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3/27/2013 
Reduction 
SI 658 
Information Architecture 
Marti Gukeisen
Reduction 
3/27/2013 
as in LESS. enough said. 
2 SI658 Information Architecture
Reduction 
Revenge Effects 
the ironic, unintended effect of some action or 
technology that directly contradicts the intended 
benefit. 
- Edward Tenner 
Why Things Bite Back 
3/27/2013 
3 SI658 Information Architecture
Reduction 
The Produce Weighing Machine 
 was supposed to make getting produce EASIER 
 but it made getting produce HARDER (take longer 
& require more effort) 
 it placed a large COGNITIVE LOAD on the user 
(remember which produce has which number) 
 remembering a string of numbers: 
People are BAD AT. MACHINES are good at. 
Why, produce machine makers? WHY?! 
3/27/2013 
4 SI658 Information Architecture
Reduction 
is a produce weighing machine 
inevitably hard to use? 
 NO! 
 How could they have fixed it? 
3/27/2013 
5 SI658 Information Architecture
Reduction 
3/27/2013 
Reduction 
minimizing cognitive load and frustration via 
techniques that mitigate overload of information 
and choices 
6 SI658 Information Architecture
Reduction 
SIMPLE 
3/27/2013 
1. I did not like this book 
2. It did point out that 
SIMPLICITY drives 
success. 
Why? Because we 
are OVERLOADED. 
Cognitively. 
7 SI658 Information Architecture
Reduction 
main contributors of cognitive overload 
 quantity of choices 
 quantity of information 
3/27/2013 
8 SI658 Information Architecture
Reduction 
quantity of choices: 
the long tail 
3/27/2013 
9 SI658 Information Architecture
Reduction 
quantity of information: 
information shadow 
3/27/2013 
10 SI658 Information Architecture
Reduction 
terms that mean we hate cognitive 
overload (but love having options) 
 Information Anxiety 
(coined by Richard Saul Wurman) 
 Paradox of Choice 
(coined by Barry Schwartz) 
3/27/2013 
11 SI658 Information Architecture
Reduction 
What we want 
 Have all of the information 
 Have all of the choices 
 Have it be really easy to decide 
3/27/2013 
No problem. 
Jerk. 
12 SI658 Information Architecture
Reduction 
most critical skill of humanity: 
ability to IGNORE 
3/27/2013 
“Filtering out extraneous information is one of the 
basic functions of consciousness. If everything 
available to our senses demanded our attention at 
all times, we wouldn’t be able to get through the 
day.” 
- Barry Schwartz 2005 
good source to imagine 
not being able to ignore 
13 SI658 Information Architecture
Reduction 
the lie of multi-tasking 
3/27/2013 
 we can only focus on ONE THING at a time 
 locus of attention - the thing we are currently 
focused on 
 what people call multi-tasking is usually attention-switching 
 can do more than one thing WITHOUT paying 
attention (“listening” to lecture, while you tend 
your march madness bracket) 
 doing something “on auto-pilot” - we have trained 
ourselves through practice to do something 
without needing our active attention 
14 SI658 Information Architecture
Reduction 
3/27/2013 
how to ask a kid what they want for 
dinner 
DON’T 
“What would you like for 
dinner?” (open fridge) 
DO 
“Would you like fish sticks 
or macaroni & cheese for 
dinner?” 
15 SI658 Information Architecture
Reduction 
Behavioral Economics 
 the study of how people make choices (by 
economists). 
Everybody cares about this: 
 marketers 
 politicians 
 psychologists 
 sociologists 
3/27/2013 
 your mom (at least how you make decisions) 
16 SI658 Information Architecture
Reduction 
the principle of least effort 
= the most you can get from doing the least 
3/27/2013 
 surprise: people are lazy and we want stuff for free 
(or almost free) 
 why? (from an evolutionary cognitive psychology 
perspective) 
because if cave men ran around when they didn’t 
have to, they would use up calories that they 
might not be able to replace anytime soon: Live 
longer if you do the least necessary to get your 
next meal. 
17 SI658 Information Architecture
Reduction 
3/27/2013 
what a jam! 
paradox of choice & the right not to vote 
18 SI658 Information Architecture
Reduction 
diminishing marginal utility 
3/27/2013 
19 SI658 Information Architecture
Reduction 
3/27/2013 
marginal utility: how much happier will 
one more glass of wine make you? 
super happy 
how 
happy 
you are 
(utility) 
not happy 1 
2 3 4 5 6 7 
glasses of wine 
20 SI658 Information Architecture
Reduction 
answer: 
it depends. how thirsty am i? 
3/27/2013 
 a lot more happy if 
you haven’t had any 
wine yet 
 a little more happy if 
you’ve already had 
some wine 
 eventually it will make 
you less happy 
21 SI658 Information Architecture
Reduction 
hick’s law 
time = a + b log2(n + 1) 
What does it mean? 
3/27/2013 
 it takes longer to find something in a logically 
ordered list if you break it into two groups first. 
this is easier: than this: 
A - L M - Z 
A B C D E F G H I J K L M N 
O P Q R S T U V W X Y Z A B C D 
E F G H 
I J K L 
M N O P 
Q R S T U 
V W X Y Z 
22 SI658 Information Architecture
Reduction 
but it does NOT mean 
this is easier 
 Decorative Bedding 
 Comforters 
 Blankets & Throws 
 Sheets 
 Kids Bedding 
 Bedding Essentials 
 Mattress Pads & 
Toppers 
 Bath Towels 
 Small Kitchen 
Appliances 
 Cookware 
 Luggage 
 Dinnerware 
 Home Dècor 
 Window Coverings 
 Rugs 
 Mattresses 
 Bedroom Furniture 
 Living Room Furniture 
 Dining Room & 
Kitchen 
 Accent Furniture 
 Game Room & Bar 
Furniture 
 Home Entertainment 
 Home Office 
Furniture 
 Kids' Room Furniture 
than this 
Bed & Bath 
 Decorative 
Bedding 
 Comforters 
 Blankets & Throws 
 Sheets 
 Kids Bedding 
 Bedding Essentials 
 Mattress Pads & 
Toppers 
 Bath Towels 
For the Home 
 Small Kitchen 
Appliances 
 Cookware 
 Luggage 
 Dinnerware 
 Home Dècor 
 Window Coverings 
 Rugs 
3/27/2013 
Furniture & Mattresses 
 Mattresses 
 Bedroom Furniture 
 Living Room 
Furniture 
 Dining Room & 
Kitchen 
 Accent Furniture 
 Game Room & Bar 
Furniture 
 Home 
Entertainment 
 Home Office 
Furniture 
 Kids' Room Furniture 
23 SI658 Information Architecture
Reduction 
3/27/2013 
we mostly choose between two options 
at a time 
 so we all chose which socks to wear today via an 
elaborate sock-to-sock bracket system? 
 sadly, no 
 but we did use categorization to make short 
decisions that eliminated many at once: 
 Its cold; I want long socks (all short socks eliminated) 
 I want ones that are dark like my pants (all light socks 
eliminated) 
 these are closest and do not have holes > winner! 
24 SI658 Information Architecture
Reduction 
tactics for making decisions 
 categorical elimination 
 satisficing 
 deciding not to decide 
 doing what you’ve done before 
 doing what other people are doing 
 whatever is easiest 
3/27/2013 
 make a spreadsheet, methodically explore all 
options, chose the best possible option 
25 SI658 Information Architecture
Reduction 
how technology can help you decide: 
show only the most likely options 
 aka personalized options 
3/27/2013 
26 SI658 Information Architecture
Reduction 
the dangers of assuming 
it makes an ASS of U and ME (thanks, mom) 
3/27/2013 
 emails about diabetes, 
but I’m not a diabetic 
 mistyped or outdated 
entries remembered 
by auto-fill 
27 SI658 Information Architecture
Reduction 
3/27/2013 
more dangers of personalization: 
giving people exactly what they want 
28 SI658 Information Architecture
Reduction 
3/27/2013 
how technology can help you decide: 
organize and cluster 
 Decorative Bedding 
 Comforters 
 Blankets & Throws 
 Sheets 
 Kids Bedding 
 Bedding Essentials 
 Mattress Pads & 
Toppers 
 Bath Towels 
 Small Kitchen 
Appliances 
 Cookware 
 Luggage 
 Dinnerware 
 Home Dècor 
 Window Coverings 
 Rugs 
 Mattresses 
 Bedroom Furniture 
 Living Room Furniture 
 Dining Room & 
Kitchen 
 Accent Furniture 
 Game Room & Bar 
Furniture 
 Home Entertainment 
 Home Office 
Furniture 
 Kids' Room Furniture 
Bed & Bath 
 Decorative 
Bedding 
 Comforters 
 Blankets & Throws 
 Sheets 
 Kids Bedding 
 Bedding Essentials 
 Mattress Pads & 
Toppers 
 Bath Towels 
For the Home 
 Small Kitchen 
Appliances 
 Cookware 
 Luggage 
 Dinnerware 
 Home Dècor 
 Window Coverings 
 Rugs 
Furniture & Mattresses 
 Mattresses 
 Bedroom Furniture 
 Living Room 
Furniture 
 Dining Room & 
Kitchen 
 Accent Furniture 
 Game Room & Bar 
Furniture 
 Home 
Entertainment 
 Home Office 
Furniture 
 Kids' Room Furniture 
29 SI658 Information Architecture
Reduction 
3/27/2013 
how technology can help you decide: 
focus & magnify 
30 SI658 Information Architecture
Reduction 
reduction in a pervasive IA 
internal (in-channel) 
 simplify based on the 
context 
 example: no print 
button on mobile 
3/27/2013 
external (cross-channel) 
 maintain consistency 
across channels 
 example: grocery store 
flyer presenting items in 
the same way as the 
store layout 
31 SI658 Information Architecture
Reduction 
Take-aways 
Know 
 reduction does not 
mean having less 
options 
 good interface design 
makes a lot of options 
easy to manage 
Do 
3/27/2013 
 reduce user effort (via 
consistency and other 
ways to simplify) 
 present broad sets 
when options are 
clearly ordinal 
 cluster & organize 
options with no obvious 
order 
32 SI658 Information Architecture
3/27/2013 
Project Time 
the part where you collaborate and teach each other 
33 SI658 Information Architecture
Reduction 
Get in your groups 
3/27/2013 
34 SI658 Information Architecture
Reduction 
group assignment 
 last one (it’s a doosey): what you make of it 
 revised high level IA 
 revised homepage & (3) interior page wires 
 cross-channel assessment & recommendations 
 brief in ctools 
 due April 3 
3/27/2013 
35 SI658 Information Architecture
Reduction 
group project breakdown 
 assignment 1 – 100 pts 
 assignment 2 – 100 pts 
 assignment 3 – 100 pts 
 assignment 4 – 100 pts  you are here 
 presentation – 500 pts  April 17th 
3/27/2013 
 participation – 100 pts  you grading each other 
36 SI658 Information Architecture
Presentation 
Time 
the part where you teach 
3/27/2013 
37 SI658 Information Architecture
Wrap Up 
More stuff for you to do. 
3/27/2013 
38 SI658 Information Architecture
Reduction 
next reading 
Due TUES Apr 2nd at 11 pm. 
50-300 words responding 
to the following: 
3/27/2013 
Polar Bear 
Ch 12 Design & Documentation 
39 SI658 Information Architecture
3/27/2013 
Laters 
Questions? 
40 SI658 Information Architecture

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Information Architecture class11 03 27

  • 1. 3/27/2013 Reduction SI 658 Information Architecture Marti Gukeisen
  • 2. Reduction 3/27/2013 as in LESS. enough said. 2 SI658 Information Architecture
  • 3. Reduction Revenge Effects the ironic, unintended effect of some action or technology that directly contradicts the intended benefit. - Edward Tenner Why Things Bite Back 3/27/2013 3 SI658 Information Architecture
  • 4. Reduction The Produce Weighing Machine  was supposed to make getting produce EASIER  but it made getting produce HARDER (take longer & require more effort)  it placed a large COGNITIVE LOAD on the user (remember which produce has which number)  remembering a string of numbers: People are BAD AT. MACHINES are good at. Why, produce machine makers? WHY?! 3/27/2013 4 SI658 Information Architecture
  • 5. Reduction is a produce weighing machine inevitably hard to use?  NO!  How could they have fixed it? 3/27/2013 5 SI658 Information Architecture
  • 6. Reduction 3/27/2013 Reduction minimizing cognitive load and frustration via techniques that mitigate overload of information and choices 6 SI658 Information Architecture
  • 7. Reduction SIMPLE 3/27/2013 1. I did not like this book 2. It did point out that SIMPLICITY drives success. Why? Because we are OVERLOADED. Cognitively. 7 SI658 Information Architecture
  • 8. Reduction main contributors of cognitive overload  quantity of choices  quantity of information 3/27/2013 8 SI658 Information Architecture
  • 9. Reduction quantity of choices: the long tail 3/27/2013 9 SI658 Information Architecture
  • 10. Reduction quantity of information: information shadow 3/27/2013 10 SI658 Information Architecture
  • 11. Reduction terms that mean we hate cognitive overload (but love having options)  Information Anxiety (coined by Richard Saul Wurman)  Paradox of Choice (coined by Barry Schwartz) 3/27/2013 11 SI658 Information Architecture
  • 12. Reduction What we want  Have all of the information  Have all of the choices  Have it be really easy to decide 3/27/2013 No problem. Jerk. 12 SI658 Information Architecture
  • 13. Reduction most critical skill of humanity: ability to IGNORE 3/27/2013 “Filtering out extraneous information is one of the basic functions of consciousness. If everything available to our senses demanded our attention at all times, we wouldn’t be able to get through the day.” - Barry Schwartz 2005 good source to imagine not being able to ignore 13 SI658 Information Architecture
  • 14. Reduction the lie of multi-tasking 3/27/2013  we can only focus on ONE THING at a time  locus of attention - the thing we are currently focused on  what people call multi-tasking is usually attention-switching  can do more than one thing WITHOUT paying attention (“listening” to lecture, while you tend your march madness bracket)  doing something “on auto-pilot” - we have trained ourselves through practice to do something without needing our active attention 14 SI658 Information Architecture
  • 15. Reduction 3/27/2013 how to ask a kid what they want for dinner DON’T “What would you like for dinner?” (open fridge) DO “Would you like fish sticks or macaroni & cheese for dinner?” 15 SI658 Information Architecture
  • 16. Reduction Behavioral Economics  the study of how people make choices (by economists). Everybody cares about this:  marketers  politicians  psychologists  sociologists 3/27/2013  your mom (at least how you make decisions) 16 SI658 Information Architecture
  • 17. Reduction the principle of least effort = the most you can get from doing the least 3/27/2013  surprise: people are lazy and we want stuff for free (or almost free)  why? (from an evolutionary cognitive psychology perspective) because if cave men ran around when they didn’t have to, they would use up calories that they might not be able to replace anytime soon: Live longer if you do the least necessary to get your next meal. 17 SI658 Information Architecture
  • 18. Reduction 3/27/2013 what a jam! paradox of choice & the right not to vote 18 SI658 Information Architecture
  • 19. Reduction diminishing marginal utility 3/27/2013 19 SI658 Information Architecture
  • 20. Reduction 3/27/2013 marginal utility: how much happier will one more glass of wine make you? super happy how happy you are (utility) not happy 1 2 3 4 5 6 7 glasses of wine 20 SI658 Information Architecture
  • 21. Reduction answer: it depends. how thirsty am i? 3/27/2013  a lot more happy if you haven’t had any wine yet  a little more happy if you’ve already had some wine  eventually it will make you less happy 21 SI658 Information Architecture
  • 22. Reduction hick’s law time = a + b log2(n + 1) What does it mean? 3/27/2013  it takes longer to find something in a logically ordered list if you break it into two groups first. this is easier: than this: A - L M - Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 22 SI658 Information Architecture
  • 23. Reduction but it does NOT mean this is easier  Decorative Bedding  Comforters  Blankets & Throws  Sheets  Kids Bedding  Bedding Essentials  Mattress Pads & Toppers  Bath Towels  Small Kitchen Appliances  Cookware  Luggage  Dinnerware  Home Dècor  Window Coverings  Rugs  Mattresses  Bedroom Furniture  Living Room Furniture  Dining Room & Kitchen  Accent Furniture  Game Room & Bar Furniture  Home Entertainment  Home Office Furniture  Kids' Room Furniture than this Bed & Bath  Decorative Bedding  Comforters  Blankets & Throws  Sheets  Kids Bedding  Bedding Essentials  Mattress Pads & Toppers  Bath Towels For the Home  Small Kitchen Appliances  Cookware  Luggage  Dinnerware  Home Dècor  Window Coverings  Rugs 3/27/2013 Furniture & Mattresses  Mattresses  Bedroom Furniture  Living Room Furniture  Dining Room & Kitchen  Accent Furniture  Game Room & Bar Furniture  Home Entertainment  Home Office Furniture  Kids' Room Furniture 23 SI658 Information Architecture
  • 24. Reduction 3/27/2013 we mostly choose between two options at a time  so we all chose which socks to wear today via an elaborate sock-to-sock bracket system?  sadly, no  but we did use categorization to make short decisions that eliminated many at once:  Its cold; I want long socks (all short socks eliminated)  I want ones that are dark like my pants (all light socks eliminated)  these are closest and do not have holes > winner! 24 SI658 Information Architecture
  • 25. Reduction tactics for making decisions  categorical elimination  satisficing  deciding not to decide  doing what you’ve done before  doing what other people are doing  whatever is easiest 3/27/2013  make a spreadsheet, methodically explore all options, chose the best possible option 25 SI658 Information Architecture
  • 26. Reduction how technology can help you decide: show only the most likely options  aka personalized options 3/27/2013 26 SI658 Information Architecture
  • 27. Reduction the dangers of assuming it makes an ASS of U and ME (thanks, mom) 3/27/2013  emails about diabetes, but I’m not a diabetic  mistyped or outdated entries remembered by auto-fill 27 SI658 Information Architecture
  • 28. Reduction 3/27/2013 more dangers of personalization: giving people exactly what they want 28 SI658 Information Architecture
  • 29. Reduction 3/27/2013 how technology can help you decide: organize and cluster  Decorative Bedding  Comforters  Blankets & Throws  Sheets  Kids Bedding  Bedding Essentials  Mattress Pads & Toppers  Bath Towels  Small Kitchen Appliances  Cookware  Luggage  Dinnerware  Home Dècor  Window Coverings  Rugs  Mattresses  Bedroom Furniture  Living Room Furniture  Dining Room & Kitchen  Accent Furniture  Game Room & Bar Furniture  Home Entertainment  Home Office Furniture  Kids' Room Furniture Bed & Bath  Decorative Bedding  Comforters  Blankets & Throws  Sheets  Kids Bedding  Bedding Essentials  Mattress Pads & Toppers  Bath Towels For the Home  Small Kitchen Appliances  Cookware  Luggage  Dinnerware  Home Dècor  Window Coverings  Rugs Furniture & Mattresses  Mattresses  Bedroom Furniture  Living Room Furniture  Dining Room & Kitchen  Accent Furniture  Game Room & Bar Furniture  Home Entertainment  Home Office Furniture  Kids' Room Furniture 29 SI658 Information Architecture
  • 30. Reduction 3/27/2013 how technology can help you decide: focus & magnify 30 SI658 Information Architecture
  • 31. Reduction reduction in a pervasive IA internal (in-channel)  simplify based on the context  example: no print button on mobile 3/27/2013 external (cross-channel)  maintain consistency across channels  example: grocery store flyer presenting items in the same way as the store layout 31 SI658 Information Architecture
  • 32. Reduction Take-aways Know  reduction does not mean having less options  good interface design makes a lot of options easy to manage Do 3/27/2013  reduce user effort (via consistency and other ways to simplify)  present broad sets when options are clearly ordinal  cluster & organize options with no obvious order 32 SI658 Information Architecture
  • 33. 3/27/2013 Project Time the part where you collaborate and teach each other 33 SI658 Information Architecture
  • 34. Reduction Get in your groups 3/27/2013 34 SI658 Information Architecture
  • 35. Reduction group assignment  last one (it’s a doosey): what you make of it  revised high level IA  revised homepage & (3) interior page wires  cross-channel assessment & recommendations  brief in ctools  due April 3 3/27/2013 35 SI658 Information Architecture
  • 36. Reduction group project breakdown  assignment 1 – 100 pts  assignment 2 – 100 pts  assignment 3 – 100 pts  assignment 4 – 100 pts  you are here  presentation – 500 pts  April 17th 3/27/2013  participation – 100 pts  you grading each other 36 SI658 Information Architecture
  • 37. Presentation Time the part where you teach 3/27/2013 37 SI658 Information Architecture
  • 38. Wrap Up More stuff for you to do. 3/27/2013 38 SI658 Information Architecture
  • 39. Reduction next reading Due TUES Apr 2nd at 11 pm. 50-300 words responding to the following: 3/27/2013 Polar Bear Ch 12 Design & Documentation 39 SI658 Information Architecture
  • 40. 3/27/2013 Laters Questions? 40 SI658 Information Architecture

Editor's Notes

  1. “That’s a Wrap” sculpture by Jacques Vesery.