Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
En este slide presento tres componentes importantes a la hora de escribir un guión literario para un video juego (independiente del género), como nace la idea, como se pule hasta llegar a una historia y luego como se formaliza esto en un documento escrito.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Explotar Eternalblue & Doublepulsar para obener una shell de Empire/Meterpret...Telefónica
Paper escrito por Sheila A.Berta (@UnaPibaGeek) de ElevenPaths para explicar cómo es posible utilizar los exploits Eternalblue & Doublepulsar para obtener una shell remota de Empire o Meterpreter en sistemas Windows 7 o Windows Server 2008. English Version: https://www.exploit-db.com/docs/41896.pdf
The Unity engine is well versed in creating 3D, 2D, AR, and VR games as well as simulations and other experiences. There are various other industries apart from gaming like film, automotive, construction, and architecture, etc. that have adopted this engine due to its advantages. The latest Unity version is version 2020.2.2 that was released in January 2021.
** Linux Admin Certification Training: https://www.edureka.co/linux-admin **
This Edureka PPT on "Linux vs Windows" will help you understand the basic differences between both of these operating systems while giving you an idea about each of the Operating Systems. This also takes you through the features and limitations of both Linux & Windows.
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En este slide presento tres componentes importantes a la hora de escribir un guión literario para un video juego (independiente del género), como nace la idea, como se pule hasta llegar a una historia y luego como se formaliza esto en un documento escrito.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Explotar Eternalblue & Doublepulsar para obener una shell de Empire/Meterpret...Telefónica
Paper escrito por Sheila A.Berta (@UnaPibaGeek) de ElevenPaths para explicar cómo es posible utilizar los exploits Eternalblue & Doublepulsar para obtener una shell remota de Empire o Meterpreter en sistemas Windows 7 o Windows Server 2008. English Version: https://www.exploit-db.com/docs/41896.pdf
The Unity engine is well versed in creating 3D, 2D, AR, and VR games as well as simulations and other experiences. There are various other industries apart from gaming like film, automotive, construction, and architecture, etc. that have adopted this engine due to its advantages. The latest Unity version is version 2020.2.2 that was released in January 2021.
** Linux Admin Certification Training: https://www.edureka.co/linux-admin **
This Edureka PPT on "Linux vs Windows" will help you understand the basic differences between both of these operating systems while giving you an idea about each of the Operating Systems. This also takes you through the features and limitations of both Linux & Windows.
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
【DLゼミ】XFeat: Accelerated Features for Lightweight Image Matchingharmonylab
公開URL:https://arxiv.org/pdf/2404.19174
出典:Guilherme Potje, Felipe Cadar, Andre Araujo, Renato Martins, Erickson R. ascimento: XFeat: Accelerated Features for Lightweight Image Matching, Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)
概要:リソース効率に優れた特徴点マッチングのための軽量なアーキテクチャ「XFeat(Accelerated Features)」を提案します。手法は、局所的な特徴点の検出、抽出、マッチングのための畳み込みニューラルネットワークの基本的な設計を再検討します。特に、リソースが限られたデバイス向けに迅速かつ堅牢なアルゴリズムが必要とされるため、解像度を可能な限り高く保ちながら、ネットワークのチャネル数を制限します。さらに、スパース下でのマッチングを選択できる設計となっており、ナビゲーションやARなどのアプリケーションに適しています。XFeatは、高速かつ同等以上の精度を実現し、一般的なラップトップのCPU上でリアルタイムで動作します。
セル生産方式におけるロボットの活用には様々な問題があるが,その一つとして 3 体以上の物体の組み立てが挙げられる.一般に,複数物体を同時に組み立てる際は,対象の部品をそれぞれロボットアームまたは治具でそれぞれ独立に保持することで組み立てを遂行すると考えられる.ただし,この方法ではロボットアームや治具を部品数と同じ数だけ必要とし,部品数が多いほどコスト面や設置スペースの関係で無駄が多くなる.この課題に対して音𣷓らは組み立て対象物に働く接触力等の解析により,治具等で固定されていない対象物が組み立て作業中に運動しにくい状態となる条件を求めた.すなわち,環境中の非把持対象物のロバスト性を考慮して,組み立て作業条件を検討している.本研究ではこの方策に基づいて,複数物体の組み立て作業を単腕マニピュレータで実行することを目的とする.このとき,対象物のロバスト性を考慮することで,仮組状態の複数物体を同時に扱う手法を提案する.作業対象としてパイプジョイントの組み立てを挙げ,簡易な道具を用いることで単腕マニピュレータで複数物体を同時に把持できることを示す.さらに,作業成功率の向上のために RGB-D カメラを用いた物体の位置検出に基づくロボット制御及び動作計画を実装する.
This paper discusses assembly operations using a single manipulator and a parallel gripper to simultaneously
grasp multiple objects and hold the group of temporarily assembled objects. Multiple robots and jigs generally operate
assembly tasks by constraining the target objects mechanically or geometrically to prevent them from moving. It is
necessary to analyze the physical interaction between the objects for such constraints to achieve the tasks with a single
gripper. In this paper, we focus on assembling pipe joints as an example and discuss constraining the motion of the
objects. Our demonstration shows that a simple tool can facilitate holding multiple objects with a single gripper.