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April 28, 2016
Patrick Kramer
How Games can Support Business
Key Lessons from Launching UBS’s Game app “Quiz and Fly” in
Switzerland
Head Strategy & Service Management
Group Marketing and Communication Services
1
Agenda
Why a mobile game1
Game mechanics and
promotion
2
Results and key lessons3
 Image copyrights: UBS, Flickr, Bilanz
2
Patrick Kramer – Digital Strategist and Marketer
With UBS since 1999
 Patrick Kramer heads Service Strategy & Management
within Group Marketing & Communication Services.
 Prior to this he has spent more than 15 years in various
marketing and communication management roles,
successfully leading global strategy and change
management programs.
 Some recent examples include the implementation of the
GMCS operating model, the launch of UBS's first
edutainment game app and the development of UBS's
social media policy and governance framework.
 Patrick holds a MA in Economic Sciences from the
University of Basel and a MSc in Digital Marketing from
IE Business School Madrid.
3
UBS – one of the leading financial firms
 We draw on our 150-year heritage to serve private, institutional and corporate
clients worldwide, as well as retail clients in Switzerland. Our business strategy is
centered on our pre-eminent global wealth management businesses and our
leading universal bank in Switzerland, complemented by UBS Asset Management
business and our Investment Bank, with a focus on capital efficiency and
businesses that offer a superior structural growth and profitability outlook.
 UBS is present in all major financial centers worldwide. It has offices in more than
50 countries, with about 35% of its employees working in the Americas, 36% in
Switzerland, 17% in the rest of Europe, the Middle East and Africa and 12% in
Asia Pacific. UBS employs about 60,000 people around the world.
 Its shares are listed on the SIX Swiss Exchange and the New York Stock Exchange
(NYSE).
4
Get to know us
We are well-established and thoroughly globalWe are a premiere
global financial
services company.
We’re:
 a client-focused financial services firm with a 150-year history
 headquartered in Switzerland
 over 60,000 people in more than 50 countries
 committed to our wealth management businesses and our universal bank in Switzerland,
along with our asset management and investment banking businesses.
Switzerland
36%
Americas
35%
Asia Pacific
12%
Rest of Europe/
Middle East/Africa
8%
United Kingdom
9%
5
Corporate Center/global (items managed
globally): (4,8) bn
Americas: CHF 1,8 bn
Asia Pacific: CHF 1,7 bn
WM WMA Global AM IB
UBS Region Switzerland – important cornerstone of
the Group
Europe, Middle East, and
Africa2: CHF 1,6 bn
0.6
Switzerland: CHF 3,2 bn
WM CH P&C AM CH IB CH
5
PbT FY151, in bn CHF
1 The regional figures do not correspond precisely to the financial statements of the UBS subsidiaries and branches established in the regions because they
reflect different allocation principles; 2 Europe, Middle East, and Africa excl. Switzerland
6
UBS Region Switzerland – well positioned in our
home market
 Critical mass and a top player
in all businesses
 Access to expertise of UBS's
Wealth Management business
and investment bank
 Cross-divisional collaboration
approach to a coordinated
delivery of all services offered
by the bank
 Reaching >80% of Swiss wealth,
through our comprehensive
branch network
Exceptional
value to clients
Every third household
Every second lawyer
and fiduciary
Two out of three
family offices
>120'000 Swiss
companies; of the 250
largest corporates >90%
80% of the Swiss-domiciled
banks & brokers
Every third wealthy individual
Every third pension fund /
pension-related institution
Quellen: UBS internal analysis 6
7
UBS Region Switzerland – perfect test market for
Quiz & Fly
Source: https://youtu.be/nYhm3zqUmVk
https://www.ubs.com/microsites/quiz-and-fly/en/game-app.html
8
And a successful test market
Google Play & App Store Switzerland top rankings
#1 Educational games
Top 10 free games App Store
Top 50 free games Google Play Store
#1
Best of Swiss Apps
Bronze in category games
Google Play & App Store Switzerland user ratings
4/5 App Store
3.6/5 Google Play Store
9
Quiz and Fly goals
 Branding
– Innovative
– Digital
– Mobile
 Explore a new digital format
 Engage with a broad target audience
– Convey business related messages
– Promote UBS activities
10
Why a game?
+ =
11
“A casual […] game is played in under an hour, set up and taught in under
10 minutes, and requires some light strategic thought. Casual games are
not specifically marketed to children, but can be enjoyed by anyone from
older children to adults.
Panel of industry professionals
http://casualgamerevolution.com/about/what-is-a-casual-game
”
Casual games
Casual games offer the opportunity to interact with a broad target audience
Source: S. Khalaf, Flurry five year report, Flurry blog, 2013
43%
26%
10%
10%
2%
2%
7% Games
Social Networking
Edutainment
Utilities
News
Productivity
Others
US users spend 2 hours 7 minutes per day inside apps
50% of population
are casual gamers
25% of population
plays casual, social
or mobile games
Source: Roland & Berger, Casual Gaming, 2012
12
Casual games (cont.)
…these are approx 30 million
people
With 56 percent casual games are the most preferred type of games
Source: bitkom Research GmbH Studie, 2015
13
User community
 User community
 Crowdsourcing
 Feedback loops
 Free beta testing
Our internal user community helped improve the game from an early development stage on
14
Game mechanics - motivational elements
 Progress unlocks new air crafts and
destinations
 Leaderboard to compete with other
users
 Badges for special achievements
15
“At first, I only wanted to
unlock access to new planes.
My competitive instinct took
over after a while and I started
aiming for the highest score
and wanting to be ahead in
the rankings.
JJG, 60 year old user and winner
of the launch competition
”
Game mechanics - motivational elements
16
Game activation
To increase user interactions, promotion activities aimed at generating downloads and
motivating users to continuously play
17
There is a strong correlation between Social Media marketing spend and app downloads
1
2
3
TEDxZurich event and internal activation
Increased marketing on YouTube and Facebook boosted app downloads
Weekend traffic on social media resulted in additional app downloads
Ongoing activation efforts required to generate app downloads
Promotion efforts timeline
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
Days after release
SoMe marketing spend
App downloads
1
2
3
Spend/downloads
18
Results ("ROI")
As performance metrics we defined app downloads and app usage
Social Media
Advertising
impressions
Clicks on SoMe
ads
Registrations
(potential leads)
Activation funnel (as of March 2015)
App usage
(number of times
questions were
answered)
2,6001,000,000
3,100,100
41,500
(100%)
(1.34%)
15,000(0.48%)
(0.08%)
App downloads
Other achievments
• Bronze at Best of Swiss Apps
Awards
• #1 in category educational games
• Top 10 in free games Apple app
store
• Top 50 in free games Google play
store
• >250 user generated questions
added
Each hurdle along the funnel significantly reduced the number of interactions
19
Key lessons
Casual mobile games
 Casual mobile games can be a good way to interact with various audiences
(external and internal) in new ways
 Game mechanics or gamification can trigger a desired user behavior
Project success factors
 Find the right partner (large agencies vs small start ups)
 Crowdsourcing approach improved time to market and user acceptance
(beta testing with internal volunteers)
20
Thank you for your attention
www.ubs.com/quiz-and-fly
Time for your questions.
Answer A Answer B
Answer C Answer D
21
Contact
Patrick Kramer
Head Service Strategy & Management
Group Marketing & Communication Services
patrick.kramer@ubs.com
UBS AG
P.O. Box
CH-8098 Zurich
Tel. +41-44-234 11 11
www.ubs.com

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How Games can Support Business - Presentation at finte.ch event (2016)

  • 1. Public April 28, 2016 Patrick Kramer How Games can Support Business Key Lessons from Launching UBS’s Game app “Quiz and Fly” in Switzerland Head Strategy & Service Management Group Marketing and Communication Services
  • 2. 1 Agenda Why a mobile game1 Game mechanics and promotion 2 Results and key lessons3  Image copyrights: UBS, Flickr, Bilanz
  • 3. 2 Patrick Kramer – Digital Strategist and Marketer With UBS since 1999  Patrick Kramer heads Service Strategy & Management within Group Marketing & Communication Services.  Prior to this he has spent more than 15 years in various marketing and communication management roles, successfully leading global strategy and change management programs.  Some recent examples include the implementation of the GMCS operating model, the launch of UBS's first edutainment game app and the development of UBS's social media policy and governance framework.  Patrick holds a MA in Economic Sciences from the University of Basel and a MSc in Digital Marketing from IE Business School Madrid.
  • 4. 3 UBS – one of the leading financial firms  We draw on our 150-year heritage to serve private, institutional and corporate clients worldwide, as well as retail clients in Switzerland. Our business strategy is centered on our pre-eminent global wealth management businesses and our leading universal bank in Switzerland, complemented by UBS Asset Management business and our Investment Bank, with a focus on capital efficiency and businesses that offer a superior structural growth and profitability outlook.  UBS is present in all major financial centers worldwide. It has offices in more than 50 countries, with about 35% of its employees working in the Americas, 36% in Switzerland, 17% in the rest of Europe, the Middle East and Africa and 12% in Asia Pacific. UBS employs about 60,000 people around the world.  Its shares are listed on the SIX Swiss Exchange and the New York Stock Exchange (NYSE).
  • 5. 4 Get to know us We are well-established and thoroughly globalWe are a premiere global financial services company. We’re:  a client-focused financial services firm with a 150-year history  headquartered in Switzerland  over 60,000 people in more than 50 countries  committed to our wealth management businesses and our universal bank in Switzerland, along with our asset management and investment banking businesses. Switzerland 36% Americas 35% Asia Pacific 12% Rest of Europe/ Middle East/Africa 8% United Kingdom 9%
  • 6. 5 Corporate Center/global (items managed globally): (4,8) bn Americas: CHF 1,8 bn Asia Pacific: CHF 1,7 bn WM WMA Global AM IB UBS Region Switzerland – important cornerstone of the Group Europe, Middle East, and Africa2: CHF 1,6 bn 0.6 Switzerland: CHF 3,2 bn WM CH P&C AM CH IB CH 5 PbT FY151, in bn CHF 1 The regional figures do not correspond precisely to the financial statements of the UBS subsidiaries and branches established in the regions because they reflect different allocation principles; 2 Europe, Middle East, and Africa excl. Switzerland
  • 7. 6 UBS Region Switzerland – well positioned in our home market  Critical mass and a top player in all businesses  Access to expertise of UBS's Wealth Management business and investment bank  Cross-divisional collaboration approach to a coordinated delivery of all services offered by the bank  Reaching >80% of Swiss wealth, through our comprehensive branch network Exceptional value to clients Every third household Every second lawyer and fiduciary Two out of three family offices >120'000 Swiss companies; of the 250 largest corporates >90% 80% of the Swiss-domiciled banks & brokers Every third wealthy individual Every third pension fund / pension-related institution Quellen: UBS internal analysis 6
  • 8. 7 UBS Region Switzerland – perfect test market for Quiz & Fly Source: https://youtu.be/nYhm3zqUmVk https://www.ubs.com/microsites/quiz-and-fly/en/game-app.html
  • 9. 8 And a successful test market Google Play & App Store Switzerland top rankings #1 Educational games Top 10 free games App Store Top 50 free games Google Play Store #1 Best of Swiss Apps Bronze in category games Google Play & App Store Switzerland user ratings 4/5 App Store 3.6/5 Google Play Store
  • 10. 9 Quiz and Fly goals  Branding – Innovative – Digital – Mobile  Explore a new digital format  Engage with a broad target audience – Convey business related messages – Promote UBS activities
  • 12. 11 “A casual […] game is played in under an hour, set up and taught in under 10 minutes, and requires some light strategic thought. Casual games are not specifically marketed to children, but can be enjoyed by anyone from older children to adults. Panel of industry professionals http://casualgamerevolution.com/about/what-is-a-casual-game ” Casual games Casual games offer the opportunity to interact with a broad target audience Source: S. Khalaf, Flurry five year report, Flurry blog, 2013 43% 26% 10% 10% 2% 2% 7% Games Social Networking Edutainment Utilities News Productivity Others US users spend 2 hours 7 minutes per day inside apps 50% of population are casual gamers 25% of population plays casual, social or mobile games Source: Roland & Berger, Casual Gaming, 2012
  • 13. 12 Casual games (cont.) …these are approx 30 million people With 56 percent casual games are the most preferred type of games Source: bitkom Research GmbH Studie, 2015
  • 14. 13 User community  User community  Crowdsourcing  Feedback loops  Free beta testing Our internal user community helped improve the game from an early development stage on
  • 15. 14 Game mechanics - motivational elements  Progress unlocks new air crafts and destinations  Leaderboard to compete with other users  Badges for special achievements
  • 16. 15 “At first, I only wanted to unlock access to new planes. My competitive instinct took over after a while and I started aiming for the highest score and wanting to be ahead in the rankings. JJG, 60 year old user and winner of the launch competition ” Game mechanics - motivational elements
  • 17. 16 Game activation To increase user interactions, promotion activities aimed at generating downloads and motivating users to continuously play
  • 18. 17 There is a strong correlation between Social Media marketing spend and app downloads 1 2 3 TEDxZurich event and internal activation Increased marketing on YouTube and Facebook boosted app downloads Weekend traffic on social media resulted in additional app downloads Ongoing activation efforts required to generate app downloads Promotion efforts timeline 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Days after release SoMe marketing spend App downloads 1 2 3 Spend/downloads
  • 19. 18 Results ("ROI") As performance metrics we defined app downloads and app usage Social Media Advertising impressions Clicks on SoMe ads Registrations (potential leads) Activation funnel (as of March 2015) App usage (number of times questions were answered) 2,6001,000,000 3,100,100 41,500 (100%) (1.34%) 15,000(0.48%) (0.08%) App downloads Other achievments • Bronze at Best of Swiss Apps Awards • #1 in category educational games • Top 10 in free games Apple app store • Top 50 in free games Google play store • >250 user generated questions added Each hurdle along the funnel significantly reduced the number of interactions
  • 20. 19 Key lessons Casual mobile games  Casual mobile games can be a good way to interact with various audiences (external and internal) in new ways  Game mechanics or gamification can trigger a desired user behavior Project success factors  Find the right partner (large agencies vs small start ups)  Crowdsourcing approach improved time to market and user acceptance (beta testing with internal volunteers)
  • 21. 20 Thank you for your attention www.ubs.com/quiz-and-fly Time for your questions. Answer A Answer B Answer C Answer D
  • 22. 21 Contact Patrick Kramer Head Service Strategy & Management Group Marketing & Communication Services patrick.kramer@ubs.com UBS AG P.O. Box CH-8098 Zurich Tel. +41-44-234 11 11 www.ubs.com