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Sitearm
●   Strategist and expediter for virtual worlds
    projects
●   Le nom en ligne for James Neville




            Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                     1
The Creative Economy In SL
●   Second Life, like the Real World, can be looked
    as an emergent creative economy.
●   A creative economy can be looked at as a set of
    mega-regions, thriving under conditions of
    technology, talent, and tolerance.




            Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                     2
The Real World
–   Big - geography, population, economy
–   Diverse - age, gender, culture, lifestyle
–   Dynamic - land, water, biomass




         Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                  3
Second Life
–   Big
–   Diverse
–   Constantly changing




Can new insights into the Real World be
      applied to Second Life?




        Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                 4
Mega Regions - Real World
         –   Cities and their suburbs and neighbors, where people,
             labor, and money move easily
         –   Replaces “nation” as unit of economic analysis


             Mega-Region                              Mega-Region                                         Mega-Region
   Nation                                Nation                                          Nation


Region       Region       Region                    Region                Region                          Region


City     City   City City           City        City         City City                City                     City




                 Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                                      5
Mega Regions At Night
–   Identified based on night time light images plus data on
    population, economy, and innovation




        Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                 6
40 Real World Mega-Regions
●   Light Based Regional Product (LRP)
             –    At or exceed 100 Billion USD / Year                                                                     (2000, 2001)

Nor-Cal                                          Am-Brus-Twerp                                         Hong-Zhen
470 Billion USD                                    1,500 Billion USD                                    220 Billion USD
12.8 Million Population                            59.3 Million Population                              44.9 Million Population
11,567 Patents                                     6,985 Patents                                        2,231 Patents
108 Highly Cited Science Authors                   29 Highly Cited Science Authors                      1 Highly Cited Science Authors




                            Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                                                         7
It's A Creative Age
●   Creative Class - occupations requiring complex problem
    solving and high levels of independent judgment, education, and
    attainment
●   Super-Creative Core - computer and math occupations;
    architecture and engineering; life, physical, and social science;
    education, training, and library; arts and design; entertainment,
    sports, and media
●   Classical Knowledge Workers - management; business
    and finance; legal, healthcare, technical, high-end sales and sales
    management




                Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                         8
It's A Creative Economy




 Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                          9
The Three T's – Real World
●   Technology - industry
●   Talent - educational attainment, occupational attainment
●   Tolerance - immigration, openness within industry
    toward newcomers, openness within communities toward
    gays and lesbians




             Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                      10
Three T's And Community Success
Technology                                                                                                 China
                                                                                                           Study




Talent                                                                                                    Sweden
                                                                                                            Study



Tolerance                                                               Housing                             U.S.
                                                                         Value
                                                                                                           Study


                                                                                     Bohemian-Gay Index

             Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                             11
SL As A Creative Economy
●   Can we identify “cyber” mega-regions based on
       –   Large population, large market, significant economic
           capacity, substantial innovative activity, highly skilled
           talent
●   Can we identity “inworld” community success
    predictors based on
       –   Diversity (tolerance), talent (education, achievment),
           amenity (quality of life), language (entry), technology
           (invention), output (economy, growth)




                Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                         12
Second Life Has Geography




   Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                            13
Mega Regions - Second Life?
–   Adult regions?
–   Rental regions?
–   Shopping regions?
–   Entertainment regions?
–   Language regions?
–   Education regions?


            Very few are geographic
           “neighbors” on the SL Grid


        Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                 14
Second Life Has Population
●   100,000,000 User Hours a quarter                                                                (Q1 2011)

●
    2,000,000 m2                                                                                    (Q1 2011)

●   800,000 Repeat Logins a month                                                                   (Q1 2011)

●   17,000 New Registrations a day                                                                  (Q1 2011)




           Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                                15
Second Life Has Green Dots




   Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                            16
Second Life Has Industry Sectors
●   Places, Events, Creation, Technology,
    Commerce, Land




            Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                     17
Second Life Has An Economy
●   3,700,000 USD Web Sales a quarter                                                               (Q4 2010)
                                                                                                    @ 258.8 L$/USD

●   31,500,000 USD LindeX a quarter                                                                 (Q1 2011)




           Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                               18
Second Life Has Diversity
●   Avatar - human, tiny, goth, gor, fantasy, vampire, furry,
    steampunk
●   Intent - exploring, social, shopping, creating, money,
    pleasure, research, education
●   Home - America, Europe, Asia




              Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                       19
SL Creative Economy Issues?
●   Tolerance
       –   Experienced vs. new residents, merchant vs. corporate
           commerce, profitable vs. philanthropic
●   Talent
       –   Old skills vs. new, self-taught vs. master classes
●   Technology
       –   Cooperate across sector vs. compete in lone silos
       –   Acquire detailed economic data vs. scrubbed totals




               Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                        20
Reflection
●   Applying creative economy principles to Second
    Life leads to new insights
       –   Trade, commerce, and innovation depend on talent,
           tolerance, and technology
       –   These facilitate quality lifestyle and economic success,
           and community sustainability
       –   Is inworld training readily available
       –   Is SL industry economic data readily available
       –   What are “creative class” occupations in SL?




               Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                        21
Where To Find Out More
●   Richard Florida - Director, Martin Prosperity Institute,
    Professor of Business and Creativity, University of Toronto
       –   Richard Florida - World Mega-Regions and The Creative
           Economy - an UP Experience Post
           sitearm.wordpress.com
       –   Richard Florida - Creative Class® the source on how we
           live, work and play
           creativeclass.com




               Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                                        22
Thank You!




                        siterma.com


Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
                                                                                         23
The Creative Economy in SL
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                  Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's
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Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

  • 1. Sitearm ● Strategist and expediter for virtual worlds projects ● Le nom en ligne for James Neville Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 1
  • 2. The Creative Economy In SL ● Second Life, like the Real World, can be looked as an emergent creative economy. ● A creative economy can be looked at as a set of mega-regions, thriving under conditions of technology, talent, and tolerance. Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 2
  • 3. The Real World – Big - geography, population, economy – Diverse - age, gender, culture, lifestyle – Dynamic - land, water, biomass Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 3
  • 4. Second Life – Big – Diverse – Constantly changing Can new insights into the Real World be applied to Second Life? Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 4
  • 5. Mega Regions - Real World – Cities and their suburbs and neighbors, where people, labor, and money move easily – Replaces “nation” as unit of economic analysis Mega-Region Mega-Region Mega-Region Nation Nation Nation Region Region Region Region Region Region City City City City City City City City City City Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 5
  • 6. Mega Regions At Night – Identified based on night time light images plus data on population, economy, and innovation Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 6
  • 7. 40 Real World Mega-Regions ● Light Based Regional Product (LRP) – At or exceed 100 Billion USD / Year (2000, 2001) Nor-Cal Am-Brus-Twerp Hong-Zhen 470 Billion USD 1,500 Billion USD 220 Billion USD 12.8 Million Population 59.3 Million Population 44.9 Million Population 11,567 Patents 6,985 Patents 2,231 Patents 108 Highly Cited Science Authors 29 Highly Cited Science Authors 1 Highly Cited Science Authors Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 7
  • 8. It's A Creative Age ● Creative Class - occupations requiring complex problem solving and high levels of independent judgment, education, and attainment ● Super-Creative Core - computer and math occupations; architecture and engineering; life, physical, and social science; education, training, and library; arts and design; entertainment, sports, and media ● Classical Knowledge Workers - management; business and finance; legal, healthcare, technical, high-end sales and sales management Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 8
  • 9. It's A Creative Economy Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 9
  • 10. The Three T's – Real World ● Technology - industry ● Talent - educational attainment, occupational attainment ● Tolerance - immigration, openness within industry toward newcomers, openness within communities toward gays and lesbians Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 10
  • 11. Three T's And Community Success Technology China Study Talent Sweden Study Tolerance Housing U.S. Value Study Bohemian-Gay Index Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 11
  • 12. SL As A Creative Economy ● Can we identify “cyber” mega-regions based on – Large population, large market, significant economic capacity, substantial innovative activity, highly skilled talent ● Can we identity “inworld” community success predictors based on – Diversity (tolerance), talent (education, achievment), amenity (quality of life), language (entry), technology (invention), output (economy, growth) Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 12
  • 13. Second Life Has Geography Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 13
  • 14. Mega Regions - Second Life? – Adult regions? – Rental regions? – Shopping regions? – Entertainment regions? – Language regions? – Education regions? Very few are geographic “neighbors” on the SL Grid Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 14
  • 15. Second Life Has Population ● 100,000,000 User Hours a quarter (Q1 2011) ● 2,000,000 m2 (Q1 2011) ● 800,000 Repeat Logins a month (Q1 2011) ● 17,000 New Registrations a day (Q1 2011) Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 15
  • 16. Second Life Has Green Dots Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 16
  • 17. Second Life Has Industry Sectors ● Places, Events, Creation, Technology, Commerce, Land Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 17
  • 18. Second Life Has An Economy ● 3,700,000 USD Web Sales a quarter (Q4 2010) @ 258.8 L$/USD ● 31,500,000 USD LindeX a quarter (Q1 2011) Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 18
  • 19. Second Life Has Diversity ● Avatar - human, tiny, goth, gor, fantasy, vampire, furry, steampunk ● Intent - exploring, social, shopping, creating, money, pleasure, research, education ● Home - America, Europe, Asia Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 19
  • 20. SL Creative Economy Issues? ● Tolerance – Experienced vs. new residents, merchant vs. corporate commerce, profitable vs. philanthropic ● Talent – Old skills vs. new, self-taught vs. master classes ● Technology – Cooperate across sector vs. compete in lone silos – Acquire detailed economic data vs. scrubbed totals Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 20
  • 21. Reflection ● Applying creative economy principles to Second Life leads to new insights – Trade, commerce, and innovation depend on talent, tolerance, and technology – These facilitate quality lifestyle and economic success, and community sustainability – Is inworld training readily available – Is SL industry economic data readily available – What are “creative class” occupations in SL? Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 21
  • 22. Where To Find Out More ● Richard Florida - Director, Martin Prosperity Institute, Professor of Business and Creativity, University of Toronto – Richard Florida - World Mega-Regions and The Creative Economy - an UP Experience Post sitearm.wordpress.com – Richard Florida - Creative Class® the source on how we live, work and play creativeclass.com Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 22
  • 23. Thank You! siterma.com Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 23
  • 24. The Creative Economy in SL ● Enable Voice Chat if you want to hear! Master Volume UP Voice Chat Volume UP Voice Chat ENABLED ● High Def Slides? Click here for URL Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 24