How to Build a Dynamic Social Media PlanPost Planner
Stop guessing and wasting your time on networks and strategies that don’t work!
Join Rebekah Radice and Katie Lance to learn how to optimize your social networks, the best kept secrets for hot content, top time management tools, and much more!
Watch the replay here: bit.ly/socialmedia-plan
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Dette er et slideshow, som vores super seje lærer, Sophus, har lavet! :) Det er et oplæg omkring "Media and Me", som han fremlagde for os den første dag vi havde ham.
How to Build a Dynamic Social Media PlanPost Planner
Stop guessing and wasting your time on networks and strategies that don’t work!
Join Rebekah Radice and Katie Lance to learn how to optimize your social networks, the best kept secrets for hot content, top time management tools, and much more!
Watch the replay here: bit.ly/socialmedia-plan
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Dette er et slideshow, som vores super seje lærer, Sophus, har lavet! :) Det er et oplæg omkring "Media and Me", som han fremlagde for os den første dag vi havde ham.
Faglighed i forandring: Digitale værktøjers betydning for skolefageneVifin
Dette fremragende oplæg blev givet af Morten Misfeldt fra Aalborg Universitet. Oplægget omhandler faget matematik og de forandringer faget har gået og går igennem i disse foranderlige tider. Oplægget blev givet på Den afsluttende konference for det EU støttede projekt "Mobil Efteruddannelse"
VEJEN TIL 2.5 MILLIONER MÅNEDLIGE BESØG MED ET BRUGERVENLIGT PRODUKT.Ib Potter
Dette er et oplæg om hvordan Martin LeBlanc har bygget en af verdens mest populære søgemaskiner med mere en 2.5 millioner månedlige besøg.
Med filosofien ”A user interface is like a joke, if you have to explain it, it’s not that good.” har der fra start været fokus på at skabe et intuitivt produkt, der appellerer til et bredt internationalt segment.
Martin vil dele tips og tricks du kan bruge på dit eget website. F.eks. hvordan man brugertester uden at det koster en bondegård og hvordan man kan prioritere udvikling af features og hvorfor datadrevne beslutninger ikke altid virker.
Med mere end 50 deltagere fra over 30 forskellige organisationer blev der på InfinITs arrangement Selling the UX den 26. september 2016 sat fokus på, hvordan man sætter UX på dagsordenen. Det store spørgsmål lød: Hvordan får vi produkt-owner, produktudvikler og resten af teamet til at se værdien af UX som en essentiel del af udviklingsfasen.
http://www.infinit.dk/dk/nyheder-og-reportager/5-gode-raad-saelge-ux-kompetencen.htm
Gamification Workshop på IVA Aalborg 17.09.2014steen nielsen
Slides fra en workshop om Gamification afholdt på IVA Aalborg i forbindelse med formidling af projektet:
Gamification - Aktiverende kulturformidling i biblioteker
Et samarbejde mellem Guldborgsund bibliotek, Hjørring bibliotek og Aarhus hovedbibliotek, støttet af Kulturstyrelsen
This presentation was used at a three hour workshop, where I (Thomas Østerlund Mortensen) argued why MinecraftEdu sould be used in education. After this presentation we played aroud on our MinecraftEdu Shool server
Faglighed i forandring: Digitale værktøjers betydning for skolefageneVifin
Dette fremragende oplæg blev givet af Morten Misfeldt fra Aalborg Universitet. Oplægget omhandler faget matematik og de forandringer faget har gået og går igennem i disse foranderlige tider. Oplægget blev givet på Den afsluttende konference for det EU støttede projekt "Mobil Efteruddannelse"
VEJEN TIL 2.5 MILLIONER MÅNEDLIGE BESØG MED ET BRUGERVENLIGT PRODUKT.Ib Potter
Dette er et oplæg om hvordan Martin LeBlanc har bygget en af verdens mest populære søgemaskiner med mere en 2.5 millioner månedlige besøg.
Med filosofien ”A user interface is like a joke, if you have to explain it, it’s not that good.” har der fra start været fokus på at skabe et intuitivt produkt, der appellerer til et bredt internationalt segment.
Martin vil dele tips og tricks du kan bruge på dit eget website. F.eks. hvordan man brugertester uden at det koster en bondegård og hvordan man kan prioritere udvikling af features og hvorfor datadrevne beslutninger ikke altid virker.
Med mere end 50 deltagere fra over 30 forskellige organisationer blev der på InfinITs arrangement Selling the UX den 26. september 2016 sat fokus på, hvordan man sætter UX på dagsordenen. Det store spørgsmål lød: Hvordan får vi produkt-owner, produktudvikler og resten af teamet til at se værdien af UX som en essentiel del af udviklingsfasen.
http://www.infinit.dk/dk/nyheder-og-reportager/5-gode-raad-saelge-ux-kompetencen.htm
Gamification Workshop på IVA Aalborg 17.09.2014steen nielsen
Slides fra en workshop om Gamification afholdt på IVA Aalborg i forbindelse med formidling af projektet:
Gamification - Aktiverende kulturformidling i biblioteker
Et samarbejde mellem Guldborgsund bibliotek, Hjørring bibliotek og Aarhus hovedbibliotek, støttet af Kulturstyrelsen
This presentation was used at a three hour workshop, where I (Thomas Østerlund Mortensen) argued why MinecraftEdu sould be used in education. After this presentation we played aroud on our MinecraftEdu Shool server
This document summarizes the results of a survey of 41 students from Estonia, Iceland, and Denmark about international collaboration projects. Some key findings include:
- The majority of students (44%) in the survey were from Denmark. Iceland had the second most respondents at 37% and Estonia had 19%.
- When asked about their activity levels during a normal classroom vs. an international collaboration, 40% of students said they were more active during collaboration.
- The aspects of project-based learning and working with an exciting subject that engaged over 80% of students. Using social media engaged around 45% of students.
- Over 75% of Estonian students reported working on the collaboration project voluntarily
The Climate Change Project presentation in HelsinkiSigne Sloth
The document summarizes a climate change project between schools in Iceland, Estonia, and Denmark. It discusses how the project started as an optional subject in 2009-2010 focusing on climate change from an international perspective. It then describes how the schools applied for and received funding through the Nordplus program to support student mobility exchanges between the countries. The document presents statistics from a student survey about collaboration and activity levels when working internationally on exciting project-based subjects using online tools.
This document is a report from a climate change project created by Íris Eir, Svanur Páll, Torben Brund and Anne Otte. It discusses various climate-friendly topics like food, transport, electronics, power, water and communications. It also includes pictures from trips the group took to Iceland and Denmark where they learned about utilizing geothermal energy and how companies are making lifestyle changes to reduce their environmental impact. The report concludes by thanking the readers and sharing a link to a climate change song.
This evaluation summarizes what two students, Frídrik from Iceland and Sara from Denmark, gained from a climate change project. They learned how to save power at home through recycling and buying local food. Socially, they made new friends and improved communicating in other languages by trying fun activities together. Personally, they gained more confidence speaking to strangers and staying with others for longer periods of time.
We have learned more about climate change through this project and ways to help such as saving energy at home. The project also fostered new international friendships and excitement at hosting visitors from other countries. On a personal level, participants are now thinking more about the climate when making purchases and trying to buy local food and other local products.
We have learned about conserving natural resources through more efficient use, public transportation, and turning off electronics when not in use. Students have also learned to socialize with others from different countries and languages. Both Elliði and Andreas enjoyed getting to know students from other places, learning environmental conservation like recycling, and experiencing Iceland's nature and cuisine.
The document discusses a climate change project evaluation conducted by Pernille and DaðiSteinn. It summarizes that they learned plastic is made from oil and pipes are made in different colors for different purposes. It also notes the evaluator feels more confident about climate change and believes everyone should try their best to save the world as it is possible if people try. Additionally, the evaluator made friends through the project that share the goal of protecting the environment.
This document summarizes what two students, Sara and Melissa, gained from a climate change project. Sara learned to save electricity by turning off lights and electronics. Melissa learned to buy local food and products. They both gained social skills, with Sara improving her language skills and Melissa making new friends. Personally, Sara learned about the environment and communicating with Danish students, while Melissa learned how to save carbon dioxide and help the climate from Icelandic students.
Alexander and Ida created a climate change project evaluation. Ida learned about climate change and met people from Iceland and Estonia. Alexander learned that not saving nature can lead to global warming and had fun meeting Danish people. Both learned to turn off electronics when not in use to help address global warming by saving electricity.
This document summarizes a climate change project evaluation conducted by three students. They learned about ways to save energy and protect the climate through visiting companies, as well as social lessons like learning a new language and meeting people from other countries. On a personal level, the students now know how to better save the climate through helping each other.
The students learned about plastics and their uses, flintstones in forests, and a waterspring. They also learned about the youngest island in the world, Surtsey, and how to prevent pollution. Socially, they learned about different cultures in Iceland, Denmark, and Estonia as well as living more sustainably by buying local food. Personally, Ólafur learned new Danish words and cultural differences while Oliver enjoyed making friends from around the world.
This document discusses lessons learned from a climate change project. It summarizes that the students have learned to conserve energy by turning off lights and buying local products, to treat the environment better by walking or biking instead of driving, and to appreciate nature more. They also learned about other countries and improved their English and Danish language skills.
The students learned about geology, plastic production, and forests in Iceland and Denmark through their climate project. They went to an amusement park, walked in a forest, and practiced speaking English. The students met other people, experienced living in another country, and learned about a different lifestyle.
We have learned about conserving natural resources through more efficient use, public transportation, and turning off electronics when not in use. Students have also learned to socialize with others from different countries and languages. Both Elliði and Andreas enjoyed getting to know students from other places, learning environmental conservation like recycling, and experiencing Iceland's nature and cuisine.
We have learned about saving electricity and how to help the climate by saving energy at home and school, making projects about the world, and improving our English skills. Through this project we have talked more in English, met other people, and made new friends, while also gaining confidence in speaking without shyness.
Ásta María Hardardóttir & Line PinderupSigne Sloth
The students learned about the importance of addressing climate change through reducing carbon emissions and conserving energy at home. They also improved their English communication skills, got to know each other better, and had fun participating in activities and discussions while learning away from their parents. Overall, the experience helped them understand climate issues in other countries and the value of working together to address global challenges.
The document discusses the importance of saving the climate by using more sustainable transportation like biking and walking, turning off utilities when not in use to conserve energy and resources. It also notes that the authors have gotten to know each other better socially and have gained more confidence in speaking English personally.
1. En digital legeplads med læring i højsædet Silkeborg SeminariumIt i fremtidens Skole
2. Workshoppens struktur 3 2 1 Eksempler på brug af nye it værktøjer i undervisningen Opsamling, spørgsmål, feedback og kommentarer Den digitale legeplads Det er mit mål, at alle i løbet af denne workshop lærer noget nyt
3. Præsentation 1 Klik jer ind på vores workshop wiki: www.itfremtidensskole.pbworks.com
9. Eksempler Intet af Janne Teller Personkarakteristik (wordle.net) Betydningsbunker (Pizap.com og voicethread.com)
10. Intet af Janne Teller Vi brugte: wordle.net Mål: I skal lave personkarakteristik af personerne fra Intet ved at bruge wordle.net Det, der har størst betydning for personen, skal være størst, det næst vigtigste næst størst osv..
11.
12. Vi bruger: Pizap.com og Voicethread.com Mål: Du skal lave din egen bunke af betydning. Der skal være omkring 5 billeder i din collage Du skal give en begrundelse for dine valg, via kommentarerne i voicethread. Alle skal kommentere på sidemandens voicethread + mindst to andre Bunken af betydning..
14. Irene Holmaf Herman Bang Vi bruger: GoAnimate Mål: Lave en nutidig animation af Irene Holm Temaet: Dyb ensomhed og Irene Holms liv som en stille eksistens, skal stå tydeligt frem i animationen
17. 2 Den digitale legeplads Nu skal der gang i aktiviteten, interaktiviteten og udforskningen i ekspertgrupperne
18. Klik ind på vores wiki www.itfremtidensskole.pbworks.com Klik herefter på ekspertgrupper
19. 3 Opsamling, spørgsmål, feedback… Vi deler vores oplevelser, frustrationer og idéer med hinanden..
20. Bare spring ud i det Tak for i dag . signe.sloth3@skolekom.dk
Editor's Notes
Mange skoler sige ”væk med telefonen…” brug teknologien, men lav struktur i undervisningen. Der er ingen tvivl om, at eleverne gerne vil bruge teknologien. Det er slet ikke det der er spørgsmålet, det er, hvad der giver mest mulig udbytte af undervisningen (læring!) Det handler om at sætte tydelige mål for hvad du vil have eleverne til at lære / finde ud af / blive klogere på… Ellers går det op i hat og briller..