This document discusses socket programming and client-server communication. Sockets provide an interface for programming networks at the transport layer and allow for communication between programs running on different computers. A client makes a request to a server, which offers requested services. The server runs on a specific computer and port, listening for connection requests from clients. When a client connects, the server accepts the connection and gets a new socket bound to a different port to continue listening to requests while serving the connected client.
Old Java lectures by my teacher Karim Zebari at Software Department College of Engineering University of Salahaddin-Erbil. The topics are:
- Multithreading
- Security in Java
- Java Beans
- Internationalization
- Java Servlets
- Java Server Pages
- Database access in Java
- More GUI Components & Printing
- Remote Method Invocation (RMI)
- Java Collections Framework
IJERA (International journal of Engineering Research and Applications) is International online, ... peer reviewed journal. For more detail or submit your article, please visit www.ijera.com
Old Java lectures by my teacher Karim Zebari at Software Department College of Engineering University of Salahaddin-Erbil. The topics are:
- Multithreading
- Security in Java
- Java Beans
- Internationalization
- Java Servlets
- Java Server Pages
- Database access in Java
- More GUI Components & Printing
- Remote Method Invocation (RMI)
- Java Collections Framework
IJERA (International journal of Engineering Research and Applications) is International online, ... peer reviewed journal. For more detail or submit your article, please visit www.ijera.com
The Arduino is what is known as a Physical or Embedded Computing platform, which means that it is an interactive system that through the use of hardware, firmware and software can interact with its environment.
Client Server is networking based project.We made presentation slides to present this topic.It is helpful to everyone.Here we talked about socket programming too.
The Presentation given at Guru Gobind Singh Polytechnic, Nashik for Third Year Information Technology and Computer Engineering Students on 08/02/2011.
Topic: Java Network Programming
this is a power point presentation on chat applicationmdprince1262
this is a power point presentation on chat application it was a minor academic project in my college in order to exchange sessional or mid exams by making some small/ minor project and present through the presentation and on the basis of performance of presentation students are getting marks, its a great approach to motivate students to do projects
Slides for protocol layering and network applicationsjajinekkanti
why and how Protocol layering is done in TCP/IP protocol suite, how multiplexing and demultiplexing can be done in different protocol layers in TCP\IP.
DESIGN OF A WIRELESS COMMUNICATION SOFTWARE BETWEEN MULTIPLE CLIENTS AND A SI...edirin aphunu
Wireless communication cost reduction software provides a simple but sophisticated means of communications between individuals in an organization. Here we focus on both sides of the clients-server relationship using Java Programming Language. The client requests that some action be performed, and the server performs the action and responds to the clients. The clients will also be able to establish connection between themselves through the server itself. Java’s fundamental networking capabilities are declared by classes and interfaces of package java.net, through which Java offers stream-based communication that enable applications to view networking as streams of data.
This presentation is about:
Uses of Networking.
Various types of networking.
Applications used for networking.
Methods of network security.
Methods of communication -2G,3G,4G,Fiber Optics
Transmission Media.
Various types of protocols.
Cloud Computing
Protection against Viruses.
CLO 4 Develop the network application using socket programming. To a.pdfbaraeaaa
CLO 4: Develop the network application using socket programming. To assess the student's
Learning Outcome 4, namely, the ability to develop network application using socket
programming detailed as: 1. A simple socket server and client 2. A server-client application that
functions like a full-fledged socket application, complete with its own custom header and
content. 3. Build-in Python or any other programming language is accepted. 4. Written report as
per the specification provided.
Introduction Generally, the Socket allows the exchange of information between processes on the
same machine or across a network, distributing work to the most efficient machine, and easily
allowing access to centralized data. Socket application program interfaces (APIs) are the network
standard for TCP/IP.
Task Description: You are required to create a prototype for a chat application that enables users
to communicate directly with one another in order to accomplish the above-mentioned goal. The
prototype must provide unrestricted access to the password-protected network for all users and
offer a direct channel of communication between any two online users. Any programming
language may be used to implement the prototype, but you must utilize sockets; any libraries
used to abstract away the networking portion of this network application prototype will not be
marked. The client-server and peer-to-peer network applications' fundamental functionalities
must be shown in the prototype. Elementary Prerequisites: 1. The prototype will be constructed
using a hybrid architecture that adapts to peer-topeer and client-server architectures. The
prototype, then, will exhibit off the fundamental components of client-server and peer-to-peer
network applications. 2. The prototype will use TCP socket connections; 3. It will include a
client and a server; 4. A client must authenticate before connecting to the server. - Users will be
able to send and receive text messages straight from any other users using the prototype at any
time, as well as check who else is online and available to chat to. Completeness Requirements: 1.
Users will be able to send and receive messages simultaneously and can disconnect from
conversations at any moment. 2. The receiving end will send an acknowledgement to the sending
end to confirm receipt of the message..
The Arduino is what is known as a Physical or Embedded Computing platform, which means that it is an interactive system that through the use of hardware, firmware and software can interact with its environment.
Client Server is networking based project.We made presentation slides to present this topic.It is helpful to everyone.Here we talked about socket programming too.
The Presentation given at Guru Gobind Singh Polytechnic, Nashik for Third Year Information Technology and Computer Engineering Students on 08/02/2011.
Topic: Java Network Programming
this is a power point presentation on chat applicationmdprince1262
this is a power point presentation on chat application it was a minor academic project in my college in order to exchange sessional or mid exams by making some small/ minor project and present through the presentation and on the basis of performance of presentation students are getting marks, its a great approach to motivate students to do projects
Slides for protocol layering and network applicationsjajinekkanti
why and how Protocol layering is done in TCP/IP protocol suite, how multiplexing and demultiplexing can be done in different protocol layers in TCP\IP.
DESIGN OF A WIRELESS COMMUNICATION SOFTWARE BETWEEN MULTIPLE CLIENTS AND A SI...edirin aphunu
Wireless communication cost reduction software provides a simple but sophisticated means of communications between individuals in an organization. Here we focus on both sides of the clients-server relationship using Java Programming Language. The client requests that some action be performed, and the server performs the action and responds to the clients. The clients will also be able to establish connection between themselves through the server itself. Java’s fundamental networking capabilities are declared by classes and interfaces of package java.net, through which Java offers stream-based communication that enable applications to view networking as streams of data.
This presentation is about:
Uses of Networking.
Various types of networking.
Applications used for networking.
Methods of network security.
Methods of communication -2G,3G,4G,Fiber Optics
Transmission Media.
Various types of protocols.
Cloud Computing
Protection against Viruses.
CLO 4 Develop the network application using socket programming. To a.pdfbaraeaaa
CLO 4: Develop the network application using socket programming. To assess the student's
Learning Outcome 4, namely, the ability to develop network application using socket
programming detailed as: 1. A simple socket server and client 2. A server-client application that
functions like a full-fledged socket application, complete with its own custom header and
content. 3. Build-in Python or any other programming language is accepted. 4. Written report as
per the specification provided.
Introduction Generally, the Socket allows the exchange of information between processes on the
same machine or across a network, distributing work to the most efficient machine, and easily
allowing access to centralized data. Socket application program interfaces (APIs) are the network
standard for TCP/IP.
Task Description: You are required to create a prototype for a chat application that enables users
to communicate directly with one another in order to accomplish the above-mentioned goal. The
prototype must provide unrestricted access to the password-protected network for all users and
offer a direct channel of communication between any two online users. Any programming
language may be used to implement the prototype, but you must utilize sockets; any libraries
used to abstract away the networking portion of this network application prototype will not be
marked. The client-server and peer-to-peer network applications' fundamental functionalities
must be shown in the prototype. Elementary Prerequisites: 1. The prototype will be constructed
using a hybrid architecture that adapts to peer-topeer and client-server architectures. The
prototype, then, will exhibit off the fundamental components of client-server and peer-to-peer
network applications. 2. The prototype will use TCP socket connections; 3. It will include a
client and a server; 4. A client must authenticate before connecting to the server. - Users will be
able to send and receive text messages straight from any other users using the prototype at any
time, as well as check who else is online and available to chat to. Completeness Requirements: 1.
Users will be able to send and receive messages simultaneously and can disconnect from
conversations at any moment. 2. The receiving end will send an acknowledgement to the sending
end to confirm receipt of the message..
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Empowering the Data Analytics Ecosystem: A Laser Focus on Value
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By focusing on these precise actions, organizations can create an empowered data analytics ecosystem that delivers real value by driving data-driven decisions and maximizing the return on their data investment.
Opendatabay - Open Data Marketplace.pptxOpendatabay
Opendatabay.com unlocks the power of data for everyone. Open Data Marketplace fosters a collaborative hub for data enthusiasts to explore, share, and contribute to a vast collection of datasets.
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As Europe's leading economic powerhouse and the fourth-largest hashtag#economy globally, Germany stands at the forefront of innovation and industrial might. Renowned for its precision engineering and high-tech sectors, Germany's economic structure is heavily supported by a robust service industry, accounting for approximately 68% of its GDP. This economic clout and strategic geopolitical stance position Germany as a focal point in the global cyber threat landscape.
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This report aims to equip stakeholders across public and private sectors with the knowledge to enhance their defensive strategies, reduce exposure to cyber risks, and reinforce Germany's resilience against cyber threats.
Techniques to optimize the pagerank algorithm usually fall in two categories. One is to try reducing the work per iteration, and the other is to try reducing the number of iterations. These goals are often at odds with one another. Skipping computation on vertices which have already converged has the potential to save iteration time. Skipping in-identical vertices, with the same in-links, helps reduce duplicate computations and thus could help reduce iteration time. Road networks often have chains which can be short-circuited before pagerank computation to improve performance. Final ranks of chain nodes can be easily calculated. This could reduce both the iteration time, and the number of iterations. If a graph has no dangling nodes, pagerank of each strongly connected component can be computed in topological order. This could help reduce the iteration time, no. of iterations, and also enable multi-iteration concurrency in pagerank computation. The combination of all of the above methods is the STICD algorithm. [sticd] For dynamic graphs, unchanged components whose ranks are unaffected can be skipped altogether.
2. Introduction
Concepts of intercommunication
between programs running on different
computers in the network.
concepts involved in creating network
applications using sockets.
It’s introduces the java.net package
containing classes for creating sockets
and message communication.
It Involves Developing Internet-enabled
distributed applications.
3. Client/Server Communication
Client machine:
A computer running a program that makes a request for
services.
Server machine:
A computer running a program that offers requested
services from one or more clients
The media for communication can be wired or wireless
network.
4. Client/Server Communication
Involving networking services provided
by the transport layer ( TCP/IP).
The most widely used programming
interfaces for these protocols are
sockets.
6. Sockets and Socket-based
Communication
Sockets provide an interface for
programming networks at the transport
layer.
It’s similar to performing file I/O.
It’s independent of a programming
language.
8. Socket Programming
How its work?
1. A server runs on a specific computer
and has a socket that is bound to a
specific port.
2. The server listens to the socket for a
client to make a connection request
3. the server accepts the connection
4. Upon acceptance, the server gets a
new socket bound to a different port.
(It needs a new socket, different port
number, to continue listing to the original
socket while serving the connected
client)