GamePlay3D is an open-source 3D game framework that supports development for numerous platforms using C++. It aims to provide developers with a flexible, simple, and intuitive API for building cross-platform 3D games. Key features include a declarative approach using text files, support for 3D graphics using OpenGL, a physics engine, GUI system, asset management, and Lua scripting.
[ITOnAir]데브멘토 동영상, 장동수 KTH 웹플랫폼Lab 차장(2/2부)_Dev & Tech Festival
<!--StartFragment-->하이브리드앱의 개요모바일 플랫폼 춘추전국시대앱스프레소 소개, WAC 2.0 Waikiki API앱스프레소 Extension API, Device API 및 데모영상 <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />본 영상은 데브멘토 ITOnAir (tv.devmento.co.kr) 또는 다음tv팟(tvpot.daum.net/pot/Itonair)을 통해 웹과 모바일로 시청하실 수 있습니다.
A university lecture for journalism students -- how to use the canvas element to add graphics and animation to Web pages. Updated April 2014. Basics for beginners. See also https://github.com/macloo/canvas
This session will cover why Sencha Ext JS 5 was selected to replace the current Silverlight version and why Sencha Ext JS 5 is a great fit for COSMOS. Using Sencha Ext JS 5 as our framework has significantly reduced our development time and application performance is optimal. We will also discuss the challenges we encountered. We'll show you how we used the Ext JS Border Panel, Accordion, Tab panel, Grid and Panel UI components to display the COSMOS data structure in a very comprehensive manner.
[ITOnAir]데브멘토 동영상, 장동수 KTH 웹플랫폼Lab 차장(2/2부)_Dev & Tech Festival
<!--StartFragment-->하이브리드앱의 개요모바일 플랫폼 춘추전국시대앱스프레소 소개, WAC 2.0 Waikiki API앱스프레소 Extension API, Device API 및 데모영상 <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />본 영상은 데브멘토 ITOnAir (tv.devmento.co.kr) 또는 다음tv팟(tvpot.daum.net/pot/Itonair)을 통해 웹과 모바일로 시청하실 수 있습니다.
A university lecture for journalism students -- how to use the canvas element to add graphics and animation to Web pages. Updated April 2014. Basics for beginners. See also https://github.com/macloo/canvas
This session will cover why Sencha Ext JS 5 was selected to replace the current Silverlight version and why Sencha Ext JS 5 is a great fit for COSMOS. Using Sencha Ext JS 5 as our framework has significantly reduced our development time and application performance is optimal. We will also discuss the challenges we encountered. We'll show you how we used the Ext JS Border Panel, Accordion, Tab panel, Grid and Panel UI components to display the COSMOS data structure in a very comprehensive manner.
Devs for Leokz e 7Masters - WTF Oriented ProgrammingFabio Akita
Apresentação que fiz tanto no evento online beneficente Devs for Leokz (https://www.eventials.com/eduardo.shiota/groups/devs-pelo-leokz/) e no 7Masters do Grupo iMasters. Sobre pérolas de programação tosca que encontramos em projetos de verdade mesmo! Aprenda o que NÃO se deve fazer nunca!
Tutorial on the use of Ruby Processing for developing visual graphics and interactive graphics. Includes conceptual and real-world examples, including use for business data mining.
Ember.js Tokyo event 2014/09/22 (English)Yuki Shimada
This is the slide shown at Ember.js Tokyo event.
http://emberjs.doorkeeper.jp/events/14856
(Japanese Version: http://www.slideshare.net/yukishimada1/emberjs-event-tokyo-ja-20140922 )
We all make mistakes while programming and spend a lot of time fixing them.
One of the methods which allows for quick detection of defects is source code static analysis.
Devs for Leokz e 7Masters - WTF Oriented ProgrammingFabio Akita
Apresentação que fiz tanto no evento online beneficente Devs for Leokz (https://www.eventials.com/eduardo.shiota/groups/devs-pelo-leokz/) e no 7Masters do Grupo iMasters. Sobre pérolas de programação tosca que encontramos em projetos de verdade mesmo! Aprenda o que NÃO se deve fazer nunca!
Tutorial on the use of Ruby Processing for developing visual graphics and interactive graphics. Includes conceptual and real-world examples, including use for business data mining.
Ember.js Tokyo event 2014/09/22 (English)Yuki Shimada
This is the slide shown at Ember.js Tokyo event.
http://emberjs.doorkeeper.jp/events/14856
(Japanese Version: http://www.slideshare.net/yukishimada1/emberjs-event-tokyo-ja-20140922 )
We all make mistakes while programming and spend a lot of time fixing them.
One of the methods which allows for quick detection of defects is source code static analysis.
We all make mistakes while programming and spend a lot of time fixing them.
One of the methods which allows for quick detection of defects is source code static analysis.
This ppt's introduced Basics of computer graphics, which helps to diploma in computer engineering, DCA BCA, BE computer science student's to improve study in computer graphics.
SenchaCon 2016: Add Magic to Your Ext JS Apps with D3 Visualizations - Vitaly...Sencha
Ext JS provides easy-to-use charting components that satisfy common needs, but sometimes you want to deliver an exceptional, unique user experience. This presentation will discuss how Ext JS leverages the popular and extremely powerful D3 library to create sophisticated, data-driven visualizations. This functionality helps your users understand the story behind their data, so they can make informed decisions.
Second chapter of the lecture Unreal Engine Basics taught at SAE Institute Hamburg.
- Getting familiar with the Unreal Level Editor
- Learning how to bind and handle player keyboard and mouse input
- Understanding character movement properties and functions
beyond tellerrand: Mobile Apps with JavaScript – There's More Than WebHeiko Behrens
abstract from http://2011.beyondtellerrand.com
Modern web technologies and responsive design aim at a platform independent code base while promising first-class experience on any mobile device. Even though purely web-based approaches can achieve stunning results, they (still) cannot compete with their native counterpart regarding platform features and integration.
In this talk, I will show you how we can use JavaScript to produce mobile apps that include features such as native UI, push notifications, sensors, and paid distribution. You can expect lots of live demos when I will compare the strengths and weaknesses of various frameworks.
Come learn how Microsoft Silverlight was used to create Tunnel Trouble, an online game built using Silverlight 2. This session covers concepts of using Silverlight technologies and tools to build game boards, animations, collision logic, game loop logic, integrating media into game play as well as integrating with web services and being more efficient with managed code.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
20 Comprehensive Checklist of Designing and Developing a WebsitePixlogix Infotech
Dive into the world of Website Designing and Developing with Pixlogix! Looking to create a stunning online presence? Look no further! Our comprehensive checklist covers everything you need to know to craft a website that stands out. From user-friendly design to seamless functionality, we've got you covered. Don't miss out on this invaluable resource! Check out our checklist now at Pixlogix and start your journey towards a captivating online presence today.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 6
Slides mihail-ivanchev-1
1. droidcon 2013, Berlin
GamePlay3D: the versatile cross-
platform 3D game framework
Mihail Ivanchev
2. Overview
• GamePlay3D is an open-source 3D game
framework supporting numerous platforms.
3. Overview
• GamePlay3D is an open-source 3D game
framework supporting numerous platforms.
• Quick facts:
– Apache 2.0 license; free for all usage types
– The development is supported by BlackBerry
– The development language is C++
– Declarative nature for rapid development
– Targets independent developers
4. Motivation
• There are open-source frameworks for the
development of cross-platform 2D games.
• For 3D games however the choice is mostly
among proprietary technologies such as
Unity3D and Adobe AIR.
• Flexible, simple, solid design. Intuitive API
with focus on productivity.
5. History
• Initially a private research project known as
Octane3D, a cross-platform engine featuring
intuitive tools and a clean API.
• Envisioned and developed by the duo Sean Paul
Taylor and Steve Grenier in their spare time while
working for BlackBerry.
• In 2012 BlackBerry offers to support the
development of the framework to enhance the
feature set.
6. Features
• Flexible 3D scene graph.
• Material system.
• Particle system.
• Terrain rendering.
• Themable GUI system.
• 3D physics and collision detection.
• AI state machine.
• Lua scripting.
7. Declarative nature
• Many code structures in GamePlay3D can be
build up declaratively using text files.
Structure type File extension
Configuration files .config
Scene definitions .scene
Collision definitions .physics
Animation definitions .animation
Audio asset definitions .audio
Particle systems .particle
GUI forms .form
GUI themes .theme
8. Declarative nature
• Many code structures in GamePlay3D can be
build up declaratively using text files.
Animation: Configuration:
animation animations window
{ {
frameCount = 1100 title = Character
clip idle width = 1280
{ height = 720
begin = 27 fullscreen = false
end = 167 samples = 2
repeatCount = INDEFINITE }
loopBlendTime = 250
} aliases
clip walking {
{ backboard = res/dxt/backboard.dds
begin = 274 basketball = res/dxt/basketball.dds
end = 298 book = res/dxt/book.dds
repeatCount = INDEFINITE ...
} toybox = res/dxt/toybox.dds
clip running walleast = res/dxt/walleast.dds
{ wallnorth = res/dxt/wallnorth.dds
begin = 331 walloverhang = res/dxt/walloverhang.dds
end = 346 wallsouth = res/dxt/wallsouth.dds
repeatCount = INDEFINITE wallwest = res/dxt/wallwest.dds
} windowledge = res/dxt/windowledge.dds
clip runningLeft wood = res/dxt/wood.dds
{ woodn = res/dxt/woodn.dds
begin = 899 }
end = 915
repeatCount = INDEFINITE gamepads
} {
... form = res/common/gamepad.form
} }
9. Technical
• GamePlay3D is fully C++, not a single Java file
is required on Android.
Since Android 2.3!
10. Technical
• GamePlay3D is fully C++, not a single Java file
is required on Android.
• OpenGL 3 used on desktop and OpenGL ES 2
used on mobile targets.
• API support for native features: multi-touch,
accelerometer, file system access etc.
• Different methods for interacting with
platform-specific code: e.g. JNI on Android.
11. Material system
• The material defines how a piece of geometry
is rendered on screen.
Material
PASS 1 PASS 2 PASS N
Render state Render state Render state
Vert. shader Vert. shader Vert. shader
Frag. shader Frag. shader Frag. shader
Technique
12. Material system
• The material defines how a piece of geometry
is rendered on screen.
material duck
{
technique
{
pass 0
{
vertexShader = res/shaders/textured.vert
fragmentShader = res/shaders/textured.frag
defines = SPECULAR
sampler u_diffuseTexture
{
path = res/duck-diffuse.png
mipmap = true
wrapS = CLAMP
wrapT = CLAMP
minFilter = NEAREST_MIPMAP_LINEAR
magFilter = LINEAR
}
renderState
{
cullFace = true
depthTest = true
}
u_cameraPosition = CAMERA_WORLD_POSITION
u_ambientColor = 0.2, 0.2, 0.2
u_lightColor = 0.75, 0.75, 0.75
u_specularExponent = 50
u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
}
}
}
13. Material system
• The material defines how a piece of geometry
is rendered on screen.
• Flexible interaction with the shader uniforms
through material parameters.
15. GUI system
• Supports several control types.
form particleEditor
{
theme = res/editor.theme
autoWidth = true
autoHeight = true
container presets
{
style = basic
layout = LAYOUT_VERTICAL
position = 0, 0
size = 160, 220
label title
{
style = title
size = 140, 30
text = Presets
}
radioButton spiralFlame
{
style = iconNoBorder
text = Fire
group = presets
size = 140, 40
imageSize = 35, 35
selected = true
}
...
}
...
}
16. GUI system
• Supports several control types.
• Flexible theming mechanism.
theme particleEditor style basic
{ {
texture = res/editor.png stateNormal
{
imageList normalImages skin = mainNormal
{ imageList = normalImages
color = #4A8799ff
... font = res/arial18.gpb
} textColor = #ffffffff
imageList activeImages : normalImages fontSize = 18
{ textAlignment = ALIGN_VCENTER_HCENTER
color = #C3D9BFff }
...
} stateActive
skin mainNormal {
{ imageList = activeImages
border }
{ }
left = 10
right = 10 ...
top = 10 }
bottom = 10
}
region = 1, 1, 74, 74
color = #4A8799ff
}
skin mainActive : mainNormal
{
color = #C3D9BFff
}
17. Physics & Collision Detection
• Wraps the Bullet physics library.
• Provides standard rigid body simulation.
• Provides game character and vehicle models.
• Provides ray and hit testing.
18. Particle System
• Supports many particle attributes.
• Supports animated particles.
• Lacks support for particle collisions.
• A simple editor is provided as a sample.
19. Asset Management
• gameplay-encoder – a command-line tool for
packing game assets to a binary file package.
– (.TTF) True-type fonts
– (.FBX) Autodesk’s 3D scene format
gameplay-encoder -s 14 Futura-Medium.ttf futura-med.gpb
gameplay-encoder -oa –tb sphere Level1-Tutorial.fbx lev1-tut.gpb
20. Asset Management
• gameplay-encoder – a command-line tool for
packing game assets to a binary file package.
– (.TTF) True-type fonts
– (.FBX) Autodesk’s 3D scene format
• Other formats are supported directly.
– Standard image formats
– Standard audio formats
21. Lua Scripting & Language Bindings
• Lua scripting is done by specifying Lua
handlers for predefined or custom events.
scripts
{
initialize = res/script.lua#initialize
Game config: update = res/script.lua#update
render = res/script.lua#render
finalize = res/script.lua#finalize
}
Lua script:
22. Lua Scripting & Language Bindings
• Lua scripting is done by specifying Lua
handlers for predefined or custom events.
• Additional interaction possible through the
game’s script controller.
• Additional language bindings available for the
cross-compiled language Haxe.
https://github.com/MIvanchev/hx-gameplay
23. Documentation and development environments
• GamePlay3D is well documented.
• All C++ environments usable.
• All Lua environments usable.
• Command line tools for packaging and
deployment.