This document discusses Perl objects and object-oriented programming in Perl. It begins by explaining some of the problems with manipulating data without objects, such as needing to know exact key names and being unable to change key names or storage locations without updating all code. It then discusses what an object is and some benefits of using objects such as code organization, reducing repetition, and making code easier to read, share, test and maintain. The document goes on to explain object-oriented concepts like inheritance, encapsulation, and type checking. It provides examples of different object libraries for Perl like Moose, Moo, and Class::XSAccessor. It also discusses when it may not be appropriate to use objects, such as for performance-