Presentation I prepared for industry leadership from Sony. All content is my personal opinion based in industry experience and public knowledge scraped or researched on primarily Statista and Google. No proprietary data were used.
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Presentation given by Christophe Ginisty on March 12th, 2013 at the opening session of "PR 2.5+ Roundtable 2013: Benchmark Global Best Practices of New Media PR Stratagems and Crisis Management" in Shanghai, China
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Consumers’ appetite for mobile has become insatiable; whether it’s smartphones, tablets, wearable tech or connected automobiles, mobile is the fastest growing platform we've ever experienced. These devices are inherently social, yet extremely personal; serving almost as an extension of who we are as individuals. They have given marketers the ability to get closer to their consumers than ever before, but with great power comes great responsibility.
During MLA & Celtra’s Morning of Mobile Privacy, presenters Jules Polonetsky, Jaka Jancar and Alan Chapell shared thoughts on avoiding privacy pitfalls in mobile to garner consumer trust and building digital audiences in a cookieless world. Download the presented slides and feel free to contact the MLA directly with any questions you may have about mobile privacy.
Have you ever been infected by a computer virus or experienced online fraud? Our electronic world poses diverse threats to our online security that have very real financial and personal consequences. Viruses and other malware, identity theft, credit card fraud, social media threats, cyber stalking – are all among the supernumerary risks that we face in our electronic world. Come learn what you can do in very practical terms to protect and secure your digital life. By the end of this course you will have a tool to arm yourself and shield your digital world. Join us for a down to earth, jargon free and fun exploration and learn the practical ways you can safeguard your identity, reputation and financial health.
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Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
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More than 80% of meeting professionals use smart devices, and they are becoming a one-stop shop for communication, social networking, email marketing and, now, event management. Event professionals will learn how to utilize apps to let attendees manage their schedules, facilitate vendor interaction and, of course, network.
This session will explore how mobile app trends are creating new marketing channels, levels of social media sharing and event sponsorships opportunities. This session will not only be intuitive, but interactive as well, as attendees will engage with the presenter and others through the Q&A portion of our presentation.
In this session, attendees will learn how to:
• Select an app that meets the goals of their event
• Inspire attendees to utilize the app
• Create ROI from the app by engaging exhibitors and sponsors
• Plan and execute unique ways of a more technologically advanced conference with the addition of mobile apps
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With hope to create and scale globally an inclusive ‘authors-publisher-readers’ circle of wisdom and expertise; with channeled determination to gain understanding by carefully selecting the best information sources (Dis moi où cherche! Mais où?) and reading between the lines, I invited the Cyber Warriors ‘Men and Women on the Arena’ with hope to “Raise the Cybersecurity Curtain”.
A central topic of these thoughts is cybersecurity. A fundamental and delicate question at the heart of my work is: how to inspire readers' thirst for knowledge, for learning.
I hope readers will gain insights into how they can guide their career path to the success they desire and benefit the global security community through their unique contributions.
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- Understanding Human psychosocial and technology needs and preferences (PsychoTechnology).
• New Mental Health Digital disorders including but not limited to Techno Stress.
• Techno Values and Identities.
Why we need to:
- Reshape and rethink our conditioning with technology.
Protect mental health, human interaction and values.
• The importance of finding balance between the artificial and natural worlds.
• Show a keener interest in Digital Human rights and Technology with AI governance and regulation.
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Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
DevFests are local tech conferences hosted by Google Developer Groups (GDG) around the world. Each DevFest event is crafted by its local organizers to fit the needs and interests of its local developer community. Whether it be through hands-on learning experiences, technical talks delivered in local languages by experts, or by simply meeting fellow local developers, DevFest attendees learn how to build together and innovate on Google's developer tools.
Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
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One person, one vote… that’s what we keep telling ourselves, although let’s be honest that really isn’t how it works, at least in the US because of the cockeyed electoral college thing, so it’s more like “some states, most of the votes” AND we can break that down even further by “Electoral College, ALL the votes” because they don’t have to give a damn what you think OR who’s most popular in your state.
This research is conducted with the companies Blend, Sioux, ESPM and with the partnership of ACIGAMES (Industrial and Commercial Association for games in Brazil) on the gaming market in Mobile and Tablets for 2013 in Brazil
Near to 3 billion users of Internet and yet World Wide Web is one of the most unsafe places. This presentation will tell you how much are you at risk of losing information and data over internet, if you are not working in a safe Web Environment.
The Mobile Revolution in Diagnostics Marketing DxMA Summit 2014Matthew Donegan-Ryan
If Marketing is Your Game How Often Do You Practice?
Staying relevant in this fast-paced industry is essential in order to meet changing customer needs. Mobile technology is one of the most significant areas of change facing the meetings and events industry today. It is not only shifting the way companies do business, it’s also presenting opportunities to increase engagement and extend the life of each meeting, conference or event.
More than 80% of meeting professionals use smart devices, and they are becoming a one-stop shop for communication, social networking, email marketing and, now, event management. Event professionals will learn how to utilize apps to let attendees manage their schedules, facilitate vendor interaction and, of course, network.
This session will explore how mobile app trends are creating new marketing channels, levels of social media sharing and event sponsorships opportunities. This session will not only be intuitive, but interactive as well, as attendees will engage with the presenter and others through the Q&A portion of our presentation.
In this session, attendees will learn how to:
• Select an app that meets the goals of their event
• Inspire attendees to utilize the app
• Create ROI from the app by engaging exhibitors and sponsors
• Plan and execute unique ways of a more technologically advanced conference with the addition of mobile apps
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This talk by John Bambenek, "What Small Businesses and Entrepreneurs Need to Know About Cybercrime" was given at IESBGA 2014 on May 30th, 2014 at Illinois State University.
Operational space of digital (r)evolution requires an instantaneous reaction. Seeking knowledge has brought me far beyond my personal horizons of discernment.
With hope to create and scale globally an inclusive ‘authors-publisher-readers’ circle of wisdom and expertise; with channeled determination to gain understanding by carefully selecting the best information sources (Dis moi où cherche! Mais où?) and reading between the lines, I invited the Cyber Warriors ‘Men and Women on the Arena’ with hope to “Raise the Cybersecurity Curtain”.
A central topic of these thoughts is cybersecurity. A fundamental and delicate question at the heart of my work is: how to inspire readers' thirst for knowledge, for learning.
I hope readers will gain insights into how they can guide their career path to the success they desire and benefit the global security community through their unique contributions.
Gaming is a mass medium commanding the attention of billions each year.
So, to help marketers of all stripes understand the many business and career opportunities gaming has to offer, here are answers to frequently asked questions (FAQs)
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Exploring some of the new challenges emerging with transformative technology including:
- Understanding Human psychosocial and technology needs and preferences (PsychoTechnology).
• New Mental Health Digital disorders including but not limited to Techno Stress.
• Techno Values and Identities.
Why we need to:
- Reshape and rethink our conditioning with technology.
Protect mental health, human interaction and values.
• The importance of finding balance between the artificial and natural worlds.
• Show a keener interest in Digital Human rights and Technology with AI governance and regulation.
If you're interested in selling your mobile app, you won't want to miss this SlideShare deck presented by Jamie Turner, co-author of the Amazon #1 best-selling mobile marketing book called "Go Mobile."
Similar to Sony: the Safety Landscape in 2023.pdf (20)
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Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
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• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
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As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
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1. Sony: The Safety Landscape
In 2023
Prepared for PlayStation Product Leadership
By Veronica Antonova
2. What We'll Talk About
Focus on the
Players
The roles in our
ecosystem
Understand the
Safety Climate
Types of threats
in gaming
💣
Where Are We?
How we are
doing, and how
do we know?
📈
Tackle the Problem
Zeroing in on
what's next
🎯
4. Around the World, Gamers Seek Escapism
Game
review :
top
reason
to play
1
54% connected
households with a
console
1.9 average
daily hours
played
102 M
monthly PSN
active gamers
PS2: top
console, with
155 M units
sold
China:
top
market
Mobile:
fastest
growing
platform
COD:
Top selling
game
5. 3 Legged
Stool of the
Gamer
Ecosystem
Gamer
Community
Publisher
& Dev
Platform
7. Trust Is Our Currency; Human Behavior Is a Risk
● Long-term impacts from
screen and gameplay
exposure
# 3 Mental health
● Bullying and harassment
during gameplay or in forums
● Profanities
● Gesturing
# 1 Behavioral abuse in product
��
● Account and identity theft
● Network wide attacks
● Hacking and piracy
Adversarial, scaled abuse &
cyber threat
# 2
🕷
8. “I was reported for having an ‘offensive’
online ID and now, my account is
banned”
“Someone please for the love of god tell me how
to completely block someone because
apparently for PSN blocking someone is a
suggestion.”
9. How do they
do it?
Attacks can
happen during
gameplay, using
features, such as
voice chat or
gesturing in VR
environments.
What is it?
When players
misuse or abuse
gameplay features
(e.g. chat), and
cause others
discomfort or harm,
we are talking about
individual bad actors
Why do they do this?
These bad actors are
unlikely to be looking for
monetary gain, and it’s the
social aspect of the
behavior that must be
targeted
● Bullying and harassment
during gameplay or in forums
● Profanities
● Gesturing
# 1 Behavioral abuse in product
��
11. How do they do it?
Bad actors can use
sneaky techniques to
“trick” and take over user
control or access, steal
keys, mask their ID,
manipulate systems &
penetrate or infiltrate
networks; data leaks
What is it?
Adversarial
abuse targets
entire
networks and
their
vulnerabilities
Why do they do this?
Bad actors are looking for
monetary gain or to harm
reputation: by stealing, or
gaining unauthorized
access to networks – and
require deep, scaled
security considerations for
prevention
● Account and identity theft
● Network wide attacks
● Hacking and piracy
Adversarial, scaled abuse &
cyber threat
# 2
🕷
12.
13. Threat # 3: Gaming can impact mental health
How do they
do it?
Gamers get lost
in the online
world for hours
on end
What is it?
Mental health
impacts can look
like becoming
more removed,
anti-social in the
real world, or
depressed
Why do they do this?
There may not be awareness
about the impacts, or it may
be an addiction that can’t be
stopped
● Long-term impacts from
screen and gameplay
exposure
# 3 Mental health
��🏻⚕
15. ● Good measures with family account management
● Positive community and industry collaboration,
participation in dialogue starting to happen
● Big unknown; high risk. Need accountability
reporting to understand progress.
Adversarial,
scaled abuse &
cyber threat
How Are We Doing, And How Do We Know?
● Good start with crisis hotline but reactive
● Big unknown; moderate risk + opportunity.
Need accountability reporting to track.
# 3
# 2
Behavioral
abuse in product
● We are getting pretty good at reactive
actions that rely on community reporting, policy
definition; rely on metrics primarily around detection
● We are pretty good with giving user privacy controls
and education around content ratings
Mental health
# 1
��
��
Adversarial /
scaled abuse
& cyber threat
17. We Need To Be Proactive About Threats
Employ market
specialists
We are global, but
machines primarily
understand and are trained
on English language text.
Employ market specialists,
trained in the local cultural
nuance and colloquial
language.
Partner with governments
on training + enforcement
Learn across
multiple dimensions
We can continue to
partner across the
industry to
accomplish the goal.
Harm is a threat
everywhere, and we
can get ahead of the
game this way
Develop principles to
decide prioritization
These can be simply to
focus on Measuring,
Being Proactive &
Deployment
18. To Win, Focus on Each Area of the Ecosystem &
Align It to Values
Principle: Deploy
Focus on global
community by
establishing local
market presence and
keeping up with the
community.
Principle: Measure
Respect and
community should
remain the default. We
need to get ahead of
key threats, by being
gamer-first, and we
need clear metrics and
accountabilities in this
space.
Principle: Be Proactive
Keep going: Partner
with social networks,
who are solving
concrete problems in
the trust space, and
partner early with
publishers
19. At Feature Level, It May Start to Look Like This
Principle: Deploy
Mental health check-ins
📞 from community +
tools, 😡 sentiment
analysis
Community meetups with
market specialists around
the world
Proactive feature beta
testing
Principle: Measure
Analyze abuse vectors, e.g.
global network threat map📍
+ metrics showing community
impact from reported actions
Log, monitor and track
northstar metrics around
detection accuracy
Industry transparency
reporting
Principle: Be Proactive
Contextual AI intervention 🤖 on
prompt words, including voice;
risk factor detection tuned to
prioritize degree of harm
Educational interference /
training during onboarding,
where a user is forced to pay
attention.
Vet gamer handles upfront
20. At the end of the day, gaming is about escapism
and being social.
21. Let's keep it responsibly fun, so that we can remain
THE BEST PLACE TO PLAY
23. Color indicates surveyed
gamers’ agreement with
the statement; blue and
dark blue = strong or
moderate agreement;
green and red indicate
some disagreement.
24.
25. Sometimes, We Still Get It Wrong ❌
● There are times for the algorithm, and there are times for nuanced
human review. Both are needed, in a balance, to succeed.
● We need to have clear monitoring of sentiment, to understand current
state and opportunities, along with the industry reporting.
26. New Frontiers Are Still a Gray Area (Coming Soon!)
● VR is coming quickly and is a big unknown. We need to understand those threats,
including gestures. More publishers need to adopt, in order to make this reality. 🥽
● Many advances in generative AI open up paths, but will be up to developers to create
meaningful apps. We can tap into the AI for many suggestive features. 🤖
● Tricky, nuanced global regulatory climate around privacy and access is going to be
something to continue to solve for. 🌎
● We tried our hand at mobile and VR to lackluster reception. Is it the right focus?