This document outlines a process for defining an idea through workshops and prototyping. It discusses defining the problem, collecting inspiration from other solutions, writing an idea statement and defining target customers through personas and user narratives. It emphasizes establishing a shared understanding of the idea through visual prototypes and getting feedback to validate assumptions before development. The goal is to get to the essence of the idea and focus the team by building an initial interactive prototype to communicate the vision.
This document reflects on the learning experience in ENGL 2311. Key lessons included understanding audience and context for any project, using an iterative process to work in a team with specific roles, and leveraging existing resources. The course improved the author's technical writing skills through resume revisions and new documents like cover letters. It also taught using an appropriate level of formality and considering accessibility. Effective information design principles around grouping related content and using whitespace were covered. Group communication projects helped develop teamwork and presentation skills. Technology was emphasized as important for website design and mobile apps to accommodate users. The author felt it was a very useful class that provided knowledge applicable in everyday life.
Tokyo-Tech 2017 EDP-A #3 Prototype and TestMasanori Kado
This document outlines the process for prototyping and testing in Engineering Design Project A. It discusses that the goal of the class is to prepare students for more advanced design projects through hands-on prototyping and testing. It describes the different stages of prototyping from initial concept prototypes to functional prototypes. Students will create functional prototypes, test them with users at least 5 times, and iteratively improve the prototypes based on user feedback. Testing involves observing how users interact with prototypes without instruction and asking targeted questions. The document emphasizes learning through repeated testing and reflection on the process.
Agile Career Development from the trenches - XP 2013 ViennaIonel Condor
The document discusses an agile approach to career development. It provides examples of how to develop career objectives and plans through self-reflection, experiments, mentorship and continuous learning. Powerful questions are suggested to help individuals understand their strengths and opportunities. Common career traps are also outlined, such as lack of practice, inadequate resources or wrong expectations. The presentation emphasizes treating one's career as an ongoing experiment and keeping it in a state of continuous improvement.
Slides for a talk I gave at the British Columbia Genome Sciences Centre in Vancouver, Canada.
This is an updated and expanded version of the talk I gave at the European Bioinformatics Institute not so long ago. This one is better! :)
Refactoring (the brain) for developers Ionel Condor
Refactoring (the brain) for developers ;
a collection of basic ideas about how to advance in career as software engineers and how to improve our brain to support this effort
Turning humans into developers with Perl - London Perl Workshop 2017Julien Fiegehenn
In this talk I explain my methodology for teaching apprentice software developers. I mainly use Perl, and often work with young trainees who start their professional careers with very little to no prior tech knowledge. I talk about the social aspects of being a mentor and show process examples that help with long-term motivation.
This document outlines a process for defining an idea through workshops and prototyping. It discusses defining the problem, collecting inspiration from other solutions, writing an idea statement and defining target customers through personas and user narratives. It emphasizes establishing a shared understanding of the idea through visual prototypes and getting feedback to validate assumptions before development. The goal is to get to the essence of the idea and focus the team by building an initial interactive prototype to communicate the vision.
This document reflects on the learning experience in ENGL 2311. Key lessons included understanding audience and context for any project, using an iterative process to work in a team with specific roles, and leveraging existing resources. The course improved the author's technical writing skills through resume revisions and new documents like cover letters. It also taught using an appropriate level of formality and considering accessibility. Effective information design principles around grouping related content and using whitespace were covered. Group communication projects helped develop teamwork and presentation skills. Technology was emphasized as important for website design and mobile apps to accommodate users. The author felt it was a very useful class that provided knowledge applicable in everyday life.
Tokyo-Tech 2017 EDP-A #3 Prototype and TestMasanori Kado
This document outlines the process for prototyping and testing in Engineering Design Project A. It discusses that the goal of the class is to prepare students for more advanced design projects through hands-on prototyping and testing. It describes the different stages of prototyping from initial concept prototypes to functional prototypes. Students will create functional prototypes, test them with users at least 5 times, and iteratively improve the prototypes based on user feedback. Testing involves observing how users interact with prototypes without instruction and asking targeted questions. The document emphasizes learning through repeated testing and reflection on the process.
Agile Career Development from the trenches - XP 2013 ViennaIonel Condor
The document discusses an agile approach to career development. It provides examples of how to develop career objectives and plans through self-reflection, experiments, mentorship and continuous learning. Powerful questions are suggested to help individuals understand their strengths and opportunities. Common career traps are also outlined, such as lack of practice, inadequate resources or wrong expectations. The presentation emphasizes treating one's career as an ongoing experiment and keeping it in a state of continuous improvement.
Slides for a talk I gave at the British Columbia Genome Sciences Centre in Vancouver, Canada.
This is an updated and expanded version of the talk I gave at the European Bioinformatics Institute not so long ago. This one is better! :)
Refactoring (the brain) for developers Ionel Condor
Refactoring (the brain) for developers ;
a collection of basic ideas about how to advance in career as software engineers and how to improve our brain to support this effort
Turning humans into developers with Perl - London Perl Workshop 2017Julien Fiegehenn
In this talk I explain my methodology for teaching apprentice software developers. I mainly use Perl, and often work with young trainees who start their professional careers with very little to no prior tech knowledge. I talk about the social aspects of being a mentor and show process examples that help with long-term motivation.
JAX London 2016: "Empathy - The hidden ingredient of good software development?"Daniel Bryant
When I ask fellow developers what they think about empathy, the answer is often “not much”. However, I believe that the skill of empathy, being able to place yourself in another’s position, is crucial to designing, building and operating software at any scale. Join me for a whistle-stop tour of the benefits of empathy, which I learned from working on a large variety of software projects over the past ten years. I will share success stories and battle scars, and suggest practical techniques that you can harness in order to help your team develop empathy.
Is your nonprofit looking to incorporate more design thinking in its projects? Are you confused about what a design thinking approach entails? This recording will help you learn the ins and outs of design thinking.
VIDEO OF THE TALK: https://youtu.be/oeSsyb-tzfo
Understanding your users' behaviours, needs and motivations is key to design a kickass web product.
Learn about quick, easy and efficient user research methods to build user-centered products and services.
This workshop will be led by Charlotte Breton Schreiner, Senior UX Architect.
Whether you are an entrepreneur building a prototype, a developer crafting a product during a hackathon or a designer who wants to test ideas with end users, this workshop is for you.
We will cover accessible user research methods that anyone can apply without any prior UX knowledge. During the workshop, you will have the opportunity to try some of these methods with the other participants and realize how powerful taking a user-centered approach can be.
Le Wagon Workshop, Tuesday 24th October 2017
Communication skills, just like coding skills, can be supported, improved and mastered with the use of tools, strategies and approaches. While some people seem naturally gifted, others need to work to improve these skills. But all of us can learn to listen, to question, to clarify, and to make requests more effectively.
This session will outline a range of communication tools, techniques and approaches, but also ask the audience to work in small groups to talk about talking. How we do it, whether online, in text in our issue queues and chat tools, or by using voice and video, or in person at meetups and sprints. We will also explore the challenges presented by our tools, and by our cultural diversity.
My hope is that by having this conversation, and looking at "Tools for Talking" means we can all accept and embrace the challenge to improve how we communicate.
Note: This is a conversation. Not a presentation.
Participants will be expected to share their own experiences too.
The user group you never knew you had ux camp 2015Hello Group
'The user group you never knew you had' is about designing for the experience of the stakeholders who sponsor either internal or external projects. As designers we immediately think of the end users but without subject matter experts, middle managers and corporate sponsors our job would be much harder. In the talk Mette Riisgaard Andresen and Henriette Hosbond describe tactics to ensure to get these key people on board in the design process. Originally shown at UX Camp Copenhagen 2015.
Collaborative Research The Conference by Media Evolution MalmöErika Hall
The document discusses collaborative research and user research methods. It provides an overview of stakeholder interviews, competitive analysis, usability testing, analyzing research findings, and creating models and reports. The key goals are to form good research questions, gather and analyze qualitative data, and create a shared understanding to inform decisions.
Communication Skills in Science: Research in 4 minutes (Rin4)Aurelio Ruiz Garcia
DTIC Seminar February 2016. Communication Skills in Science - Research in 4 minutes (Rin4) competition at Universitat Pompeu Fabra, Barcelona.
Aurelio Ruiz, Department of Information and Communication Technologies, Unit of Excellence María de Maeztu
This document provides advice on how software developers can become more influential. It discusses developing experience by working on projects outside one's job, confronting other opinions diplomatically by focusing on code and facts rather than people, and knowing when and where to voice one's opinions, such as by finding sponsors and having informal discussions with bosses. It also addresses how to acknowledge being wrong, get feedback from others, and avoid cynical thinking by focusing on successes. The overall message is that becoming influential takes experience, integrity, assertiveness, and social skills.
Expanding Borders - Growing beyond just the next popular tech stackJanco Wolmarans
The tech landscape is changing faster than ever, and this trend is only accelerating. How do technical people grow when the world is changing faster than you can finish your next cup of coffee? How does one keep up? What should you learn? Are there things we can focus our learning efforts on besides just the next tech flavour of the month? This talk will explore some areas of learning that technical people might not intentionally consider. These areas focus on higher-level concerns, with slower rates of change, which can help technical people develop into more well-rounded individuals.
This document summarizes a presentation on collaborative research and user research. The presentation covers topics like understanding organizational stakeholders, conducting interviews and focus groups, analyzing user data, creating models and insights, and reporting research findings. It emphasizes that research should create a shared understanding, that asking questions is important but uncomfortable, and that clear goals and a collaborative approach are necessary for effective research. The presentation provides tips for different research activities and stresses selecting methods that answer key questions.
The document announces a workshop on open co-creation involving NGOs, cultural activists, and civil society. It provides details on the workshop's goals (to inspire and guide the development of open projects), date/time (March 12 from 10am-5pm), location (online), and intended participants (professionals from the third sector/NGOs and end-users, partners of cultural/social institutions, developers, designers). The agenda includes discussions of open content/processes, examples of open projects, scenario forecasting for open projects, rapid prototyping through visual brainstorming, presentations and evaluation of prototypes, and establishing implementation backlogs.
Technical writing self review power point Wes Whitehair
William Whitehair reflects on technical communication skills learned in ENGL 2311. Rhetoric is identified as an important communication skill that was practiced through assignments like resumes and instructions. Collaboration was important for the group final project, where roles were assigned and challenges like budgets and usability tests were overcome through discussion. Cultural considerations are significant in business contexts due to globalization. Ethics are important both in technical documents like resumes and in general life conduct.
Design thinking is a human-centered process that involves empathizing with users, defining problems from their perspective, ideating multiple solutions, prototyping ideas quickly and at low resolution, validating prototypes directly with users, and iterating the design based on feedback. The process emphasizes talking to and observing users to gain insights, immersing yourself in their experiences, reframing problems in novel ways, and rapidly testing ideas through building prototypes rather than finished products to learn early in the design cycle. The goal is to generate many ideas and get feedback to drive exponential improvement over iterations of the process.
This was the presentation I've made for Techinasia's Product Development Conference 2018 (https://pdc.techinasia.com/) about Problem Solving (Human-centered Design)
Startup Weekend - Validate Your Idea, Crash Course in User Researchingridod
This document provides guidance on conducting user research to validate a product idea. It emphasizes that qualitative user research is important to identify user behaviors, needs, and problems in order to reduce the risk of building the wrong product. It recommends understanding the problem from the user's perspective by asking "why" multiple times, conducting ethnographic research by observing users in their environment, and performing interviews without leading questions. The document also provides tips on recruiting test subjects, testing prototypes as early as possible, and tools for remote user research.
The Automated Requirements Engineer: utopia or dystopiaFabiano Dalpiaz
Vision talk on artificial intelligence techniques in requirements engineering gave at the RE@40 seminar on April 25, 2017 in Kappel am Albis, Switzerland.
"Unleash Your Creativity" - Smartphone & Tablet App for made for everyone who needs to unleash creative potential inside.
More info at:
http://7innovation.wordpress.com/unleash-creativity/
Shaping Structured Content for Better User ExperienceJoe Pairman
[Presented at the Content Marketing Institute's Intelligent Content conference, 2017]
We’re not writing documents any more — or even web pages. Our creations can turn up in different formats, out of sequence, and even on different platforms. These new ways of delivering information to users are based on structured content — a way of organizing writing into consistent templates. If you’re not familiar with that approach, it can seem intimidating. If you already have some experience, it can be even more daunting. The gains from breaking down pages into atomized chunks can come at a cost to narrative flow and context: the ingredients we used to rely on to provide our customers with enthralling experiences.
We can retake control of our content by learning the new tools of the trade: not software as such, but the basic patterns of structured content and how to use them to shape user experiences for the better. We must grasp what can be personalized, and how. We must understand the network of rules that can govern navigation links, and see how to create controlled user choices from a patchwork of information — a kind of “choose your own adventure” for modern digital customer experiences.
JAX London 2016: "Empathy - The hidden ingredient of good software development?"Daniel Bryant
When I ask fellow developers what they think about empathy, the answer is often “not much”. However, I believe that the skill of empathy, being able to place yourself in another’s position, is crucial to designing, building and operating software at any scale. Join me for a whistle-stop tour of the benefits of empathy, which I learned from working on a large variety of software projects over the past ten years. I will share success stories and battle scars, and suggest practical techniques that you can harness in order to help your team develop empathy.
Is your nonprofit looking to incorporate more design thinking in its projects? Are you confused about what a design thinking approach entails? This recording will help you learn the ins and outs of design thinking.
VIDEO OF THE TALK: https://youtu.be/oeSsyb-tzfo
Understanding your users' behaviours, needs and motivations is key to design a kickass web product.
Learn about quick, easy and efficient user research methods to build user-centered products and services.
This workshop will be led by Charlotte Breton Schreiner, Senior UX Architect.
Whether you are an entrepreneur building a prototype, a developer crafting a product during a hackathon or a designer who wants to test ideas with end users, this workshop is for you.
We will cover accessible user research methods that anyone can apply without any prior UX knowledge. During the workshop, you will have the opportunity to try some of these methods with the other participants and realize how powerful taking a user-centered approach can be.
Le Wagon Workshop, Tuesday 24th October 2017
Communication skills, just like coding skills, can be supported, improved and mastered with the use of tools, strategies and approaches. While some people seem naturally gifted, others need to work to improve these skills. But all of us can learn to listen, to question, to clarify, and to make requests more effectively.
This session will outline a range of communication tools, techniques and approaches, but also ask the audience to work in small groups to talk about talking. How we do it, whether online, in text in our issue queues and chat tools, or by using voice and video, or in person at meetups and sprints. We will also explore the challenges presented by our tools, and by our cultural diversity.
My hope is that by having this conversation, and looking at "Tools for Talking" means we can all accept and embrace the challenge to improve how we communicate.
Note: This is a conversation. Not a presentation.
Participants will be expected to share their own experiences too.
The user group you never knew you had ux camp 2015Hello Group
'The user group you never knew you had' is about designing for the experience of the stakeholders who sponsor either internal or external projects. As designers we immediately think of the end users but without subject matter experts, middle managers and corporate sponsors our job would be much harder. In the talk Mette Riisgaard Andresen and Henriette Hosbond describe tactics to ensure to get these key people on board in the design process. Originally shown at UX Camp Copenhagen 2015.
Collaborative Research The Conference by Media Evolution MalmöErika Hall
The document discusses collaborative research and user research methods. It provides an overview of stakeholder interviews, competitive analysis, usability testing, analyzing research findings, and creating models and reports. The key goals are to form good research questions, gather and analyze qualitative data, and create a shared understanding to inform decisions.
Communication Skills in Science: Research in 4 minutes (Rin4)Aurelio Ruiz Garcia
DTIC Seminar February 2016. Communication Skills in Science - Research in 4 minutes (Rin4) competition at Universitat Pompeu Fabra, Barcelona.
Aurelio Ruiz, Department of Information and Communication Technologies, Unit of Excellence María de Maeztu
This document provides advice on how software developers can become more influential. It discusses developing experience by working on projects outside one's job, confronting other opinions diplomatically by focusing on code and facts rather than people, and knowing when and where to voice one's opinions, such as by finding sponsors and having informal discussions with bosses. It also addresses how to acknowledge being wrong, get feedback from others, and avoid cynical thinking by focusing on successes. The overall message is that becoming influential takes experience, integrity, assertiveness, and social skills.
Expanding Borders - Growing beyond just the next popular tech stackJanco Wolmarans
The tech landscape is changing faster than ever, and this trend is only accelerating. How do technical people grow when the world is changing faster than you can finish your next cup of coffee? How does one keep up? What should you learn? Are there things we can focus our learning efforts on besides just the next tech flavour of the month? This talk will explore some areas of learning that technical people might not intentionally consider. These areas focus on higher-level concerns, with slower rates of change, which can help technical people develop into more well-rounded individuals.
This document summarizes a presentation on collaborative research and user research. The presentation covers topics like understanding organizational stakeholders, conducting interviews and focus groups, analyzing user data, creating models and insights, and reporting research findings. It emphasizes that research should create a shared understanding, that asking questions is important but uncomfortable, and that clear goals and a collaborative approach are necessary for effective research. The presentation provides tips for different research activities and stresses selecting methods that answer key questions.
The document announces a workshop on open co-creation involving NGOs, cultural activists, and civil society. It provides details on the workshop's goals (to inspire and guide the development of open projects), date/time (March 12 from 10am-5pm), location (online), and intended participants (professionals from the third sector/NGOs and end-users, partners of cultural/social institutions, developers, designers). The agenda includes discussions of open content/processes, examples of open projects, scenario forecasting for open projects, rapid prototyping through visual brainstorming, presentations and evaluation of prototypes, and establishing implementation backlogs.
Technical writing self review power point Wes Whitehair
William Whitehair reflects on technical communication skills learned in ENGL 2311. Rhetoric is identified as an important communication skill that was practiced through assignments like resumes and instructions. Collaboration was important for the group final project, where roles were assigned and challenges like budgets and usability tests were overcome through discussion. Cultural considerations are significant in business contexts due to globalization. Ethics are important both in technical documents like resumes and in general life conduct.
Design thinking is a human-centered process that involves empathizing with users, defining problems from their perspective, ideating multiple solutions, prototyping ideas quickly and at low resolution, validating prototypes directly with users, and iterating the design based on feedback. The process emphasizes talking to and observing users to gain insights, immersing yourself in their experiences, reframing problems in novel ways, and rapidly testing ideas through building prototypes rather than finished products to learn early in the design cycle. The goal is to generate many ideas and get feedback to drive exponential improvement over iterations of the process.
This was the presentation I've made for Techinasia's Product Development Conference 2018 (https://pdc.techinasia.com/) about Problem Solving (Human-centered Design)
Startup Weekend - Validate Your Idea, Crash Course in User Researchingridod
This document provides guidance on conducting user research to validate a product idea. It emphasizes that qualitative user research is important to identify user behaviors, needs, and problems in order to reduce the risk of building the wrong product. It recommends understanding the problem from the user's perspective by asking "why" multiple times, conducting ethnographic research by observing users in their environment, and performing interviews without leading questions. The document also provides tips on recruiting test subjects, testing prototypes as early as possible, and tools for remote user research.
The Automated Requirements Engineer: utopia or dystopiaFabiano Dalpiaz
Vision talk on artificial intelligence techniques in requirements engineering gave at the RE@40 seminar on April 25, 2017 in Kappel am Albis, Switzerland.
"Unleash Your Creativity" - Smartphone & Tablet App for made for everyone who needs to unleash creative potential inside.
More info at:
http://7innovation.wordpress.com/unleash-creativity/
Shaping Structured Content for Better User ExperienceJoe Pairman
[Presented at the Content Marketing Institute's Intelligent Content conference, 2017]
We’re not writing documents any more — or even web pages. Our creations can turn up in different formats, out of sequence, and even on different platforms. These new ways of delivering information to users are based on structured content — a way of organizing writing into consistent templates. If you’re not familiar with that approach, it can seem intimidating. If you already have some experience, it can be even more daunting. The gains from breaking down pages into atomized chunks can come at a cost to narrative flow and context: the ingredients we used to rely on to provide our customers with enthralling experiences.
We can retake control of our content by learning the new tools of the trade: not software as such, but the basic patterns of structured content and how to use them to shape user experiences for the better. We must grasp what can be personalized, and how. We must understand the network of rules that can govern navigation links, and see how to create controlled user choices from a patchwork of information — a kind of “choose your own adventure” for modern digital customer experiences.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
International Upcycling Research Network advisory board meeting 4
Prototyping Methods
1. #delveprod @cochranism
Laura Cochran
USER EXPERIENCE LEAD,
CONDÉ NAST
@cochranism
Every Prototype
is a Question
OCTOBER 8, 2015
DELVE: PRODUCT NY
BRIC ARTS MEDIA CENTER
4:30 PM
17. #delveprod @cochranism
Creating a Provocation
First...
Create a hypothesis about
how the person will react to
seeing the product.
Then…
Create a cartoon or an
advertisement that
illustrates how the person
will react to seeing the
product.
19. #delveprod @cochranism
Provocations
Stage: Early Visual: low Functional: low Content: low
Questions you need to ask…
How do people feel about this problem? Does the product
resonate with people?
You will learn how the person feels about the chosen solution to
the problem.
22. #delveprod @cochranism
Creating a Paper Prototype
First...
Chose a key interaction that
solves for one of your
hypothesis.
Then…
Create key screens to share
through a paper prototype.
Create a prototype test plan
with objectives and
questions you need to
answer.
23. #delveprod @cochranism
Ask these Questions
Take a minute to look over
this screen. Ask any
questions along the way.
What are you viewing? How
would you use this page?
What is missing from this
page?
Where would you expect
that link to take you?
What would you expect to
find under that dropdown?
25. #delveprod @cochranism
Paper Prototypes
Stage: early Visual: low Functional: low Content: medium
Questions you need to ask…
How do people expect to use the system? What is the right
workflow and language?
You will learn if the flows you are using are on the right track. You
will also learn more about the language used to describe the work.
28. #delveprod @cochranism
Creating a Clickable Prototype
First...
Chose a section of the final
product that still has
lingering questions about
the user expectations.
Then…
Create screens for one flow
and write a task based
discussion guide.
30. #delveprod @cochranism
Clickable Prototypes
Stage: early Visual: low Functional: medium Content: medium
Questions you need to ask…
Are the user needs met? Is the user experience optimal?
You will learn if the user expectations are met for that user flow.
33. #delveprod @cochranism
Creating a Feature MVP
First...
Narrow down your user
stories to a minimum viable
product.
Then…
Begin development of the
MVP. Work with the
developers to release
features to a test
environment.
35. #delveprod @cochranism
Feature MVP
Stage: early Visual: medium Functional: high Content: high
Question you need to ask…
Did I overlook any major flaws in the system?
You will learn if you overlooked any major usability issues.