Successfully reported this slideshow.
Your SlideShare is downloading. ×

SLIDES w. NOTES - Extended Metaverse Workshop in Zoom OSCC 2022.pdf

Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Composing in New Realms -
Extended Metaverse Workshop
This presentation will give multiple operational
definitions of the ...
Protocols
Data will be presented in voice
and image.
Please use text chat for
questions and when asked for
responses.
As t...
We will now watch a brief animation. The purpose of the
animation is to help clear the mind and awareness.
1. Take a breat...
Advertisement
Advertisement
Advertisement
Advertisement
Advertisement
Advertisement

Check these out next

1 of 30 Ad

SLIDES w. NOTES - Extended Metaverse Workshop in Zoom OSCC 2022.pdf

Download to read offline

Extended Metaverse Workshop in Zoom
from the OpenSimulator Community Conference 2022 Series
This presentation gives multiple operational definitions of the metaverse for participants to adapt and build on for their areas of expertise.
4:40 Presentation
34:00 Dialogue

Extended Metaverse Workshop in Zoom
from the OpenSimulator Community Conference 2022 Series
This presentation gives multiple operational definitions of the metaverse for participants to adapt and build on for their areas of expertise.
4:40 Presentation
34:00 Dialogue

Advertisement
Advertisement

More Related Content

More from Siterma The World In 4D (20)

Recently uploaded (20)

Advertisement

SLIDES w. NOTES - Extended Metaverse Workshop in Zoom OSCC 2022.pdf

  1. 1. Composing in New Realms - Extended Metaverse Workshop This presentation will give multiple operational definitions of the metaverse for those actively using communication and collaboration technologies. Participants will be able to adapt and build on the material for their own areas of expertise. Agenda ● “Operational Definition” and Examples ● “Canonical Metaverse” and Examples ● “Extended Metaverse” and Examples ● Dialogue and New Options Presenter: James G Neville (Sitearm), Owner, Development One LLC, Independent Consultancy Specializing in Online Presence Experience: Corporate 25 years, Entrepreneurial 20 years Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Composing in New Realms - Extended Metaverse Workshop Welcome to the Extended Metaverse Workshop in Zoom. This presentation will give multiple operational definitions of the metaverse to adapt and build on for your area of expertise My offline name is James and my online name is Sitearm. I am a practitioner in applied online presence. I have 25 years corporate experience in analysis and business and 20 years entrepreneurial experience in entertainment and arts. Today we will cover Operational Definition, Canonical Metaverse, and Extended Metaverse; then segue into Dialogue to create new options and ideas for use going forward. Please have something to write with and something to write on, and jot down your thoughts throughout the presentation.
  2. 2. Protocols Data will be presented in voice and image. Please use text chat for questions and when asked for responses. As time allows, voice will be enabled as well. I will call you by your screen name. The stream will be moderated and recorded. At close of recording, you are welcome to stay and dialogue further. We will start and end on time. Part One - Data 2 Agenda 5 Animation 20 Presentation Part Two - Reflection 5 Prompts Part Three - Dialogue 5 Animation 20 Roundtable 3 Debrief Timeline (nominal) and Protocols Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Timeline (nominal) and Protocols Our timeline is Data, Reflection, Dialogue. Data will be presented in voice and image. Reflection will be in self-written notes. Dialogue will be in text chat and voice. Please use text chat for questions and when asked for responses. As time allows, voice will be enabled as well. I will call you by your screen name. The stream will be moderated and recorded. At close of recording, you are welcome to stay and dialogue further. We will start and end on time.
  3. 3. We will now watch a brief animation. The purpose of the animation is to help clear the mind and awareness. 1. Take a breath. 2. Sit up, stretch, relax, get physically comfortable. 3. Watch and listen to the following animation. 4. Notice thoughts and sensations. Animation Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Animation We will now watch a brief animation. The purpose of the animation is to help clear the mind and awareness. So… Take a breath. Sit up, stretch, relax, get physically comfortable. Watch and listen to the following animation. Notice thoughts and sensations. PLAY Possibility Four pp01 - 3663 556 https://www.youtube.com/watch?v=fMSJ80gb5BY
  4. 4. Part One - Data People do not agree on the metaverse. Isn’t the metaverse just a bunch of cartoon characters? Isn’t the metaverse just another big company scheme to make money and steal our personal information? Is the metaverse really a thing? Should we even take it seriously? Does it matter, economically? Does it matter, socially? Does it matter, academically? Do I have a say in what the metaverse is and what it is for? What is the government doing about it and do we even want to know? Is OpenSimulator a metaverse? Is Zoom a metaverse? Is a Door a metaverse? What are the minimum requirements to qualify as a metaverse? Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Part One - Data People do not agree on the metaverse. Isn’t the metaverse just a bunch of cartoon characters? Isn’t the metaverse just another big company scheme to make money and steal our personal information? Is the metaverse really a thing? Should we even take it seriously? Is OpenSimulator a metaverse? Is Zoom a metaverse? Is a Door a metaverse? What are the minimum requirements to qualify as a metaverse?
  5. 5. Example: “The Metaverse is a Hustle” Image courtesy F Minus Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Example: “The Metaverse is a Hustle” This cartoon shows two moviegoers who have paid for “4D glasses” so that they will experience the “illusion of the passage of time.” One of them appears to be skeptical. Does this remind you of anything?
  6. 6. Example: “The Metaverse is Like a Hat” Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Example: “The Metaverse is Like a Hat” This diagram shows that 3D and 2D online content both require an electronic infrastructure to deliver them. Yet pride of emphasis is given to 3D and the rest is deemphasized. Does this remind you of anything?
  7. 7. Example: “Alexander Graham Bell Invented the Metaverse” Image courtesy Pinterest Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Example: “Alexander Graham Bell Invented the Metaverse” This photograph shows a bizarre mashup of technologies required to create a 1900’s working caricature of a modern phone. Does this remind you of anything?
  8. 8. Example: “We Are Already Living in the Metaverse” The metaverse is reality in the digital age. The metaverse is a persistent, online, digital environment, with 2-way, multi-user, co-creative, instant access. ● Cable (wire) ● Radio (wireless) ● Device (desktop, mobile) ● Platform (operating system) ● App (code) Earth's Submarine Fiber Optic Cable Network Image courtesy T Morgan-Wall Mobile Network Towers Image courtesy Science ABC Image courtesy Statista.com Favorite social media platforms in Spain (2018 to 2022) Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Example: “We Are Already Living in the Metaverse” This slide shows two definitions of the metaverse: The metaverse is reality in the digital age. The metaverse is a persistent, online, digital environment, with 2-way, multi-user, co-creative, instant access. The first definition is a bit grandiose and the second a bit idealistic, although more specific. Do these remind you of anything?
  9. 9. Operational Definitions Change Concepts Into Measurements "An operational definition is a procedure agreed upon for translation of a concept into measurement of some kind." There is no true value of any characteristic, state, or condition that is defined in terms of measurement or observation. Change of procedure for measurement (change of operational definition) or observation produces a new number." W. Edwards Deming, The New Economics for Industry, Government, and Education, 1994 Operational—Able to be used Definition—Formal statement of meaning Measurement—ascertained by comparison with a standard Change—many valid definitions Image courtesy T Hessing “I know it when I see it.” Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Operational Definitions Change Concepts Into Measurements The last slide said, “The metaverse is a persistent, online, digital environment, with 2-way, multi-user, co-creative, instant access.” This is an example of an Operational Definition. An Operational Definition Changes a Concept Into a Measurement The business consultant and statistician, W Edwards Deming, helped the Japanese automobile industry become world-class in the 1950’s. Deming changed grandiose concepts of “quality” into specific measures. Deming stated that no concept is usable, in practice, until it has been translated into a measurement procedure that can be observed and reported. This means that you can ask yes / no questions about the concept, supported by numbers. For example, regarding the definition of metaverse that it has “instant access”...
  10. 10. . Traditional Email would be OUT as a metaverse. . Instant Messaging would be IN. Deming emphasized that if you change the yes / no questions that are being asked, then you are changing the operational definition. In particular, there can be more than one valid definition.
  11. 11. Example: Chair Has More Than One Valid Definition “chair” 1. A seat for one person having four legs and a backrest. 2. Something that supports like a chair. “Lady Chair” image courtesy R Alekseev “Bean Bag Chair” image courtesy Wayfair definition courtesy Dictionary.com “I know a chair when I see it.” Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Example: Chair Has More Than One Valid Definition According to Dictionary.com, “A chair is a seat for one person with four legs and a backrest.” The picture on the left shows a “Lady Chair” with 4 legs but with the front two legs crossed. This meets the definition but does not look comfortable to sit on. The picture on the right shows a “Bean Bag Chair” with no legs at all. But you can sit on it and it looks more comfortable. It also looks harder to move. Dictionary.com also says, “A chair is something that supports (like a chair).” So there are multiple Operational Definitions for “Chair” distinguished by yes / no questions such as: . Four Legs? Yes / No . Backrest? Yes / No . Support? Yes / No . Comfortable? Yes / No . Easy to Move? Yes / No
  12. 12. I give Lady Chair 4 out of 5. I give Bean Bag Chair 3 out of 5. Both are different yet both are (operationally) “chairworthy.” *humor* The operational definitions change based on the yes / no questions that are most important to your use case. Deming gives us good news and a warning: It is NOT an issue if there is more than one operational definition. It IS an issue if you and others you are meeting with are using different definitions and do not know it.
  13. 13. Example: Metaverse Has More Than One Valid Definition “metaverse” 1. A shared, realistic, and immersive computer simulation. 2. A theoretical or emergent networked online space. “Hiro Protagonist” image courtesy I Medrano “Metaverse” image courtesy Catapult Digital definition courtesy Dictionary.com “I know a metaverse when I see it.” Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Example: Metaverse Has More Than One Valid Definition According to Dictionary.com, “A metaverse is a shared, realistic, and immersive computer simulation.’ Dictionary.com also says, “A metaverse is a theoretical or emergent networked online space.” So there are multiple Operational Definitions for “metaverse” distinguished by yes / no questions.
  14. 14. Test Number One: An avatar is something you can see outside yourself that represents you. Can you see your own avatar? Test Number Two: A free camera allows a movable perspective of the virtual environment in which your avatar is immersed. Can you see behind other avatars and all around them? Test Number Three: Can you change your avatar, environment, and content? Test Number Four: Can you visit whole other regions made by others? Example: “Seven Tests to Distinguish Metaverse Apps” Test Number Five: Does the platform allow users to exchange in-world currency and real-world currencies interchangeably? Can developers make real-world money by participating in a virtual environment economy? Test Number Six: Does the platform combine digital and physical environments simultaneously? Test Number Seven: Does your use case require bolt-on hardware and software to make the platform work? Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Example: “Seven Tests to Distinguish Metaverse Apps” Here are seven yes / no questions I find useful to distinguish metaverse apps. I give OpenSimulator 4 out of 7. I give Zoom 3 out of 7.
  15. 15. Example: “Seven More Tests to Distinguish Metaverse Apps” Is the platform... Instantaneous (online), synchronous (two-way), and many-to-many (multi-user) interactive? Collaborative and build-and-create capable? Turn-the-crank ready (stable and expandable to many more users)? Does the platform… Allow users to communicate flexibly, including private as well as public, text as well as voice? Play well with other technologies and devices ? Is the platform… Accessible in terms of costs, equipment, and bandwidth? Secure in terms of your user identity and your intellectual property? Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Example: “Seven More Tests to Distinguish Metaverse Apps” Here are seven more tests. I give OpenSimulator 6 out of 7. I give Zoom 7 out of 7.
  16. 16. OpenSimulator is an Example of a Canonical Metaverse “He’s in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place is known as the Metaverse.” “He is not seeing real people, of course. This is all a part of the moving illustration drawn by his computer according to specifications coming down the fiber-optic cable. The people are pieces of software called avatars. They are the audiovisual bodies that people use to communicate with each other in the Metaverse.” Image courtesy RO Ness Neal Stephenson, Snow Crash, 1992 Canonical—included in the books accepted as genuine. Digital Embodiment—3D, fluid, free camera view of recreated self, environment, and others. Tilia—software and services for virtual economies with ability to convert real-world money into in-world currency and back. Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 OpenSimulator is an Example of a Canonical Metaverse OpenSimulator and Second Life is the Ur-Example of a Canonical Metaverse. It is Canonical because there is a book about it, “Snow Crash”, written in 1992. Think about your own experiences in OpenSimulator and in Real Life, as we read what Neal Stephenson said back then… *begin quote* “He’s in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place is known as the Metaverse.” “He is not seeing real people, of course. This is all a part of the moving illustration drawn by his computer according to specifications coming down the fiber-optic cable. The people are pieces of software called avatars. They are the audiovisual bodies that people use to communicate with each other in
  17. 17. the Metaverse.” *end quote* A Canonical Metaverse provides digital embodiment and 3D, fluid, free camera views of a recreated self, environment, and others.
  18. 18. Canonical (3D) Metaverse Platforms Counting platforms which roughly fit the classic Snow Crash definition, it's over 505 million monthly active users. Those include: ● Roblox (202M MAU) ● Minecraft (174M MAU) ● Fortnite (81M MAU) ● Zepeto (22M MAU) ● Avakin Life (11M MAU) ● Rec Room (7M MAU) ● IMVU (7M MAU) ● VRChat (4.5M MAU) ● AltSpace VR (1M MAU) ● Second Life (1M MAU) 0.5 billion is a significant (10%) percent of the world adult population (> 20 years old) Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Canonical (3D) Metaverse Platforms 10% of the world's adult population already use canonical (3D) metaverse platforms.
  19. 19. Zoom is an Example of an Extended Metaverse “The definition of metaverse, now, is sort of a future-forward social hub, a space where avatars can meet, an ecosystem for connected apps. A VR- and AR-ready dream of bringing people into some sort of virtual universe that's as creation-friendly as a Minecraft, as popular as a Fortnite, and as useful as Zoom, Slack and Google Docs. The future of tech doesn't lie just in VR or AR, but in a mix of many devices accessing a shared online world, which may be more immersive and 3D than the internet you're currently using to read this story.” Image courtesy S Stein Scott Stein, CNET, 2021 Extended—made larger. Virtual Environment—A networked shared work space. Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Zoom is an Example of an Extended Metaverse “What is the Metaverse” became a hot topic in public awareness and media because of A) The Pandemic in 2019 forcing people to communicate using “2-way” “instant access” apps like Zoom, and B) Facebook in 2021 renaming itself to “Meta” In response to the new “buzz”, Scott Stein, a senior technical editor at CNET, published a contemporary definition of metaverse in 2021. Think about the apps and platforms you use or see used, every day, as we read his definition. *begin quote* “The definition of metaverse, now, is sort of a future-forward social hub, a space where avatars can meet, an ecosystem for connected apps.
  20. 20. “A VR- and AR-ready dream of bringing people into some sort of virtual universe that's as creation-friendly as a Minecraft, as popular as a Fortnite, and as useful as Zoom, Slack and Google Docs. “The future of tech doesn't lie just in VR or AR, but in a mix of many devices accessing a shared online world, which may be more immersive and 3D than the internet you're currently using to read this story.” *end quote* Notice the operational elements: . Connected Apps? Yes / No . Space Where Avatars Can Meet? Yes / No . VR and AR Ready? Yes / No . Creation Friendly? Yes / No . Popular? Yes / No . Useful? Yes / No . More Immersive and 3D? Yes / No . I give OpenSimulator 5 out of 7. . I give Zoom 5 out of 7 as well.
  21. 21. Theorists Try to Cover the Bases Stylianos Mystakidis, MDPI, 2022 “The Metaverse is the post-reality universe, a perpetual and persistent multiuser environment merging physical reality with digital virtuality. It is based on the convergence of technologies that enable multisensory interactions with virtual environments, digital objects and people such as virtual reality (VR) and augmented reality (AR). Hence, the Metaverse is an interconnected web of social, networked immersive environments in persistent multiuser platforms. It enables seamless embodied user communication in real-time and dynamic interactions with digital artifacts. Its first iteration was a web of virtual worlds where avatars were able to teleport among them. The contemporary iteration of the Metaverse features social, immersive VR platforms compatible with massive multiplayer online video games, open game worlds and AR collaborative spaces.” Image courtesy S Mystakidis The attempt, with what is certain, to make the uncertain certain, will leave the uncertainty as it was. Ancient Chinese Epigraph Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Theorists Try to Cover the Bases Stylianos Mystakidis (stee-LAN-ohs MYS-ta-KEE-dis), a professor at the University of Patras (PAH-tras), published an academic definition of metaverse in 2022. I find it a useful reference
  22. 22. A Remote-Controlled Door Hints at an Extreme Metaverse Development One LLC 9 “Arm Balance” image courtesy Learn Genetics Image courtesy Amazon Smart Doorbell Smart Door Opener Image courtesy Amazon Proprioception—the sense that perceives location, movement, and action of parts of the body. Extended Mind Theory— technology becomes part of our minds. Internet of Things—web-enabled hardware that acts on data from its environments and human instructions. We extend our sense of self into the tools we use to express ourselves. These include medical prosthetics and eyeglasses, as well as bicycles, automobiles, and makeup. Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 A Remote-Controlled Door Hints at an Extreme Metaverse The top picture shows a Smart Doorbell. The delivery lady rings the doorbell. The camera in the doorbell sends the picture to the grandmother’s phone app. The grandmother knows it is safe to open the door. The bottom picture shows a Smart Door Opener. The phone app can trigger the door to open. There is more. The top right picture shows a lady doing a yoga Arm Balance pose. She is using her brain to monitor her senses and her muscles to control her body, This is Proprioception—the sense that perceives location, movement, and action of parts of the body. What is the connection?
  23. 23. The grandmother is using her brain to monitor her (electronic) senses (the doorbell) and is using (electronic) muscles (the door motor) to control her (electronic) body (the door). This is the Internet of Things—web-enabled hardware that acts on data from its environments and human instructions. This is Extended Mind Theory—as a prosthetic limb can become part of a body, technology such as computers and remote devices become part of our minds. The Smart Doorbell and Smart Door Opener are available now on Amazon.com This is the Extended Metaverse gone wild!
  24. 24. When Was the Metaverse Invented? 1929 Link Trainer (physical flight simulator) 1957 Neuroprosthetics (cochlear implant) 1973 Cell Phone (Motorola) 1975 Microsoft 1976 Apple 1983 Apple Mouse (popular 2D visual interface) 1992 “Snow Crash” (portrayal of metaverse and avatar in text fiction) 1993 Mosaic (popular text and graphics internet browser) 1994 Deming (formal definition of operational definition) 1994 Amazon (most popular ecommerce) 1995 eBay 1998 Google (popular search engine) 1998 PayPal (popular e-payment system) 1999 Internet of Things (Kevin Ashton) 2002 Smartphone 2003 Second Life (popular canonical metaverse) 2003 Skype (voice over internet) 2003 WordPress (popular app for user-created websites) 2004 Facebook 2005 YouTube 2006 Google Docs 2006 Twitter 2007 OpenSimulator 2009 “Avatar” (popular portrayal of avatar in image fiction) 2009 WhatsApp 2010 Instagram 2011 Smart Glasses (Google Glass) 2012 Oculus (popular 3D visual interface) 2012 Zoom (popular extended metaverse) 2014 VRChat 2015 AltspaceVR 2015 Discord 2015 Google Becomes Alphabet 2016 Pokémon GO (smartphone AR) 2016 Sinespace 2021 Facebook Becomes Meta 2021 Scott Stein, CNET (contemporary definition of metaverse) 2022 Stylianos Mystakidis, MDPI Encyclopedia (academic definition of metaverse) Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 When Was the Metaverse Invented? The metaverse arrived without us noticing it. We don’t realize it now, until we look back: “Snow Crash” came out in 1992, thirty years ago. But that is also when The Internet became a thing. Ten years later, Second Life came out in 2003. But that is also when The Internet of Things became a thing. Another ten years later, Zoom came out in 2012. But that is also when The Oculus Headset became a thing. And another ten years later, Facebook renamed itself as Meta. Which brings us back to today.
  25. 25. Recap As a concept, the metaverse exists in minds and imaginations. As practice, the metaverse exists in the multiple, physically-realized design specifications with which we create, communicate, and collaborate. These design specifications are called Operational Definitions. Sometimes our use cases exclude particular metaverse apps from being used in favor of others. And sometimes metaverse apps become so attractive we find new use case needs we never had before. An operational definition translates concepts into measurement procedures. There can be be more than one. The metaverse is an immersive, digitally embodied, 3D, computer-generated universe. The metaverse is an evolving ecosystem of digitally and physically connected apps. The metaverse is physical reality in the digital age. The metaverse is a persistent, online, digital environment, with 2-way, multi-user, co-creative, instant access. The metaverse is a bizarre new extension of physical mind into physical body and space. Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Recap As a concept, the metaverse exists in minds and imaginations. As practice, the metaverse exists in the multiple, physically-realized design specifications with which we create, communicate, and collaborate. These design specifications are called Operational Definitions. Sometimes our use cases exclude particular metaverse apps from being used in favor of others. And sometimes metaverse apps become so attractive we find new use case needs we never had before.
  26. 26. Animation We will now watch a brief animation. The purpose of the animation is to help clear the mind and awareness. 1. Take a breath. 2. Sit up, stretch, relax, get physically comfortable. 3. Watch and listen to the animation. 4. Notice thoughts and sensations. Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Animation We will now watch a brief animation. The purpose of the animation is to help clear the mind and awareness. So… Take a breath. Sit up, stretch, relax, get physically comfortable. Watch and listen to the animation. Notice thoughts and sensations. PLAY Comfording Six pp02 2662 557 https://www.youtube.com/watch?v=7duNBrUFFoM
  27. 27. Part Two - Reflection Before we begin the dialogue we will take a few minutes for self-reflection. Please have something to write with and something to write on, and jot down your thoughts for these for questions: Regarding the material you’ve seen so far… 1. What caught your attention? 2. What confirmed your own thoughts? 3. What surprised you? 4. What needs to be said that hasn’t been said yet? Type “ready” in chat when you are done ~~ Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Part Two - Reflection Before we begin the dialogue we will take a few minutes for self-reflection. Please have something to write with and something to write on, and jot down your thoughts for these for questions: Regarding the material you’ve seen so far… What caught your attention? What confirmed your own thoughts? What surprised you? What needs to be said that hasn’t been said yet? Type “ready” in chat when you are done
  28. 28. Part Three - Dialogue Participants Questions What caught your attention? What confirmed your own thoughts? What surprised you? What needs to be said that hasn’t been said yet? Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 ~~
  29. 29. Close and Debrief 1. What did you like about this workshop? 2. What did you wish about this workshop? 3. What can you use going forward in your own work? ~~ Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 Close and Debrief We will now close with a short debrief. Please respond in text chat… What did you like about this workshop? What did you wish about this workshop? What can you use going forward in your own work? This ends the workshop and the recording. Thank you for your participation!
  30. 30. Selected References ● Favorite social media platforms in Spain in from 2018 to 2022, https://www.statista.com/statistics/765008/networks-social-preferred-by-the-users-in-spain/ ● Realizing "REAMDE"; how crypto empowers gold farmers, Robert Osazuwa Ness, Mar 25, 2021, https://newsletter.altdeep.ai/p/realizing-reamde-how-crypto-empowers ● Metaverse, Stylianos Mystakidis, 10 February 2022, https://www.mdpi.com/2673-8392/2/1/31/htm ● What is "embodiment" in virtual reality? - Virtual Bodyworks, https://www.virtualbodyworks.com/posts/what-is-embodiment-in-virtual-reality ● What Is a Smart Doorbell and How Does It Work?, https://www.familyhandyman.com/article/what-is-a-smart-doorbell/ ● Proprioception, https://www.sciencedirect.com/topics/neuroscience/proprioception ● The extended mind in science and society, https://www.ed.ac.uk/ppls/philosophy/research/impact/the-extended-mind-in-science-and-society ● What is the internet of things (IoT)?, https://www.techtarget.com/iotagenda/definition/Internet-of-Things-IoT ● W. Edwards Deming, The New Economics for Industry, Government, and Education, 1994, 2018 ● Neal Stephenson, Snow Crash, 1992 ● Scott Stein, Microsoft, Facebook and everyone else are building the metaverse. Will you want to live there?, CNET Aug 2021 ● Tyler Morgan-Hall, Earth's Submarine Fiber Optic Cable Network [OC], Reddit, Sep 2021 ● Science ABC, What Are Cell Towers And How Do They Work? 2021 ● What is the Metaverse One pp01 C3663 556 SCORE, https://www.youtube.com/watch?v=_1voZNLA3cE ● The five (and more) human senses, https://www.livescience.com/60752-human-senses.html ● Cognition and Perception: Is There Really a Distinction? https://www.psychologicalscience.org/observer/cognition-and-perception-is-there-really-a-distinction ● Metaverse Platforms Infographic: Now Well Over Half A Billion Monthly Users!, https://nwn.blogs.com/nwn/2022/10/metaverse-market-nick-mitham-infographic-q4-2022.html ● Q4 Metaverse Universe Update, https://www.metaversed.consulting/blog/q4-universe-chart-update ● DATASTREAM Visualizing the World’s Population by Age Group, https://www.visualcapitalist.com/the-worlds-population-2020-by-age/ Composing in New Realms - Extended Metaverse Workshop jn: 15-dec-2022 Development One LLC 01 SLIDES: https://docs.google.com/presentation/d/1qs9DNQysArk8Pp2q5YoQdapkCDojcNkPCv JNjgSznhQ/edit?usp=sharing

×