify your response.
· Evaluate the driving factors or conditions that affect the selection of an architectural style for a given open-source software application. Provide two examples of these conditions and how they help determine an application’s architectural style.
JR’s post states the following:Top of Form
Data centric style- a data store will be in the center of the architecture and accessed by other components that update, add, delete or modify the data present within the store (2008). I think this type of design would work best with organizations like Walmart and Amazon. This style is flexible and promotes integrability.
Layered style- divided style is divided into various horizontal layers and each layer has some specific function. It’s a beneficial style because different individuals/teams can work on different layers that they’re knowledgeable about and most efficient. I think this style would best for bank applications.
I think the budget and the client/users would affect the selected style. Depending on what type of budget is in place affects where the money is allocated to therefore selecting the most cost-effective options. The user/client affects the style because developers would have to select an option that would be most effective for the client and the end goal.
Reference
https://www.cisco.com/c/en/us/td/docs/solutions/Enterprise/Data_Center/DC_Infra2_5/DCInfra_1.htm
NM’s post states the following:Top of Form
Architectural Styles" Please respond to the following:
Analyze two architectural styles of your choosing and, for each, give an example of a real-world application whose software design would benefit by incorporating your chosen style. Justify your response.
The architectural style is a particular pattern that focuses on the large-scale of a system. And it is about selecting, adapting, and integrating several architectural styles in ways that best produce the desired result (Pfleefer & Atlee, 2010).
Two architectural styles: Component-based and pipe-and-filter.
Component-base is a method of software development whereby systems are created by assembling preexisting components (Graca, 2017). Meaning it reduced design complexity in each part solves smaller problems. Component reuse—reuse algorithm and environment model in a web application. And unit testing—where it eliminates retesting for durable components and reduces the cost of verification. A web developer uses component-based to the created web application to be more composable and performant. And the server API is more application.
Pipe-and-filter—system functionality is achieved by passing input data through a sequence of data-transforming components called filters to produce output data (Graca, 201 ...
Agent Assisted Methodologies have become an
important subject of research in advance Software Engineering.
Several methodologies have been proposed as, a theoretical
approach, to facilitate and support the development of complex
distributed systems. An important question when facing the
construction of Agent Applications is deciding which
methodology to follow. Trying to answer this question, a
framework with several criteria is applied in this paper for the
comparative analysis of existing multiagent system
methodologies. The results of the comparative over two of them,
conclude that those methodologies have not reached a sufficient
maturity level to be used by the software industry. The
framework has also proved its utility for the evaluation of any
kind of Agent Assisted Software Engineering Methodology.
Similar to Steele_The Value of Using End-Users (20)
STUDY OF AGENT ASSISTED METHODOLOGIES FOR DEVELOPMENT OF A SYSTEM
Steele_The Value of Using End-Users
1. Running head: THE VALUE OF END-USERS 1
The Value of Using End-Users in System Development
Summer L. Steele
Troy University Montgomery
February 24, 2016
2. THE VALUE OF END-USERS 2
The Value of Using End-Users in System Development
With the dawn of the digital age, the businesses world set off into uncharted waters. This
journey to improve efficiency was not for everyone but for the brave few who accepted the
challenge; the hardship of transitioning so many of their processes over to digital had begun.
The old system that was once consumed by snail-paced, supply-wasting, hand-written
work orders, invoices, & countless copies had been reborn into the cost-cutting, lighting-quick
systems through the use of many different types of computer software that have cropped up in
the demand for change. But change brings about doubt and questions that must be asked, such as
when this software is in the development stage, do the software developers consult with the end-
users during this process, would including the end-users during the development process add
value to the final product worth the investment of bringing them onboard? Fortunately many
companies have already used this concept of including end-users in system development
allowing many of the questions that have emerged such as: who are our end-users and where do
they come from, what are the advantages and disadvantages of using end-user, and what
drawbacks are there if end-users are not used to be answered.
Understanding Your End-Users: Who Are They And Where Do They Come From?
Merriam-Webster defines an end-user as “the person who will eventually use the
product.” This is an ordinary user who is either using the finished product for everyday use (e.g.
home office suites, search portals, social media) or business personnel to complete daily work
activities (e.g. email, work order/report systems). Depending on the type of system being
3. THE VALUE OF USING END-USERS 3
developed depends on who your end-user is and where to find them for developmental
assistance. Companies in the past have used “asking” tactics (such as focus groups, surveys, and
face-to-face interviews) where they would ask users what they wanted and then develop the
system based off those responses. This process can be labor-intensive, highly expensive, and not
very effective in the end. Now it is more effective to observe and analyze user behavior to see if
system engagement is taken in a positive or negative manner. Being able to see the actual
workflow of end-users gives the developers an insight on how to make improvements to the
system. (Montagano, 2015)
Advantages and Disadvantages of Using End-Users
Like with any new process, there will be advantages and disadvantages that must be
weighed to see which direction should be taken. Some of the advantages of end-user
development include:
Quicker design and implementation
Higher user acceptance/satisfaction
Lower communication issues between users and developers
Continuous flow of new and creative ideas
Some of the disadvantages of end-user development include:
Limited to no technical end-user knowledge of the system process
Disconnect between the end-user and developers
Waste of resources/clutter
4. THE VALUE OF END-USERS 4
The leading dispute in regards to end-user development is that end-users lack the basic
knowledge of the technology used in system development even though past studies have shown
that end-users are inclined to bring significant and useful ideas to the drawing board.
(Magnusson, 2009) To tackle this dispute, end-users can be selected by meeting certain criteria
that are associated with the system that is being created.
When it comes to selecting which end-users to involve, it is best to include people who
are motivated to the cause, will be a leading user of the final product, and have some knowledge
of the basic technology. P.R. Magnusson (Magnusson, 2009) demonstrations three scenarios of
user involvement to show how different types of end-users contribute in the development process
(see Appendix A for Table). The three approaches presented in the table are (1) professionals-no
user involvement, (2) guided users who were provided with extensive knowledge, and (3)
pioneering users who were provided with limited knowledge. Based on this table, the user
involved scenarios presented more ideas versus no user involvement.
Once the end-users have been selected, it is recommended that the end-users and
developers collaborate on the development process. These two groups must be able to
communicate openly and work side-by-side to create a system that will provide the needs of the
company but also provide the flexibility for end-users to adapt to any changes that may take
place in the business setting. (Procaccino & Verner, 2009)
The developer’s main objective is to create successful software that meets the business
needs. End-users, on the other hand, are looking for user satisfaction, meaning that they believe
the information system meets their requirements/needs. To measure user satisfaction, there are
four concepts that are considered: (Procaccino & Verner, 2009)
1. Information quality – is the information up-to-date and accurate?
5. THE VALUE OF USING END-USERS 5
2. System usefulness – does the system same time and improve performance?
3. System usage – is the system easy to learn and use?
4. System complexity – how complex is this system and how much will it cost to
run and maintain?
These factors (business needs and user satisfaction) go hand-in-hand for the creation of a
successful system.
Drawbacks of Not Using End-Users
When developers decide not to use end-users during the development process, drawbacks
can emerge after the final product is released. Some of these drawbacks include: user resistance,
higher costs, and a poor end-user/IT relationship.
User resistance has been identified as the leading cause for the failure of new information
systems. When a new system is executed, users will either embrace or resist the new system.
Kim & Kankanhalli (2009) discusses a concept to this user resistance as the Status Quo Bias
Theory which attempts to explain how people tend to avoid change and maintain their current
situation. There are three main categories that are applied to this theory: (1) Rational decision
making, (2) cognitive misperceptions, and (3) psychological commitment. Rational decision
making is when users evaluate the costs and benefits of the change. There are two costs that are
taken into consideration in this category: transitional costs which can be tied to the loss of work
due to learning the new system and uncertainty costs which is when a user feels uncertain or
afraid of the changes. Cognitive misperceptions deals with loss aversion where some users may
feel that any sort of loss during the transition over to a new system becomes a bigger issue even
6. THE VALUE OF END-USERS 6
though this may only be short-lived. Then there is psychological commitment that comprises of
three factors: sunk costs, social norms, and efforts to feel in control. Sunk costs can include the
loss of skills that were useful in the previous system but are no longer necessary in the new
system. Social norms can relate to how other users feel about the changes so if other users voice
their dislike of the system that can impact the new system in a negative way. Then there’s
efforts to feel in control which is how a user may feel when learning the new system. If a user is
not adapting as fast as they feel they should be it can cause some dissatisfaction. This theory
provides explanations on why users may have resistance to a new system and can give
companies a viewpoint on ways to minimize or eliminate this resistance in the beginning versus
dealing with it after the final product has been incorporated. (Kim & Kankanhalli, 2009)
Higher costs can be associated with not involving end-users in the development stage.
Some of the costs associated with system development include (Records Managers, 2000):
IT salaries for maintaining and operating the system
Time spent by end-users working in the system
Maintenance of the system such as upgrades/updates
Continuous training of new processes
The relationship between the end-users and IT has a tendency to be disconnected. Some
of the reasons for this is differences in their work environment. It is recommended that end-
users refrain from using terms and concepts that are routine in their business domain and
developers refrain from using technical jargon. Both must be on the same level when it comes to
assisting with an issue. (Procaccino & Verner, 2009)
When it comes to the IT-end relationship, Leonard (Leonard, 2004) presents two
dimensions to the relationship: (1) a physical dimension which consists of elements that are
7. THE VALUE OF USING END-USERS 7
necessary in the interactions of both IT and end-users, and (2) an abstract dimension which
consists of more personal issues such as trust and commitment. (see Appendix B for basic
components)
Research: Transitioning to a New System
Over the years, business processes have moved away from traditional paper files to a
more digitalized approach. When a large nationwide corporation decides to switch over from
one system to another, they must decide on if the new system will provide a higher value to their
employees that will be using it on a day-to-day basis versus the current system in place as well as
if they should incorporate some of their personnel in the development process and, if so, which
end-users should they choose from.
In order to put the value of end-users in perspective, let’s take a look at a small market
radio cluster to see how the transition over to a new system affected the personnel that would be
using it on a daily basis.
The local account executives were very apprehensive when they found out that a new
system was about to take the place of the current system. They were given a four week
countdown to the set GO LIVE week and given training material every week to assist in the
preparation of the new system which took time away from their usual routine. Since the system
was already in place in larger markets, no feedback was requested from a smaller market’s
viewpoint. Once the transition took place, there were a few setbacks and there are still a few
issues that would make the system more user-friendly and supportive of the account executives
8. THE VALUE OF END-USERS 8
busy day-to-day work requirements. There are some great aspects associated with the new
system:
Web-based interface
Mobile app - compatible with both iPhone and android devices
WalkThrough application - takes the user step-by-step through multiple scenarios
Multiple options contacting support (phone, email, ticket system)
These were great but there seemed to be bigger drawbacks to the system that causes delays to the
account executives workflow. Some of the issues presented were:
Too many steps and very time-consuming to do something as simple as entering a
proposal.
The technology associated with the system seemed to be overly complex.
A disconnect seems to exist between the account executive and support. (e.g.
support not understanding the account executive’s needs, which causes issues not
to be resolved in a timely fashion.)
Injection errors where some orders are getting stuck between two different
systems which require support manually finding and pushing the order through.
These drawbacks have caused a lot of user resistance and dissatisfaction with the system. Many
of the account executives are spending more time at the office instead of out selling due to the
amount of time it takes them to enter what use to be simple processes. Over time it has been
shown that the process will become quicker, but until then they must struggle to go about their
daily routine.
Conclusion
9. THE VALUE OF USING END-USERS 9
It has become clear that there is definitely value in using end-users during system
development. With more companies switching work processes to a digital format, end-users can
be a great asset during the system development process. The drawbacks of not using end-users
have shown to be costly in the end. Many users can become resistant to these changes and may
not use the system to its full potential and support may not know how to handle certain issues
that end-users may bring up after the release of the final system. Studies have shown that end-
user involvement during development has increased users satisfaction which in turn leads to a
higher usage of the system.
10. THE VALUE OF END-USERS 10
References
Kim, H.-W., & Kankanhalli, A. (2009). Investigating User Resistance to Information Systems
Implementation: A Status Quo Bias Perspective. MIS Quarterly, 33(3), 567-582.
Leonard, A. (2004). Focusing on Maturity Levels for the Effective Management of End Users
Involved in Software Project Teams. South African Journal of Business Management,
35(1), 17-25.
Magnusson, P. R. (2009). Exploring the Contributions of Involving Ordinary Users in Ideation of
Technology-Based Services. Journal Of Product Innovation Management, 26(5), 578-
593. doi:10.111/j.1545885.2009.00684.x
Montagano, P. (2015). Analyzing Usage: Visualizing End-User Workflows to Drive Product
Development. Information Services & Use, 35(1/2), 95-98. doi:10.3233/ISU-150770
Procaccino, J., & Verner, J. M. (2009). Software Developer' Views of End-Users and Project
Success. Communications Of The ACM, 52(5), 113-116. doi:10.1145/1506409.1506437
Records Managers. (2000, 10 11). Analysis of Costs and Benefits for ERM/ERK Projects.
Retrieved from National Archives: http://www.archives.gov/records-mgmt/policy/costs-
and-benefits-erm-erk.html
11. THE VALUE OF USING END-USERS 11
Appendix A
Source: (Magnusson, 2009)
12. THE VALUE OF END-USERS 12
Appendix B
Source: (Leonard, 2004)