Expanding Museum People Through Social Media Practice - Monica O MontgomeryMuseumNext
This document discusses issues of diversity, equity, and inclusion for museum workers. It describes how museum workers are organizing collectively through groups like Museum Workers Speak and Museum Hue to advocate for social justice and fair labor practices in the museum sector. The document outlines challenges museums face in giving agency to internal audiences and diverse workers. It also describes how social media and blogging are being used to start difficult conversations and advance thought leadership among emerging museum professionals.
This document discusses the use of social media by museums. It provides background on Kiasma, the Museum of Contemporary Art in Finland. Kiasma uses social media like Facebook and Twitter to lower barriers for audiences, spark interest in art, share information on events, encourage interaction, and make connections between art and everyday life. The document also examines the value social media can provide for audiences and museums by engaging communities and allowing sharing of visitor experiences. It addresses challenges like copyright and loss of control, and offers suggestions for museums on community management and using social media as a professional tool.
This document contains tweets from Mar Dixon promoting various museum and culture related events, initiatives and hashtags. It includes tweets encouraging engagement on topics like why people love museums, museum selfies and cake at museums. The tweets also discuss digital engagement changing museum practice, available languages for tours and audio guides at museums and photo policies.
Presentación de la conferencia de Mar Dixon en el 'V Encuentro sobre Redes en Museos y Centros de Arte. Contenidos y experiencias digitales', celebrado el 14 noviembre en MUSAC, Museo de Arte Contemporáneo de Castilla y León #RRSSmuseos
Socks, moustaches and conversations @culture themesMar Dixon
The document discusses monthly hashtag themes from @CultureThemes on Twitter that museums and related organizations use to engage online. The hashtags in November included #MusMovember to promote men's health issues by sharing photos of museum artifacts and people with mustaches, and #MusSocks and #MusCake later in the month to showcase items in collections related to socks and cakes and continue cultural conversations. Museums used social media like Pinterest, blogs and photos to participate in the themes.
The Whitney Museum held an experimental Twitter tour where a curator and social media specialists live tweeted a tour of the museum for both local and worldwide audiences. Feedback on the tour was mixed, with some finding it hard to follow live or lacking a podcast, while others were enthusiastic about the new format. The document discusses how new media is affecting museums by expanding their audiences worldwide, increasing access and sharing of artworks, and involving audiences more directly with art. It contrasts the traditional role of museums as protectors and explainers of art to their current identity as networked producers of art.
This document provides an overview of human prehistory and the development of early civilizations. It discusses how scientists like archaeologists, anthropologists, and paleontologists study human origins and origins through excavating sites and analyzing artifacts and bones. Early humans like Homo habilis and Homo erectus developed tools and fire. Agricultural developments during the Neolithic Revolution led to more permanent settlements and specialization of labor, laying the foundations for early civilizations. Key characteristics of civilizations included cities, complex institutions like government and religion, record keeping, and advanced technology.
Social media culture themes we are museums conference #wam14Mar Dixon
This document discusses using Twitter to promote cultural institutions like museums. It provides examples of successful hashtag campaigns such as #WhyILoveMuseums and #MuseumSelfie that engaged thousands of participants from around the world. Advice is given on choosing engaging topics, cultivating followers, and optimizing posts with hashtags, locations, and captions. The power of social media is highlighted to give everyone an equal voice and show that cultural institutions are not "stuffy".
Expanding Museum People Through Social Media Practice - Monica O MontgomeryMuseumNext
This document discusses issues of diversity, equity, and inclusion for museum workers. It describes how museum workers are organizing collectively through groups like Museum Workers Speak and Museum Hue to advocate for social justice and fair labor practices in the museum sector. The document outlines challenges museums face in giving agency to internal audiences and diverse workers. It also describes how social media and blogging are being used to start difficult conversations and advance thought leadership among emerging museum professionals.
This document discusses the use of social media by museums. It provides background on Kiasma, the Museum of Contemporary Art in Finland. Kiasma uses social media like Facebook and Twitter to lower barriers for audiences, spark interest in art, share information on events, encourage interaction, and make connections between art and everyday life. The document also examines the value social media can provide for audiences and museums by engaging communities and allowing sharing of visitor experiences. It addresses challenges like copyright and loss of control, and offers suggestions for museums on community management and using social media as a professional tool.
This document contains tweets from Mar Dixon promoting various museum and culture related events, initiatives and hashtags. It includes tweets encouraging engagement on topics like why people love museums, museum selfies and cake at museums. The tweets also discuss digital engagement changing museum practice, available languages for tours and audio guides at museums and photo policies.
Presentación de la conferencia de Mar Dixon en el 'V Encuentro sobre Redes en Museos y Centros de Arte. Contenidos y experiencias digitales', celebrado el 14 noviembre en MUSAC, Museo de Arte Contemporáneo de Castilla y León #RRSSmuseos
Socks, moustaches and conversations @culture themesMar Dixon
The document discusses monthly hashtag themes from @CultureThemes on Twitter that museums and related organizations use to engage online. The hashtags in November included #MusMovember to promote men's health issues by sharing photos of museum artifacts and people with mustaches, and #MusSocks and #MusCake later in the month to showcase items in collections related to socks and cakes and continue cultural conversations. Museums used social media like Pinterest, blogs and photos to participate in the themes.
The Whitney Museum held an experimental Twitter tour where a curator and social media specialists live tweeted a tour of the museum for both local and worldwide audiences. Feedback on the tour was mixed, with some finding it hard to follow live or lacking a podcast, while others were enthusiastic about the new format. The document discusses how new media is affecting museums by expanding their audiences worldwide, increasing access and sharing of artworks, and involving audiences more directly with art. It contrasts the traditional role of museums as protectors and explainers of art to their current identity as networked producers of art.
This document provides an overview of human prehistory and the development of early civilizations. It discusses how scientists like archaeologists, anthropologists, and paleontologists study human origins and origins through excavating sites and analyzing artifacts and bones. Early humans like Homo habilis and Homo erectus developed tools and fire. Agricultural developments during the Neolithic Revolution led to more permanent settlements and specialization of labor, laying the foundations for early civilizations. Key characteristics of civilizations included cities, complex institutions like government and religion, record keeping, and advanced technology.
Social media culture themes we are museums conference #wam14Mar Dixon
This document discusses using Twitter to promote cultural institutions like museums. It provides examples of successful hashtag campaigns such as #WhyILoveMuseums and #MuseumSelfie that engaged thousands of participants from around the world. Advice is given on choosing engaging topics, cultivating followers, and optimizing posts with hashtags, locations, and captions. The power of social media is highlighted to give everyone an equal voice and show that cultural institutions are not "stuffy".
How do Instagram and Twitter influence the visit experience of London museums? This research uses data collection and analysis to get a better understanding of visitors' behaviour and suggests which strategies are more successful in creating an community that lasts beyond the visit.
This is my presentation from MidwestUX 2011. I build out a framework for understanding culture and discuss how cultural understanding can inform design decisions.
Presentation about the global Twitter Initiatves @FollowAnArchive and @AskArchives, founded by Charlotte Jensen and Anneke van Waarden-Koets, to promote archives and their collections world wide.
The presentation was held in Stuttgart,at the conference 'Archive 1.0', on April 4, 2014.
This document discusses trends in incorporating tribal and folk art into fashion. It notes that folk art was once disdained but is now seen as a celebration of indigenous culture. Demand for traditional crafts from villages has led to adaptations to suit modern tastes. Folk influences can make fashion unique. The document calls for supporting craftspeople's groups and training them to market directly online to protect their intellectual property and earnings. It also discusses folk art's inspiration of fashion designers and its role in contemporary society.
The document discusses how museums can provide access, flexibility, experience, and community. It provides examples of museums that are accessible to people of all ages, abilities, and backgrounds. It also gives examples of museums that are flexible and co-produced with public participation, engagement and feedback. Museums can create memorable personal experiences for visitors and enhance their sense of community. The use of technology, public spaces, social media, and measuring feedback can further these goals.
The Interactive culture in the XXI centuryFabio Viola
What does it mean culture today? Where, how, why the younger generations are producing and consuming "culture"? Instagram, Wattpad, videogames are models and rivals of museums and theaters today? Slides from the Fabio Viola's talk at the European Commission meeting in Prague about the Future of Heritage.
Creative Commons Salon: Participatory Culture OfflineNina Simon
On Sept 20, 2010, Nina Simon (Museum 2.0), Kathleen McLean (Independent Exhibitions), Jake Barton (Local Projects), and Anne Bast (SFMOMA) discussed participatory culture and museums at the Creative Commons salon. The event was held at GAFFTA - the Gray Area Foundation For The Arts and hosted by the Creative Commons foundation.
This document provides an overview of cultural concepts including cultural lag, cultural diffusion, and acculturation.
Cultural lag refers to when cultural ideas do not keep pace with other social changes, such as new medical technologies raising questions about life and death that cultural beliefs have not yet addressed. Cultural diffusion is the spreading of cultural ideas from one group to another through various means such as direct contact, a middleman, or force. Acculturation is the process where members of one group adopt the beliefs and behaviors of another culture, such as an immigrant's family becoming accustomed to practices in their new country over generations.
This document provides a timeline and overview of Diana Domingues' selected artworks and career accomplishments from 2000-2015. It outlines her roles founding and directing the LART laboratory, research positions at MIT Media Lab and University of Brasilia, and awards from CNPq and CAPES. Her early multimedia installations from the 1970s-80s transitioned to interactive art incorporating emerging technologies. Notable works examined the body and technology, created virtual and augmented reality environments, and explored artificial life and mobile/ubiquitous computing.
Keynote for the Prague Platform on the Future of Cultural Heritage, convened by the European Commission, October 7-8, 2019. The Prague Platform talks about
“Enhanced digitally enabled cultural heritage participation for all citizens.”
But what do these words mean? And how might we approach them — as practitioners, communities, governments and institutions, and citizens?
This paper aims to contribute to provide an strategic roadmap to the current PostCrisis situation that is challenging museums. The author suggests that PostCrisis Museums should do a transition to become Social Innovation Community-driven Centres.
While design museums have responsibilities for the collection and exhibition objects that mark design’s historical trajectories, this task is, arguably, becoming more complex and challenging. The last 20 years has seen the proliferation of design museums through Europe and beyond. At the same time, the practices, social meanings, political significances and economic roles of design have changed radically. In turn, this implies a new range of opportunities for how design museums might function.
Design museums are varied in their scale, location, audience, funding and, thus, curatorial aims. It is thus unwise to be prescriptive about them. However, this event provides a forum to develop the debate on what design museums can do. The event is shaped by three aims:
• to develop a contextualised discussion as to current developments in and around design culture (social, political, economic, geographical, technological and professional) that impact on design museums;
• to discuss resultant intellectual and practical questions available to contemporary design curatorship;
• to identify possible future scenarios for design in museums.
The event is planned to encourage debate and exploration. Invited practitioners and researchers in the field will give brief position statements at strategic points, as the discussion unfolds. As a prompt, some, but not all, key issues are summarized in the diagram below.
Virtual Museum- How to become a successful digital museumPeter Kerasiotis
There are over 17,500 museums in the US attracting visitors through technology and social media. The arts and culture market is worth $166.2 billion annually. On average, science and children's museums receive the most visitors each year, while specialized and historic site museums receive the fewest. Museums are using websites, virtual tours, and social media platforms like Facebook, Twitter and Instagram to engage wider audiences and convert visitors into members and donors. Effective branding and an engaging online presence allow museums to educate and inspire people even when they cannot visit in person.
The Art of Resilience, propedeuse 2012 Academie voor PopcultuurAlbert van der Kooij
The document discusses the changing nature of society, art, education, and business. Some key points:
- Society, the world, economics, art, and education are constantly changing and those within must adapt and be flexible.
- Past social movements like the hippies called for peace and change, but current times require practical action and cooperation between various groups.
- The internet has provided new ways for democracy, transparency, and networking among people with common interests. However, business interests have also come to dominate online.
- Education must focus on interdisciplinarity, entrepreneurship, and preparing students to solve tomorrow's problems. The Academy of Pop Culture discussed here focuses on students' ambitions within a learning
An introduction to Europeana - Hong Kong lectureJoris Pekel
Full transcript can be found here: https://docs.google.com/document/d/10C4CzLDYRpsj09grxa4oHZ-f8MScHbkk4sKheEyrVSQ/edit
Slides of lecture I gave at the Baptist University in Hong Kong and during an Open Culture workshop at the Asia Art Archive. It explains the basics of Europeana, why it was found, how the project works, and deals with the various copyright issues we deal with on a daily basis.
El British Museum com a exemple de bones pràctiques en comunicació i ús de Xarxes Socials i web. La col·laboració amb Google esdevé, a més, una peça clau en la seva estratègia comunicativa.
The document summarizes research into loitering practices in Turkey using various methods. It discusses how coffeehouses have historically been spaces for socializing and forming social relations. Social media is analyzed as a modern space where people engage in similar practices to loitering to alleviate boredom or be social. Facebook questionnaires found people use it for waiting, spreading out due to laziness, or needing a break. The document also proposes experiential research methods like exploring spaces at Ikea to understand loitering behaviors across different age groups and regions in Turkey.
This project aims to educate young people about important natural and cultural world heritage sites. The document outlines that the UNESCO World Heritage List includes over 800 total sites of natural and cultural significance. In Albania specifically, the sites on the list are the Butrint Archaeological Park and the historic centers of Berat and Gjirokaster. The objectives of the project are to explain the different types of heritage sites, evaluate Albania's cultural heritage as part of world heritage, identify Albanian sites on the list and their values, and visit one to document and explain its architectural and artistic significance. Activities will include essays, studying sites in danger, visiting sites, and producing materials to raise continued awareness of world heritage among Albanian
Socks, Moustache and Conversations: using monthly hashtags from @CultureTheme...WeAreMuseums
MAR DIXON (UK)
Mar Dixon, Founder of CultureThemes
Passionate about culture. Social media & audience development consultant in cultural & creative fields. Lecturer. Founder of CultureThemes, Museum Camp & Teens in Museums. MuseoMixer. Reviewer. Saving Libraries. Sharing knowledge.
This document discusses strategies for museums to engage audiences on social and digital media. It provides tips on using different platforms like Twitter, Facebook, and Instagram. It also discusses using hashtags, livestreaming, engaging communities, and promoting cultural campaigns. Examples are given of museums that have effectively used these strategies, like using Instagram to engage visually impaired audiences and livestreaming unscripted content to interact with online viewers. The overall objective is for museums to build social connections and share content in a way that encourages interaction and cultural sharing.
The document discusses trends in social and digital media for museums. It provides tips for using different platforms like Twitter, Facebook, and Instagram. It addresses pros and cons of scheduling posts in advance versus live engagement. Good livestreaming involves having interesting content and personalities on screen. Examples are given of museums using social media to engage different audiences and build communities. The overall objective is for museums to use new tools to share culture and engage people in a social manner.
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How do Instagram and Twitter influence the visit experience of London museums? This research uses data collection and analysis to get a better understanding of visitors' behaviour and suggests which strategies are more successful in creating an community that lasts beyond the visit.
This is my presentation from MidwestUX 2011. I build out a framework for understanding culture and discuss how cultural understanding can inform design decisions.
Presentation about the global Twitter Initiatves @FollowAnArchive and @AskArchives, founded by Charlotte Jensen and Anneke van Waarden-Koets, to promote archives and their collections world wide.
The presentation was held in Stuttgart,at the conference 'Archive 1.0', on April 4, 2014.
This document discusses trends in incorporating tribal and folk art into fashion. It notes that folk art was once disdained but is now seen as a celebration of indigenous culture. Demand for traditional crafts from villages has led to adaptations to suit modern tastes. Folk influences can make fashion unique. The document calls for supporting craftspeople's groups and training them to market directly online to protect their intellectual property and earnings. It also discusses folk art's inspiration of fashion designers and its role in contemporary society.
The document discusses how museums can provide access, flexibility, experience, and community. It provides examples of museums that are accessible to people of all ages, abilities, and backgrounds. It also gives examples of museums that are flexible and co-produced with public participation, engagement and feedback. Museums can create memorable personal experiences for visitors and enhance their sense of community. The use of technology, public spaces, social media, and measuring feedback can further these goals.
The Interactive culture in the XXI centuryFabio Viola
What does it mean culture today? Where, how, why the younger generations are producing and consuming "culture"? Instagram, Wattpad, videogames are models and rivals of museums and theaters today? Slides from the Fabio Viola's talk at the European Commission meeting in Prague about the Future of Heritage.
Creative Commons Salon: Participatory Culture OfflineNina Simon
On Sept 20, 2010, Nina Simon (Museum 2.0), Kathleen McLean (Independent Exhibitions), Jake Barton (Local Projects), and Anne Bast (SFMOMA) discussed participatory culture and museums at the Creative Commons salon. The event was held at GAFFTA - the Gray Area Foundation For The Arts and hosted by the Creative Commons foundation.
This document provides an overview of cultural concepts including cultural lag, cultural diffusion, and acculturation.
Cultural lag refers to when cultural ideas do not keep pace with other social changes, such as new medical technologies raising questions about life and death that cultural beliefs have not yet addressed. Cultural diffusion is the spreading of cultural ideas from one group to another through various means such as direct contact, a middleman, or force. Acculturation is the process where members of one group adopt the beliefs and behaviors of another culture, such as an immigrant's family becoming accustomed to practices in their new country over generations.
This document provides a timeline and overview of Diana Domingues' selected artworks and career accomplishments from 2000-2015. It outlines her roles founding and directing the LART laboratory, research positions at MIT Media Lab and University of Brasilia, and awards from CNPq and CAPES. Her early multimedia installations from the 1970s-80s transitioned to interactive art incorporating emerging technologies. Notable works examined the body and technology, created virtual and augmented reality environments, and explored artificial life and mobile/ubiquitous computing.
Keynote for the Prague Platform on the Future of Cultural Heritage, convened by the European Commission, October 7-8, 2019. The Prague Platform talks about
“Enhanced digitally enabled cultural heritage participation for all citizens.”
But what do these words mean? And how might we approach them — as practitioners, communities, governments and institutions, and citizens?
This paper aims to contribute to provide an strategic roadmap to the current PostCrisis situation that is challenging museums. The author suggests that PostCrisis Museums should do a transition to become Social Innovation Community-driven Centres.
While design museums have responsibilities for the collection and exhibition objects that mark design’s historical trajectories, this task is, arguably, becoming more complex and challenging. The last 20 years has seen the proliferation of design museums through Europe and beyond. At the same time, the practices, social meanings, political significances and economic roles of design have changed radically. In turn, this implies a new range of opportunities for how design museums might function.
Design museums are varied in their scale, location, audience, funding and, thus, curatorial aims. It is thus unwise to be prescriptive about them. However, this event provides a forum to develop the debate on what design museums can do. The event is shaped by three aims:
• to develop a contextualised discussion as to current developments in and around design culture (social, political, economic, geographical, technological and professional) that impact on design museums;
• to discuss resultant intellectual and practical questions available to contemporary design curatorship;
• to identify possible future scenarios for design in museums.
The event is planned to encourage debate and exploration. Invited practitioners and researchers in the field will give brief position statements at strategic points, as the discussion unfolds. As a prompt, some, but not all, key issues are summarized in the diagram below.
Virtual Museum- How to become a successful digital museumPeter Kerasiotis
There are over 17,500 museums in the US attracting visitors through technology and social media. The arts and culture market is worth $166.2 billion annually. On average, science and children's museums receive the most visitors each year, while specialized and historic site museums receive the fewest. Museums are using websites, virtual tours, and social media platforms like Facebook, Twitter and Instagram to engage wider audiences and convert visitors into members and donors. Effective branding and an engaging online presence allow museums to educate and inspire people even when they cannot visit in person.
The Art of Resilience, propedeuse 2012 Academie voor PopcultuurAlbert van der Kooij
The document discusses the changing nature of society, art, education, and business. Some key points:
- Society, the world, economics, art, and education are constantly changing and those within must adapt and be flexible.
- Past social movements like the hippies called for peace and change, but current times require practical action and cooperation between various groups.
- The internet has provided new ways for democracy, transparency, and networking among people with common interests. However, business interests have also come to dominate online.
- Education must focus on interdisciplinarity, entrepreneurship, and preparing students to solve tomorrow's problems. The Academy of Pop Culture discussed here focuses on students' ambitions within a learning
An introduction to Europeana - Hong Kong lectureJoris Pekel
Full transcript can be found here: https://docs.google.com/document/d/10C4CzLDYRpsj09grxa4oHZ-f8MScHbkk4sKheEyrVSQ/edit
Slides of lecture I gave at the Baptist University in Hong Kong and during an Open Culture workshop at the Asia Art Archive. It explains the basics of Europeana, why it was found, how the project works, and deals with the various copyright issues we deal with on a daily basis.
El British Museum com a exemple de bones pràctiques en comunicació i ús de Xarxes Socials i web. La col·laboració amb Google esdevé, a més, una peça clau en la seva estratègia comunicativa.
The document summarizes research into loitering practices in Turkey using various methods. It discusses how coffeehouses have historically been spaces for socializing and forming social relations. Social media is analyzed as a modern space where people engage in similar practices to loitering to alleviate boredom or be social. Facebook questionnaires found people use it for waiting, spreading out due to laziness, or needing a break. The document also proposes experiential research methods like exploring spaces at Ikea to understand loitering behaviors across different age groups and regions in Turkey.
This project aims to educate young people about important natural and cultural world heritage sites. The document outlines that the UNESCO World Heritage List includes over 800 total sites of natural and cultural significance. In Albania specifically, the sites on the list are the Butrint Archaeological Park and the historic centers of Berat and Gjirokaster. The objectives of the project are to explain the different types of heritage sites, evaluate Albania's cultural heritage as part of world heritage, identify Albanian sites on the list and their values, and visit one to document and explain its architectural and artistic significance. Activities will include essays, studying sites in danger, visiting sites, and producing materials to raise continued awareness of world heritage among Albanian
Socks, Moustache and Conversations: using monthly hashtags from @CultureTheme...WeAreMuseums
MAR DIXON (UK)
Mar Dixon, Founder of CultureThemes
Passionate about culture. Social media & audience development consultant in cultural & creative fields. Lecturer. Founder of CultureThemes, Museum Camp & Teens in Museums. MuseoMixer. Reviewer. Saving Libraries. Sharing knowledge.
Similar to Social Media & Museums: CultureThemes & @AskaCurator #адит2014 Vyborg Russia (20)
This document discusses strategies for museums to engage audiences on social and digital media. It provides tips on using different platforms like Twitter, Facebook, and Instagram. It also discusses using hashtags, livestreaming, engaging communities, and promoting cultural campaigns. Examples are given of museums that have effectively used these strategies, like using Instagram to engage visually impaired audiences and livestreaming unscripted content to interact with online viewers. The overall objective is for museums to build social connections and share content in a way that encourages interaction and cultural sharing.
The document discusses trends in social and digital media for museums. It provides tips for using different platforms like Twitter, Facebook, and Instagram. It addresses pros and cons of scheduling posts in advance versus live engagement. Good livestreaming involves having interesting content and personalities on screen. Examples are given of museums using social media to engage different audiences and build communities. The overall objective is for museums to use new tools to share culture and engage people in a social manner.
Gil Nicol DASH presentation #dash_AB2015 @lightsgoingon Mar Dixon
Gill Nicol www.lightsgoingon.com
Why is it so difficult to define yourself as a Disabled artist?
So this short presentation is from my own personal perspective, as someone working with contemporary arts and its audiences, making contemporary art accessible, in whatever form that takes. So my view is one from the outside looking in, and around.
And to prepare for this today took ages! I think because of the question itself. It speaks of many things – of visibility, of language, of power. I ended wondering if it was now in fact, the right question for 2015.
Matt Smith #dash_ab2015 Awkward Bastards presentation Mar Dixon
Matt Smith is an artist and curator. Solo exhibitions include Milk at Aspex (2010) Queering the Museum at Birmingham Museum and Art Gallery (2010-11) and Other Stories at the University of Leeds (2012). He is currently working on an AHRC-funded practice based PhD in Queer Craft at University of Brighton and co-directs Unravelled Arts.
Slides from Gemma Marmalade Awkward Bastards #dash_ab2015 @GemmaMarmalade Ret...Mar Dixon
1. The artist explores satire and humor by occupying the "fault line" or gap between opposing ideas, themes, and social contexts to create tension and awkwardness.
2. One way this is done is by telling fictional or exaggerated stories with a straight face to hook the audience.
3. Traditionally on the Italian island of Linosa, the matriarchs of dominant families would flagellate each other with fish until a victor was decided, originating the phrase "to eat humble pie."
. @MarDixon #MuseumWeek presentation for the webinar Mar Dixon
The document summarizes Mar Dixon's webinar about using Twitter for #MuseumWeek from March 23-29, 2015. It provides tips on composing tweets with hashtags and photos, details the weekly themes for #MuseumWeek like #secretsMW and #architectureMW, and encourages engagement with other museums on Twitter to help promote cultural events. The webinar emphasized using #MuseumWeek to bring more awareness to cultural institutions and share their collections on social media.
Ok glass, will you work in a museum adit conference vyborg russia #wearablet...Mar Dixon
1) The document discusses using Google Glass in a museum setting beyond just audio guides or beacon transmitters.
2) It suggests using Glass for augmented reality applications and filming curator views to provide more insights.
3) The author asks for other's ideas on innovative uses of Glass within a museum to enhance the visitor experience.
Path Pattern is a prototype from the Numbers that Matter hack in Manchester on March 15 & 16 2014. Catherine Jones and I felt data collection on wheels within towns, cities, villages could be a very useful data set.
Social media can bring in new volunteers and help build organizations from a service to a brand through word-of-mouth recommendations. Virtual volunteers using social media can help expand the reach of charities, libraries, and museums. It is important to build trust with volunteers and followers on social media by being responsive, encouraging conversations, and allowing volunteers to have a voice while still maintaining guidelines. When mistakes happen on social media, it is best to address them transparently and learn from the experience.
Socks, moustaches and conversations @culture themesMar Dixon
The document discusses various monthly hashtags used by @CultureThemes to promote themes and conversations around museums. It describes the #WhyILoveMuseums hashtag where people share reasons for loving museums, such as museums helping spark curiosity and open up new perspectives. It also describes the #MusMovember theme to support men's health initiatives by encouraging museums to share images of artworks and artifacts featuring moustaches. Other hashtags mentioned include #MusSocks and #MusCake to continue engaging conversations around museums.
TACKLING ILLEGAL LOGGING: PROBLEMS AND CHALLENGESAJHSSR Journal
ABSTRACT: Illegal logging poses significant environmental, economic, and social challenges worldwide. This
research explores the problems associated with illegal logging in the present and future, shedding light on the
multifaceted nature of this issue and the accompanying challenges faced by governments, organizations, and
communities. The study employs a comprehensive literature review to analyze the current state of illegal
logging, its causes, and its consequences. It examines the environmental impact of deforestation, including
biodiversity loss, habitat degradation, and climate change. The researchers identify the challenges faced in
combating illegal logging in the present and anticipate future obstacles. It considers illegal logging networks'
complex and elusive nature, the limited enforcement capacity, and the need for international cooperation and
coordination. The study also examines the adoption and effectiveness of policies, regulations, and technological
advancements in curbing illegal logging practices in Davao City.
Keywords -Problems and Challenges, Cultural Disruptions, Anticipate future problems.
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CYBER SECURITY ENHANCEMENT IN NIGERIA. A CASE STUDY OF SIX STATES IN THE NORT...AJHSSR Journal
ABSTRACT: Security plays an important role in human life and endeavors. Securing information and
disseminating are critical challenges in the present day. This study aimed at identifying innovative technologies
that aid cybercrimes and can constitute threats to cybersecurity in North Central (Middle Belt) Nigeria covering
its six States and the FCT Abuja. A survey research design was adopted. The researchers employed the use of
Google form in administering the structured questionnaire. The instruments were faced validated by one expert
each from ICT and security. Cronbach Alpha reliability Coefficient was employed and achieved 0.83 level of
coefficient. The population of the study was 200, comprising 100 undergraduate students from computer science
and Computer/Robotics Education, 80 ICT instructors, technologists and lecturers in the University and
Technical Colleges in the Middle Belt Nigeria using innovative technologies for their daily jobs and 20 officers
of the crime agency such as: Independent Corrupt Practices Commission (ICPC) andEconomic and Financial
Crimes Commission (EFCC). Three research purposes and questions as well as the hypothesis guided the study
on Five (5) point Likert scale. Data collected were analyzed using mean and standard deviation for the three
research questions while three hypotheses were tested using t-test at 0.05 level of significance. Major findings
revealed that serious steps are needed to better secure the cybers against cybercrimes. Motivation, types, threats
and strategies for the prevention of cybercrimes were identified. The study recommends that government,
organizations and individuals should place emphasis on moral development, regular training of its employees,
regular update of software, use strong password, back up data and information, produce strong cybersecurity
policy, install antivirus soft and security surveillance (CCTV) in offices in order to safeguard its employees and
properties from being hacked and vandalized.
KEYWORDS: Cybersecurity, cybercrime, cyberattack, cybercriminal, computer virus, Virtual Private Networks
(VPN).
On Storytelling & Magic Realism in Rushdie’s Midnight’s Children, Shame, and ...AJHSSR Journal
ABSTRACT: Salman Rushdie’s novels are humorous books about serious times. His cosmopolitanism and
hybrid identity allowed him access to multiple cultures, religions, languages, dialects, and various modes of
writing. His style is often classified as magic realism, blending the imaginary with the real. He draws
inspiration from both English literature and Indian classical sources. Throughout his works, there is a lineage of
‘bastards of history’, a carnival of shameful characters scrolling all along his works. Rushdie intertwines fiction
with reality, incorporating intertextual references to Western literature in his texts, and frequently employing
mythology to explore history. This paper focuses on Rushdie’s three novels: Midnight’s Children, Shame, and
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8. @mardixon/@culturethemes
622
museums
in
27
countries
signed
26000
tweets
reach
349.8
million
622 Музеи в 27 странах подписался
26000 твитов с охвата 349800000
9. @mardixon/@culturethemes
DIGITAL
@curiousother: Curators in the Twitter world: How
has the digital age change your practice? Making it
more mobile, accessible, complicated?
AUDIO GUIDES
@Andreabgood: How many different languages
offers your museum (guided tours,audio guides)?
PHOTOS
@Sascha_Foerster: Is it allowed to take pictures of
photographs exhibited in a museum and use them
for a blogpost about them?
10. @mardixon/@culturethemes
RT @TCMIndy: My museum also had a TON of fun with
“Which object is most likely to come alive at night and
cause mischief.” Some cute answers.
@TinctureOfMuse: Fave Have you ever ‘accidentally’
taken a museum object home? @FirepowerMuseum had
slept in a hotel room with rocket + grenade