The document discusses Sixth Sense, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures which are processed by a smartphone to provide information like maps or photos. The projector projects this information onto surfaces. It allows users to access digital information intuitively through natural hand gestures. While still in development, Sixth Sense aims to integrate digital information into the physical world in a user-friendly way.
The document describes Sixth Sense, a wearable gestural interface created by Pranav Mistry. It consists of a camera, projector, and mirror coupled in a pendant-like mobile device. The camera captures hand gestures and objects in view, sending the data to a smartphone for processing. The projector then projects the output from the smartphone onto the mirror, which reflects the image onto surfaces. This allows digital information to be accessed directly in the physical world using natural hand gestures.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to access digital information about the physical world using natural hand gestures. It consists of a camera, projector, mirror, and smartphone connected wirelessly. The camera detects hand gestures and objects, the smartphone processes the input, and the projector displays interactive interfaces onto surfaces like the user's hand. Potential applications include making calls, getting maps, photos, product info, and more, just by gesturing near the object of interest.
The document describes the Sixth Sense technology created by Pranav Mistry. It consists of a wearable pendant with a camera, projector, and mirror coupled to a mobile phone. The camera recognizes hand gestures and objects, sending video data to the phone for processing. The projector projects the phone's output onto the mirror and surfaces, allowing digital information to be accessed through natural hand gestures. Some key advantages include portability, connecting the digital and physical worlds, low cost, and accessing data in real-time. The prototype demonstrates how Sixth Sense can automatically display useful information and be interacted with via gestures.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector, mirror, and mobile device coupled in a pendant. The camera captures hand gestures and images which are sent to the mobile device for processing. The projector then projects the digital information onto surfaces like the user's hand based on their gestures for applications like making calls, getting maps, photos, product info and more. Sixth Sense allows users to interact intuitively with digital info in the physical world through natural hand movements.
V.Prasanna Kumar presented on 6th sense technology, which uses hand gestures to access information from a wearable device. The presentation discussed how 6th sense technology works, its applications like accessing the internet from anywhere using gestures, and its pros like ease of use and mobility. Potential cons discussed were its reliance on power and use of free hand gestures. In conclusion, 6th sense technology can integrate internet access into daily tasks to easily find information.
Sixth Sense is a wearable technology developed by Pranav Mistry that augments the physical world with digital information. It uses a camera to track colored markers on the user's fingers to interpret gestures, sending the data to a smartphone. The smartphone processes the video and projects information back onto nearby surfaces using a projector, allowing interactions through natural hand gestures. Some applications include viewing maps, taking pictures, and accessing information about physical objects. Future enhancements could eliminate color markers through improved gesture tracking and incorporate the camera and projector directly into a mobile device.
The document discusses Sixth Sense, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures which are processed by a smartphone to provide information like maps or photos. The projector projects this information onto surfaces. It allows users to access digital information intuitively through natural hand gestures. While still in development, Sixth Sense aims to integrate digital information into the physical world in a user-friendly way.
The document describes Sixth Sense, a wearable gestural interface created by Pranav Mistry. It consists of a camera, projector, and mirror coupled in a pendant-like mobile device. The camera captures hand gestures and objects in view, sending the data to a smartphone for processing. The projector then projects the output from the smartphone onto the mirror, which reflects the image onto surfaces. This allows digital information to be accessed directly in the physical world using natural hand gestures.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to access digital information about the physical world using natural hand gestures. It consists of a camera, projector, mirror, and smartphone connected wirelessly. The camera detects hand gestures and objects, the smartphone processes the input, and the projector displays interactive interfaces onto surfaces like the user's hand. Potential applications include making calls, getting maps, photos, product info, and more, just by gesturing near the object of interest.
The document describes the Sixth Sense technology created by Pranav Mistry. It consists of a wearable pendant with a camera, projector, and mirror coupled to a mobile phone. The camera recognizes hand gestures and objects, sending video data to the phone for processing. The projector projects the phone's output onto the mirror and surfaces, allowing digital information to be accessed through natural hand gestures. Some key advantages include portability, connecting the digital and physical worlds, low cost, and accessing data in real-time. The prototype demonstrates how Sixth Sense can automatically display useful information and be interacted with via gestures.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector, mirror, and mobile device coupled in a pendant. The camera captures hand gestures and images which are sent to the mobile device for processing. The projector then projects the digital information onto surfaces like the user's hand based on their gestures for applications like making calls, getting maps, photos, product info and more. Sixth Sense allows users to interact intuitively with digital info in the physical world through natural hand movements.
V.Prasanna Kumar presented on 6th sense technology, which uses hand gestures to access information from a wearable device. The presentation discussed how 6th sense technology works, its applications like accessing the internet from anywhere using gestures, and its pros like ease of use and mobility. Potential cons discussed were its reliance on power and use of free hand gestures. In conclusion, 6th sense technology can integrate internet access into daily tasks to easily find information.
Sixth Sense is a wearable technology developed by Pranav Mistry that augments the physical world with digital information. It uses a camera to track colored markers on the user's fingers to interpret gestures, sending the data to a smartphone. The smartphone processes the video and projects information back onto nearby surfaces using a projector, allowing interactions through natural hand gestures. Some applications include viewing maps, taking pictures, and accessing information about physical objects. Future enhancements could eliminate color markers through improved gesture tracking and incorporate the camera and projector directly into a mobile device.
The Sixth Sense technology was developed by Pranav Mistry as a wearable gestural interface using natural hand gestures to interact with digital information overlaid on the physical world. It consists of a camera, projector, mirror, and smart phone. The camera tracks hand gestures with color markers and sends the data to the phone for processing. The projector then projects the output onto the mirror and surfaces, allowing interactions like checking the time, maps, photos and more. Some advantages are portability, cost-effectiveness and connecting the digital and physical worlds, while disadvantages include potential technology addiction and health issues.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to interact with digital information projected onto physical surfaces using natural hand gestures. It consists of a camera, projector, and mirror connected to a smartphone. The camera tracks hand gestures marked with colored tape while the projector displays corresponding information onto surfaces like walls. Applications include taking photos, getting flight updates, making calls, and accessing information about objects. Sixth Sense provides a portable and multi-touch interface that bridges the digital and physical worlds through gesture-based interactions.
This document presents an overview of Sixth Sense technology, a wearable gestural interface created by Pranav Mistry. Sixth Sense allows users to access and interact with digital information by using hand gestures and augmenting the physical world. The prototype consists of a pocket projector, camera, colored markers, and mobile device. It analyzes what the user sees and projects digital information onto surfaces. Some advantages include easily drawing, capturing photos, checking product brands, reading books, and seeing flight statuses. The current prototype costs around $350 to build. The inventor, Pranav Mistry, is a researcher at MIT who aims to seamlessly connect the digital and physical worlds through this technology.
This document presents information on 6th sense technology, a gestural interface created by Pranav Mistry. It allows a user to interact with digital information projected onto physical surfaces using hand gestures tracked by a camera. Key aspects include a pocket projector that displays information, a camera that tracks colored markers on the user's fingers to interpret gestures, and a smartphone that processes input and searches the web. Examples of applications are presented, and advantages are discussed like portability, accessibility of data in real time, and acting as a "transparent" user interface. In conclusion, 6th sense technology has potential to revolutionize how people access information in the physical world through natural gestures.
Sixth Sense is a wearable gestural interface that integrates digital information into the physical world and its objects, making the entire world your computer and lets us use natural hand gestures to interact with that information.
The document discusses the Sixth Sense technology, a wearable gesture interface that augments physical objects with digital information. It consists of a camera, projector, mirror, and mobile device. The camera tracks hand gestures and objects, the projector displays information onto surfaces, and the mobile processes data. The technology allows users to interact with digital content by using natural hand gestures near physical objects. It has applications such as getting information about books, photos, flights, calls, products, and more. The Sixth Sense prototype demonstrates its usefulness, viability, and flexibility.
Sixth sence Technology created by Kaushik J. MotisariyaKaushik Motisariya
The Future Technology..made By own Self..for lab seminar..& publish this to Use Any one For The Reference..SO just Take It ..& give The Review..@ my mail...motisariya9737@gmail.com
The document discusses the Sixth Sense technology, which allows users to interact with digital information overlaid on the physical world using natural hand gestures. It was pioneered by Steve Mann in the 1990s and further developed by Pranav Mistry at MIT. The system uses a camera to track colored markers on the user's fingers, a smartphone to process the input, a projector to display the output, and a mirror to redirect the projection. It enables applications like making calls, viewing maps, taking photos, and accessing information about physical objects. While portable and low-cost, limitations include hardware constraints and post-processing requirements. The prototype demonstrates the potential for an intuitive interface between users and ambient digital information and objects.
The document describes Sixth Sense technology, a wearable gestural interface created by Pranav Mistry. It consists of a camera, projector, mirror, mobile device, and colored markers. The camera tracks hand movements and objects, the projector augments physical environments with projected interfaces, and the mobile device acts as the processing unit. Some applications include checking the time, making calls, taking photos, and getting flight updates through gestures. While portable and low-cost, it has limitations from device hardware and requires correct gestures. The source code was released open source to further develop this technology that connects the physical and digital world through gestures.
The document discusses Sixth Sense technology, which allows users to interact with digital information by using natural hand gestures. It consists of a camera, projector, mirror, mobile device, and colored markers on the user's fingers. The camera captures gestures and objects, the projector displays interfaces and information on surfaces, and the mobile processes the data. Some applications include taking pictures, organizing photos, getting product information by pointing, making calls, and checking the time with a virtual watch. In conclusion, Sixth Sense recognizes objects and displays related digital information, implementing useful applications and demonstrating its viability.
The document discusses Sixth Sense technology, which allows users to interact with digital information by using natural hand gestures. It consists of a camera, projector, mirror, mobile device, and colored markers on the user's fingers. The camera captures gestures and objects, the projector displays interfaces and information on surfaces, and the mobile device processes the data. Some applications include taking pictures, organizing photos, getting product information by pointing, making calls, and checking the time with a virtual watch. In conclusion, Sixth Sense recognizes objects and displays related digital information in real-time using hand gestures.
The presentation discusses upcoming innovations that will revolutionize the world, including Google Glass, Google's driverless car, 3D printing pens, and technology that turns any surface into a touchscreen. It explores how these technologies can change the way people live and work, from navigating with Google Glass to drawing in 3D with a printing pen. The goal is to unveil the future through these real products that will transform the global community.
Simon Mercer, Microsoft, pour la journée e-health 2013Thearkvalais
This document provides an overview of Microsoft Research and its work in several areas:
- Microsoft Research aims to advance the state of computing through innovative technologies and ensuring Microsoft products have a future. It has labs around the world.
- The document describes several prototype projects involving wearable and human-computer interface technologies, such as devices that are worn on the body or close to the body to enable new interaction methods.
- It also introduces the .NET Gadgeteer platform for prototyping modular electronic devices using .NET Micro Framework and describes its hardware and software components and tools.
- Finally, it mentions Microsoft Research's work in identifying genetic causes of disease through advanced statistical methods, open source genomic analysis tools, and medical
Blue Eyes-Even machines can sense and feelkaishik gundu
The latest technology ppt on blue eyes that covers up all the basic points required for building this technology and what are its futuristic applications and its current scenario
Next Wave Mobile Campaign Management & Analysis - ThinkNeariMedia Connection
Mobile devices are uniquely engaging due to their portability and location awareness, as people now spend over 2 hours per day on their smartphones, with 64% of that time spent using apps, and location is at the core of many mobile experiences that can announce information based on a user's context and location.
This seminar presentation introduces sixth sense technology, which allows users to interact with the digital world through natural hand gestures. It discusses the history of the technology, its components including a camera, projector and mirror coupled in a wearable device, and how it works by capturing gestures and projecting images onto surfaces. Applications include taking photos, zooming and organizing pictures, getting book information, making calls by projecting a keypad, and creating multimedia reading experiences. Advantages include support for multi-touch and multi-user interaction while being portable and cost-effective, though batteries need regular charging and gestures must be correctly recognized. The future scope may include new devices and markets as the technology advances.
The document discusses upcoming computing technologies such as holographic displays and touch keyboards. Holographic displays use lasers and light to create three-dimensional images in the air without a screen. The document predicts that by 2015, holographic phones and computers will be common. It also describes experimental "touch keyboards" that use touch screens or projections instead of physical keys. The document discusses using facial expressions to control car functions through a mind reading machine and transmitting data between people through physical contact via a personal area network that detects tiny currents in the human body.
Project Soli is a new technology developed by Google that uses radar sensors to detect hand gestures without the need for touch. The tiny radar chip, developed by Ivan Poupyrev in 2015, can detect submillimeter finger motions at 10,000 frames per second. By using "virtual tools" like an invisible button, Project Soli allows for touchless control of devices through accurate 3D gesture recognition.
Goutham Reddy submitted a report on Sixth Sense technology under the guidance of Mr. Jeeva.B at Navodaya Institute of Technology, Raichur. Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information and allows interaction through natural hand gestures. It consists of a camera, projector, mirror, and mobile device. The camera captures gestures and objects, the projector displays information on surfaces, and the mirror reflects the projection. This bridges the gap between digital and physical worlds by bringing intangible information into the tangible world.
The document describes Sixth Sense, a wearable gestural interface created by Pranav Mistry. It consists of a camera, projector, and mirror coupled in a pendant-like mobile device. The camera captures gestures and objects, sending data to a smartphone for processing. The projector then projects the output from the phone onto the mirror and surfaces. This allows digital information to be accessed directly in the physical world using natural hand gestures. Some applications include accessing web information by pointing at objects and controlling interfaces through colored markers on the fingers.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to access digital information by interacting with the physical world through natural hand gestures. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures tagged with colored markers to interpret commands, while the projector displays digital information onto surfaces based on those gestures. Potential applications include making calls, getting maps and updates, drawing, and accessing information about objects or people. The technology aims to seamlessly integrate digital and physical worlds by giving users constant awareness of their environment through a simple and transparent interface.
The Sixth Sense technology was developed by Pranav Mistry as a wearable gestural interface using natural hand gestures to interact with digital information overlaid on the physical world. It consists of a camera, projector, mirror, and smart phone. The camera tracks hand gestures with color markers and sends the data to the phone for processing. The projector then projects the output onto the mirror and surfaces, allowing interactions like checking the time, maps, photos and more. Some advantages are portability, cost-effectiveness and connecting the digital and physical worlds, while disadvantages include potential technology addiction and health issues.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to interact with digital information projected onto physical surfaces using natural hand gestures. It consists of a camera, projector, and mirror connected to a smartphone. The camera tracks hand gestures marked with colored tape while the projector displays corresponding information onto surfaces like walls. Applications include taking photos, getting flight updates, making calls, and accessing information about objects. Sixth Sense provides a portable and multi-touch interface that bridges the digital and physical worlds through gesture-based interactions.
This document presents an overview of Sixth Sense technology, a wearable gestural interface created by Pranav Mistry. Sixth Sense allows users to access and interact with digital information by using hand gestures and augmenting the physical world. The prototype consists of a pocket projector, camera, colored markers, and mobile device. It analyzes what the user sees and projects digital information onto surfaces. Some advantages include easily drawing, capturing photos, checking product brands, reading books, and seeing flight statuses. The current prototype costs around $350 to build. The inventor, Pranav Mistry, is a researcher at MIT who aims to seamlessly connect the digital and physical worlds through this technology.
This document presents information on 6th sense technology, a gestural interface created by Pranav Mistry. It allows a user to interact with digital information projected onto physical surfaces using hand gestures tracked by a camera. Key aspects include a pocket projector that displays information, a camera that tracks colored markers on the user's fingers to interpret gestures, and a smartphone that processes input and searches the web. Examples of applications are presented, and advantages are discussed like portability, accessibility of data in real time, and acting as a "transparent" user interface. In conclusion, 6th sense technology has potential to revolutionize how people access information in the physical world through natural gestures.
Sixth Sense is a wearable gestural interface that integrates digital information into the physical world and its objects, making the entire world your computer and lets us use natural hand gestures to interact with that information.
The document discusses the Sixth Sense technology, a wearable gesture interface that augments physical objects with digital information. It consists of a camera, projector, mirror, and mobile device. The camera tracks hand gestures and objects, the projector displays information onto surfaces, and the mobile processes data. The technology allows users to interact with digital content by using natural hand gestures near physical objects. It has applications such as getting information about books, photos, flights, calls, products, and more. The Sixth Sense prototype demonstrates its usefulness, viability, and flexibility.
Sixth sence Technology created by Kaushik J. MotisariyaKaushik Motisariya
The Future Technology..made By own Self..for lab seminar..& publish this to Use Any one For The Reference..SO just Take It ..& give The Review..@ my mail...motisariya9737@gmail.com
The document discusses the Sixth Sense technology, which allows users to interact with digital information overlaid on the physical world using natural hand gestures. It was pioneered by Steve Mann in the 1990s and further developed by Pranav Mistry at MIT. The system uses a camera to track colored markers on the user's fingers, a smartphone to process the input, a projector to display the output, and a mirror to redirect the projection. It enables applications like making calls, viewing maps, taking photos, and accessing information about physical objects. While portable and low-cost, limitations include hardware constraints and post-processing requirements. The prototype demonstrates the potential for an intuitive interface between users and ambient digital information and objects.
The document describes Sixth Sense technology, a wearable gestural interface created by Pranav Mistry. It consists of a camera, projector, mirror, mobile device, and colored markers. The camera tracks hand movements and objects, the projector augments physical environments with projected interfaces, and the mobile device acts as the processing unit. Some applications include checking the time, making calls, taking photos, and getting flight updates through gestures. While portable and low-cost, it has limitations from device hardware and requires correct gestures. The source code was released open source to further develop this technology that connects the physical and digital world through gestures.
The document discusses Sixth Sense technology, which allows users to interact with digital information by using natural hand gestures. It consists of a camera, projector, mirror, mobile device, and colored markers on the user's fingers. The camera captures gestures and objects, the projector displays interfaces and information on surfaces, and the mobile processes the data. Some applications include taking pictures, organizing photos, getting product information by pointing, making calls, and checking the time with a virtual watch. In conclusion, Sixth Sense recognizes objects and displays related digital information, implementing useful applications and demonstrating its viability.
The document discusses Sixth Sense technology, which allows users to interact with digital information by using natural hand gestures. It consists of a camera, projector, mirror, mobile device, and colored markers on the user's fingers. The camera captures gestures and objects, the projector displays interfaces and information on surfaces, and the mobile device processes the data. Some applications include taking pictures, organizing photos, getting product information by pointing, making calls, and checking the time with a virtual watch. In conclusion, Sixth Sense recognizes objects and displays related digital information in real-time using hand gestures.
The presentation discusses upcoming innovations that will revolutionize the world, including Google Glass, Google's driverless car, 3D printing pens, and technology that turns any surface into a touchscreen. It explores how these technologies can change the way people live and work, from navigating with Google Glass to drawing in 3D with a printing pen. The goal is to unveil the future through these real products that will transform the global community.
Simon Mercer, Microsoft, pour la journée e-health 2013Thearkvalais
This document provides an overview of Microsoft Research and its work in several areas:
- Microsoft Research aims to advance the state of computing through innovative technologies and ensuring Microsoft products have a future. It has labs around the world.
- The document describes several prototype projects involving wearable and human-computer interface technologies, such as devices that are worn on the body or close to the body to enable new interaction methods.
- It also introduces the .NET Gadgeteer platform for prototyping modular electronic devices using .NET Micro Framework and describes its hardware and software components and tools.
- Finally, it mentions Microsoft Research's work in identifying genetic causes of disease through advanced statistical methods, open source genomic analysis tools, and medical
Blue Eyes-Even machines can sense and feelkaishik gundu
The latest technology ppt on blue eyes that covers up all the basic points required for building this technology and what are its futuristic applications and its current scenario
Next Wave Mobile Campaign Management & Analysis - ThinkNeariMedia Connection
Mobile devices are uniquely engaging due to their portability and location awareness, as people now spend over 2 hours per day on their smartphones, with 64% of that time spent using apps, and location is at the core of many mobile experiences that can announce information based on a user's context and location.
This seminar presentation introduces sixth sense technology, which allows users to interact with the digital world through natural hand gestures. It discusses the history of the technology, its components including a camera, projector and mirror coupled in a wearable device, and how it works by capturing gestures and projecting images onto surfaces. Applications include taking photos, zooming and organizing pictures, getting book information, making calls by projecting a keypad, and creating multimedia reading experiences. Advantages include support for multi-touch and multi-user interaction while being portable and cost-effective, though batteries need regular charging and gestures must be correctly recognized. The future scope may include new devices and markets as the technology advances.
The document discusses upcoming computing technologies such as holographic displays and touch keyboards. Holographic displays use lasers and light to create three-dimensional images in the air without a screen. The document predicts that by 2015, holographic phones and computers will be common. It also describes experimental "touch keyboards" that use touch screens or projections instead of physical keys. The document discusses using facial expressions to control car functions through a mind reading machine and transmitting data between people through physical contact via a personal area network that detects tiny currents in the human body.
Project Soli is a new technology developed by Google that uses radar sensors to detect hand gestures without the need for touch. The tiny radar chip, developed by Ivan Poupyrev in 2015, can detect submillimeter finger motions at 10,000 frames per second. By using "virtual tools" like an invisible button, Project Soli allows for touchless control of devices through accurate 3D gesture recognition.
Goutham Reddy submitted a report on Sixth Sense technology under the guidance of Mr. Jeeva.B at Navodaya Institute of Technology, Raichur. Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information and allows interaction through natural hand gestures. It consists of a camera, projector, mirror, and mobile device. The camera captures gestures and objects, the projector displays information on surfaces, and the mirror reflects the projection. This bridges the gap between digital and physical worlds by bringing intangible information into the tangible world.
The document describes Sixth Sense, a wearable gestural interface created by Pranav Mistry. It consists of a camera, projector, and mirror coupled in a pendant-like mobile device. The camera captures gestures and objects, sending data to a smartphone for processing. The projector then projects the output from the phone onto the mirror and surfaces. This allows digital information to be accessed directly in the physical world using natural hand gestures. Some applications include accessing web information by pointing at objects and controlling interfaces through colored markers on the fingers.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to access digital information by interacting with the physical world through natural hand gestures. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures tagged with colored markers to interpret commands, while the projector displays digital information onto surfaces based on those gestures. Potential applications include making calls, getting maps and updates, drawing, and accessing information about objects or people. The technology aims to seamlessly integrate digital and physical worlds by giving users constant awareness of their environment through a simple and transparent interface.
Sixth sense is a wearable device that augments physical objects with digital information using hand gestures. It consists of a camera, projector, mirror, and mobile device coupled together. The camera tracks hand gestures and objects, sending the information to the mobile device. The projector then projects digital information back onto physical surfaces via the mirror. This allows users to interact with and access information from the physical world through natural hand gestures. Some applications include taking photos, zooming and organizing pictures, getting book information, making calls, and drawing.
The document describes Sixth Sense technology, which allows users to interact with digital information projected onto physical surfaces using natural hand gestures. It consists of a camera, projector, and mobile device. The camera tracks hand gestures marked with colored tape to interpret interactions with projected interfaces for applications like maps, reading, photos, and more. While promising for connecting real and digital worlds with multi-touch input, hardware and processing limitations remain challenges to be addressed.
The document discusses Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mirror attached to a pendant that is wirelessly connected to a smartphone. The camera tracks hand gestures which are sent to the smartphone for processing. The projector then projects the output onto the mirror and surfaces, allowing users to interact with digital information through natural hand gestures. Some applications include getting maps, time, making calls and accessing multimedia or product information through gestures. Advantages include integrating digital information into the physical world through easy gesture control.
This document describes the Sixth Sense technology, which allows users to interact with digital information through natural hand gestures. The Sixth Sense consists of a camera, projector, mirror, and mobile device coupled together. The camera tracks hand gestures while the projector displays interfaces on surfaces. This enables applications like accessing information about objects, taking photos, and making calls. The system has advantages such as being portable and supporting multi-touch interaction. Future enhancements could eliminate color markers and incorporate the camera and projector directly into a mobile device.
Sixth Sense is a wearable technology that augments the physical world with digital information. It consists of a camera, projector, and mirror connected to a mobile phone. The camera tracks hand gestures and objects, sending this data to the phone. The phone processes the data and the projector projects the resulting digital information onto surfaces through the mirror. This bridges the gap between the digital and physical worlds, allowing users to interact with digital information via natural hand gestures.
Sixth Sense is a wearable technology developed by Pranav Mistry that uses natural hand gestures to allow the user to interact with digital information that is projected onto physical surfaces around them. It consists of a camera, projector, mirror, and smartphone connected via Bluetooth. The camera tracks colored markers on the user's fingers to interpret gestures which are processed by the smartphone to project related images and information onto surrounding surfaces via the projector and mirror. Some proposed applications include making calls, getting directions, viewing photos or videos, and accessing information about products or books by pointing at them.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to interact with digital information overlaid on the physical world using natural hand gestures. It consists of a camera, projector, and mirror connected to a mobile device. The camera tracks hand gestures while the projector displays additional digital information on surrounding surfaces based on what the camera sees. This bridges the gap between physical and digital worlds by letting users seamlessly access and interact with digital data in the real world through intuitive hand motions.
The Sixth Sense technology was developed by Pranav Mistry as a wearable gestural interface that projects digital information onto physical surfaces using a camera, projector, and mirror. It allows users to interact with and manipulate this projected information using natural hand gestures. The technology has applications like making calls, accessing maps, getting flight updates, and drawing - transforming any surface into an interface. It aims to bridge the gap between the digital and physical world.
The sixth sense Technology is a perception of the concept of augmented reality. Similar to how our senses allow us to perceive information about our surroundings in various ways, it also aims to perceive information. The sixth sense is about comprehending information that our other senses cannot
The document describes the Sixth Sense technology created by Pranav Mistry. The Sixth Sense device uses a camera, projector, and mirror connected to a smartphone. It allows users to interact with the digital world through natural hand gestures by recognizing gestures, images, and finger movements marked with colored tape. The camera sends data to the smartphone, which then processes the information and projects digital outputs onto surrounding surfaces through the projector. This creates an interface between the physical and digital worlds, allowing users access information and applications with hand motions over real-world objects and spaces.
Sixth Sense is a wearable technology developed by Pranav Mistry that uses a camera, projector, and mirror coupled in a pendant to project digital information onto physical surfaces based on hand gestures. It processes input from the camera with a connected smartphone to recognize gestures and surfaces. This allows users to interact with projected applications like drawing, viewing maps or photos, and making calls through natural hand motions. The system aims to seamlessly merge digital and physical worlds through an open and portable gestural interface.
The document describes the Sixth Sense technology, which allows users to access and interact with digital information by using hand gestures that are detected by a camera. The Sixth Sense consists of a camera, projector, mirror, and mobile device. It captures gestures and the visual scene, projects interfaces onto surfaces, and connects to the cloud for additional data. Examples are given of how it could be used to get book information, check travel statuses, take photos, and more. Requirements for building a Sixth Sense device and some advantages and disadvantages are also outlined.
The document presents information on Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mirror contained in a pendant-like device connected to a mobile phone. The camera tracks colored markers on the user's fingers to interpret gestures, while the projector displays information on surfaces. This allows users to interact with projected interfaces and access digital information from the physical world using natural hand motions. Some potential applications include making calls, getting maps/time, taking photos, and accessing online information about objects.
A SEMINAR PRESENTATION
On
SIXTH SENSE TECHNOLOGY
Submitted in partial fulfillment of the award of the degree
of
Bachelor of Technology
in
ELECTRONICS & COMMUNICATION ENGINEERING
The document describes Sixth Sense, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mirror coupled in a pendant-like mobile device. The camera tracks hand gestures while the projector displays information on any surface. A phone processes the video and projects the output onto the mirror. This allows interacting with digital information in the physical world using natural hand gestures. Applications include making calls, maps, time, and drawings. It provides augmented reality and gesture recognition capabilities but has hardware limitations of current devices.
Sixth sense technology allows users to interact with digital information in the physical world using natural hand gestures. It works by projecting interfaces onto surfaces using a pendant-like device with a camera, projector, and mirror. The camera tracks hand gestures which are interpreted by a smartphone to control the projected application. It aims to make computing adapt to human needs rather than forcing changes in human behavior.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments physical reality by projecting digital information onto surfaces. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures marked with colored tags to interpret commands, while the projector displays the information. Some applications include using hand gestures to draw, check the time, make calls, and take photos. Sixth Sense connects the digital and physical worlds by allowing users to access information directly from their environment through natural hand motions.
Similar to Sixth Sense Technology with gestures (20)
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Things to Consider When Choosing a Website Developer for your Website | FODUUFODUU
Choosing the right website developer is crucial for your business. This article covers essential factors to consider, including experience, portfolio, technical skills, communication, pricing, reputation & reviews, cost and budget considerations and post-launch support. Make an informed decision to ensure your website meets your business goals.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
2. 2INTEGRAL UNIVERSITY LUCKNOW
Introduction
• Sixth sense is a wearable gesture interface that
augments the physical world around us with the
digital world.
• It lets us use natural hand gestures to interact with
the digital world,
• It comprises a pocket projector , a mirror and a
camera. The hardware components are coupled in
pendent like mobile wearable device.
3. 3INTEGRAL UNIVERSITY LUCKNOW9/28/2019 9:22 AM
Components
The hardware components are coupled in a pendant
like mobile wearable device
• Cameras
• Projector
• Mirror
• Mobile Components
• Color Markers
4. 4INTEGRAL UNIVERSITY LUCKNOW9/28/2019 9:22 AM
Camera
• Captures an object in view and tracks the users hand
gestures.
• Can recognize individuals, pictures, books etc.
• Acts as an digital eye, connecting you to the world of
digital information.
• Sends data to the mobile device for processing.
5. 5INTEGRAL UNIVERSITY LUCKNOW9/28/2019 9:22 AM
• The projector projects visual information enabling surfaces
and physical objects used as interfaces.
• A tiny LED projector displays data sent from smart phone
on any surface.
• The projector itself contains a battery inside, with 3 hours of
battery life.
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• The downward facing projector projects the output
image on the mirror.
• The mirror reflects image on the desired surface.
8. 8INTEGRAL UNIVERSITY LUCKNOW9/28/2019 9:22 AM
Colour Markers
• It is at the tip of the user’s fingers.
• Marking the user’s fingers with red, yellow, green, blue tape
help the web cam recognize the gestures.
• The movement and arrangement of these makers are
interpreted into gestures that act as interaction instructions
for the projected application interfaces.
10. 10INTEGRAL UNIVERSITY LUCKNOW9/28/2019 9:22 AM
Working
o The hardware that makes sixth sense work is a pendant like mobile
wearable device.
o It has a camera, a projector, a mirror and is connected wirelessly to
Bluetooth smart phone that can slip comfortably into one’s pocket.
o The camera recognizes individuals, images, pictures, gestures one
makes with their hands.
oInformation is sent to the Smartphone for processing.
o The downward-facing projector projects the output image on to the
mirror.
o Mirror reflects image on to the desired surface.
oThus digital information is freed from its confines and placed in the
physical world.
11. 11INTEGRAL UNIVERSITY LUCKNOW9/28/2019 9:22 AM
Applications of 6th Sense
Photography
If you fashion your index fingers
and thumbs into a square (
“framing” gesture) we can take a
snap
After taking the photos, we can
project them onto a surface, and
use gestures to sort through the
photos, and organize and resize
them
12. 12INTEGRAL UNIVERSITY LUCKNOW9/28/2019 9:22 AM
Applications of 6th sense
Make a call
We can use the Sixth Sense to project a keypad onto your
hand, then use that virtual keypad to make a call.
13. 13INTEGRAL UNIVERSITY LUCKNOW9/28/2019 9:22 AM
Applications of 6th sense
Multimedia reading experience
Sixth sense can be programmed to project related videos
onto news paper articles you are reading