Bericht zu Entwicklung und Einsatz des Unternehmensplanspielsystems VAL-U zu Unternehmertum und Nachhaltigkeit.
Übersicht in Deutsch
Originalfolen in Englisch
This file is a slight revision of a invited talk given to students and faculty at the Faculty of Education Sciences of the University of Strasbourg in Strasbourg, France on February 12, 2014. It represents many years of research on explanations for the many failures and much waste we see in the history of education technology. That is not to say, however, that there are not success and great improvements and resources made possible through educational technology. The point is to try to provide explanations for what features increase the probability of effectiveness in supporting and improving teaching and learning and what features are common in the failures that waste precious time and money in education.
SSVB Bhavya Bachat Store is the best FMCG Retail chain in its class, with FMCG Retail stores in Navsari, Bilimora, Bardoli, Chikhli, Gandevi, Dharampur
Innovative Methods for Tertiary Education for Sustainable Development / ICEBEUlrich Holzbaur
Based on more than 10 years of experience on Education for Sustainable Development (ESD) and on several projects of the UN ESD Decade, we describe several methods for ESD. The main focus is on experiential methods (planning games, projects) and Mathematical Modelling.
Presentation given at the 6th ICEBE conference, Windhoek, 2013-10-08
Presentation on Games for Learning at the Media and Learning conference, Brussels, 21. 11. 2014
Presentation is looking into COTS and applied games for learning in schools. Second area is exploring several games for vocational sector - improving project management skills, sport trainer skills and reduction of waste management and energy consumption. Presentation ends with two examples of interdisciplinary learning and fostering potential of young creative people focusing on creating applied games.
Bericht zu Entwicklung und Einsatz des Unternehmensplanspielsystems VAL-U zu Unternehmertum und Nachhaltigkeit.
Übersicht in Deutsch
Originalfolen in Englisch
This file is a slight revision of a invited talk given to students and faculty at the Faculty of Education Sciences of the University of Strasbourg in Strasbourg, France on February 12, 2014. It represents many years of research on explanations for the many failures and much waste we see in the history of education technology. That is not to say, however, that there are not success and great improvements and resources made possible through educational technology. The point is to try to provide explanations for what features increase the probability of effectiveness in supporting and improving teaching and learning and what features are common in the failures that waste precious time and money in education.
SSVB Bhavya Bachat Store is the best FMCG Retail chain in its class, with FMCG Retail stores in Navsari, Bilimora, Bardoli, Chikhli, Gandevi, Dharampur
Innovative Methods for Tertiary Education for Sustainable Development / ICEBEUlrich Holzbaur
Based on more than 10 years of experience on Education for Sustainable Development (ESD) and on several projects of the UN ESD Decade, we describe several methods for ESD. The main focus is on experiential methods (planning games, projects) and Mathematical Modelling.
Presentation given at the 6th ICEBE conference, Windhoek, 2013-10-08
Presentation on Games for Learning at the Media and Learning conference, Brussels, 21. 11. 2014
Presentation is looking into COTS and applied games for learning in schools. Second area is exploring several games for vocational sector - improving project management skills, sport trainer skills and reduction of waste management and energy consumption. Presentation ends with two examples of interdisciplinary learning and fostering potential of young creative people focusing on creating applied games.
Simple and effective tips to make e-Learning successful – lessons learned fro...Dr. Daniel Stoller-Schai
"Simple and effective tips to make
e-Learning successful – lessons learned from
various industries”
Dr. Daniel Stoller-Schai, daniel.stoller-schai@lernetz.ch
Al Jouf University, Sakaka Al Jouf, April 2-3, 2014
NCeL 12th Seminar e-Learning Practices: Factors for Successful Performance
Bryan L. Austin - Winning Back Your Workforce: Improving Learning Impact and ...SeriousGamesAssoc
A revolt is building in Corporate America!
L&D has been deploying elearning by the ton. There is insufficient time, resources and budget to deliver learning that is engaging.
Employees are voicing their displeasure.
This session will share case studies describing how L&D organizations are responding to win back their workforce.
A.I. in E-Learning | Wilhelm Klat | 4. EdTech Hamburg Meetup EdTech Hamburg
Wilhelm Klat, Bielefeld Universität, zum Thema „A.I. in E-Learning“
Das EdTech Hamburg Meetup ist ein Treffen für jeden, der sich für den Einsatz von Bildungstechnologie in Schulen und Hochschulen, als auch in anderen Bereichen, interessiert.
Mach mit!
Besuche unsere Website: http://www.edtech.hamburg
Folge uns auf Twitter: http://www.twitter/edtechhamburg
Like EdTech Hamburg auf Facebook: https://www.facebook.com/edtechhamburg/
Social Media Games. Stats, Potentials and PitfallsLars Bojen
With a departure in DK social media 2013-2014 stats, social games examples are presented. Potentials and pitfalls are presented too as well together with relevant strategic frameworks and motivation theory (SDT) are
Social Media and Games. Stats, Potentials and PitfallsLars Bojen
Starting from recent social stats in Denmark, the lecture presents potentials and pitfalls in social media games
Lecture at EU summerschool 2014 in Croatia
How can game learning analytics contribute to improve the serious games industry with the new apportunities offered
Results from H2020 RAGE and BEACONING are described.
The xAPI application profile for serious games is introduced
Game Executive is a renowned program, exclusively designed for game companies seeking exponential growth. It familiarizes participants with the fundamentals and strategies that lie behind managing and building a successful business so that they can sky-rocket their business development. Game Executive has been running successfully for six years, bringing together participants from all over the world and offering global networking opportunities. The program is delivered in collaboration between Finland’s top university and industry, including experts, investors, partners, and most importantly, the Finnish games community.
This is an investment-educational game design proposal I made in 2016, aiming to train teenagers on investment-literacy
(Demo:https://www.youtube.com/watch?v=u2kpDmp1HhM)
Fostering Project Management and Entrepreneurship with Applied GamesMaja Pivec
This talk documents the concept and structure, along with the experiences and results, of an e-learning course that successfully utilised commercial games (free versions) to teach leadership, time and project management competencies, all within an e-Learning environment.
The course was developed utilising GREAT learning resources and GBL research results (GREAT Games Catalogue for Project Managements http://www.engagelearning.eu/?p=1548 ). One of the objectives of the project GREAT http://www.projectgreat.eu/, was to develop a vision for the role of GBL in training and education and to transfer innovative methodologies to correspond with the digital preparation of the European citizens.
Kommunen gestalten Bildungslandschaften der Nachhaltigen Entwicklung Ulrich Holzbaur
Examples of the cooperation of Aalen University, Local Agenda 21 and Aalen City in the field of Education for Sustainable Development via students´projects.
Simple and effective tips to make e-Learning successful – lessons learned fro...Dr. Daniel Stoller-Schai
"Simple and effective tips to make
e-Learning successful – lessons learned from
various industries”
Dr. Daniel Stoller-Schai, daniel.stoller-schai@lernetz.ch
Al Jouf University, Sakaka Al Jouf, April 2-3, 2014
NCeL 12th Seminar e-Learning Practices: Factors for Successful Performance
Bryan L. Austin - Winning Back Your Workforce: Improving Learning Impact and ...SeriousGamesAssoc
A revolt is building in Corporate America!
L&D has been deploying elearning by the ton. There is insufficient time, resources and budget to deliver learning that is engaging.
Employees are voicing their displeasure.
This session will share case studies describing how L&D organizations are responding to win back their workforce.
A.I. in E-Learning | Wilhelm Klat | 4. EdTech Hamburg Meetup EdTech Hamburg
Wilhelm Klat, Bielefeld Universität, zum Thema „A.I. in E-Learning“
Das EdTech Hamburg Meetup ist ein Treffen für jeden, der sich für den Einsatz von Bildungstechnologie in Schulen und Hochschulen, als auch in anderen Bereichen, interessiert.
Mach mit!
Besuche unsere Website: http://www.edtech.hamburg
Folge uns auf Twitter: http://www.twitter/edtechhamburg
Like EdTech Hamburg auf Facebook: https://www.facebook.com/edtechhamburg/
Social Media Games. Stats, Potentials and PitfallsLars Bojen
With a departure in DK social media 2013-2014 stats, social games examples are presented. Potentials and pitfalls are presented too as well together with relevant strategic frameworks and motivation theory (SDT) are
Social Media and Games. Stats, Potentials and PitfallsLars Bojen
Starting from recent social stats in Denmark, the lecture presents potentials and pitfalls in social media games
Lecture at EU summerschool 2014 in Croatia
How can game learning analytics contribute to improve the serious games industry with the new apportunities offered
Results from H2020 RAGE and BEACONING are described.
The xAPI application profile for serious games is introduced
Game Executive is a renowned program, exclusively designed for game companies seeking exponential growth. It familiarizes participants with the fundamentals and strategies that lie behind managing and building a successful business so that they can sky-rocket their business development. Game Executive has been running successfully for six years, bringing together participants from all over the world and offering global networking opportunities. The program is delivered in collaboration between Finland’s top university and industry, including experts, investors, partners, and most importantly, the Finnish games community.
This is an investment-educational game design proposal I made in 2016, aiming to train teenagers on investment-literacy
(Demo:https://www.youtube.com/watch?v=u2kpDmp1HhM)
Fostering Project Management and Entrepreneurship with Applied GamesMaja Pivec
This talk documents the concept and structure, along with the experiences and results, of an e-learning course that successfully utilised commercial games (free versions) to teach leadership, time and project management competencies, all within an e-Learning environment.
The course was developed utilising GREAT learning resources and GBL research results (GREAT Games Catalogue for Project Managements http://www.engagelearning.eu/?p=1548 ). One of the objectives of the project GREAT http://www.projectgreat.eu/, was to develop a vision for the role of GBL in training and education and to transfer innovative methodologies to correspond with the digital preparation of the European citizens.
Kommunen gestalten Bildungslandschaften der Nachhaltigen Entwicklung Ulrich Holzbaur
Examples of the cooperation of Aalen University, Local Agenda 21 and Aalen City in the field of Education for Sustainable Development via students´projects.
Nachhhaltigkeitstage des Landes Baden-Württemberg Ulrich Holzbaur
Präsentation zu den Erfahrungen und Aktivitäten von Aalen bezüglich der Nachhaltigkeitsaktionstage: Bespiele und Tipps.
Präsentation Workshop Ationstage 2014
Transdisziplinäre Hochschulprojekte im Reallabor "Aalen schafft Zukunft" - Ku...Ulrich Holzbaur
Hochschulprojekte - Reallabor Aalen -Aalen schafft Zukunft - Kurzpräsentation Runder Tisch Dekade Bildung für Nachhaltige Entwicklung - Projekte von Hochschule und Stadt Aalen
Nachhaltige Entwicklung, Kochen und ManagementUlrich Holzbaur
Präsentation zum Zusammenhang zwischen Kochen, Management und Nachhaltiger Entwicklung im Rahmen der Reihe Nachhaltigkeitsküche im Studium Generale der Hochschule Aalen.
Hinweise für interessierte Projekte zur Bewerbung als Projekt der UNESCO Dekade Bildung für Nachhaltige Entwicklung
Beispiele zu UNESCO-Dekade-Projekten des Studiengangs Wirtschaftsingenieurwesen zu Qualität und Nachhaltigkeit von Prof. Ulrich Holzbaur und der Lokalen Agenda 21
Tell me about you your sustainability projectsUlrich Holzbaur
press releases as a tool of education for sustainable developement
the value creation chain of public relations
press releases as knowledge and technology transfer
Der Grüne Aal iat ein Umweltmanagementsystem für Schulen. Als Projekt der Bildung für Nachhaltige Entwicklung von UNESCO und Nachhaltigkeitsrat ausgezeichnet.
Best Crypto Marketing Ideas to Lead Your Project to SuccessIntelisync
In this comprehensive slideshow presentation, we delve into the intricacies of crypto marketing, offering invaluable insights and strategies to propel your project to success in the dynamic cryptocurrency landscape. From understanding market trends to building a robust brand identity, engaging with influencers, and analyzing performance metrics, we cover all aspects essential for effective marketing in the crypto space.
Also Intelisync, our cutting-edge service designed to streamline and optimize your marketing efforts, leveraging data-driven insights and innovative strategies to drive growth and visibility for your project.
With a data-driven approach, transparent communication, and a commitment to excellence, InteliSync is your trusted partner for driving meaningful impact in the fast-paced world of Web3. Contact us today to learn more and embark on a journey to crypto marketing mastery!
Ready to elevate your Web3 project to new heights? Contact InteliSync now and unleash the full potential of your crypto venture!
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What You're Going to Learn
- How These 4 Leaks Force You To Work Longer And Harder in order to grow your income… improve just one of these and the impact could be life changing.
- How to SHUT DOWN the revolving door of Income Stagnation… you know, where new sales come into your magazine while at the same time existing sponsors exit.
- How to transform your magazine business by fixing the 4 “DON’Ts”...
#1 LEADS Don’t Book
#2 PROSPECTS Don’t Show
#3 PROSPECTS Don’t Buy
#4 CLIENTS Don’t Stay
- How to identify which leak to fix first so you get the biggest bang for your income.
- Get actionable strategies you can use right away to improve your bookings, sales and retention.